Kevin

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  1. Hey Grifters, This actually came out yesterday! In addition to the usual gameplay and UI suff, there are some system-level changes to help clear up some of the remaining stability issues that we've seen in reports. Gameplay Fix Mantle not triggering Muddle defense bonus Bounty Hunt: Fix potential quest soft lock if you kill both interrogate targets in the same battle. Mirrored Grumble: will attack a second target if the first is destroyed Gab: Use Prepared keyword in the Evoke description for clarity. Replicator: the duplicate is no longer free of cost. Oshnu Glue: Removed its max uses. Kicker: now does damage even without Snails. Strained Rant: Discard two cards exactly, but regain the +1 bonus. Weight: now 3-5, and no longer draws. Swap Do Over and Prominence in the unlock track. Do Over: Done over. Tomb Relic: is now 1 action per 6 cards. UI Cards that become playable as an upgrade no longer show their new cost as a downgrade. Adjusting the layout of the Prestige Popup, so the title doesn't overlap the icon Localize Nadan battle quips Localize dialog for the Automech Code argument. Fix localization of Energizing Vapours and Power Pollen. Allowed players on gamepad to buy cards in shops, instead of just selecting them without triggering the purchase Update glyphs for Korean translation. Pass through subtitle text to choose cards popup in negotiation. Issue error message if trying to play Trade without influence. Don't hilight the word 'spark' in Cleme's bio. MISC Use a more reliable atomic file save operation, to prevent data loss on computer power loss. Render pooling is enabled for PC. Fix Nadan's claw glow lagging behind during his step back animation. Fix Flekfis not taunting correctly after playing Doom. Reimplemented our game packaging pipeline, so that there will be smaller deltas for some patches. Adding all the tools to the Debug QuickSwitcher and to the MainMenu debug menu
  2. Hey Grifters, This actually came out yesterday! In addition to the usual gameplay and UI suff, there are some system-level changes to help clear up some of the remaining stability issues that we've seen in reports. Gameplay Fix Mantle not triggering Muddle defense bonus Bounty Hunt: Fix potential quest soft lock if you kill both interrogate targets in the same battle. Mirrored Grumble: will attack a second target if the first is destroyed Gab: Use Prepared keyword in the Evoke description for clarity. Replicator: the duplicate is no longer free of cost. Oshnu Glue: Removed its max uses. Kicker: now does damage even without Snails. Strained Rant: Discard two cards exactly, but regain the +1 bonus. Weight: now 3-5, and no longer draws. Swap Do Over and Prominence in the unlock track. Do Over: Done over. Tomb Relic: is now 1 action per 6 cards. UI Cards that become playable as an upgrade no longer show their new cost as a downgrade. Adjusting the layout of the Prestige Popup, so the title doesn't overlap the icon Localize Nadan battle quips Localize dialog for the Automech Code argument. Fix localization of Energizing Vapours and Power Pollen. Allowed players on gamepad to buy cards in shops, instead of just selecting them without triggering the purchase Update glyphs for Korean translation. Pass through subtitle text to choose cards popup in negotiation. Issue error message if trying to play Trade without influence. Don't hilight the word 'spark' in Cleme's bio. MISC Use a more reliable atomic file save operation, to prevent data loss on computer power loss. Render pooling is enabled for PC. Fix Nadan's claw glow lagging behind during his step back animation. Fix Flekfis not taunting correctly after playing Doom. Reimplemented our game packaging pipeline, so that there will be smaller deltas for some patches. Adding all the tools to the Debug QuickSwitcher and to the MainMenu debug menu View full update
  3. Hey Grifters! Sorry for the delay with this update - we're working on some longer-term stuff now, so it takes a little longer. This update has a preview of our upcoming Daily Run mode! It's a little barebones at the moment, but here are some mock-ups of where we are heading with it: NOTE that these are mockups! The scoring part isn't really done yet, and most of the information is provided in dialog boxes instead of polished screens. It will improve over the next two weeks. Card Stuff Fix Counter attack sometimes attacking an ally of the attacker if the attacker was already targetted by other enemies. Weak Points: Slated Carapace no longer nullifies piercing damage caused by Weak Points. Show Downgrade numbers for card damage numbers if the upgrade reduces it. Locus Breaker, Wretched Jar: Now show card counters. Locus Breaker: fix card draw count not resetting after your turn. Fix crash if playing Bog Symbiosis automatically but there are no Grouts on the field. Prediction: Now provides 4 Defend. Guarding Prediction: Now applies 2 Defend to you and all allies. Head Split: Now deals 3 (5) damage. Crushing Blow: Now says "Apply Stun" for consistency. Prattle: Preview Composure bonus received from Shenanigans. Don't invalidate a card target due to target weighting. Fixes Call In cards not attacking the correct enemy if the target was being attacked by allies. Span-based support for text shadows, to make upgrade text more readable Annihilation Cage: Now applies Sticky to selected cards for the duration of battle. Back of the Line: Instead of the overloaded term 'charge', use 'use'. When sparring with Murkot, don't try to apply xp to cards with no xp. Added additional checks for torpor_fiend to prevent giving XP to cards with upgrade but no XP (such as items with an upgraded version) Fixed bug where Krills' Anger could be triggered by random-target attacks even if it didn't hit the Krill UI Aligning the audio dropdown options on the options screen Fixing the bug where cards on the upgrade list weren't clickable anymore Gamepad: Fix crash when selecting prestige in the NewGameScreen if you previously selected prestige 0 and then returned to the sidebar Fixing the problem where the LootScreen would spawn other screens when clicking its options (like the GraftScreen/DeckScreen) but then would remove that option from the list, which also gave focus to one of the other LootOptions, taking focus away from the just spawned screen, which prevented gamepad users to use the newly spawned screens Fix options screen crash if there are no valid audio output devices detected. MISC Added a very work-in-progress pass of the first Daily Challenge Added three new mutators audio: music variation for sal combat music. VO level tuning. audio: some variation additions to Sal negotiation music. Increase the output resolution of the lowres anim textures from 67% -> 80% Add a --highres option to force nice textures
  4. Hey Grifters! Sorry for the delay with this update - we're working on some longer-term stuff now, so it takes a little longer. This update has a preview of our upcoming Daily Run mode! It's a little barebones at the moment, but here are some mock-ups of where we are heading with it: NOTE that these are mockups! The scoring part isn't really done yet, and most of the information is provided in dialog boxes instead of polished screens. It will improve over the next two weeks. Card Stuff Fix Counter attack sometimes attacking an ally of the attacker if the attacker was already targetted by other enemies. Weak Points: Slated Carapace no longer nullifies piercing damage caused by Weak Points. Show Downgrade numbers for card damage numbers if the upgrade reduces it. Locus Breaker, Wretched Jar: Now show card counters. Locus Breaker: fix card draw count not resetting after your turn. Fix crash if playing Bog Symbiosis automatically but there are no Grouts on the field. Prediction: Now provides 4 Defend. Guarding Prediction: Now applies 2 Defend to you and all allies. Head Split: Now deals 3 (5) damage. Crushing Blow: Now says "Apply Stun" for consistency. Prattle: Preview Composure bonus received from Shenanigans. Don't invalidate a card target due to target weighting. Fixes Call In cards not attacking the correct enemy if the target was being attacked by allies. Span-based support for text shadows, to make upgrade text more readable Annihilation Cage: Now applies Sticky to selected cards for the duration of battle. Back of the Line: Instead of the overloaded term 'charge', use 'use'. When sparring with Murkot, don't try to apply xp to cards with no xp. Added additional checks for torpor_fiend to prevent giving XP to cards with upgrade but no XP (such as items with an upgraded version) Fixed bug where Krills' Anger could be triggered by random-target attacks even if it didn't hit the Krill UI Aligning the audio dropdown options on the options screen Fixing the bug where cards on the upgrade list weren't clickable anymore Gamepad: Fix crash when selecting prestige in the NewGameScreen if you previously selected prestige 0 and then returned to the sidebar Fixing the problem where the LootScreen would spawn other screens when clicking its options (like the GraftScreen/DeckScreen) but then would remove that option from the list, which also gave focus to one of the other LootOptions, taking focus away from the just spawned screen, which prevented gamepad users to use the newly spawned screens Fix options screen crash if there are no valid audio output devices detected. MISC Added a very work-in-progress pass of the first Daily Challenge Added three new mutators audio: music variation for sal combat music. VO level tuning. audio: some variation additions to Sal negotiation music. Increase the output resolution of the lowres anim textures from 67% -> 80% Add a --highres option to force nice textures View full update
  5. Hi Grifters! We've just enabled cloud saves on Steam. So now you can grift from multiple computers! This update also fixes a couple of things that showed up in the last 24 hours or so: Zig Zag: Fix crash if there are no targets left to wound. Fix crash in fight screen when using a gamepad. Fix input issue that was ignoring some mouse clicks when also pressing keyboard keys when playing cards. Fix UI overlap in audio option screen. Fix crash in manipulate conversation. Fixed a couple of missed localization strings. Fixed missing hit FX for new bandit goon. Fix crash when selecting prestige in the NewGameScreen if you previously selected prestige 0 and then returned to the sidebar. Fix issue with continue button when you return to the main menu after manually deleting your save file. Re-export the 1080p texture pack at a slightly higher resolution (it was a little blurry). Added --highres and --lowres command line parameters to force a particular texture pack, for players who want to pick manually. Fix Counter attack sometimes attacking an ally of the attacker if the attacker was already targetted by other enemies. Improved Chinese Translation.
  6. Hi Grifters! We've just enabled cloud saves on Steam. So now you can grift from multiple computers! This update also fixes a couple of things that showed up in the last 24 hours or so: Zig Zag: Fix crash if there are no targets left to wound. Fix crash in fight screen when using a gamepad. Fix input issue that was ignoring some mouse clicks when also pressing keyboard keys when playing cards. Fix UI overlap in audio option screen. Fix crash in manipulate conversation. Fixed a couple of missed localization strings. Fixed missing hit FX for new bandit goon. Fix crash when selecting prestige in the NewGameScreen if you previously selected prestige 0 and then returned to the sidebar. Fix issue with continue button when you return to the main menu after manually deleting your save file. Re-export the 1080p texture pack at a slightly higher resolution (it was a little blurry). Added --highres and --lowres command line parameters to force a particular texture pack, for players who want to pick manually. Fix Counter attack sometimes attacking an ally of the attacker if the attacker was already targetted by other enemies. Improved Chinese Translation. View full update
  7. We don't have current plans for an official GL discord. I've been haunting these here forums since the early days of Don't Starve, and I think I'm stuck here now, with ghost physics.
  8. The f8 feedback gets google-translated on the fly for us to read. So we can *mostly* tell what's going on with non-english feedback, but it's kind of dependent on how well the google translate goes.
  9. Is that real? I don't even remember that. I'm copying myself subconsciously!
  10. Hey Grifters! Here's the first update of the new cycle. Not a tonne of content in this one, but there are a lot of fixes and general UI improvements. Some of these are marked for a small release hotfix that's coming out at around the same time. Card Stuff Three Fingers: Fix sometimes not being hated by 2 people. Specialty now shuffles your discard into your draw pile if you have no attacks in your draw pile, consistent with Deception Fixed bug where Stinging Eyes would make aoe attacks only hit one person Support Beacon now checks to make sure your team isn't full Fixed bug where Stone Spurs wasn't showing the dynamic defend amount Impending Doom now disables shielding in OnUnapply instead of OnBounty so that it's still triggered by removal Pruned is no longer applied if the attack is evaded Fixed bug where Rentorian Battle Armor made you have -3 power if you took damage before it's initial application Fix Force Compression not applying for certain cards, like Menacing Air. Planning: Now Rare. Formation Defend only applies to allies, as per the text. Reworked Deception Fixed bug where Hot Air's damage wasn't being displayed properly Toolbox selections no longer appear in the Trash. Added a max_stacks of 10 to Trauma Cult of Hesh characters no longer apply intermittent Composure, opting for straight resolve damage to forestall stale-mates. Fixed bug where Pale Trade wasn't working when you only had one influence Fixed bug where overbear_plus2 was drawing the wrong number of cards Fix Visionary Three Fingers not causing people to hate you if you install it directly. Instead of getting removed/added notifications, the player now receives a single Graft Upgraded notification. (When upgrading grafts, convert the extant instance of removing and adding a new graft instance.) Fixed bug where MARK could trigger when attacking the owner's allies UI Add custom cursors to the game (size is selectable, and you can still use the system cursor) fix order of audio options so that dropdown works Making the deck screen always select the first card with the gamepad, instead of a random one on the list Added a not-upgraded filter to the card deck. It puts the upgradeable cards at the top, sorted by how close they are to be upgraded Showing an info label when selecting characters saying if that character has savefiles available Adding a backing to the Grafts in Negotiation/Battle, to attract more attention to them. Also made them bigger. Made the fight/negotiation objective scale with the UI Scaling Mode. Made the graft tooltips show under the graft icons, instead of overlapping them Added drop-shadow to the card descriptions when in upgrade-style to make the text more readable Reporting correctly the number of unlockable social grafts in the People Compendium The shiny card animation for cards in hand ignore he negotiation/combat speed multiplier. MISC Re-added the promoted Jake def The cost for new graft slots increases as you add more. Fix build for female promoted bandit goon Fix issue with continue button when you return to the main menu after manually deleting your save file Added nil-check for the source in the MODIFIER_REMOVED event of AUCTIONEER System Debogging: Fix potential crash attempting to speak to a dead Rise member after battle. Card and graft rewards are no longer given for the final boss in brawls Fix crash involved with returning a presented card to hand for discard choice. (eg. draw into multiple Raw with a full hand such that Gamble triggers a discard (Chaos Coin). Fix rare crash when choosing a toolbox card after the battle is over. Fix potential gamepad crash: Cards need to clear focus directions left/right when renaving. Fix IME text input: Supress KeyUp events if text editing. Suppress additional keys besides backspace, like delete, enter, and arrow keys. It seems like there should be a better way to know what keys to ignore -- is this not dependent on the IME? In any case, these keys are used for the microsoft IME. Disable italics for certain fonts added a graft reward for Rook after defeating a boss in brawl Do not dismiss hired members in Brawl, if the Loyalty mutator is active. Choosing Sides: Fix crash if you are victorious but all your allies died.
  11. Hey Grifters! Here's the first update of the new cycle. Not a tonne of content in this one, but there are a lot of fixes and general UI improvements. Some of these are marked for a small release hotfix that's coming out at around the same time. Card Stuff Three Fingers: Fix sometimes not being hated by 2 people. Specialty now shuffles your discard into your draw pile if you have no attacks in your draw pile, consistent with Deception Fixed bug where Stinging Eyes would make aoe attacks only hit one person Support Beacon now checks to make sure your team isn't full Fixed bug where Stone Spurs wasn't showing the dynamic defend amount Impending Doom now disables shielding in OnUnapply instead of OnBounty so that it's still triggered by removal Pruned is no longer applied if the attack is evaded Fixed bug where Rentorian Battle Armor made you have -3 power if you took damage before it's initial application Fix Force Compression not applying for certain cards, like Menacing Air. Planning: Now Rare. Formation Defend only applies to allies, as per the text. Reworked Deception Fixed bug where Hot Air's damage wasn't being displayed properly Toolbox selections no longer appear in the Trash. Added a max_stacks of 10 to Trauma Cult of Hesh characters no longer apply intermittent Composure, opting for straight resolve damage to forestall stale-mates. Fixed bug where Pale Trade wasn't working when you only had one influence Fixed bug where overbear_plus2 was drawing the wrong number of cards Fix Visionary Three Fingers not causing people to hate you if you install it directly. Instead of getting removed/added notifications, the player now receives a single Graft Upgraded notification. (When upgrading grafts, convert the extant instance of removing and adding a new graft instance.) Fixed bug where MARK could trigger when attacking the owner's allies UI Add custom cursors to the game (size is selectable, and you can still use the system cursor) fix order of audio options so that dropdown works Making the deck screen always select the first card with the gamepad, instead of a random one on the list Added a not-upgraded filter to the card deck. It puts the upgradeable cards at the top, sorted by how close they are to be upgraded Showing an info label when selecting characters saying if that character has savefiles available Adding a backing to the Grafts in Negotiation/Battle, to attract more attention to them. Also made them bigger. Made the fight/negotiation objective scale with the UI Scaling Mode. Made the graft tooltips show under the graft icons, instead of overlapping them Added drop-shadow to the card descriptions when in upgrade-style to make the text more readable Reporting correctly the number of unlockable social grafts in the People Compendium The shiny card animation for cards in hand ignore he negotiation/combat speed multiplier. MISC Re-added the promoted Jake def The cost for new graft slots increases as you add more. Fix build for female promoted bandit goon Fix issue with continue button when you return to the main menu after manually deleting your save file Added nil-check for the source in the MODIFIER_REMOVED event of AUCTIONEER System Debogging: Fix potential crash attempting to speak to a dead Rise member after battle. Card and graft rewards are no longer given for the final boss in brawls Fix crash involved with returning a presented card to hand for discard choice. (eg. draw into multiple Raw with a full hand such that Gamble triggers a discard (Chaos Coin). Fix rare crash when choosing a toolbox card after the battle is over. Fix potential gamepad crash: Cards need to clear focus directions left/right when renaving. Fix IME text input: Supress KeyUp events if text editing. Suppress additional keys besides backspace, like delete, enter, and arrow keys. It seems like there should be a better way to know what keys to ignore -- is this not dependent on the IME? In any case, these keys are used for the microsoft IME. Disable italics for certain fonts added a graft reward for Rook after defeating a boss in brawl Do not dismiss hired members in Brawl, if the Loyalty mutator is active. Choosing Sides: Fix crash if you are victorious but all your allies died. View full update
  12. Wooooooah. Ok. This is a good clue. It seems like you were sometimes logged in to steam properly, and sometimes not. I have more questions! Were you playing in steam offline mode previously? How do you usually start the game? Do you click on the exe directly, or do you use the steam interface? Do you have multiple steam accounts set up on your machine? Oh! And also, if you have the log.txt from the old location, would you mind sending it our way? It will have details of the specific crash that happened when the directory changed.
  13. I'm sorry to hear that you have had save troubles. We've heard very sporadic reports of this (mostly related to crashes) and are looking for any clues we can find. If you don't mind, I have a couple of questions: Which platform and branch are you playing on? (steam/epic, default/experimental) Do you remember anything about the crash? What was going on in the game when it happened? Have you submitted feedback before? If so, can send another one from within game and say "Hey Kevin!". That will help us see what's going on in your profile. As for file editing - all the important bits are in your profile.lua (in your %appdata%/klei/griftands directory). To get gamemodes, add these unlocks to the acquired_unlocks table: "ROOK_PLAYABLE", "SAL_BRAWL_PLAYABLE", "ROOK_BRAWL_PLAYABLE", "MUTATORS_UNLOCKED", To unlock card packs, go to the find the unlock_data table, and give yourself a couple thousand points for each character. That should do it.