Ipsquiggle

Quality of Life Upgrade Mk III Available Now! - 326232

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Dracian    80
8 minutes ago, Ipsquiggle said:

 urine-powered rocket factory

Don't tempt us, you know we'll answer :D

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3 minutes ago, Ipsquiggle said:

The biomes and other new content will be part of the Release update!

The Release update will have a Preview Branch ? 

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WanderingKid    493
Posted (edited)

This list is not inclusive, but I've tried to hit the highlights from the detailed patch notes (I'm skipping all the big ones listed above).  This is mostly for those who haven't been following all the beta test updates:

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  • Unsuited Dupes walking underwater are no longer limited by distance but will travel more slowly
  • Unsuited Dupes will strongly prefer not to walk underwater if possible

More Hypothermia, but overall better than the vague 'can't reach that' problems.  Yay!

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  • Paraphrased: Lots of door and critter movement fixes.  Go play and experiment.
    • Doors and dupes behave better now
    • Critters will stay where you put them if you don't open the doors permanently.
    • Fliers stop wandering through waterlocks.

 

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  • Squeamish and Care traits are mutually exclusive
  • Gastrophobia and Gourmet traits are mutually exclusive

I wonder about the rest.  Unconstructive/Builder, Tryptophobia/Digger, etc.  Were these outliers just the worst offenders?

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  • Rocket Piloting skill enables using the Command Module
  • Rocket Navigation skill improves rocket mission durations

7 skill points to rocket piloting.  I'm not sure if the speed is still only a 10% boost.  More of these are desired for late game.

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  • Solar Panels and Space Scanners have a smaller audible radius
  • Outer space "chaos" noises will be tamed by base construction, eventually resolving back into normal music

For me in particular, this was a highlight.  Drove me nuts.  Thanks Devs!

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  • Filters and Buffers now operate on a precise number of ticks rather than scheduled time

This. Is. Huge.

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  • Med Bed renamed to “Triage Cot” and is now only used to heal health damage
  • Triage Cot now has a slider to determine at what Health duplicants will come to get healed

This will be a particularly nice change, especially for those of us who think something is dormant and suddenly isn't in the middle of researching it!

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  • Can no longer rename storage lockers

Typo in the patch notes, you can now.  Yay!

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  • Grooming Station and Shearing Station no longer work outside of a Stable
  • Ranching attribute increases the duration of the Groomed effect

You can still "open ranch", you just have to leave the doors open.  However, it will depend on the vagueness of when the critters move around as to what effect you'll have at any time within the actual stable area(s).  Ranching now at least has a purpose, though.

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  • Atmo Suits will now store any Dupe "emissions" and release them when the suit is removed
    • Dupes who pee or puke in their suit will get a "soiled suit" status
    • Suits no longer decrease Bladder gain
    • Atmo Suits no longer transfer disease with their contents when unequipped

Is there a confirmation of if they'll store methane "emissions" as well?

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  • Fixed right-click not closing full-screen menus
  • Filter screens (i.e. on storage) no longer scroll back to the top whenever a selection is made
  • Objects are actually selected in the order of their mouse hover cards

True QOL changes.  That should help!

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  • Added state change overlay

This sounds important?  I'm not sure.

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  • Verify saved resolution in player preferences file is valid before attempting to apply it
  • Always try to set some resolution even when none is detected
  • Add option to mute audio when game loses focus

I believe these are mostly for those of us who use windowed mode instead of full screen.  Helps tremendously, thank you.

As I mentioned, these aren't all inclusive, and I recommend you read the patch notes for the full list.  This is all most of the things that are in my personal highlight reel.

Edited by WanderingKid
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tzionut    251

I think i have a new obsession. Abyssalite. It will be crushable again or we will have new uses for it? Thanks

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ResettePlayer    4,436

Man oh man, I don't tend to get hyped for things, but I'm feelin' it for all the upcoming new content. Thank you so much for working so long on such an expansive and excellent game!

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Junksteel    635
1 minute ago, tzionut said:

I think i have a new obsession. Abyssalite. It will be crushable again or we will have new uses for it? Thanks

How's your abyss bug zoo going? I thought it was a pretty darn cool effort and dream doing the same eventually.

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tzionut    251

Done it but the wild ones eat only 800 g/ bug once.I work at one abyssalite smelter...

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Tenshi Kirai    21
Posted (edited)

The biomes and other new content will be part of the Release update! 

sad

Edited by Tenshi Kirai

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Thalkas    741

Ah! 28th May! I can't wait! Also amazing short and I have question. Last update during release will have 1-2 week beta before too like earlier versions?

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pacovf    486

I wonder if the hammer, shovel and rail (?) in the teaser trailer are significant. Dupes don't use any of those. We might be meeting some space neighbours?

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rafker    45
Posted (edited)

Gonna test slimelung now - constantly getting new sick duplicants right after they wake up (sometimes I can't even find the PO2 pocket that infected it), and even though I produce a lot of medicine (and it costs a LOT), dupes still manage to cough before eating pills and produce even more

Also, I have no regrets on taking Turner

image.thumb.png.c35749795e122001ea2bd90da1d09acc.png

Edited by rafker
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