Kevin

Developer
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About Kevin

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    Man behind the curtain

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Chester Kickstarter
  • Supported Chester - Snow
Visited by the Title Fairy
  • Visited by the Title Fairy
    Man behind the curtain
  1. 373093

    Hey Grifters, Just a small rework to some boons and banes today: Balancing of Boons and Banes: - Mixology now grants 4 bonus resolve instead of 2 - Cards granted by Authority now scale with difficulty - Whispered Rumours damage now scales with difficulty - Curse of Hesh now also draws a card - Bio-Feedback and Brutality now affect all status cards instead of just injury cards - Gnarled Effigy (from Bad Faith) now only deals 1 damage per card played Fixed bug where newly applied conditions wouldn't show up from attacks with post_anims RIPOSTE now also passes whether current hit is last hit in the ON_RIPOSTE event Fixed bug where PostAttack in PRE_RESOLVE sometimes wouldn't call ResetFighter Riposte Anims no longer cause any freezes in animation (on attacker or attackee)
  2. Hey Grifters, Just a small rework to some boons and banes today: Balancing of Boons and Banes: - Mixology now grants 4 bonus resolve instead of 2 - Cards granted by Authority now scale with difficulty - Whispered Rumours damage now scales with difficulty - Curse of Hesh now also draws a card - Bio-Feedback and Brutality now affect all status cards instead of just injury cards - Gnarled Effigy (from Bad Faith) now only deals 1 damage per card played Fixed bug where newly applied conditions wouldn't show up from attacks with post_anims RIPOSTE now also passes whether current hit is last hit in the ON_RIPOSTE event Fixed bug where PostAttack in PRE_RESOLVE sometimes wouldn't call ResetFighter Riposte Anims no longer cause any freezes in animation (on attacker or attackee) View full update
  3. You are absolutely correct about that - my apologies! It's a bit of errant controller code that wasn't tested on a machine without a controller plugged in. I've submitted a fix, and it should make its way out to players in about an hour.
  4. 372652

    Hey Grifters, Here are some fixes, some balance, and a new framerate limiter for those who play on laptops or with high-hz monitors. Rumor also has it that you can plug a controller in and (mostly) play the game with it as well, but I'm not going to make any promises about that yet. Spark Barons have a new personality argument when negotiating. Added available-upgrade counters to the main overlay. Added a framerate limiter, which people can use to reduce overheating (30hz or 60hz). Adding back some missing hotkeys to the cardspanel and deck screen. Fixed bug where the bartenders attacks would hang between shots if the damage was defended. Add ploy's missing descriptive text about damage doubling. Add snare's missing descriptive text about force targetting. Don't trigger purple haze before your first turn (eg. bystander cards) Drunken Master adds Tipsy to your discards instead of your draw, as per the descriptive text. Fixed bug where the dodgy scavenger wouldn't show you any cards for sale. Fixed bug where the evict chat would show the name of the guard instead of the target for eviction. Updated the filter for Thieves Instinct to exclude items. Remove skill flag from robone. Blacklisted now only discards 1 card instead of 2 Krog is a runner not a smuggler, because he should be easier to kill.
  5. Hey Grifters, Here are some fixes, some balance, and a new framerate limiter for those who play on laptops or with high-hz monitors. Rumor also has it that you can plug a controller in and (mostly) play the game with it as well, but I'm not going to make any promises about that yet. Spark Barons have a new personality argument when negotiating. Added available-upgrade counters to the main overlay. Added a framerate limiter, which people can use to reduce overheating (30hz or 60hz). Adding back some missing hotkeys to the cardspanel and deck screen. Fixed bug where the bartenders attacks would hang between shots if the damage was defended. Add ploy's missing descriptive text about damage doubling. Add snare's missing descriptive text about force targetting. Don't trigger purple haze before your first turn (eg. bystander cards) Drunken Master adds Tipsy to your discards instead of your draw, as per the descriptive text. Fixed bug where the dodgy scavenger wouldn't show you any cards for sale. Fixed bug where the evict chat would show the name of the guard instead of the target for eviction. Updated the filter for Thieves Instinct to exclude items. Remove skill flag from robone. Blacklisted now only discards 1 card instead of 2 Krog is a runner not a smuggler, because he should be easier to kill. View full update
  6. 371837

    Hey Grifters, It's a new update cycle! Wooooo! Here are a round of fixes and tweaks that didn't quite make it into "Rise and Shine", but are now live in experimental. We're going to push the crash fix into a release hotfix tomorrow morning - it's rare enough that it's worth waiting to see what else crops up overnight. Fixed a crash bug where the player party would be disbanded if a party member was needed for a role in a location. Added new throw animations to Sal. easy_target_merchant.lua now takes into account money the merchant gains during negotiation when you demand all their money. Fixed bug where crayote wouldn't use the power gain from bristle if it had gained power from a different source. Disable fighter tooltips when they are not idle. Defensive doesn't apply to arguments created by the owner (NPC). Feudalites of the same wealth level will back each other up in combat. Hide the modifiers that apply health to allies (this effect is sufficiently shown as the graft itself). fixed generic jarackle head to not wear hats. Straw Man now applies Vulnerability when bountied (so that it's not just the same as Planted Evidence). Fix DoRescue opinion event sometimes being applied to the wrong target for "Leave No-one Behind". Add fades to wake-ups, to avoid the white missing texture loading flash. Multithreading fixes for loading from zip files. Before this change, zip files were mutexed, so multiple threads reading from the same zip had to wait on eachother. With this change, each thread will open up its own version of the zip file, which makes concurrent access possible and fast. added a new event: event_dodgy_scavenger.
  7. Hey Grifters, It's a new update cycle! Wooooo! Here are a round of fixes and tweaks that didn't quite make it into "Rise and Shine", but are now live in experimental. We're going to push the crash fix into a release hotfix tomorrow morning - it's rare enough that it's worth waiting to see what else crops up overnight. Fixed a crash bug where the player party would be disbanded if a party member was needed for a role in a location. Added new throw animations to Sal. easy_target_merchant.lua now takes into account money the merchant gains during negotiation when you demand all their money. Fixed bug where crayote wouldn't use the power gain from bristle if it had gained power from a different source. Disable fighter tooltips when they are not idle. Defensive doesn't apply to arguments created by the owner (NPC). Feudalites of the same wealth level will back each other up in combat. Hide the modifiers that apply health to allies (this effect is sufficiently shown as the graft itself). fixed generic jarackle head to not wear hats. Straw Man now applies Vulnerability when bountied (so that it's not just the same as Planted Evidence). Fix DoRescue opinion event sometimes being applied to the wrong target for "Leave No-one Behind". Add fades to wake-ups, to avoid the white missing texture loading flash. Multithreading fixes for loading from zip files. Before this change, zip files were mutexed, so multiple threads reading from the same zip had to wait on eachother. With this change, each thread will open up its own version of the zip file, which makes concurrent access possible and fast. added a new event: event_dodgy_scavenger. View full update
  8. Just pushed a quick fix: Fix infinite with Replicator + echo strike Fix crash when viewing trash/discard deck
  9. Hey Grifters, The "Rise and Shine" update is live! This update collects all of the changes and fixes that we have made in experimental in September. Highlights Include: A new Outpost to unlock, featuring new character types New exotic consumable items New battle grafts Combo overhaul: It's now easier to rack up big hits by carrying combo points between turns New interface screens: Graft and Character compendium More social boons/banes (all character types are now unique!) Our next regular update will be some time in November, and we are working toward making that the debut of the second character/story. We will be hotfixing the release build and updating experimental will common changes as usual. Big thanks to everyone who has submitted a crash report or feedback so far - they are extremely useful, and seeing how everyone plays really help us tune different playstyles. Full Patch Notes:
  10. Added a couple of fixes: Fix pure style issue preventing XP gain. (Good find!) Icon mipmaps turned on again because they were flickering and generally looked awful at 1080p.
  11. Just added a little balance / bug hotfix: The Defensive argument no longer applies to arguments created by the owner (NPC). Laborers add composure less frequently in negotiation, scaling with difficulty. Reduce impatient start round by 1 for the first 2 difficulties. Reduce the resolve of Influence and Dominance to 2. Fix potential crash with insult removing itself while in the MODIFIER_CHANGED handler. Fix graft limit off-by-one, and make low health warning make sense when installing grafts from Plocka. The negotiation changes are intended to cause the player to take a little bit of resolve attrition throughout the day. Too many grifters are walking around with full resolve all of the time.
  12. 370964

    Hey Grifters, Here are some more fixes! The official update covering everything since Death Trophies comes out on Thursday. If you see anything buggy on experimental in the meantime, please f8 it so we can nip it before it gets pushed out more widely! Main overlay interface is more compact and ready for controller support. Plocka uses standard shop pricing modifiers. Stinging eyes decays. Hammer Grip now also works as a combo spender. Apply shop discounts to rise outpost autodogs. Reworked Clot Hammer. (Previously had the same effect as snap talon) Fixed description of back_pedal to match it's functionality. Fixed upgrade highlighting on calm_plus2. kradeshi_barbstorm_plus2 now correctly applies 3 bleed instead of 1. Fighter widget now calls CalculatePreviewDamage on all conditions to account for damage done by conditions (not just bleed). Update advancement modifiers for NPC resolve and resolve arguments to scale more smoothly over difficulty. Fix crash when playing segue followed by a multi resolve_count card (browbeat, rapid fire). Delay speech a bit to give it more breathing room. Prioritize rejig before warp_vial, so that it changes effect. CTRL+ENTER submits feedback on feedback screen, and tab moves between fields. Added an option to leave without picking up loot in oppo_battle_aftermath.lua. bile_grenade no longer damages you if the battle is over. Update is_good social graft flag for those specified from skins (eg. top_shelf, bottom_shelf). Improved the social graft tooltip on the day-over screen.
  13. Hey Grifters, Here are some more fixes! The official update covering everything since Death Trophies comes out on Thursday. If you see anything buggy on experimental in the meantime, please f8 it so we can nip it before it gets pushed out more widely! Main overlay interface is more compact and ready for controller support. Plocka uses standard shop pricing modifiers. Stinging eyes decays. Hammer Grip now also works as a combo spender. Apply shop discounts to rise outpost autodogs. Reworked Clot Hammer. (Previously had the same effect as snap talon) Fixed description of back_pedal to match it's functionality. Fixed upgrade highlighting on calm_plus2. kradeshi_barbstorm_plus2 now correctly applies 3 bleed instead of 1. Fighter widget now calls CalculatePreviewDamage on all conditions to account for damage done by conditions (not just bleed). Update advancement modifiers for NPC resolve and resolve arguments to scale more smoothly over difficulty. Fix crash when playing segue followed by a multi resolve_count card (browbeat, rapid fire). Delay speech a bit to give it more breathing room. Prioritize rejig before warp_vial, so that it changes effect. CTRL+ENTER submits feedback on feedback screen, and tab moves between fields. Added an option to leave without picking up loot in oppo_battle_aftermath.lua. bile_grenade no longer damages you if the battle is over. Update is_good social graft flag for those specified from skins (eg. top_shelf, bottom_shelf). Improved the social graft tooltip on the day-over screen. View full update
  14. New hotfix coming through (will take ~30 minutes or so) Update is_good social graft flag for those specified from skins (eg. top_shelf, bottom_shelf). Fix UI widget nav crash on day over screen if you end a day with no new dislikes. Assign empty user table to newly created combat cards so that they can't gain xp. Added upgrade highlight to caprice.