AndreyKl

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About AndreyKl

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  1. Laboratory room does sound like cool idea) Especially if it gets mixed with 'hospital functionality': You got a disease, you need to study it to figure out better treatment e t c... Or: if you dupe got ill, you sometimes don't know what it is and need to figure it out in laboratory. But this might a be a bit too much... Would be nice to have more toxic environments, not just hot/cold ones. I remember playing with Lethal diseases and it wasn't much of an issue, but it did made me more careful (because simply ignoring it was not an option). If diseases are considered too hard for new players, than more lethal diseases can be moved to later stages - bacteria that actually eats food, space-virus e t c...
  2. Potential workaround: 1. Place a low priority smart compactor that blocks door to storage-hole when half-full. 2. Another high priority one to block dispenser when compactor half-empty. This way dispenser won't empty storages, unless they are full, and dupes won't top storages off.
  3. Issue is not limited to 4k, I see the same issue at my '2560x1440' screen.
  4. I hope they won't start dying off now, like pacu do... Pacu in cold (6C-9C)/hot(30C-34C) water occasionally give birth to tropical/gulp and they freeze/overheat to death. Thus population slowly reduces. Wow! I'm going to assume that we no longer need to wonder, what that port on the cockpit do) Can we get couple more dupe names please?
  5. I meant this: This is medical bed (triage cot), so tooltip is clearly wrong - it doesn't assign skills. It should be something like "In perfect health" or "has no injuries". Also I feel like all those medicines should be applied while on the triage cot, not eaten personally, and shouldn't have immediate effect. P.S. Something is clearly wrong with sweep errands, I have sweep only free storage that accepts all seeds, seed with yellow alert sweep errand, and nobody picks the seed up.
  6. Bug with invisible sand (sorry, no time now to open new topic): Potential scenario: Have a ladder in salt water Have unexcavated sand above ladder Dig up until sand falls onto ladder Two more separate bugs: I built a medical bed and when I hover over dupes in the list tooltip says that dupe is "ineligible for this skill". That is absolutely unhelpful) When my dupes were ill with hypothermia, heat stroke and food poisoning, I could not assign them to medical bed (both in proper room with table and toilet and standalone). But not sure if it is a bug, mechanics might have changed without me noticing...
  7. Got some odd behavior with dupes refusing to sweep specific seed even under yellow alert (storage was available and had free space), I had to force storage to yellow alert to force the seed in, but behavior got fixed by itself later. Thanks for the info. Is it correct to assume that boiling is identical?
  8. Happened again with new rocket on second trip. Only happens if game was saved&loaded 1 cycle before landing.
  9. Tank is 1/3 full, yet indicator shows that it is empty.
  10. Reservoir shows as full, yet there are only 4.4t of content.
  11. Oxydizer tank's text input field doesn't allow more then 3 digit input (999 max), yet slider allows up to 2700kg. Slider works fine, but setting limit with slider result in clipped/offset text. Oxydizer tank always requests 2700Kg of oxydizer regardless of limit set in the field.
  12. Devs forgot to mention that now we have a slider to set amount of tank fuel and we no longer need to wait for tank to become full. But 'fuel limit' option is exceptionally buggy, it is more reliable to stop fuel flow then to set 'limit'. P.S. And that now we have to craft replacement for abbysalite
  13. Same issue. Likely cause: This makes digging regolith and sand very hard - it falls, buries and consumes what you already mined, now you are back to where you were, but with slightly less regolith. And regolith/sand suddenly dropping onto more regolith will immediately block your path. P.S.I have 60t of igneous rock under a volcano, if magma decides to solidify above this rock, there will be an 'igneous explosion')
  14. I see a bit different behavior. With petroleum: I set limit of petroleum to 800Kg. Inspecting tank mid process does not result in issues. Once tank got full (to 800) it stopped filling in I disabled Liquid reservoir that was feeding the rocket When I checked rocket after reload fuel line from reservoir to rocket was half empty. I hovered mouse over tank and tank was complaining about 'empty pipe', pipe was not empty. I clicked at tank and it immediately dropped 900Kg (probably expected at this point). petroleum.webm With Oxylite: I set limit to 800Kg Was monitoring dupes and noticed a dupe hauling 900Kg of oxylite to rocket (obviously clicking on tank will drop content since it was over limit) Rocket indicates that it awaits 2700Kg. With steam rocket:I was checking on the rocket periodically while it fuels (500g/s) and notices that steam amount jumped down couple times. Rocket was set to 750, contained around 400Kg on one check and couple minutes later it contained 250Kg (I don't think it could have reached limit during time I wasn't looking). I saw no indication of where that steam went to, but short time later I noticed dupe hauling 200Kg steam bottle from rocket. Does rocket periodically drop 'invisible' steam bottles? Seems to be partially fixed, priorities are there, but field is still bugged and needs to be a little wider, limit is not enforced properly. Game version: 289971 P.S. I don't mind wasting some petroleum or water, but liquid oxygen and oxylite is another matter... P.P.S. Solid booster fails to consume fuel, at least it failed twice for me when it was on top of steam engine.