Jump to content

Space Industry Upgrade Available Now! - [Game Update] - 290148

Recommended Posts

  • Developer


After their first exciting foray into space the Duplicants have been eager to learn more about the universe in which they live. Their dedicated space research has brought on a wave of technological innovation, and using the rocketry advancements now at their disposal the Duplicants can fly further into the unknown than ever before. They might even bring some strange new things back for their trouble!

Introducing: Oxygen Not Included - Space Industry Upgrade!

What's New?
An expanded starmap means Duplicants can venture even further out into space, reaching far off locations until now unseen where several powerful new materials are waiting to be collected.

Key Features

  • New Rocketry options for more ways to get into space
    • Steam Engine and Liquid Hydrogen Engine for increased rocket power
    • Solid Fuel Thrusters to improve rocket thrust
    • Research Modules to gather research data from space
  • Expanded Space Destinations with rare materials
    • Larger space map
    • New destination types
    • Space research, which reveals artifacts and materials
  • New surface-dwelling creature
    • Shove Vole can now be found on the surface, munching Regolith and waiting for your love!
  • Advanced material fabrication pushes the limits of physics
    • New Molecular Forge converts rare materials into industrial supermaterials
    • New Thermium, used as an industrial super conductor material
    • New industrial-grade Insulation
    • New Fullerene-based Super Coolant
    • Gelatinous, kinetic energy-dampening Visco-Gel
  • Jet Suits enable extreme Duplicant mobility
    • Duplicants take to the air in new Jet Suits!
    • Jet Suit Checkpoints and Lockers added for Jet Suit management
  • Revised late-game research
    • Telescopes can now analyze Starmap destinations
    • Research Modules produce Data Banks during rocket missions
    • New Virtual Planetarium turns Data Banks into research
  • Rocketry automation allows for larger, more dynamic spaceports
    • Command Modules are now automatable
    • Space Scanners can signal incoming rockets as well as detect meteor showers
  • And more!
    • Neural Vacillator recharges
    • Robo-Miner buildings for automatic digging

What's Next?
As mentioned in the previous update, we will be shifting gears for the next while. Please read the Updated Roadmap for full details and discussion!

Thank you to everyone who participating in our open testing branch, we hope you enjoy your improved journeys to space!

Frequently Asked Questions


What are the system requirements?
Specs are likely to change, but currently these are the requirements we have. It is highly recommended that you do not purchase if you aren't over this spec as we may have to raise the spec in the future. 

  • OS: Windows 7 64 bit or Windows 8 64 bit or Windows 10 64 bit
  • Processor: I5 2.0 GHz Dual core(or AMD equivalent)
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4600 (AMD or NVIDIA equivalent)
  • DirectX: Version 11
  • Storage: 1.5 GB available space

How often can we expect new updates while you're in EA?
All new content is being released as part of our regular game Upgrades every eight weeks. Check the update timer in the main menu to see how long to go until the next update!

Is there OSX support for this game?

What about other platforms(consoles/mobile)?
There are no plans to support any other platforms at this time.

I found a bug/have a suggestion. What should I do?
Come let us know about it on the forums!

Will there be multiplayer?
There are currently no plans to add multiplayer.








View full update


  • Like 20
  • Thanks 11
Link to comment
Share on other sites

Thanks a lot ! And a special thank you for the backgrounds.


Edit : 

Just so others do not search about it. Here are the last fixes added to the upgrade : 



These are the changes present in this release since the last update to the testing branch:

  • Space Destinations are no longer generated with every rare element already discovered
  • Fix visual layering of Transfer Arm
  • Dupes take off their hats when eating
  • New art for Fossil, Sulfur elements
  • Revised Gas Bottler sounds
  • Fix Transfer Arms being "unable to reach" objects that the Dupes dropped
  • Replacement wires no longer invisible after a save/load
  • Voles will hide during meteor showers
  • Fix missing string on Liquid Fuel Tank
  • Updated Vole animations
  • Fix crash if too large of an ore chunk gets buried
  • Updated Neural Vacillator and Recharge artwork
  • Updated Database entries
  • Voles can no longer pass through ground or tiles made of refined metals or abyssalite
  • Fix Petroleum colour in pipes
  • Updated Vole description
  • Voles now appear as a buried object while burrowed



Edited by Christophlette
  • Like 3
  • Thanks 3
Link to comment
Share on other sites


  • Voles will hide during meteor showers    


In the case I quoted in the bug report. Voles try to hide from the meteor shower, however, the only layer left over from the destruction of the rains. It was "Abyssinian." And he tries to hide. because he is incapable, ends up "bug" and die = s

Edited by Tenshi Kirai
Link to comment
Share on other sites

1:06 : Klei's crew adding the Shove Vole to the game
1:13 : Klei's crew taking a look to the forum the day after

Just kidding, thanks for that great update guys, I like your videos by the way ;)

Edited by Caochu
  • Haha 1
Link to comment
Share on other sites

1 hour ago, Ipsquiggle said:

Rocketry automation allows for larger, more dynamic spaceports

Devs forgot to mention that now we have a slider to set amount of tank fuel and we no longer need to wait for tank to become full.

But 'fuel limit' option is exceptionally buggy, it is more reliable to stop fuel flow then to set 'limit'.

P.S. And that now we have to craft replacement for abbysalite

Edited by AndreyKl
Link to comment
Share on other sites

22 minutes ago, Terminus1230 said:

I just noticed that I can't seem to use abyssalite for tiling, plumbing, vents, etc. Is this intentional?

Yes, it's now used as part of a late game super insulator. Use insulated blocks and pipes instead early / mid game.

  • Thanks 1
  • Sad 1
Link to comment
Share on other sites

1 minute ago, phod said:

Yes, it's now used as part of a late game super insulator. Use insulated blocks and pipes instead early / mid game.

Currently, I have a save late game. Just about to launch my first rocket. How do you use it as a super insulator?


Really loving this udate

Link to comment
Share on other sites

5 minutes ago, Terminus1230 said:

Currently, I have a save late game. Just about to launch my first rocket. How do you use it as a super insulator?

The insulator is a end-tier material that you can obtain through a crafting station.


The crafting station is the molecular forge. The recipe demands abyssalite and isoresin, a material obtainable from space scavenging.


Edited by Caochu
  • Thanks 1
Link to comment
Share on other sites

My radar has no option of rocket detection after this update even my rocket being in a mission. This ocurried after I deconstruct the command capsule to insert a new research module and reconstruct a new command capsule again. I have 4 radars and none of them have the rocket detection option.

Link to comment
Share on other sites

32 minutes ago, aymanoracle said:

The game continuously crashing at cycle 30 and i cannot figure what is the issue 

Also getting a consistent crash within a few seconds of un-pausing on this save.  It was created in preview branch and lasted about a cycle into this build but now crashes whether I do things or not.

Unfortunate Crew.sav

Link to comment
Share on other sites


Sorry for the inconvenience, but I found a new bug.
The game crashes when a shove vole dies. I have a game in cycle 105 and I can not continue because of this. When I try to delete it in the sandbox mode, the game crashes again.

Thank you! :D

Star 105 bug report.sav


Btw, nice animated short. <3



Edited by Mr.Trueba
  • Like 1
Link to comment
Share on other sites

Just now, malloc said:

Thanks @Mr.Trueba

That is what is wrong with my save in the post above yours.  There are two voles swimming in a frozen lake and one of them dies seconds after the save is loaded.


No problem. (:
With so many crashes in my last colony, now I am very good at observing what happens, hahaha.

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Create New...