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About bountygiver

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  1. yup this is very annoying, currently the only workaround is to force a dupe to wear the suit on the ground and manually move them pass the checkpoint and back
  2. When volcano on very cold environment (such as the ice planet with iron volcanoes) erupts, the rapid phase change causes a SimMessage: Invalid temperature and it seems attempting to get the crash screen freezes the game.
  3. Same problem as At low frame rates in late game, these timers are no longer in sync with the game simulation, setting a 20 second active timer on a conduit control will only ~12 packets going through. Previously, this only affects buffer and filter gates, and the timer automation was still sync'ing correctly, after the update, this bug now applies to the timer automation as well. It seems the fix should be applied to buffer/filter gate to match what timer sensor was instead of the other way round.
  4. Wasn't the buttom meant to make sure the building is only done by autosweepers and ensure it never wastes dupe times? Since this is still a problem, I think the disable delivery button is still useful, and in fact is needed on more buildings.
  5. Same issue as Seems to not affect the new timer buildings.
  6. When the automated notifier triggers and causes your screen to focus on it, if you happen to build something, it will get dragged all the way there causing a lot of build orders, might want a check similar to autosave where the screen focus don't trigger until you release the left mouse button.
  7. Addition: Saving and restarting the game also make them lose their settings.
  8. Wires/pipes/automation behind drywall is still emitting their decor modifiers, despite them being no longer visible when they are built on the same tile. If this is intended, I actually rather to still see them on dry walls for my machines in space biomes, would love a toggle for that setting.
  9. Changing the settings of an automated notifiers is being applied to all automated notifiers.
  10. I literally just said this is not a good solution earlier because other tasks also needs that material....
  11. It is definitely a bug, there's no situation ever an auto sweeper should wait for a dupe to complete the work if the sweeper can complete the work itself in a fraction of travel time. Your suggestion is very limited in its application, currently I have a boiler that relies on making steel with a refinery, because I want as high of an uptime as possible, I gather all the materials into storage containers near it and build an autosweeper, theoretically it should deliver everything and keep the refinery filled all the time, but time and time again it stops working because a dupe decides he wants to bring iron from my base storage to the refinery, leaving the storage container full of iron untouched and the sweeper idling, while my operator had to wait for the dupe to travel half the map to bring in the iron that is already right next to the refinery. I am fully aware you can prevent this by blocking access to dupes from stealing this job, but the example I gave make this fully unviable, as 1) You need a dupe to operate the refinery itself, and every tile you need to open for operating can be used to deliver as well. 2) Iron is used commonly enough that you do not want to store all of them in a single pit that only the sweeper has access to. At the very least, we should be given option to enable "auto sweeper only" for any buildings that accepts a supply task, just like the conveyer loaders.
  12. Idle dupes is often stealing jobs from auto sweepers, resulting in a job that could be done in seconds take way longer due to dupes travelling from the other corner of the map. This can be a big problem for large colonies because if a dupes is looking for work right when a work is available for the auto sweeper, it will get stolen even if they are not idle and wasting a lot of time when the dupe can do something else and defeats the purpose of building auto sweepers.
  13. using multiple outputs in a series in the same line of conduit no longer allow the contents to flow to the next if the output is blocked.
  14. dang, didn't know this is a bug, no wonder the boat i died on went missing when i tried to recover it.
  15. a save and load seems to fix the bug, also good to mention that oxylite might offgas when dupes are delivering them, causing it to be a few grams short and cause them to deliver again, only to have it a bit short again over and over.