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About Angpaur

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  1. Athletics dosn't affect speed on fire pole. Also tube is slightly faster than a dupe with 25 athletics running on metal/plastic tiles. Difference is very little so probably not worth spending time on building the infrastructure.
  2. Little benefit is till better then no benefit. Power consumption in late game base shouldn't be an issue. If it is then someone has bigger problems on their hands than transit tubes.
  3. ONI multiplayer
  4. @Gurgel all that details are suspiciously too precise
  5. Have you seen their feet?
  6. In my system the carbon-based AI sits on a couch so I guess the system is immune to phising
  7. As I mentioned in my post this is a proof of concept. In my real survival game there will be conveyor rail or automatic dispensers delivering the phosphorite. I built it to check if such system can work and also to compare with system where 99C water is not limited.
  8. I have compared the farm with one without any valves. I made a modification to both farms - I replaced tempshift plates touching farm tiles with drywalls. This allowed to more heat be deleted in the farm tiles. I can definitely conclude that reducing flow like I did works and helps to reduce temperature inside farm if using same cooling power (14 wheezeworts in this case) After 25 cycles the farm without valves started to fail. I tested both farms more and after 50 cycles temperatures stabilized: -2C in farm with limited flow using valve 3.5C in farm without the valve, which was too much and 14 wheezeworts were not able to prevent periodical platns grow halting after hot dirt was delivered. Farm with the valve has 5.5C lower temperature and allows stable grow of all plants so it can be fully automated and this is next step I'm going to do. I will also check if I can reduce number of wheezewrots even further.
  9. I was not able to reproduce the same results, but I made few modifications to the test - I placed dirt outside the farm and also didn't use any tempshift plates. Final result was that farm with one valve limiting flow to 99.9g/s provided the lowest body temperature of plants.
  10. I haven't compared it yet. But I guess it would require much more wheezeworts to handle 99C in a system without valves.
  11. Yes, it is possible. All you need is to limit flow and provide some cooling. Below is an example (or I should say proof of concept) of sleet wheat farm: On next screenshot you can see that a 99C water is sent to the farm. It is splitted into 2 sections of 8 tiles. Water flow is limited to 528g/s, which next is splitted to 264g/s for each section: Temperature is slowly dropping so seems like there is enough cooling. Maybe even too much. I started tests with using only 14 wheezeworts and seems like temperature may stablizie just slighty below maximum temperature for sleet wheat, which would be optimal. Water is delivered to each tile exactly in a moment when previous water portion is depleted so there is no interruption in plant growing. Hydroponic tiles are built with aluminium ore. Tempshift plates are build with dirt to stabilize temperature inside and to make sure it doesn't jump too much when hot dirt is delivered. It will absorb heat from the hydroponic tiles. Below heat layer: Farm is supplied with 75C dirt and wheezeworts with 36C phosphorite. Same approach can be also applied for bristle berries, but you will need to reduce wheezeworts coint - probably 8-9 should be enough. Later, when I started 14 wheezworts test I added some cooling for the autosweepers so if you are concerned about it below is the solution:
  12. You can just attach file to your post. I let the test run a bit more and I also changed dirt temperature to be 75C like when it is when coming out from compost pile. Results changed and now seems the one valve farm is the best. I set it to 99.9g/s and middle plant is now at -8.8C, while the plant in full tile farm is at -3.9C. Also I found why limiting to 33g/s doesn't work as expected - plant in a tile will not grow until there is at least 200g of water inside the tile. So when limiting it to 33.3g/s means that at the beginning there 233g of hot water and there is nothing to buffer for it. It slowly drops and at some point plant for a few seconds stops to grow until the tile contents is again above 200g. I checked what happens if I let the tile empty to like 100g, by stopping flow and then restarting it again at 33.3g/s - at any moment there is no more than 70g inside the tile and this indeed limit heat spread and allows lower temperature of the plant. But it is impossible to maintain such state because even at 33.3g/s tile at some point will be empty and will have to be refilled with 200g.
  13. What was temperature of dirt? It hugely affects temperature of the tile. You need to make sure it is also at -11C if you want this test to be valid. EDIT: I tried to repeat your test, but when I started from -11C for the whole system (gases, walls, tiles, plants, doors, phosphorite, dirt) it very quickly failed for all 3 types of farm. Temperature rised in all cases quite fast and plants stopped growing. I made a modification for the build to isolate dirt - it was supplied from the bottom and it was in vacuum so it wasn't affecting temperature inside farms. Then I run another test starting from -33C. And results are quite surprising - the best set up is the full tile. Looks like the buffer effect of the water inside the tile has more impact then limiting flow. When flow is limited water temperature varies a lot, but in full tile after some time it stabilized and between 15C-18C ( cold dirt at -33C was affecting it). My previous test were without active cooling - I just wanted to check which method heats up faster and full tile indeed does so. But if you apply cooling then everything changes.