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About miauly

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  1. I confirm that renaming the mod folder to all lowercase fixes the loop. The mod loads correctly now. Thanks a lot for your help!
  2. Placing mod in Dev folder (as for testing during mod implementation) results in an endless "Content changed"/"reload required" message loop. If I reload, no amount of reloads removes this message. I can enable the mod in the mod list and ignore the messages, but the mod won't work in game like this. I have tested this on two Ubuntu PCs, 18.04 and 16.04 and the behavior is exactly the same. I have tested exactly the same mod on Windows, and it works without loop - I restart the game once, and then the mod works for me. The issue only happens with Dev and Local mods, Steam mods work fine. This mod enables bigger camera zoom out, so you can easily test if it is working by scrolling out with mouse wheel in normal game mode. If mod works, you can scroll the whole map into your screen. Big thanks to @Cairath for helping me and providing the mod. Here is the log snippet that happens on Ubuntu each time the game is started (and looping with reload-required), please note I've edited out user names etc: [18:41:04.617] [1] [INFO] Initializing at 2019-08-08 18:41:04.616 [18:41:04.617] [1] [INFO] Save path: /home/<USER>/.config/unity3d/Klei/Oxygen Not Included [18:41:04.798] [1] [INFO] Load mod database [18:41:04.850] [1] [INFO] Latent reinstall of mod biggercamerazoomout [18:41:04.852] [1] [INFO] ModLoader.dll failed to load. Either it is not present or it encountered an error [18:41:04.852] [1] [INFO] Load content (DLL) for mods: [18:41:04.852] [1] [INFO] Load content (Animation) for mods: [18:41:04.852] [1] [INFO] Load content (Strings) for mods: [18:41:04.983] [1] [INFO] Distribution platform: Steam [18:41:04.984] [1] [INFO] Localization.Initialize! [18:41:04.990] [1] [INFO] Load content (Translation) for mods: [18:41:04.990] [1] [INFO] Register mods/Local/ and mods/Dev as mod distribution platforms [18:41:05.008] [1] [INFO] Subscribe to mod biggercamerazoomout [18:41:05.008] [1] [INFO] Already subscribed mod: biggercamerazoomout [18:41:05.009] [1] [INFO] Uninstalling mod biggercamerazoomout [18:41:05.026] [1] [INFO] Logged into Steam with ID:<ID>, NAME:<name> [18:41:05.027] [1] [INFO] [Account] Requesting auth ticket from Steam [18:41:05.032] [1] [INFO] Load content (LayerableFiles) for mods: [18:41:06.057] [2] [INFO] [Account] Got login for user <USER> Unloading 5 Unused Serialized files (Serialized files now loaded: 0) BiggerCameraZoomOut.zip
  3. Convenience of replacing ladders with tiles to me is worth watching my hand more closely to not break stuff. Really nice feature to have. But heavy wire behind ladders is so much a pattern already that I really hope it's an omission rather than intention. Smileys being unambiguous in these notes is so nice (: The bug fix is great (can only imagine what it took if it arrives among the last patches), but the smileys are that spirit that makes your games your games (: Congrats and thanks to devs, to @mathmanican and to @FIXBUGFIXBUGFIX .
  4. For a hidden geyser, I can set it's priority to !! - yellow alert - and then when I click on it I can see the geyser info with the type listed. This seems like a minor but really since I know how it works (from the forums) I just can't keep myself from doing it, although I really think that the game would be more interesting if I had to actually dig the thing up to know what it is.
  5. Well, given that anyone can already play the beta anyway, which is now new changes almost every weekday, there's no pressing for the release date for players that much. Although at times something breaks to a point where the game is not really playable (I wanted to play this evening but seems I won't), most of the time the game is playable. Plus we get to say our opinions on the forums, plus they are heard and addressed (the geysers, the wheat, the lights, yay). I hope that the planned release date is not that pressing for the development team and they can get the game to the state at which they are happy with it.
  6. What a shame, I thought head entombment was the thing that made most of dupes special character and charm.. In all seriousness, it really made them stand out from generic game heroes. So silly it's brilliant, if I can express that properly.
  7. Playing on Arboria after exos fix was all fun until I got into turbine + refinery setup and realized that there seem to be no clay on the map. Is deodorizers->clay->ceramic farming route intended for this map? Or am I missing something here?
  8. Different maps are awesome, but Parks are so cool I can't find words to express that (: I was always keeping wild areas around, it's so nice to have this as a feature. Adding wild critters to the nature reserve would be great too, if there were a way to set egg-related buildings to domesticated eggs only.
  9. Started a new map (that's what I mostly do in ONI tbh) yet again in the newest update (I have started maybe two during preview as well), and I feel like Skills change made things much more dynamic during the very-early-game. Rancher comes faster and at a lower morale cost (previously I remember waiting and waiting for the first one), all other stuff is also more accessible. Same impression as with Research changes some patches earlier. Also to my impression the shrinking of a starter zone combined with Disease changes lead to more dynamic gameplay as well. I wonder however how little a starter zone will there be left at the time of the release Or is it just me who feels like it's shrinking?
  10. Learning attribute tooltip says "Determines how quickly a Duplicant conducts research and gains skills", and then "+X% skill leveling" . If it still affects old skills that were renamed to attributes, then the tooltip needs to be changed as well.