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Klei Bug Tracker

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Everything posted by rafker

  1. Can confirm - the same spot as author's is unrevealable (relative to the salt geyser)
  2. Somebody messed with those integers
  3. Clicking notifications for new skills, no research, or no analysis opens the corresponding screen FINALLY!
  4. I was really okay with wheeze's cost - u can easily get phosphorite (in mst cases) I would be okay if they left the cost, but fixed it first, and maybe a lil colling buff on top of that
  5. Ah, now its more reasonable to make the system automated so the mecha arm wont be consta working
  6. Never have I had issues with them, that exactly how pipe logic always worked Also, its not a bug report about second output, but first one
  7. Reservoir's output seems to be blocked, even though there is nothing to block it (and there exists input where it should go) Radioactive Spacepad.sav
  8. Well u need only 2 weed per dupe to keep stable food production (for the mushroomwraps, I believe the same goes for other recipes and 40 plants for 20 dupes consume 20kg of bleach stone total per cycle. Haven't tested it yet, But I believe chlorine geyser is enough to keep that up (no idea what to do for worlds with no geysers though)
  9. I think its okay, I still dont understand why NAT GAS cooking station requires power to operate. at least not the 240 watt for the love of god
  10. Generated Arboria with Glaciers geysers and slimes I have a guess something bad happened here
  11. well lettuce is still much easier to grow then mushrooms with near to impossible to generate slime or fish with even more near to impossible to generate algae (except for game abusing)
  12. And the only source of bleachstone is Pufts hmmmmmmmmmmmmm
  13. Just got Rancher and wanted to relocate baby Drecko, but needed first to dig a little to get to him 20 seconds later I see that Drecko is already tied up, but the wall hadn't been dug up yet Radioactive Spacepad Cycle 66.sav
  14. When tree is planting itself (in farm plots too, I guess?) it ignores the fact that space in its range (3 tile wide) might be occupied
  15. I guess the most obvious reason would be the game not "redrawing" tiles where the light was left by any kind of light source Also, another kindof: Dupe keeps waking up even though there is no light around at all Optimistic Timeline.sav
  16. I wonder what magic is this Also, 500 lux is enough to wake dupe, which is ridiculous to say the least I
  17. Yeah< I guess oxygen is enough to get to that part (maybe). I am just so not used to it lul And coal the same
  18. Oh boy, no Algae around the base I wonder if new plants can keep up
  19. So many new things!!! Love it I actually like they added some light functionality to the game, now its more convenient to build lamps
  20. Gonna test slimelung now - constantly getting new sick duplicants right after they wake up (sometimes I can't even find the PO2 pocket that infected it), and even though I produce a lot of medicine (and it costs a LOT), dupes still manage to cough before eating pills and produce even more Also, I have no regrets on taking Turner
  21. After previous update started getting slimelung dupes everytime they wake up (even though there are no pockets of polluted oxygen near them, and my whole bedroom is filled with floral scent)
  22. Haven't played at all last update (didn't have much time and there was no content anyway) This one is promising, though
  23. I'd say its much better to make tiles possible to overlap with mesh/air tiles. (its much more convenient)