Yoma_Nosme Posted April 16, 2019 Share Posted April 16, 2019 My little ''Hidden'' favourite.. Unsuited Dupes walking underwater are no longer limited by distance but will travel more slowly Unsuited Dupes will strongly prefer not to walk underwater if possible ''...will strongly prefer not to...'' sure... ''...if possible...'' 2 Link to comment Share on other sites More sharing options...
chemie Posted April 16, 2019 Share Posted April 16, 2019 dups can not be cured because they sneeze and reinfect both themselves and everyone else ...and then repeat forever. Link to comment Share on other sites More sharing options...
FiannaTiger Posted April 16, 2019 Share Posted April 16, 2019 Filter screens (i.e. on storage) no longer scroll back to the top whenever a selection is made So nice!!! 3 Link to comment Share on other sites More sharing options...
watermelen671 Posted April 16, 2019 Share Posted April 16, 2019 You forgot to update the in-game wallpaper art. 2 Link to comment Share on other sites More sharing options...
Sasza22 Posted April 16, 2019 Share Posted April 16, 2019 4 minutes ago, watermelen671 said: You forgot to update the in-game wallpaper art. Yea, beacause if it i though the update didn`t donwload for me. Link to comment Share on other sites More sharing options...
blash365 Posted April 16, 2019 Share Posted April 16, 2019 Teaser confirms: vacuum cleaners (unlocks with janitor skill) in final release version. Link to comment Share on other sites More sharing options...
KieraGreywolf Posted April 16, 2019 Share Posted April 16, 2019 Can we fix the Skills screen so Dupes more than half way down actually have their attributes box fully visible? As it is now, past the first 6 or 7 dupes it begins to cut off their attributes. The further down a dupe is the more that is cut off. 14 Link to comment Share on other sites More sharing options...
felonious_caper Posted April 17, 2019 Share Posted April 17, 2019 STILL NO CLOUD SAVES< WTF GUYS! 3 Link to comment Share on other sites More sharing options...
goboking Posted April 17, 2019 Share Posted April 17, 2019 6 hours ago, watermelen671 said: You make me angry devs...Travaldo has a yellow jumpsuit, not a red jumpsuit. That's Travaldo's twin brother, Travino. As you might suspect based on the red shirt he's wearing, he died an undignified death a long time ago. 5 Link to comment Share on other sites More sharing options...
watermelen671 Posted April 17, 2019 Share Posted April 17, 2019 1 hour ago, goboking said: That's Travaldo's twin brother, Travino. As you might suspect based on the red shirt he's wearing, he died an undignified death a long time ago. Big oof. Can we get an F in the chat for Travino? #JusticeForTravino 3 Link to comment Share on other sites More sharing options...
Aoshido Posted April 17, 2019 Share Posted April 17, 2019 F for travino Thanks a huge lot for all the hard work you guys are doing! 2 Link to comment Share on other sites More sharing options...
Sturm58 Posted April 17, 2019 Share Posted April 17, 2019 Hmm not good with the old saves. Although most of my dupes got their jobs replaced with skill points, my astronauts lost all skills and I have to teach them all over again :/ 1 Link to comment Share on other sites More sharing options...
OxCD Posted April 17, 2019 Share Posted April 17, 2019 41 minutes ago, Sturm58 said: Hmm not good with the old saves. Although most of my dupes got their jobs replaced with skill points, my astronauts lost all skills and I have to teach them all over again :/ Yup. Me too. But hey, changes, even big, are part of the deal, that's an early access 1 Link to comment Share on other sites More sharing options...
Aeglefire Posted April 17, 2019 Share Posted April 17, 2019 I love you all! 1 Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted April 17, 2019 Share Posted April 17, 2019 Increase material cost and construction time of Conveyor Bridge => Increased costs is a bit subjective: Conveyor Bridges use metal ores/steel to construct. (400kg ...) Link to comment Share on other sites More sharing options...
Sasza22 Posted April 17, 2019 Share Posted April 17, 2019 Seems like the algae terrarium takes longer to empty now. I didn`t see that mentioned in the notes. Link to comment Share on other sites More sharing options...
bambalad Posted April 17, 2019 Share Posted April 17, 2019 (edited) 13 hours ago, felonious_caper said: STILL NO CLOUD SAVES< WTF GUYS! Maybe the file could grow to big and cause cloud saves to take way to long or maybe the saves are handled in multiple files causing long sync times. Steam likes to read one file and the bigger that file can get the longer all syncing would take. So might never come. Edited April 17, 2019 by bumbaclad Link to comment Share on other sites More sharing options...
Alpe12 Posted April 17, 2019 Share Posted April 17, 2019 Link to comment Share on other sites More sharing options...
Aevum Posted April 17, 2019 Share Posted April 17, 2019 17 hours ago, KieraGreywolf said: Can we fix the Skills screen so Dupes more than half way down actually have their attributes box fully visible? As it is now, past the first 6 or 7 dupes it begins to cut off their attributes. The further down a dupe is the more that is cut off. Yea please add some kind of clamping to the skills screen to keep the tooltips from falling off the bottom into oblivion. 1 Link to comment Share on other sites More sharing options...
lazyowlette Posted April 17, 2019 Share Posted April 17, 2019 Would it also be possible to add the hats to the door settings dupe pictures? It would help a lot when trying to restrict certain jobs to inside the base like cooks or in-base operators rather than having to check the skills/vitals/whatever windows. As of right now it's not hard to open the vitals window while doing it, but if it's an easy fix it would be appreciated! 2 Link to comment Share on other sites More sharing options...
felonious_caper Posted April 17, 2019 Share Posted April 17, 2019 (edited) Simply not 7 hours ago, bumbaclad said: Maybe the file could grow to big and cause cloud saves to take way to long or maybe the saves are handled in multiple files causing long sync times. Steam likes to read one file and the bigger that file can get the longer all syncing would take. So might never come. Simply not true. Cloud saves are WELL documented. I mean so well documented that a TODDLER can implement them. Cloud saves are also non-blocking. They won't impeded anything in game if it takes too long to upload as it's handled on the back end asynchronously. It's simply laziness because the devs probably cater to more than just steam users and this is a steam only feature. I requested this feature long before the rocketry upgrade and offered to buy 10 copies for friends and family once it was implemented. That won't be the case anymore Edited April 17, 2019 by felonious_caper Link to comment Share on other sites More sharing options...
PhatPingu Posted April 17, 2019 Share Posted April 17, 2019 So I've been enjoying the new build and I already have a suggestion regarding the HATS system. Right now the choice is purely cosmetic, but perhaps it would be nice to get a HAT-BOOST. Also, the way you choose a hat, could be tied to priority settings, meaning, only give a hat to the dupe that has a priority set to higher than highest (the wrench priority).. that way, getting a hat would be more impactful but also become a choice that has both positive and limiting consequences... What do you guys think:? 1 1 Link to comment Share on other sites More sharing options...
Sasza22 Posted April 17, 2019 Share Posted April 17, 2019 24 minutes ago, PhatPingu said: lso, the way you choose a hat, could be tied to priority settings, meaning, only give a hat to the dupe that has a priority set to higher than highest (the wrench priority).. that way, getting a hat would be more impactful but also become a choice that has both positive and limiting consequences... I thouhgt of the same thing. With the new system auto prioritize is gone. It could be readded with hats used as the main job indicator. Link to comment Share on other sites More sharing options...
miauly Posted April 17, 2019 Share Posted April 17, 2019 Started a new map (that's what I mostly do in ONI tbh) yet again in the newest update (I have started maybe two during preview as well), and I feel like Skills change made things much more dynamic during the very-early-game. Rancher comes faster and at a lower morale cost (previously I remember waiting and waiting for the first one), all other stuff is also more accessible. Same impression as with Research changes some patches earlier. Also to my impression the shrinking of a starter zone combined with Disease changes lead to more dynamic gameplay as well. I wonder however how little a starter zone will there be left at the time of the release Or is it just me who feels like it's shrinking? Link to comment Share on other sites More sharing options...
beowulf2010 Posted April 17, 2019 Share Posted April 17, 2019 15 minutes ago, miauly said: I wonder however how little a starter zone will there be left at the time of the release Or is it just me who feels like it's shrinking? I haven't noticed a smaller starting biome. Main thing is that the center of the biome (the printer pod) moves a bit more. I like my printer pod to be dead center in my base, but I've gotten a couple seeds recently where I've had to build my base offset to the point that the printer pod is 6-8 squares off center, pretty much right up against my ladders. Or, even worse, needing to dig into a slime biome just to have enough room below the printer pod for my water basin and terrarium based O2 plant. Link to comment Share on other sites More sharing options...
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