Kevin

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  1. Hey Grifters, This is a small update that brings the fixes and tweaks from the experimental branch to release. This update: Improves the gamepad experience, and improves readability on small screens Fixes some lingering bugs and progression blockers Improves the completeness of the translations. Thanks for playing! And thanks for all of the in-game feedback reports. They really do help us find and fix issues! UI fixes / improvements: ChooseCardsPopup: Fix the initial focus card not having the correct scale. ChooseCardsPopup: increase card size slightly, again, in Small/TV mode. ChooseCardsPopup: Fix various issues with inaccurate gamepad hints while toggling visibility of the panel. Include missing "View Options" gamepad control hint in battle, after hiding card choice popup. Set negotiation/graft icon limit to 6 on the topbar for all UI modes for better graft visibility. Clamp negotiation adaptive speed increases. Shrink padding between shop cards. Apply layout scale to combat speech bubbles. Also increase their size slightly. Hide unused nav tab in PeopleCompendiumDetails. Increase size on fonts in PeopleCompendiumDetails. Increase size of cards in ChooseCardsPopup for Big and Bigger UI scaling. Increase abridged tooltipped cards size slightly. Increase drafted card widget sizes slightly Make the title font on the WidePanel popup consistently sized across UI scales. Fixed movie scaling issue in Smith's intro. Fix locked perk descriptions not updating its required perk count when unlocking a new perk. Remove SetCardFocus call in battle POST_RESOLVE, as it awkwardly clears your current card focus if one exists. Tweak size/offsets to make room for bounty labels when drafting cards. Fix right-clicking on an unlockable card set in the new game screen inadvertently toggling the set off. Fix for incessant perk shimmer animation if you've won the game with that perk. Controller improvements: Reticule inspection support in negotiation / combat. Reticule support for tooltipping grafts on the top bar. In controller mode, show the quest log when you are inspecting the main overlay Fix cycling links in reverse on gamepad sometimes giving the wrong values. Improve focued card handling between turns. Remove tooltips on the argument wheels, they are confusing with the reticule and not that useful in general. Shrink the sensitive area on the travel map for the travel nodes when using the reticule. Fix flourish card targetting (eg. Rebuild) in negotiation when using a gamepad. Fix CardArrangement:ReNav not being called when a new card is created in hand. Fixes a bug where playing a card that draws another card sometimes prevents you from navigating to it directly. Change flourish button to indicate a %, in bigger font. Don't automatically focus the next card in hand in large UI modes. Gamepad: add button binding to view death loot in the FighterInfoPopup screen. Quest fixes: Give the bilebroker plot armour until you talk to them on smith day 4 - this prevents soft locks if they are cast in something else and killed. Fix up some condition dialog logic in the take a sample conversation restrict the casting on event_jail_break.lua a bit more, to control difficulty, and prevent mullifee from getting cast Retire Mullifee if you betray her, to avoid awkwardly running into her at Moreef's later. Make oolo's merchant work at all times of day, so you can go shopping after turning in your quests In Smith's ending, don't show the solo mulliffe or theroux slides if we show the all siblings slides Fix potential crash with a day change while the sandwich event is active. Rook Brawl: disable campsite meditation if already at full resolve. Reduce severity of "Refused to Help" opinion event. New Deal, Same as... : Fix being recognized for rescuing the old supplier even if you didn't. Enable flourish shopping in brawl. smith_story_beach_party.lua now only clears history once when entering stage 2 of the boss fight. This prevents a dialogue box being skipped Fix soft-lock if your rescue target in sal_brawl_rescue_target.lua dies. Fix quest reward in sal_brawl_investigate. Make the "get into party store" negotiation have its own cooldown, so that you're not locked out if you happened to negotiate with the guard right before Card / Gameplay fixes: Fix potential crash when upgrading a card as an extra quest reward during brawl. Cards that are duplicated now call on_duplicated if such a function exists. Fixed issue caused by beast_master interacting with the precision mutator Fixed bug caused by upgrading cards with charges via the mutator mutator Doze Bug now includes a line of dialogue stating its effect when triggered Mettle bounties no longer show up in NO_LOOT negotiations Wrath of Hesh now retargets properly when owned by the player Fixed bug where Rebounder would deal damage the first time your core was attacked rather than took damage. Shielded: only prevent targeting from attacks, as per the description. Battle Stein: will increment per Drink, instead of per Drink card. Luminitiate Coin: cap the amount of doubled damage to 9 times. Boosted Tough & Angry: Fix the Defense bonus to match description. combat drones no longer get no_alone_drone in survival battles CheckGameOver after resolving card to avoid unnecessarily playing cards in queue. Hot Air: Its stack value now correlates with the increase in damage. Pale Hot Air is now Boosted Hot Air. Don't recreate Powder Keg, Hot Air if it would exceed max argument count. Translations: Updated translations: FR, DE, KO, RU, JP PO, and BRPT are all closer to complete
  2. Couple more fixes coming later today: Cards Boosted Tough & Angry: Fix the Defense bonus to match description. combat drones no longer get no_alone_drone in survival battles CheckGameOver after resolving card to avoid unnecessarily playing cards in queue. Hot Air: Its stack value now correlates with the increase in damage. Pale Hot Air is now Boosted Hot Air. Don't recreate Powder Keg, Hot Air if it would exceed max argument count. UI Remove SetCardFocus call in battle POST_RESOLVE, as it awkwardly clears your current card focus if one exists. Tweak size/offsets to make room for bounty labels when drafting cards. Fix right-clicking on an unlockable card set in the new game screen inadvertently toggling the set off. Fix for incessant perk shimmer animation if you've won the game with that perk. Gamepad: add button binding to view death loot in the FighterInfoPopup screen. Quests Enable flourish shopping in brawl. smith_story_beach_party.lua now only clears history once when entering stage 2 of the boss fight. This prevents a dialogue box being skipped Fix soft-lock if your rescue target in sal_brawl_rescue_target.lua dies. Fix quest reward in sal_brawl_investigate. Make the "get into party store" negotiation have its own cooldown, so that you're not locked out if you happened to negotiate with the guard right before
  3. Kevin

    467649

    Hey Grifters, Wow! that's a lot of feedback! We've been working on some fixes and improvements these past two weeks, and we're ready to share them with you in the experimental branch. The big points here are: Improved gamepad support. Better UI clarity in the scaled-up modes. Update translations for the in-progress languages. Fixing some edge cases in some quests. We'll be iterating a bit with this stuff on the experimental branch for the next couple days, and then pushing it onto the release branch as an update. Thanks for all of the F8s! UI fixes / improvements: ChooseCardsPopup: Fix the initial focus card not having the correct scale. ChooseCardsPopup: increase card size slightly, again, in Small/TV mode. ChooseCardsPopup: Fix various issues with inaccurate gamepad hints while toggling visibility of the panel. Include missing "View Options" gamepad control hint in battle, after hiding card choice popup. Set negotiation/graft icon limit to 6 on the topbar for all UI modes for better graft visibility. Clamp negotiation adaptive speed increases. Shrink padding between shop cards. Apply layout scale to combat speech bubbles. Also increase their size slightly. Hide unused nav tab in PeopleCompendiumDetails. Increase size on fonts in PeopleCompendiumDetails. Increase size of cards in ChooseCardsPopup for Big and Bigger UI scaling. Increase abridged tooltipped cards size slightly. Increase drafted card widget sizes slightly Make the title font on the WidePanel popup consistently sized across UI scales. Fixed movie scaling issue in Smith's intro. Fix locked perk descriptions not updating its required perk count when unlocking a new perk. Controller improvements: Reticule inspection support in negotiation / combat. Reticule support for tooltipping grafts on the top bar. In controller mode, show the quest log when you are inspecting the main overlay Fix cycling links in reverse on gamepad sometimes giving the wrong values. Improve focued card handling between turns. Remove tooltips on the argument wheels, they are confusing with the reticule and not that useful in general. Shrink the sensitive area on the travel map for the travel nodes when using the reticule. Fix flourish card targetting (eg. Rebuild) in negotiation when using a gamepad. Fix CardArrangement:ReNav not being called when a new card is created in hand. Fixes a bug where playing a card that draws another card sometimes prevents you from navigating to it directly. Change flourish button to indicate a %, in bigger font. Don't automatically focus the next card in hand in large UI modes. Quest fixes: Give the bilebroker plot armour until you talk to them on smith day 4 - this prevents soft locks if they are cast in something else and killed. Fix up some condition dialog logic in the take a sample conversation restrict the casting on event_jail_break.lua a bit more, to control difficulty, and prevent mullifee from getting cast Retire Mullifee if you betray her, to avoid awkwardly running into her at Moreef's later. Make oolo's merchant work at all times of day, so you can go shopping after turning in your quests In Smith's ending, don't show the solo mulliffe or theroux slides if we show the all siblings slides Fix potential crash with a day change while the sandwich event is active. Rook Brawl: disable campsite meditation if already at full resolve. Reduce severity of "Refused to Help" opinion event. New Deal, Same as... : Fix being recognized for rescuing the old supplier even if you didn't. Card / Gameplay fixes: Fix potential crash when upgrading a card as an extra quest reward during brawl. Cards that are duplicated now call on_duplicated if such a function exists. Fixed issue caused by beast_master interacting with the precision mutator Fixed bug caused by upgrading cards with charges via the mutator mutator Doze Bug now includes a line of dialogue stating its effect when triggered Mettle bounties no longer show up in NO_LOOT negotiations Wrath of Hesh now retargets properly when owned by the player Fixed bug where Rebounder would deal damage the first time your core was attacked rather than took damage. Shielded: only prevent targeting from attacks, as per the description. Battle Stein: will increment per Drink, instead of per Drink card. Luminitiate Coin: cap the amount of doubled damage to 9 times. Translations: Updated translations: FR, DE, KO, RU, JP PO, and BRPT
  4. Hey Grifters, Wow! that's a lot of feedback! We've been working on some fixes and improvements these past two weeks, and we're ready to share them with you in the experimental branch. The big points here are: Improved gamepad support. Better UI clarity in the scaled-up modes. Update translations for the in-progress languages. Fixing some edge cases in some quests. We'll be iterating a bit with this stuff on the experimental branch for the next couple days, and then pushing it onto the release branch as an update. Thanks for all of the F8s! UI fixes / improvements: ChooseCardsPopup: Fix the initial focus card not having the correct scale. ChooseCardsPopup: increase card size slightly, again, in Small/TV mode. ChooseCardsPopup: Fix various issues with inaccurate gamepad hints while toggling visibility of the panel. Include missing "View Options" gamepad control hint in battle, after hiding card choice popup. Set negotiation/graft icon limit to 6 on the topbar for all UI modes for better graft visibility. Clamp negotiation adaptive speed increases. Shrink padding between shop cards. Apply layout scale to combat speech bubbles. Also increase their size slightly. Hide unused nav tab in PeopleCompendiumDetails. Increase size on fonts in PeopleCompendiumDetails. Increase size of cards in ChooseCardsPopup for Big and Bigger UI scaling. Increase abridged tooltipped cards size slightly. Increase drafted card widget sizes slightly Make the title font on the WidePanel popup consistently sized across UI scales. Fixed movie scaling issue in Smith's intro. Fix locked perk descriptions not updating its required perk count when unlocking a new perk. Controller improvements: Reticule inspection support in negotiation / combat. Reticule support for tooltipping grafts on the top bar. In controller mode, show the quest log when you are inspecting the main overlay Fix cycling links in reverse on gamepad sometimes giving the wrong values. Improve focued card handling between turns. Remove tooltips on the argument wheels, they are confusing with the reticule and not that useful in general. Shrink the sensitive area on the travel map for the travel nodes when using the reticule. Fix flourish card targetting (eg. Rebuild) in negotiation when using a gamepad. Fix CardArrangement:ReNav not being called when a new card is created in hand. Fixes a bug where playing a card that draws another card sometimes prevents you from navigating to it directly. Change flourish button to indicate a %, in bigger font. Don't automatically focus the next card in hand in large UI modes. Quest fixes: Give the bilebroker plot armour until you talk to them on smith day 4 - this prevents soft locks if they are cast in something else and killed. Fix up some condition dialog logic in the take a sample conversation restrict the casting on event_jail_break.lua a bit more, to control difficulty, and prevent mullifee from getting cast Retire Mullifee if you betray her, to avoid awkwardly running into her at Moreef's later. Make oolo's merchant work at all times of day, so you can go shopping after turning in your quests In Smith's ending, don't show the solo mulliffe or theroux slides if we show the all siblings slides Fix potential crash with a day change while the sandwich event is active. Rook Brawl: disable campsite meditation if already at full resolve. Reduce severity of "Refused to Help" opinion event. New Deal, Same as... : Fix being recognized for rescuing the old supplier even if you didn't. Card / Gameplay fixes: Fix potential crash when upgrading a card as an extra quest reward during brawl. Cards that are duplicated now call on_duplicated if such a function exists. Fixed issue caused by beast_master interacting with the precision mutator Fixed bug caused by upgrading cards with charges via the mutator mutator Doze Bug now includes a line of dialogue stating its effect when triggered Mettle bounties no longer show up in NO_LOOT negotiations Wrath of Hesh now retargets properly when owned by the player Fixed bug where Rebounder would deal damage the first time your core was attacked rather than took damage. Shielded: only prevent targeting from attacks, as per the description. Battle Stein: will increment per Drink, instead of per Drink card. Luminitiate Coin: cap the amount of doubled damage to 9 times. Translations: Updated translations: FR, DE, KO, RU, JP PO, and BRPT View full update
  5. So good! I'm especially proud of everyone for whom this was their first jam. Game jams are really hard, but you learn so much!
  6. Hi! I'm looking into this issue, and having some trouble reproducing it. I have a couple of questions that might lead to a clue: 1) Does this happen every time, or do you have to click a certain way to make it happen? 2) What can you tell me about your hardware setup? Specifically, what graphics card do you have, and are your drivers updated? Thanks!
  7. Kevin

    466796

    Hey Grifters! It's been a heck of a week! We're working on addressing some of the feedback that we've been getting since launch, and getting more of translations up to the present. We'll be letting this stuff soak on testing until next Monday, and then hotfixing it into release. Updated German, Brazillian Portuguese, French, Korean translations Fix stage direction in smith_story_take_a_sample.lua Fixed Mullifees eye texture Fixed smith movie scaling issue Fix potential crash with a day change while the sandwich event is active. Rook Brawl: disable campsite meditation if already at full resolve. Shielded: only prevent targeting from attacks, as per the description. Fix locked perk descriptions not updating its required perk count when unlocking a new perk.
  8. Hey Grifters! It's been a heck of a week! We're working on addressing some of the feedback that we've been getting since launch, and getting more of translations up to the present. We'll be letting this stuff soak on testing until next Monday, and then hotfixing it into release. Updated German, Brazillian Portuguese, French, Korean translations Fix stage direction in smith_story_take_a_sample.lua Fixed Mullifees eye texture Fixed smith movie scaling issue Fix potential crash with a day change while the sandwich event is active. Rook Brawl: disable campsite meditation if already at full resolve. Shielded: only prevent targeting from attacks, as per the description. Fix locked perk descriptions not updating its required perk count when unlocking a new perk. Restrict the casting on event_jail_break.lua a bit more, to control difficulty, and prevent mullifee from getting cast Retire Mullifee if you betray her, to avoid awkwardly running into her at Moreef's later. Fixed bug caused by upgrading cards with charges via the mutator mutator. Enlarge cards as much as possible for various scaling modes. Hide main overlay and offset titles to make extra room. Doze Bug now includes a line of dialogue stating its effect when triggered. Mettle bounties no longer show up in NO_LOOT negotiations. Wrath of Hesh now retargets properly when owned by the player. Daily Caves: Fix spelunker pronoun. Increase size of cards in ChooseCardsPopup for Big and Bigger UI scaling. Increase abridged tooltipped cards size slightly. Increase drafted card widget sizes slightly Make the title font on the WidePanel popup consistently sized across UI scales. audio: mix fixes from feedback. Fixed bug where Rebounder would deal damage the first time your core was attacked rather than took damage. Make oolo's merchant work at all times of day, so you can go shopping after turning in your quests In Smith's ending, don't show the solo mulliffe or theroux slides if we show the all siblings slides Remove sickle_idle audio event from med_combat_sickle_bandit_raider.lua, because it sounded bad. View full update
  9. Hey Grifters, Griftlands launched into Alpha almost two years ago. At that time, Sal was the only playable character, and her story wasn't even complete. We've added two additional player characters, dozens of new npcs and bosses, and hundreds of cards since then, all with the help of our community. I'm very proud of how this game turned out, and I’m very excited to share it with the world! So, without further delay, we are launching Griftlands 1.0 on June 1st. This will bring the conclusion of Smith's story to all players outside of the experimental branch. The game will be fully playable in English and Chinese (Simplified and Traditional) with support for more languages coming post-launch. Windows, macOS, and Linux are all supported, and there is a growing mod scene on the Steam Workshop to explore once you’ve gotten through all of the official stories. But that’s not all - we’ve also been working on bringing the Griftlands experience to consoles! On June 4th, we'll be launching the game on Nintendo Switch, Xbox One and PS4. Official translations for some additional languages (Brazilian Portuguese, French, German, Japanese, Korean, Polish, Russian) will be released in the weeks that follow launch. We owe a huge debt of gratitude to everyone who played the game before launch and helped us polish, tune and fix bugs. There are way more card and story interactions in this game than our team could ever hope to wrap our heads around on our own - we really do rely on the community to show us what parts were working and which parts needed more work. Every time you hit F8 during the past two years, you've helped to make this game better. Thank you! -Kevin
  10. I think we have a fix for that coming out later today. Sorry for the hiccup!
  11. Hey Grifters, Griftlands is now available on Linux on Steam. As with our macOS client, if you have any trouble installing or running the game, please check out our support base. Happy grifting, everyone! We'll be announcing our 1.0 launch this month, so watch this space! Oh, and there have been some general fixes, too: Fixed typos and incorrect grammar Update locale when assigning language for correct date, currency, etc. formatting. Localize mutator names shown in the save game tooltip. Typecheck parameter when accessing agent declensions. This fixes potential crashes in Polish, though the name will be slightly incorrect. Nailed Glove: fix certain types of damage not having their combo loss limited. Only gain Not a Scratch feat if result was victory. Add stunned anim for egg Fix drafting card packs with gamepad. Fix "Inspect Character" control hint not being always refreshed when the right-side portrait changes. Fix negotiation preview panel from sticking onscreen if confirming the option via numeric hotkey. In other cases, it is getting closed by loss of hover state, which obviously doesn't occur via hotkey. Fix a bug with the number of active runs showing the incorrect number after deleting save slots, and going 'Back' to the character selection sidebar.
  12. Hey Grifters, Griftlands is now available on macOS! You should be able to download it from the Steam or EGS client if you own the game. If you have any trouble installing or running the game, please check out our support base here. If that doesn't help, or you find any new bugs, please post either here, or press F8 in-game. Happy grifting, everyone! We'll be releasing our Linux port in May, and announcing our launch dates soon!
  13. Kevin

    458986

    Hey Grifters, Here a couple of fixes. We're going to hotfix all of the recent experimental fixes over to release tomorrow. OSX build coming next week! (probably) UI Typo fixes Gamepad: Fix incorrect layout for convo option when entering Boss Rush Daily Challenge. The 'scroll_override' being applied in ConversationScreen:OnGainTop was being applied even though new elements were added since OnLoseTop was called, causing the saved scroll point to be invalid. LayoutBubbles itself should not scroll-to-end, only relevant functions which call it LayoutBubbles. added blast anim for Smith Fix for re-using a map plax slot that has been taken by another location since a location was last shown. When upgrading items, the upgraded card should show the same charges as the base card. GAMEPLAY Rare Imports: fix 'mugged_yet' quest parameter not being saved in the right place, allowing the confront to repeat upon saving and returning. Distresser is now a Sal-only graft. CARDS Fix text on Regimented. Fix Shredded not diminishing bleed damage if discarded by an effect.
  14. Hey Grifters, Here a couple of fixes. We're going to hotfix all of the recent experimental fixes over to release tomorrow. OSX build coming next week! (probably) UI Typo fixes Gamepad: Fix incorrect layout for convo option when entering Boss Rush Daily Challenge. The 'scroll_override' being applied in ConversationScreen:OnGainTop was being applied even though new elements were added since OnLoseTop was called, causing the saved scroll point to be invalid. LayoutBubbles itself should not scroll-to-end, only relevant functions which call it LayoutBubbles. added blast anim for Smith Fix for re-using a map plax slot that has been taken by another location since a location was last shown. When upgrading items, the upgraded card should show the same charges as the base card. GAMEPLAY Rare Imports: fix 'mugged_yet' quest parameter not being saved in the right place, allowing the confront to repeat upon saving and returning. Distresser is now a Sal-only graft. CARDS Fix text on Regimented. Fix Shredded not diminishing bleed damage if discarded by an effect. View full update
  15. Kevin

    458607

    Hey Grifters, Here are some fixes that we've accumulated over the past week or so. It's mostly controller-UI stuff, for obvious reasons UI Fix negotiation text bubbles from stacking if NegotiationPanel:Dialog was used, as it is with whispered_rumours. Improve controller navigation between new game screens, and improve overall flow Fix focus issue after unlocking a perk and returning to loadscreen. disable Rstick scrolling in compendium Snap focus-scroll in scrollpanels Fix scroll-up animation Fix negotiation quips sometimes scrolling to the middle where they are occluded. Fix Sal brawl unlocked string. Fix missing FadeIn after awarding an unlock in convo. Don't count the initial unlocked Outfit towards total progress% in the NewGameScreen. Prune card tooltip UI from FlourishScreen to reduce occlusion. Fix DayOverScreen navigation and button bindings * (A) now continues after the animation completes, instead of (B) * Scissor the PeopleListBlockAgent widget so that nav focus works (otherwise the widget has a giant bounding box which messes up nav) * Permit right-click on graft and people to open their Inspection screens. * On gamepad, bind inspection to people, cards, and grafts to the standard (RT) * Fix left-clicking anywhere on the screen triggering OnClickContinue. * Restore your last focused widget when returning from an inspection screen * Fix Clickable eating MENU_ACCEPT inputs if a right-click callback was assigned, but not a left-click callback. * Fix card layout not rotating cards if there is just a single card. Clean up focus handling in compendium navigation CARDS Spare Magazine: Fix superfluous text Boulder Stance: don't trigger when playing toolbox cards. On Your Toes: Fix typo Fix card text on Boosted Final Favor GAMEPLAY Suppress all brawl rewards after the final boss. Fix bad credit not applying to Moreef's rare wares. MISC Save profile less often, to reduce redundant saves at startup; Save profile when leaving NewGameScreen to flush in case changes were made. Fixed bug where "shunned" lasted the entire negotiation instead of just the first turn