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Working signposts 1.0


4 Screenshots

About This File

You can now write your own messages on signposts! Just right click on the sign to bring up the text

input. Type in your message, then hit enter. When you examine the sign, your character will read its message

aloud.

Now includes an option which allows the signs to be reused without knocking them down.

This mod is compatible with the base game and Reign of Giants.

Overwritten files: None

How to install:

- Download the mod

- Unzip and place the folder in steamapps/common/dont_starve/mods/

- Start the game and enable the mod in the mod manager menu


What's New in Version 1.0   See changelog

Released

  • Major overhaul of the code. Now compatible with the base game and RoG

User Feedback

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Whenever I try to write on a signpost the game crashes with the following error:

 

working_signposts/scripts/screens/inputtextscreen.lua:198: variable 'SetHUDPause' is not declared
LUA ERROR stack traceback:
        =[C] in function 'error'
        C:/Program Files/Giochi/Do Not Starve/data/scripts/strict.lua(23,1)
        C:/Program Files/Giochi/Do Not Starve/data/../mods/working_signposts/scripts/screens/inputtextscreen.lua(198,1) in function 'DoInit'
        C:/Program Files/Giochi/Do Not Starve/data/../mods/working_signposts/scripts/screens/inputtextscreen.lua(19,1) in function '_ctor'
        C:/Program Files/Giochi/Do Not Starve/data/scripts/class.lua(28,1) in function 'InputTextScreen'
        C:/Program Files/Giochi/Do Not Starve/data/../mods/working_signposts/scripts/components/writeable.lua(31,1) in function 'StartWriting'
        C:/Program Files/Giochi/Do Not Starve/data/../mods/working_signposts/modmain.lua(71,1) in function 'fn'
        C:/Program Files/Giochi/Do Not Starve/data/scripts/bufferedaction.lua(20,1) in function 'Do'
        C:/Program Files/Giochi/Do Not Starve/data/scripts/entityscript.lua(847,1) in function 'PerformBufferedAction'
        C:/Program Files/Giochi/Do Not Starve/data/scripts/stategraph.lua(342,1) in function 'StartAction'
        C:/Program Files/Giochi/Do Not Starve/data/scripts/entityscript.lua(829,1) in function 'PushBufferedAction'
        C:/Program Files/Giochi/Do Not Starve/data/scripts/components/locomotor.lua(468,1) in function 'OnUpdate'
        C:/Program Files/Giochi/Do Not Starve/data/scripts/update.lua(102,1)

 

I have the standalone version (made a clean install) and this happens with or without other mods. Of course I've tested this on a new savegame.

 

Anything that can be done about this?

Thanks

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Is it just me, or is it terribly ironic that a mod called "Working signposts" is labeled broken?

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