Developer Ipsquiggle Posted October 18, 2018 Developer Share Posted October 18, 2018 After their first exciting foray into space the Duplicants have been eager to learn more about the universe in which they live. Their dedicated space research has brought on a wave of technological innovation, and using the rocketry advancements now at their disposal the Duplicants can fly further into the unknown than ever before. They might even bring some strange new things back for their trouble! Introducing: Oxygen Not Included - Space Industry Upgrade! What's New?An expanded starmap means Duplicants can venture even further out into space, reaching far off locations until now unseen where several powerful new materials are waiting to be collected. Key Features New Rocketry options for more ways to get into space Steam Engine and Liquid Hydrogen Engine for increased rocket power Solid Fuel Thrusters to improve rocket thrust Research Modules to gather research data from space Expanded Space Destinations with rare materials Larger space map New destination types Space research, which reveals artifacts and materials New surface-dwelling creature Shove Vole can now be found on the surface, munching Regolith and waiting for your love! Advanced material fabrication pushes the limits of physics New Molecular Forge converts rare materials into industrial supermaterials New Thermium, used as an industrial super conductor material New industrial-grade Insulation New Fullerene-based Super Coolant Gelatinous, kinetic energy-dampening Visco-Gel Jet Suits enable extreme Duplicant mobility Duplicants take to the air in new Jet Suits! Jet Suit Checkpoints and Lockers added for Jet Suit management Revised late-game research Telescopes can now analyze Starmap destinations Research Modules produce Data Banks during rocket missions New Virtual Planetarium turns Data Banks into research Rocketry automation allows for larger, more dynamic spaceports Command Modules are now automatable Space Scanners can signal incoming rockets as well as detect meteor showers And more! Neural Vacillator recharges Robo-Miner buildings for automatic digging What's Next? As mentioned in the previous update, we will be shifting gears for the next while. Please read the Updated Roadmap for full details and discussion! Thank you to everyone who participating in our open testing branch, we hope you enjoy your improved journeys to space! Frequently Asked Questions Spoiler What are the system requirements? Specs are likely to change, but currently these are the requirements we have. It is highly recommended that you do not purchase if you aren't over this spec as we may have to raise the spec in the future. OS: Windows 7 64 bit or Windows 8 64 bit or Windows 10 64 bit Processor: I5 2.0 GHz Dual core(or AMD equivalent) Memory: 4 GB RAM Graphics: Intel HD 4600 (AMD or NVIDIA equivalent) DirectX: Version 11 Storage: 1.5 GB available space How often can we expect new updates while you're in EA? All new content is being released as part of our regular game Upgrades every eight weeks. Check the update timer in the main menu to see how long to go until the next update! Is there OSX support for this game? Yes! What about other platforms(consoles/mobile)? There are no plans to support any other platforms at this time. I found a bug/have a suggestion. What should I do? Come let us know about it on the forums! Will there be multiplayer? There are currently no plans to add multiplayer. Backgrounds Spoiler View full update 20 11 Link to comment Share on other sites More sharing options...
Christophlette Posted October 18, 2018 Share Posted October 18, 2018 (edited) Thanks a lot ! And a special thank you for the backgrounds. Edit : Just so others do not search about it. Here are the last fixes added to the upgrade : Quote These are the changes present in this release since the last update to the testing branch: Space Destinations are no longer generated with every rare element already discovered Fix visual layering of Transfer Arm Dupes take off their hats when eating New art for Fossil, Sulfur elements Revised Gas Bottler sounds Fix Transfer Arms being "unable to reach" objects that the Dupes dropped Replacement wires no longer invisible after a save/load Voles will hide during meteor showers Fix missing string on Liquid Fuel Tank Updated Vole animations Fix crash if too large of an ore chunk gets buried Updated Neural Vacillator and Recharge artwork Updated Database entries Voles can no longer pass through ground or tiles made of refined metals or abyssalite Fix Petroleum colour in pipes Updated Vole description Voles now appear as a buried object while burrowed Edited October 18, 2018 by Christophlette 3 3 Link to comment Share on other sites More sharing options...
Mr.Trueba Posted October 18, 2018 Share Posted October 18, 2018 Wowowowowow. Link to comment Share on other sites More sharing options...
Tenshi Kirai Posted October 18, 2018 Share Posted October 18, 2018 (edited) YESSS Voles will hide during meteor showers In the case I quoted in the bug report. Voles try to hide from the meteor shower, however, the only layer left over from the destruction of the rains. It was "Abyssinian." And he tries to hide. because he is incapable, ends up "bug" and die = s Edited October 18, 2018 by Tenshi Kirai Link to comment Share on other sites More sharing options...
phod Posted October 18, 2018 Share Posted October 18, 2018 YAAAAAAAAAAAAAAYYYYYYYYYYYY! Link to comment Share on other sites More sharing options...
Caochu Posted October 18, 2018 Share Posted October 18, 2018 (edited) 1:06 : Klei's crew adding the Shove Vole to the game 1:13 : Klei's crew taking a look to the forum the day after Just kidding, thanks for that great update guys, I like your videos by the way Edited October 18, 2018 by Caochu 1 Link to comment Share on other sites More sharing options...
Melodist Posted October 18, 2018 Share Posted October 18, 2018 I was just playing the game, and now this ♥ YAY, Get to enjoy more ONI !! Link to comment Share on other sites More sharing options...
goboking Posted October 18, 2018 Share Posted October 18, 2018 Fantastic work on the short. 2 1 Link to comment Share on other sites More sharing options...
0xFADE Posted October 18, 2018 Share Posted October 18, 2018 Are the voles on any space destinations? Pretty sure all mine have died. I’d rather not debug some in. Link to comment Share on other sites More sharing options...
Novo Posted October 18, 2018 Share Posted October 18, 2018 Wonderful! Link to comment Share on other sites More sharing options...
AndreyKl Posted October 18, 2018 Share Posted October 18, 2018 (edited) 1 hour ago, Ipsquiggle said: Rocketry automation allows for larger, more dynamic spaceports Devs forgot to mention that now we have a slider to set amount of tank fuel and we no longer need to wait for tank to become full. But 'fuel limit' option is exceptionally buggy, it is more reliable to stop fuel flow then to set 'limit'. P.S. And that now we have to craft replacement for abbysalite Edited October 18, 2018 by AndreyKl Link to comment Share on other sites More sharing options...
aymanoracle Posted October 18, 2018 Share Posted October 18, 2018 The game crash continues and i cannot continue my game and i don't know why I reported the crash Link to comment Share on other sites More sharing options...
Terminus1230 Posted October 18, 2018 Share Posted October 18, 2018 I just noticed that I can't seem to use abyssalite for tiling, plumbing, vents, etc. Is this intentional? Link to comment Share on other sites More sharing options...
aymanoracle Posted October 18, 2018 Share Posted October 18, 2018 Yes Link to comment Share on other sites More sharing options...
Muggins Posted October 18, 2018 Share Posted October 18, 2018 Love the animation! Love Klei! Can’t wait for the stream tonight! Can’t wait to get stuck into this update! Stunning work guys! Link to comment Share on other sites More sharing options...
phod Posted October 18, 2018 Share Posted October 18, 2018 22 minutes ago, Terminus1230 said: I just noticed that I can't seem to use abyssalite for tiling, plumbing, vents, etc. Is this intentional? Yes, it's now used as part of a late game super insulator. Use insulated blocks and pipes instead early / mid game. 1 1 Link to comment Share on other sites More sharing options...
Sanshi85 Posted October 18, 2018 Share Posted October 18, 2018 Do I need to create a new game for the Shove Vole to appear? Link to comment Share on other sites More sharing options...
Terminus1230 Posted October 18, 2018 Share Posted October 18, 2018 1 minute ago, phod said: Yes, it's now used as part of a late game super insulator. Use insulated blocks and pipes instead early / mid game. Currently, I have a save late game. Just about to launch my first rocket. How do you use it as a super insulator? Really loving this udate Link to comment Share on other sites More sharing options...
aymanoracle Posted October 18, 2018 Share Posted October 18, 2018 (edited) Mars.savKlei Really need to test before releasing The game continuously crashing at cycle 30 and i cannot figure what is the issue no single gas/liquid pipe build just some rooms and basic stuff that is really annoying Mars.sav Edited October 18, 2018 by aymanoracle Uploading save file Link to comment Share on other sites More sharing options...
Caochu Posted October 18, 2018 Share Posted October 18, 2018 (edited) 5 minutes ago, Terminus1230 said: Currently, I have a save late game. Just about to launch my first rocket. How do you use it as a super insulator? The insulator is a end-tier material that you can obtain through a crafting station. Spoiler The crafting station is the molecular forge. The recipe demands abyssalite and isoresin, a material obtainable from space scavenging. Edited October 18, 2018 by Caochu 1 Link to comment Share on other sites More sharing options...
Maleus M Posted October 18, 2018 Share Posted October 18, 2018 My radar has no option of rocket detection after this update even my rocket being in a mission. This ocurried after I deconstruct the command capsule to insert a new research module and reconstruct a new command capsule again. I have 4 radars and none of them have the rocket detection option. Link to comment Share on other sites More sharing options...
malloc Posted October 18, 2018 Share Posted October 18, 2018 32 minutes ago, aymanoracle said: The game continuously crashing at cycle 30 and i cannot figure what is the issue Also getting a consistent crash within a few seconds of un-pausing on this save. It was created in preview branch and lasted about a cycle into this build but now crashes whether I do things or not. Unfortunate Crew.sav Link to comment Share on other sites More sharing options...
Mr.Trueba Posted October 18, 2018 Share Posted October 18, 2018 (edited) @Ipsquiggle Sorry for the inconvenience, but I found a new bug. The game crashes when a shove vole dies. I have a game in cycle 105 and I can not continue because of this. When I try to delete it in the sandbox mode, the game crashes again. Thank you! Star 105 bug report.sav Btw, nice animated short. <3 Edited October 18, 2018 by Mr.Trueba 1 Link to comment Share on other sites More sharing options...
malloc Posted October 18, 2018 Share Posted October 18, 2018 Thanks @Mr.Trueba That is what is wrong with my save in the post above yours. There are two voles swimming in a frozen lake and one of them dies seconds after the save is loaded. Link to comment Share on other sites More sharing options...
Mr.Trueba Posted October 18, 2018 Share Posted October 18, 2018 Just now, malloc said: Thanks @Mr.Trueba That is what is wrong with my save in the post above yours. There are two voles swimming in a frozen lake and one of them dies seconds after the save is loaded. No problem. (: With so many crashes in my last colony, now I am very good at observing what happens, hahaha. 1 Link to comment Share on other sites More sharing options...
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