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About malloc

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  1. If someone gives you polluted dirt, just leave it alone and let it off gas until it is gone.
  2. Do corners in a tube make a difference (i.e. up 50 then sideways 50 vs [up 1, sideways 1, repeat 50 times]) ?
  3. Ice Maker is the only real early game option if you don't have a cold sink (ice biome or at least some cool water puddles nearby). Your image is quite small but looks like you have some salt water at the top. It's usually a decen temperature to dump some heat into. If the oil biome is too close/too hot prevention might be the more prudent option i.e. speed research insulated tiles and block it off. In theory any water you can heat up and get used in your research or food production will destroy that heat but it's hard to scale very much until you can build an aquatuner. Once you can build an aquatuner you can build a gold one in some water (cold water or LOTS of water if it's not cold) and use that to target cool what you need to until you get to the mid-game and can setup proper steel aquatuner/steam turbine setups.
  4. [Game Update] - 364722

    Collapsible is great for when working on the right side of the map. Forced scrollable is terrible. I now can't see everything I want to monitor at the same time even on a 4k resolution.
  5. Game Lag Tests

    Sounds like a recursive problem then!
  6. Game Lag Tests

    Given all the dupes in the experiment were starting from the 'same' location and presumably had no actual available tasks (or very similar tasks in similar locations), the lag should not be increasing basically linearly with each dupe given access to the greater map. Saving (and updating as the map changes) heavily re-used paths and using them for the core transit should allow significant reductions in lag. It's not a trivial amount of development effort of course, but it would seem it's necessary at this stage.
  7. Does the dupe in your image have the same priority for Tidy as Storage? If you put the priority on that storage compactor to 1, will they still pick up the closest dirt first? I use the proximity option but haven't noticed the issue you describe but I typically leave my sweep only storage containers at default and then set the sweep priorities as I need and they grab the high priority ones (like wild eggs!) first even when they're all the way across the map.
  8. Map generation bug

    I have a similar issue on Arboria seed 1223116479 on the right side towards the bottom of the map. Not the covered geyser in the middle of the screenshot but in the Neutronium directly to the right of it. Has a single space gap in the neutronium so I'll send in the army of space kittens but no dupes allowed.
  9. [Game Update] - 321393

    I prefer the way hats are now to the way they were before. I can have everyone wearing the hat of what I consider their primary job making it easier to find the one I want even when cross-training instead of having the entire colony all on the Tidy 3 hat when I got the morale to put everyone on Exosuit training.
  10. [Game Update] - 308684

    I got a similar situation when clicking on a Research Complete notification. Hitting the H key zoomed me back to the base from the distant north.
  11. Rowan is a primary Digger. He came down and dug a single tile just next to the platform he is standing on then started twitching. His next errand shows 'Test Text'. Other diggers are able to go past him and dig out the area. I am able to manually move him back to the rest of the base but he is unable to path, even manually, to the dig area shown on screen (which is the only dig area on the map currently). After a minute or so he self-corrected and joined the other diggers.
  12. Auto-Sweeper Looping Dropping Ice

    Update: I used a conveyor bridge to jump the wall and the problem seems to be resolved. Ice at -8C instantly melting (and creating new water) in an insulated ceramic tile -- working as intended?
  13. Auto-Sweeper Looping Dropping Ice

    @Brook Agreed. I double walled where that ladder is and not only is it still doing it but the top one is sometimes doing it now as well. It looks to be creating water in the process as I've mopped the area clean and new water is spilled but the dropped ice remains the same size on each iteration. Strange as I have used a similar design in previous versions before QOL 1 and never had the ice melt like this. That wall is insulated ceramic (although the incoming petroleum is in that same wall which may be making the difference).
  14. Starvation when on toilet

    This issue starts even when they are on the way to the toilet but not yet there.