Kevin

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  1. Sorry, just noticed that we were having a deploy problem. I've kicked off the build again.
  2. Hey Grifters, There's a whole bunch of new music tracks in the game today - see if you can find them all! GAMEPLAY If you kill Tazz in battle, he should show up as Dead in your relationships tab. Tazz and Felek are eachother's best friends. Aww. Set up Vixmali's new attacks and a basic combat behaviour (NOT FINAL) Amount for boon-gifting is affected by Prestige. Deep Undercover: Fix cast name in location name. UI Hook up per-character music for all handlers. Seriously, it's a lot of new music. audio: story music fix for deckviews The Grout Monster now shows up in the compendium like all other bosses CARDS Added a reason string in the CanPlayCard for Fortitude Fixed bug caused by bottle_shot
  3. Hey Grifters, There's a whole bunch of new music tracks in the game today - see if you can find them all! GAMEPLAY If you kill Tazz in battle, he should show up as Dead in your relationships tab. Tazz and Felek are eachother's best friends. Aww. Set up Vixmali's new attacks and a basic combat behaviour (NOT FINAL) Amount for boon-gifting is affected by Prestige. Deep Undercover: Fix cast name in location name. UI Hook up per-character music for all handlers. Seriously, it's a lot of new music. audio: story music fix for deckviews The Grout Monster now shows up in the compendium like all other bosses CARDS Added a reason string in the CanPlayCard for Fortitude Fixed bug caused by bottle_shot View full update
  4. Hey Grifters, Fixes! Get your Fixes here! Set right up! CARDS Reduced the renown cap of Dominion by 1 Deceive now has a priority of PRESETTOR Fixed bug caused by an interaction between kindling and sapping bile Fixed bug where the first aid boon was triggered by debuffs decaying fixed a doubled up flavor on a rook negotiation card and condition builder update Fixed the event priority on Dogged Greedy can now only be targeted by cards, similar to Levy Increased damage of Dogged, it now costs 1 less when prepared instead of costing 0 Midbrain Padding now triggers before Jarackle Janglers GAMEPLAY lowered hp of Vix's heshbladders Fixed bug where the looping fx from toxic_buildup stuck around after the condition was removed Added a basic combat behaviour for the deltrean dignitary hook up normal vix fight in experiment, and vix's normal boss intro The combat backup in smith_tei_buyer_beware.lua is now an autodog on day 1 Fixed bug where the Handy perk would restore charges to items when they were dealt at the start of battle/negotiation keep new_supplier out of the fight to free old_supplier in side_smith_seemli_new_deal.lua Added missing titles to Shredmaw, Droad. Suppress intimidated greeting quip after robbing prototype. absolute_focus no longer counts as completed unless you win the challenge Fixed crash caused by mutant vix's acid attack UI Fix some subtle cases where right-clicking will invoke card popup info undesirably. . Suppress it whenever targetting or dragging a card. . You must click down AND release on the card to show its info popup. . Clear alt_hover flag when a card loses hover. . Cancel current chosen card on control up instead of down. Put the 'click to continue' overlay above the in hand cards, to prevent interaction with them. This puts dealt cards above as well, which seems ok. Added custom titles for Bordenkra and Theroux Remove red highlighting on re-usable Attack! convo option text.
  5. Hey Grifters, Fixes! Get your Fixes here! Set right up! CARDS Reduced the renown cap of Dominion by 1 Deceive now has a priority of PRESETTOR Fixed bug caused by an interaction between kindling and sapping bile Fixed bug where the first aid boon was triggered by debuffs decaying fixed a doubled up flavor on a rook negotiation card and condition builder update Fixed the event priority on Dogged Greedy can now only be targeted by cards, similar to Levy Increased damage of Dogged, it now costs 1 less when prepared instead of costing 0 Midbrain Padding now triggers before Jarackle Janglers GAMEPLAY lowered hp of Vix's heshbladders Fixed bug where the looping fx from toxic_buildup stuck around after the condition was removed Added a basic combat behaviour for the deltrean dignitary hook up normal vix fight in experiment, and vix's normal boss intro The combat backup in smith_tei_buyer_beware.lua is now an autodog on day 1 Fixed bug where the Handy perk would restore charges to items when they were dealt at the start of battle/negotiation keep new_supplier out of the fight to free old_supplier in side_smith_seemli_new_deal.lua Added missing titles to Shredmaw, Droad. Suppress intimidated greeting quip after robbing prototype. absolute_focus no longer counts as completed unless you win the challenge Fixed crash caused by mutant vix's acid attack UI Fix some subtle cases where right-clicking will invoke card popup info undesirably. . Suppress it whenever targetting or dragging a card. . You must click down AND release on the card to show its info popup. . Clear alt_hover flag when a card loses hover. . Cancel current chosen card on control up instead of down. Put the 'click to continue' overlay above the in hand cards, to prevent interaction with them. This puts dealt cards above as well, which seems ok. Added custom titles for Bordenkra and Theroux Remove red highlighting on re-usable Attack! convo option text. View full update
  6. Hey Grifters, Just a couple of fixes today. As we closer to freeze, you should probably see these lists getting smaller, and more precise. GAMEPLAY side_thief_bounty.lua now applies Wanted Alive to the thief if you choose to fight them Mutant vix now maintains his attack sequence through stuns Vixmalli's resentments can no longer be triggered on the turn they are deployed Self-Doubt don't force targets on the turn they are created, if it is Vixmalli's turn CARDS force_target no longer redirects splash damage, any such effect must use the SPLASH_RESOLVE event Removed Burnout from Shrewd Reduced damage from Rowdy Patron by 1 Fixed bug where Unstoppable affected all fighters Trail of Daggers: Don't issue post battle dialog if you ran away. Flatten II: Ensure Composure is applied first, as per the wording. UI Add gamepad button hint for navigating to top bar. Fix flourish cards mysteriously reversing order whenever the screen regains topmost status.
  7. Hey Grifters, Just a couple of fixes today. As we closer to freeze, you should probably see these lists getting smaller, and more precise. GAMEPLAY side_thief_bounty.lua now applies Wanted Alive to the thief if you choose to fight them Mutant vix now maintains his attack sequence through stuns Vixmalli's resentments can no longer be triggered on the turn they are deployed Self-Doubt don't force targets on the turn they are created, if it is Vixmalli's turn CARDS force_target no longer redirects splash damage, any such effect must use the SPLASH_RESOLVE event Removed Burnout from Shrewd Reduced damage from Rowdy Patron by 1 Fixed bug where Unstoppable affected all fighters Trail of Daggers: Don't issue post battle dialog if you ran away. Flatten II: Ensure Composure is applied first, as per the wording. UI Add gamepad button hint for navigating to top bar. Fix flourish cards mysteriously reversing order whenever the screen regains topmost status. View full update
  8. Hey Grifters, There's some new music today! Try to convince someone to do something as Sal when it's dark out. There are also a couple new grafts, a gross animation for Vixmalli, and some fixes/balancings. GAMEPLAY Trade Secrets: Reduce kickback to make it a more comparable option to the others. Admiralty Extortion: cast citizenry only Fixed bug where Mutant Vix fled instead of surrendering The monsters spawned by Mutant Vix now flee if he surrenders/dies CARDS Added three new rare grafts for Smith Slight nerf to Boosted Dynamo Fixed typo in the description of Temper Fixed missing upgrade highlight for haymaker Increased the cost of Shrewd by 1 and gave it Burnout Brain Harp now increases overflow damage by 2 instead of doubling it UI play kashio's intro music when you see her in the bar for the first time hookup night negotiation music for sal hook up vix transform animation
  9. Hey Grifters, There's some new music today! Try to convince someone to do something as Sal when it's dark out. There are also a couple new grafts, a gross animation for Vixmalli, and some fixes/balancings. GAMEPLAY Trade Secrets: Reduce kickback to make it a more comparable option to the others. Admiralty Extortion: cast citizenry only Fixed bug where Mutant Vix fled instead of surrendering The monsters spawned by Mutant Vix now flee if he surrenders/dies CARDS Added three new rare grafts for Smith Slight nerf to Boosted Dynamo Fixed typo in the description of Temper Fixed missing upgrade highlight for haymaker Increased the cost of Shrewd by 1 and gave it Burnout Brain Harp now increases overflow damage by 2 instead of doubling it UI play kashio's intro music when you see her in the bar for the first time hookup night negotiation music for sal hook up vix transform animation View full update
  10. Hey Grifters, Here are the day's fixes: CARDS Fixed bug where Claimed By Hesh crashed the game if it killed you Stacks of bile debuffs applied by Vix now scales with prestige Fixed bug where power removed by Sapping Bile wasn't properly re-applied Clarified description of Ricochet Mark now references Charge Fracture now applies 1 wound and deals 5 damage Fixed unintended interaction between Sapping Bile and temp power Under Your Skin now has a minimum threshold of 3 instead of 2, so you are still allowed to play a single manipulation card at max difficulty Shrewd: nil-check hit.target GAMEPLAY Increased length of Mutant Vix's attack pattern Brut now focuses the target with singled out Made the vix lumicyte slightly squishier and removed their exposed debuff Reworked Toxic Buildup to ensure that the chosen debuff changes every hit instead of being truly random Fixed bug where Rowdy Patron could be triggered by self-destroying arguments Skittish is no longer applied if the battle has a NO_SURRENDER flag since that negates the skittish effect GetNumberOfConnections() no longer excludes removed agents since we include them in other similar contexts Dodgy Scavenger: nil-check Graft defs in case they don't exist in Content currently. UI Add a compendium fade Preload fighter combat anims while faded in going into battle. Fixed incorrect quip for the default enemy attack card in negotiation
  11. Hey Grifters, Here are the day's fixes: CARDS Fixed bug where Claimed By Hesh crashed the game if it killed you Stacks of bile debuffs applied by Vix now scales with prestige Fixed bug where power removed by Sapping Bile wasn't properly re-applied Clarified description of Ricochet Mark now references Charge Fracture now applies 1 wound and deals 5 damage Fixed unintended interaction between Sapping Bile and temp power Under Your Skin now has a minimum threshold of 3 instead of 2, so you are still allowed to play a single manipulation card at max difficulty Shrewd: nil-check hit.target GAMEPLAY Increased length of Mutant Vix's attack pattern Brut now focuses the target with singled out Made the vix lumicyte slightly squishier and removed their exposed debuff Reworked Toxic Buildup to ensure that the chosen debuff changes every hit instead of being truly random Fixed bug where Rowdy Patron could be triggered by self-destroying arguments Skittish is no longer applied if the battle has a NO_SURRENDER flag since that negates the skittish effect GetNumberOfConnections() no longer excludes removed agents since we include them in other similar contexts Dodgy Scavenger: nil-check Graft defs in case they don't exist in Content currently. UI Add a compendium fade Preload fighter combat anims while faded in going into battle. Fixed incorrect quip for the default enemy attack card in negotiation View full update
  12. Hey Grifters! Today's update fixes some issues, and adds an experiment for the fight against Mutant Vix. Raaaar! GAMEPLAY Added a battle to experiment_smith_final_fight.lua so you can fight the mutated vix Meeting at the Crossroads: add failure case if you don't make any shills and need to battle the law. Fixed bug where the informant boon applied to the wrong person UI Fix for card purchasing with gamepad, while Confirm Selection setting is enabled. A confirmation popup now appears. Preloading various common battle fx when starting a new game. Preload the stuff in generic_fx, too. Unload only when returning to FE. Replace broken InkTransition going into combat with a fade. On some platforms we need to load during darkness anyway. Don't use popup mode for big/bigger UI mode on the TravelScreen. Fix for occasional missing damage previews, if an argument is still being animated in when it has been retargetted. Fixed bug where persuasion labels on your arguments were not updated in the same way as your opponent's CARDS Handy now affects Master Chip. Telegraph now grants a small amount of concentration before applying defend Fix a bug where Spark Visor could be triggered more times than the number of stacks. It now applies at the start of battle only, but yields a larger bonus.
  13. Hey Grifters! Today's update fixes some issues, and adds an experiment for the fight against Mutant Vix. Raaaar! GAMEPLAY Added a battle to experiment_smith_final_fight.lua so you can fight the mutated vix Meeting at the Crossroads: add failure case if you don't make any shills and need to battle the law. Fixed bug where the informant boon applied to the wrong person UI Fix for card purchasing with gamepad, while Confirm Selection setting is enabled. A confirmation popup now appears. Preloading various common battle fx when starting a new game. Preload the stuff in generic_fx, too. Unload only when returning to FE. Replace broken InkTransition going into combat with a fade. On some platforms we need to load during darkness anyway. Don't use popup mode for big/bigger UI mode on the TravelScreen. Fix for occasional missing damage previews, if an argument is still being animated in when it has been retargetted. Fixed bug where persuasion labels on your arguments were not updated in the same way as your opponent's CARDS Handy now affects Master Chip. Telegraph now grants a small amount of concentration before applying defend Fix a bug where Spark Visor could be triggered more times than the number of stacks. It now applies at the start of battle only, but yields a larger bonus. View full update
  14. Hey Grifters, This update cycle is going to be short, and focus on bugs and tuning as we work towards locking down our build for the port. This first update makes some big balance changes to brawl, and gives new players the option to start on P1 if they're familiar with the genre. GAMEPLAY Brawls give you the option of two quests every time you do a quest Brawl grafts are no longer given out in Brawl games, the draft has been replaced by a regular graft draft "Brawl grafts" are now given out at the start of daily challenges Prestige 4 now increases boss health Increased health of twin bosses but lowered their damage at p0 (increased defend at higher prestige) Slightly buffed both the Shredmaw and Droad Add confirmation option to pet selling in the night market. renaming p0 from "Normal" to "Introduction" Give players the option to skip Prestige 0, if they have played other deckbuilders Fixed bug where lumin turrets would damage themselves the worker in baron_the_best_defense.lua now helps you when negotiating to save them from getting beat up, regardless of relationship CARDS Fix hatched cards not having the correct owner. Hatch-ready cards don't show up in upgrade remainders, and shouldn't be upgradeable from the DeckScreen. Fix 0 stacks showing up sometimes in combat keyword tooltips. Update Muddler description to reflect it only applies to enemy targets Change how Pursue, Amplify, Rehearsal, and Forgo bonuses are tracked so that they work as expected with Carbon Copy. Eel eclairs no longer give xp to item cards. Wanted! now deals 8 resolve damage exactly. fixed bug where Raise affected 2 cards instead of 1 CombatCondition calls SetStacks in init now, which is more analagous to how modifiers work in negotiation, and fixes some bugs with conditions' OnSetStacks not being triggered on first application. In particular, fixes Impervious not being triggered if gaining 99 Defense without having prior Defense. Martial Master now improvises Phantom Finishers. UI Add mechanism to cycle through hover links in the conversation screen using gamepad. make the priest look scared when you push him into the beast Greyed out the outfit you are already wearing when changing outfits. (also removed some debug prints)
  15. Hey Grifters, This update cycle is going to be short, and focus on bugs and tuning as we work towards locking down our build for the port. This first update makes some big balance changes to brawl, and gives new players the option to start on P1 if they're familiar with the genre. GAMEPLAY Brawls give you the option of two quests every time you do a quest Brawl grafts are no longer given out in Brawl games, the draft has been replaced by a regular graft draft "Brawl grafts" are now given out at the start of daily challenges Prestige 4 now increases boss health Increased health of twin bosses but lowered their damage at p0 (increased defend at higher prestige) Slightly buffed both the Shredmaw and Droad Add confirmation option to pet selling in the night market. renaming p0 from "Normal" to "Introduction" Give players the option to skip Prestige 0, if they have played other deckbuilders Fixed bug where lumin turrets would damage themselves the worker in baron_the_best_defense.lua now helps you when negotiating to save them from getting beat up, regardless of relationship CARDS Fix hatched cards not having the correct owner. Hatch-ready cards don't show up in upgrade remainders, and shouldn't be upgradeable from the DeckScreen. Fix 0 stacks showing up sometimes in combat keyword tooltips. Update Muddler description to reflect it only applies to enemy targets Change how Pursue, Amplify, Rehearsal, and Forgo bonuses are tracked so that they work as expected with Carbon Copy. Eel eclairs no longer give xp to item cards. Wanted! now deals 8 resolve damage exactly. fixed bug where Raise affected 2 cards instead of 1 CombatCondition calls SetStacks in init now, which is more analagous to how modifiers work in negotiation, and fixes some bugs with conditions' OnSetStacks not being triggered on first application. In particular, fixes Impervious not being triggered if gaining 99 Defense without having prior Defense. Martial Master now improvises Phantom Finishers. UI Add mechanism to cycle through hover links in the conversation screen using gamepad. make the priest look scared when you push him into the beast Greyed out the outfit you are already wearing when changing outfits. (also removed some debug prints) View full update