Developer Ipsquiggle Posted April 16, 2019 Developer Share Posted April 16, 2019 Hi friends! Our final upgrade in the Quality of Life series has arrived… presenting: QoL Mk III! As always, we're extremely grateful for all the detailed feedback and intense support you’ve given us. We've got some big improvements for you this time: First off, we've overhauled the Disease system. Overall, Duplicant sickness is simpler and more frequent, and can be successfully managed with adequate medicine infrastructure and doctoring time. Germs still work pretty much how you remember them, although Duplicants’ sickness has since been streamlined. Dupes no longer have an “immune system”, but instead simply have a chance to get sick each time they encounter germs of different types. Actually being sick is also a much simpler affair: Infected Duplicants will continue performing their duties in the colony, but the side effects from the disease will reduce their efficiency until cured. Next, we've turned Jobs into Skills. Although we liked the "job" metaphor, it didn't really match the mechanics of the system, so we renamed it to "Skills" and tweaked many of the surrounding features to be more consistent with the idea of awarding new skills to your Duplicants. Morale Expectation is now accumulated per skill earned, so you’ll get to make a meaningful choice between how specialized or general a particular Dupe's skill set will be as your colony grows! There have also been a bunch of fixes and additions to fill gaps and correct balance issues: The Steam Turbine has had an overhaul (it condenses the steam internally now!), there is a new Ice-E Fan which replaces the Hydro Fan (with an associated Ice Maker for producing ice!) and new structures for moving solid materials around both by Duplicant-power and with conveyor buildings. Additionally, we've added some new overlays, tweaked tool filters, and fixed a whole bunch of bugs and UI issues. And with this Upgrade now in your hands, we're full steam ahead towards release! Further details can be found in our roadmap, but rest assured we're not done with this game yet, and will continue absorbing your feedback and making the best mad science experiment urine-powered rocket factory colony management game that we can! There have been some major changes to the game this Upgrade and we can't extend a big enough “Thank You!” to everyone who has given feedback on the testing branch, but we’ll try anyway - Thank You! What's New and Improved? Major Disease rebalance Sicknesses are more frequent but less deadly Immune System removed, germs have direct chance to infect New Medical skills and hats New Sick Bay and Disease Clinic buildings Medicine redesigned Food Poisoning and Slime Lung tweaked Allergies and Zombie Spore germs and sicknesses added Jobs/Skills Overhaul Jobs system is now the Skills system Experience is now gained up front and then spent on Skills Skills Screen (formerly Jobs Screen) displays acquired skills per-Dupe Morale Expectation is cumulative per skill learned, rather than tiered Freely assign a Duplicant's hat from all the hats they've earned Major Building Changes Steam Turbine total rebuild, it now condenses steam internally, and port and power behavior is much more consistent New Sporechid flower appears in the Oil biome, and releases harmful germs New Skill Scrubber building to reset skill points New Ice Maker to create ice from water Cooling Fan replaced with Ice-E Fan, the Dupe-powered method of cooling an area New Conveyor Shutoff Valve New Conveyor Chute New Automatic Dispenser New Material Overlay screen New Integrated Mods System Publish and download all mods from the Steam Workshop, or install locally in your Documents folder Support DLL, worldgen, element, codex, and strings mods Translations still supported, with no changes to existing mods necessary In-game menu for enabling and reordering mods For the full patch notes, please view the full update page! Spoiler View full update 24 10 1 Link to comment Share on other sites More sharing options...
blacknight7890 Posted April 16, 2019 Share Posted April 16, 2019 awww yea 1 Link to comment Share on other sites More sharing options...
Saturnus Posted April 16, 2019 Share Posted April 16, 2019 Adding diseases = Quality of Life. The devs' got a wicked sense of humour. 2 19 Link to comment Share on other sites More sharing options...
Maxposting Posted April 16, 2019 Share Posted April 16, 2019 OWO just came home! 1 Link to comment Share on other sites More sharing options...
Dracian Posted April 16, 2019 Share Posted April 16, 2019 8 minutes ago, Ipsquiggle said: urine-powered rocket factory Don't tempt us, you know we'll answer 1 Link to comment Share on other sites More sharing options...
nivodeus Posted April 16, 2019 Share Posted April 16, 2019 Came home and logged in steam to see new update Link to comment Share on other sites More sharing options...
Angpaur Posted April 16, 2019 Share Posted April 16, 2019 Is it normal that I have opt out from beta to get this update? Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted April 16, 2019 Author Developer Share Posted April 16, 2019 1 minute ago, Angpaur said: Is it normal that I have opt out from beta to get this update? Whoops! I forgot to turn that off. Thanks for the heads-up! 4 1 1 Link to comment Share on other sites More sharing options...
Junksteel Posted April 16, 2019 Share Posted April 16, 2019 May 28th! Yay! Now I can schedule my vacations! =D 1 Link to comment Share on other sites More sharing options...
DreamApart Posted April 16, 2019 Share Posted April 16, 2019 What? Can dupes ride the conveyor rail? Link to comment Share on other sites More sharing options...
Tenshi Kirai Posted April 16, 2019 Share Posted April 16, 2019 Where are the new biomes? Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted April 16, 2019 Author Developer Share Posted April 16, 2019 4 minutes ago, Tenshi Kirai said: Where are the new biomes? The biomes and other new content will be part of the Release update! 3 2 Link to comment Share on other sites More sharing options...
Sebastiangperez Posted April 16, 2019 Share Posted April 16, 2019 3 minutes ago, Ipsquiggle said: The biomes and other new content will be part of the Release update! The Release update will have a Preview Branch ? Link to comment Share on other sites More sharing options...
FiannaTiger Posted April 16, 2019 Share Posted April 16, 2019 8 minutes ago, Tenshi Kirai said: Where are the new biomes? In the next release... not QoL Mk3 Link to comment Share on other sites More sharing options...
WanderingKid Posted April 16, 2019 Share Posted April 16, 2019 (edited) This list is not inclusive, but I've tried to hit the highlights from the detailed patch notes (I'm skipping all the big ones listed above). This is mostly for those who haven't been following all the beta test updates: Quote Unsuited Dupes walking underwater are no longer limited by distance but will travel more slowly Unsuited Dupes will strongly prefer not to walk underwater if possible More Hypothermia, but overall better than the vague 'can't reach that' problems. Yay! Quote Paraphrased: Lots of door and critter movement fixes. Go play and experiment. Doors and dupes behave better now Critters will stay where you put them if you don't open the doors permanently. Fliers stop wandering through waterlocks. Quote Squeamish and Care traits are mutually exclusive Gastrophobia and Gourmet traits are mutually exclusive I wonder about the rest. Unconstructive/Builder, Tryptophobia/Digger, etc. Were these outliers just the worst offenders? Quote Rocket Piloting skill enables using the Command Module Rocket Navigation skill improves rocket mission durations 7 skill points to rocket piloting. I'm not sure if the speed is still only a 10% boost. More of these are desired for late game. Quote Solar Panels and Space Scanners have a smaller audible radius Outer space "chaos" noises will be tamed by base construction, eventually resolving back into normal music For me in particular, this was a highlight. Drove me nuts. Thanks Devs! Quote Filters and Buffers now operate on a precise number of ticks rather than scheduled time This. Is. Huge. Quote Med Bed renamed to “Triage Cot” and is now only used to heal health damage Triage Cot now has a slider to determine at what Health duplicants will come to get healed This will be a particularly nice change, especially for those of us who think something is dormant and suddenly isn't in the middle of researching it! Quote Can no longer rename storage lockers Typo in the patch notes, you can now. Yay! Quote Grooming Station and Shearing Station no longer work outside of a Stable Ranching attribute increases the duration of the Groomed effect You can still "open ranch", you just have to leave the doors open. However, it will depend on the vagueness of when the critters move around as to what effect you'll have at any time within the actual stable area(s). Ranching now at least has a purpose, though. Quote Atmo Suits will now store any Dupe "emissions" and release them when the suit is removed Dupes who pee or puke in their suit will get a "soiled suit" status Suits no longer decrease Bladder gain Atmo Suits no longer transfer disease with their contents when unequipped Is there a confirmation of if they'll store methane "emissions" as well? Quote Fixed right-click not closing full-screen menus Filter screens (i.e. on storage) no longer scroll back to the top whenever a selection is made Objects are actually selected in the order of their mouse hover cards True QOL changes. That should help! Quote Added state change overlay This sounds important? I'm not sure. Quote Verify saved resolution in player preferences file is valid before attempting to apply it Always try to set some resolution even when none is detected Add option to mute audio when game loses focus I believe these are mostly for those of us who use windowed mode instead of full screen. Helps tremendously, thank you. As I mentioned, these aren't all inclusive, and I recommend you read the patch notes for the full list. This is all most of the things that are in my personal highlight reel. Edited April 16, 2019 by WanderingKid 1 1 Link to comment Share on other sites More sharing options...
watermelen671 Posted April 16, 2019 Share Posted April 16, 2019 You make me angry devs...Travaldo has a yellow jumpsuit, not a red jumpsuit. 7 Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted April 16, 2019 Author Developer Share Posted April 16, 2019 3 minutes ago, WanderingKid said: Quote Can no longer rename storage lockers Awww.. What happened? That's a typo in the patch notes. It should read: Can now rename storage lockers. Thanks! 3 3 3 Link to comment Share on other sites More sharing options...
tzionut Posted April 16, 2019 Share Posted April 16, 2019 I think i have a new obsession. Abyssalite. It will be crushable again or we will have new uses for it? Thanks 3 Link to comment Share on other sites More sharing options...
ResettePlayer Posted April 16, 2019 Share Posted April 16, 2019 Man oh man, I don't tend to get hyped for things, but I'm feelin' it for all the upcoming new content. Thank you so much for working so long on such an expansive and excellent game! 1 Link to comment Share on other sites More sharing options...
Junksteel Posted April 16, 2019 Share Posted April 16, 2019 1 minute ago, tzionut said: I think i have a new obsession. Abyssalite. It will be crushable again or we will have new uses for it? Thanks How's your abyss bug zoo going? I thought it was a pretty darn cool effort and dream doing the same eventually. 1 Link to comment Share on other sites More sharing options...
tzionut Posted April 16, 2019 Share Posted April 16, 2019 Done it but the wild ones eat only 800 g/ bug once.I work at one abyssalite smelter... Link to comment Share on other sites More sharing options...
Tenshi Kirai Posted April 16, 2019 Share Posted April 16, 2019 (edited) The biomes and other new content will be part of the Release update! sad Edited April 16, 2019 by Tenshi Kirai Link to comment Share on other sites More sharing options...
Thalkas Posted April 16, 2019 Share Posted April 16, 2019 Ah! 28th May! I can't wait! Also amazing short and I have question. Last update during release will have 1-2 week beta before too like earlier versions? 2 Link to comment Share on other sites More sharing options...
pacovf Posted April 16, 2019 Share Posted April 16, 2019 I wonder if the hammer, shovel and rail (?) in the teaser trailer are significant. Dupes don't use any of those. We might be meeting some space neighbours? Link to comment Share on other sites More sharing options...
rafker Posted April 16, 2019 Share Posted April 16, 2019 (edited) Gonna test slimelung now - constantly getting new sick duplicants right after they wake up (sometimes I can't even find the PO2 pocket that infected it), and even though I produce a lot of medicine (and it costs a LOT), dupes still manage to cough before eating pills and produce even more Also, I have no regrets on taking Turner Edited April 16, 2019 by rafker 3 Link to comment Share on other sites More sharing options...
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