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Evidence towards why (and why not) Don't Starve Together: Shipwrecked might happen.


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Evidence towards:
 

Spoiler

There were some SW assets that aren't implemented into the game, notably the Quackening Ram, a community idea.

These leaked on Stream and were quickly swept under the carpet.

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Community support for DST:SW - Though I personally believe it can't happen for lore reasons, there is a clear support for it within the general community, if not the forum community.

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Don't Starve Together: Reign of Giants - If one DLC was ported, why not the other? seems to be the general consensus, and it does have some merit to it, as it shows they have the ability to do it, perhaps even if not the time.

 

Any more evidence? Post it!

Evidence against:

Spoiler

Klei: We currently have no plans to port Shipwrecked to Don't Starve Together + JoeW's post - Paraphrased as I don't have the post, but it effectively mentions how they will not say "Yes" or "No" outright, after how MP was a "No" then got released. Though, it seemed to be clear he was leaning towards "No." without saying it, in that post. - For example, ONI:SW was mentioned, to a resounding "No plans for that."

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Bugs! Creepy-crawlies and code errors - Shipwrecked is more or less renowned for being full of bugs. Personally I haven't experienced many, but there have been a lot of potentially game-breaking bugs, however, usually related to things only in Singleplayer

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Shard issues - Shipwrecked logically would require two more shards, Shipwrecked & Volcano - This sucks especially seeing as the Volcano is so tiny, yet would require so much more. Already Klei combined the Caves & Ruins into one, making SW like this wouldn't work for most of us.

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Lore - If Shipwrecked was combined with the main world, and potentially the Volcano with the caves, this still leaves a lot of plot holes. Why does Charlie want it back? - This isn't even counting the holes it has within itself, such as the Shadows with no Ancient basis.

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Processing Power - Shipwrecked requires a much better PC than Vanilla Don't Starve/Reign of Giants due to it's Sea & more hazardous Weather effects. For example, Hail with a bunch of falling prefabs, or Dry bombing everything.

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Seasons - If SW was to be combined, what seasons would it use? There's no real good answer, they'd conflict with each other.

 

If you have any more evidence against, post it!

Community Ideas

Spoiler

Anything you'd like to see in DST:SW? Might as well post it below!

 

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11 minutes ago, Sudura2017 said:

Evidence towards:
 

  Reveal hidden contents

There were some SW assets that aren't implemented into the game, notably the Quackening Ram, a community idea.

These leaked on Stream and were quickly swept under the carpet.

-----

Community support for DST:SW - Though I personally believe it can't happen for lore reasons, there is a clear support for it within the general community, if not the forum community.

-----

Don't Starve Together: Reign of Giants - If one DLC was ported, why not the other? seems to be the general consensus, and it does have some merit to it, as it shows they have the ability to do it, perhaps even if not the time.

 

Any more evidence? Post it!

Evidence against:

  Hide contents

Klei: We currently have no plans to port Shipwrecked to Don't Starve Together + JoeW's post - Paraphrased as I don't have the post, but it effectively mentions how they will not say "Yes" or "No" outright, after how MP was a "No" then got released. Though, it seemed to be clear he was leaning towards "No." without saying it, in that post. - For example, ONI:SW was mentioned, to a resounding "No plans for that."

-----

Bugs! Creepy-crawlies and code errors - Shipwrecked is more or less renowned for being full of bugs. Personally I haven't experienced many, but there have been a lot of potentially game-breaking bugs, however, usually related to things only in Singleplayer

-----

Shard issues - Shipwrecked logically would require two more shards, Shipwrecked & Volcano - This sucks especially seeing as the Volcano is so tiny, yet would require so much more. Already Klei combined the Caves & Ruins into one, making SW like this wouldn't work for most of us.

-----

Lore - If Shipwrecked was combined with the main world, and potentially the Volcano with the caves, this still leaves a lot of plot holes. Why does Charlie want it back? - This isn't even counting the holes it has within itself, such as the Shadows with no Ancient basis.

-----

Processing Power - Shipwrecked requires a much better PC than Vanilla Don't Starve/Reign of Giants due to it's Sea & more hazardous Weather effects. For example, Hail with a bunch of falling prefabs, or Dry bombing everything.

-----

Seasons - If SW was to be combined, what seasons would it use? There's no real good answer, they'd conflict with each other.

 

If you have any more evidence against, post it!

Community Ideas

  Reveal hidden contents

Anything you'd like to see in DST:SW? Might as well post it below!

 

Reasons against - 

Resources would run out for players to get off starter islands

Hammering boats would be a huge issue for griefing and leaving people stranded.

Hammering lightning rods is an easy grief in huricane season

Coffee plants would need to be renewable so theres enough for all

Volcano staff would be removed alike old bell

Noobs would kill doydoys

 

I definitely want dst shipwrecked, but a TON of work would have to be done to fix the issues!

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4 minutes ago, JJburner said:

Reasons against - 

Resources would run out for players to get off starter islands

Hammering boats would be a huge issue for griefing and leaving people stranded.

Hammering lightning rods is an easy grief in huricane season

Coffee plants would need to be renewable so theres enough for all

Volcano staff would be removed alike old bell

Noobs would kill doydoys

 

I definitely want dst shipwrecked, but a TON of work would have to be done to fix the issues!

Didn't even think about in-game reasons like Doydoys or the Volcano Staff - I think on the starter island the birds dropping things could maybe work. Who knows, but that's a good point.

What if it was islands around the mainland? But that just seems pointless.

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If they ever do that,I think the volcano should simply be a big circular island. 

Or what if instead of the volcano they make the obsidian caves that they were originally going to be on the caves server?

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4 minutes ago, AnonymousKoala said:

>sudura

>sw

k

Appreciate the insightful commentary, Koala!

7 minutes ago, Wexton said:

If they ever do that,I think the volcano should simply be a big circular island. 

Or what if instead of the volcano they make the obsidian caves that they were originally going to be on the caves server?

I suppose a big circular island could work, maybe with magma biome around the edges.

Obsidian Caves sounds kinda boring IMO, it's more or less the Fire Ruins

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7 minutes ago, Wexton said:

That actually sounds really epic if you ask me,just don't forget your coat tho

Yeah, it actually sounds better when I put it like that, not what I intended. What I meant was basically "ruins with lava around it" but I guess actual Fire Ruins could be pretty badass.

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The reason Shipwrecked stuff is in DST is because DST was built off of DS, and they simply left the assets in there.

As much as I want to sail around with my friends and whatnot, I fear that Shipwrecked won't happen anytime soon.

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I'd just like to say this to get it out there, Klei isn't going to make decisions this big based on the lore. From what I'm getting it doesn't seem like everything is set in stone, more like they have a rough consensus of the world that they write different things into, and if they want something to happen they'll write it in. Lore imo probably isn't a deciding factor when looking into something as big as porting Shipwrecked, other than maybe the Charlie arc they've never had gigantic lore that the story had to conform to no matter what, even character reveals, trailers and puzzles were usually just cool background info. 

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26 minutes ago, Escaped said:

I'd just like to say this to get it out there, Klei isn't going to make decisions this big based on the lore. From what I'm getting it doesn't seem like everything is set in stone, more like they have a rough consensus of the world that they write different things into, and if they want something to happen they'll write it in. Lore imo probably isn't a deciding factor when looking into something as big as porting Shipwrecked, other than maybe the Charlie arc they've never had gigantic lore that the story had to conform to no matter what, even character reveals, trailers and puzzles were usually just cool background info. 

I have a theory that @Kevin pretty much makes up the lore right on the spot. I don't think they have the entire story on some enchanted pedestal just waiting to be unveiled. Its more like to me that the lore is just being written when they need to or when they have puzzles and what not. (Or I'm totally wrong and Kevin really has already written the whole lore story and its just on a notebook in some locked drawer.)

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5 minutes ago, ImDaMisterL said:

They probably don't write it on the go as that'd make things much harder. Whenever you want to implement something new you end up having to re-read your lore to check if the new stuff you want to add won't conflict with the old stuff.

The world will never know for sure. (Well atleast until a dev speaks up about it...)

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49 minutes ago, ImDaMisterL said:

They probably don't write it on the go as that'd make things much harder. Whenever you want to implement something new you end up having to re-read your lore to check if the new stuff you want to add won't conflict with the old stuff.

There are already conflicts with the Jury-Rigged Portal unless you go out of the way to explain it in or make some details not canon.

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Just now, HamBatter said:

There are already conflicts with the Jury-Rigged Portal unless you go out of the way to explain it in or make some details not canon.

Wait, what kind of conflicts?

Afaik Maxwell and Wilson built it, but almost instantly it was destroyed and replaced by Charlie.

How the chars used it for so long in-game?

... Alternate universes, yes, that.

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Island Adventures got most of the best solutions for most of the issues. 

We now have (given by the sandstorm) the possibility to make a special location experience a different weather condition. This could be applied to making the volcano an isolated area within the caves (just like the atrium) with an inherent weather, temperature and strange things happening.

Also as time goes by our computers keep getting stronger. If the game keeps getting support, it can keep adding things that would perhaps be too resource intensive at the moment, like a huge starting island-continent (which is our current map) and then the smaller islands that can be explored, spread around that.
New players will have the exact same issues or help as they do now, and to go out exploring islands or the volcano would be an optional feature: You can stay in the main continent forever if you choose to.

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i'd like to see something like this if it was released as not separate game

EPIC MADSKILLZ UNDER SPOILER. YOU HAVE BEEN ALERTED

Spoiler

let's say this is regular dst overworldysTbkc8.png

Spoiler

and this is how i see it fused with shipwreckedAh9nxLz.png

sorry didn't play sw much can't remember all the islands there, open image for zoom

thanks wexton for volcano island idea

 

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9 minutes ago, brbrmensch said:

i'd like to see something like this if it was released as not separate game

EPIC MADSKILLZ UNDER SPOILER. YOU HAVE BEEN ALERTED

  Reveal hidden contents

let's say this is regular dst overworldysTbkc8.png

  Reveal hidden contents

and this is how i see it fused with shipwreckedAh9nxLz.png

sorry didn't play sw much can't remember all the islands there, open image for zoom

thanks wexton for volcano island idea

 

That's exactly what the Island Adventures mod is doing, just without the volcano island.

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I am totally fine with SW for DST. I am completely, as I could say, "on board" with the idea.

 

But they need to finish it. And they need to fix it.

Playing shipwrecked singleplayer, yes, it's a fun gimmick to last a year and do the nine million tasks to unlock woodlegs and bladee bla bla but it is beyond boring once you reach a certain point. And don't even get me started on how absolutely mind boggling broken playing as WX is in SW. (Super easy access to infinite gears, a season dedicated to striking you with lightning, etc)

The ocean needs more things to do in it. Something you can see, something you can do, more life, more looks, more... anything, really. But it shouldn't be something that is necessary, because then that keeps it boring, and just makes it more tedious. Sailing is nothing more than a huge, boring delay between hitting the next island you need or finding the next swordfish for your eighty fourth cutlass supreme. It's full of borked momentum, finicky and selective waves, and kiting broken so bad it's less risky to facetank, which, is not fun. At all. Seriously, pretty much everything is best fought on land which is disappointing. One of the pains of shipwrecked is, the bigger the world, the more flint and other resources you get before you inevitably run out, but, the bigger the world, the bigger the ocean. Which, as previously mentioned, is boring. 

Also the slot machine shouldn't exist, learn to implement resources properly

 

And I'll admit, one of the reasons it isn't as fleshed out as it could be and why it seems so rushed out of the workshop is because we all demanded it be a DLC, rather than a standalone. I myself thought it'd be best as a DLC, I thought it'd be able to have more stuff done that way and wouldn't require as much work, but now with hindsight I see that was wrong. I don't want to say the developers were "lazy" on Shipwrecked, but it can't help but feel like they tried to hit their deadline as fast as possible, and sacrificed tons of things and just tried to use a "oh well quacken drops it and the slot machine drops it and you can use the seaworthy" which shouldn't be necessary for something as silly as the walking cane or others. Seriously, it's dropped from walruses. They're already semi-aquatic animals. Just make walrus camps spawn in SW for their winter getaway or whatever. Make them drop a Fan o' shanter to help cool you off. I don't know, just add stuff properly. I heard Klei was planning to revisit SW and I really hope they do because despite it's mountain of content it just feels so empty.

 

3 hours ago, StarmanNess said:

The reason Shipwrecked stuff is in DST is because DST was built off of DS, and they simply left the assets in there.

As much as I want to sail around with my friends and whatnot, I fear that Shipwrecked won't happen anytime soon.

Falseish.
DST was built off of DS, but SW was starting to come out after DST was. Some random SW prefabs were just randomly splooshed in there, Klei used the term "Compatibility reasons" if I remember correctly.

2 hours ago, ImDaMisterL said:

Whenever you want to implement something new you end up having to re-read your lore to check if the new stuff you want to add won't conflict with the old stuff.

"I should add a new boss to Weirdosity, and I just thought of all these cool features, and then their backstor-"
"..."
"Aw crap...."

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