pacovf

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About pacovf

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  1. I don’t think the two are related. Maybe the better question is why Smith has 4 graft slots by default. Rook kinda needs them, but Smith not so much.
  2. Mettle is a rather recent development, and it has been fairly controversial on these forums (don't know about the playerbase at large). It used to be that there was no metaprogression at all. Then Grifts and Perks were introduced, which was overall well received, despite the grindiness, because Perks (for the most part) are fun. Then Mettle and Flourishes were introduced. Flourishes are overall liked by everyone, I think. Mettle is more of a mixed bag, because they felt redundant with many Perks, take a loooong time to unlock, and don't actually add to the gameplay (they make it easier, but the game is already on the easy side). Maybe to appease the old-timers, some time later the devs added a new prestige level, in which Mettle unlocks are deactivated, so you can still play as if Mettle never existed. This was also controversial, since it means that one of the main advantages of metaprogession in roguelikes (the feeling that all runs, even failed ones, get you closer to some objective), is effectively negated. I do not know whether the devs will keep things as is, or whether they will rethink the role of Mettle before release.
  3. I don't think "Claimed by Hesh" is survivable against Vix for almost any deck that isn't built specifically around it. Vix takes forever to die, and Hesh is not very patient it seems. It's definitely not survivable by any deck I have encountered while trying the experiment, not even with Mediation (AKA immortality card). If the sense of creeping doom is important for flavour reasons, either make it so that Claimed by Hesh can't reduce your hp to 0 (only to 1; you will likely die anyway, but it will feel a bit less unfair) and/or make it give more and more buffs as the stack increases. Otherwise, either cap the damage, or reset / remove the condition after it reaches a certain stack size. EDIT: Will we have allies or something for the fight against Vix? I am asking because the experiment right now would suggest a fight much harder than the D3 boss (Droad, Snurtle), which from discussions around Sal's campaign's balance, is not a thing you want.
  4. I didn't realize there were conventions in dad jokes in English, I thought it was referring to which demographic was most likely to tell the joke. Does it require a pun?
  5. New headcanon too. There's an old dad joke in Spanish that goes like: - Hey Joe, long time no see! Wow, you sure look different, I barely didn't recognize you! - Sir, my name is Sam. - Wow, you changed your name too!?
  6. Rook's long lost illegitimate child. New headcanon, can't convince me otherwise.
  7. Word of warning to other players, Vix currently has a debuff called "Sapping bile" that seems very bugged. I am not sure if the issue is with temporary power explicitly, but it breaks the fight. EDIT: Played a few more rounds against him. He's vicious at P7, that's for sure. I don't think you can beat him without winning the negotiation first, unless your deck can go infinite in a couple of turns. He's a huge damage sponge, he hits like a truck when you take his allies into consideration, and his debuffs are brutal if you get hit with the one that targets your build. Try to save your sources of evasion for the turns he applies the debuffs, it will make the fight a lot easier. The debuffs will have to be tuned so that they work against the other characters in Brawl though EDIT again: I sent an F8 saying that it would be nice if the colour of Vix’s condition before he debuffs you changed colours depending on the debuff he intends to apply. Then I realized it is already the case. I think that means that is too subtle a difference. Maybe Vix’s model / animation should also be different depending on incoming debuff? Like a coloured aura or something.
  8. If you’re having trouble telling Rook and Smith apart from each other, the trick I’ve found is to look at their legs. Rook has a robot leg, Smith doesn’t. I’ve never mixed them up again after I noticed this.
  9. Can’t judge her. I too would kill anyone in her campaign for 1000 shills.
  10. Haggle Badge used to be arguably the best boon in the game, because Sal got like 6 side quests it applied to per run. That was a lot of extra money and negotiation xp. Now it's nice to have if you get it for free, but that's about it. I don't find Jakes to be overwhelmingly better than other ally NPCs, but they're definitely above average. Smugglers in particular are very good in Sal's story. But I find the main advantage of allies is the additional HP meatbag, so the difference between good and bad allies is not that huge anyway. Maybe if I played Brawl I would have stronger opinions about all this.
  11. Must be a bot, quoted my topic (from a year and a half ago! How time passes) word by word.
  12. I mean, sure, Stun really is that good. But why is it a Rare card then? Compare Crushing Blow / Kidney shot from Sal. Maybe give it Burnout instead of Expend, to justify its high cost and rarity. I don't get any of these changes. None of these cards are *that* good, and Rook *really* doesn't want to spend all his actions in a turn just setting up, he's too frail for that. Telegraph in particular is dead; if you were concerned about its ceiling being too high, just lower its scaling and give it some base defense. I am neutral about the other card changes, with the exception of Wounding shot, which did need a nerf.
  13. I’m not saying they can’t be sparkies. I’m saying there’s no reason to believe they are. Kashio is clearly introduced as an ex-Baron, and we get details on her previous life during Rook’s campaign. Brut and Weezil have nothing of the sort, they’re completely disconnected from any factional issues. It kinda cheapens the faction if just any random you meet turns out to be affiliated with them. Not to mention we have a disproportionate fraction of bosses that are sparkies, for some reason. EDIT: I’m not sure why you think Fellemo isn’t representative of the faction at large. No Baron you meet in the Bog seems particularly concerned about anything else than money (and avoiding a Rise rebellion).
  14. I agree that a shielded bottled rage is problematic. EDIT: either lower the damage it deals to something more reasonable, or change its trigger to "whenever you target Vix's core argument with a card", or something like that.
  15. So this is a very small thing to fixate on, but why are Weezil and Brut aligned with the Spark Barons? They're just two random dudes that are scaring away the other clientele at Moreef's bar, and they're sitting with civilians and jakes. So I would expect them to be either civilians or jakes too, negotiation behaviour notwithstanding. Especially Brut, who's just a guy with a spiked bat, but Weezil's rifle doesn't run on spark either.