Kevin

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  1. Hey Grifters, We're alllllllmost there! Wer're just waiting on Andwanette's combat, some bg art, some sound stuff, and translation. Actually, that sounds like a lot. Making games is a lot of work! GAMEPLAY Make it so that you can actually unlock smith by finishing day 1 of rook Remove some placeholder dialog, hook up some un-hooked-up dialog Fix progression blocker in smiths' sandwich quest when using the Handy perk AgentUtil.TakeJob will add a work position if it doesn't already exist. Fixes a crash with 'Smith Bounced Out' Steven does not have social_connections anymore. CARDS Fixed is now a debuff Added missing event priority on escalate Fixed bug where escalate wasn't doubling min_persuasion correctly Smith's hole_up now uses NEXT_TURN_DEFENSE rather than its own condition nil-check damage for Sentenced's hit handler UI Hiding the difficulty stars for the player agents Fixing the card damage sorting on the in-game deck Positioning the agent title correctly for agents without faction on the compendium Adding Boss compendium MISC Updated the Chinese translation (it's not yet fully caught up)
  2. Hey Grifters, We're alllllllmost there! Wer're just waiting on Andwanette's combat, some bg art, some sound stuff, and translation. Actually, that sounds like a lot. Making games is a lot of work! GAMEPLAY Make it so that you can actually unlock smith by finishing day 1 of rook Remove some placeholder dialog, hook up some un-hooked-up dialog Fix progression blocker in smiths' sandwich quest when using the Handy perk AgentUtil.TakeJob will add a work position if it doesn't already exist. Fixes a crash with 'Smith Bounced Out' Steven does not have social_connections anymore. CARDS Fixed is now a debuff Added missing event priority on escalate Fixed bug where escalate wasn't doubling min_persuasion correctly Smith's hole_up now uses NEXT_TURN_DEFENSE rather than its own condition nil-check damage for Sentenced's hit handler UI Hiding the difficulty stars for the player agents Fixing the card damage sorting on the in-game deck Positioning the agent title correctly for agents without faction on the compendium Adding Boss compendium MISC Updated the Chinese translation (it's not yet fully caught up) View full update
  3. Hey Grifters, Another day, another experimental build. Enjoy! GAMEPLAY Added a proper battle behaviour for Denikus properly delete your save when you "finish" day 2 of smith Set up Andwanette's drones Added temporary attacks for Andwanette (no anims hooked up yet) fix some issues with event_stubborn_oshnu Fix bog burr boss double-playing summons, resulting in bog burrs in the 'reserve' queue. Removed the last of the placeholder dialog UI Showing the compendium page for its agent when clicking a party member Showing 0/0 outfits when none have been unlocked (not counting the default one), and then counting the default one once at least one is unlocked, so the characters show 4/4 instead of 3/3 (ignoring the default) Fix graft tooltips in the compendium not being cleared after selecting a new graft. CARDS Fix crash typo in upgraded Clean House
  4. Hey Grifters, Another day, another experimental build. Enjoy! GAMEPLAY Added a proper battle behaviour for Denikus properly delete your save when you "finish" day 2 of smith Set up Andwanette's drones Added temporary attacks for Andwanette (no anims hooked up yet) fix some issues with event_stubborn_oshnu Fix bog burr boss double-playing summons, resulting in bog burrs in the 'reserve' queue. Removed the last of the placeholder dialog UI Showing the compendium page for its agent when clicking a party member Showing 0/0 outfits when none have been unlocked (not counting the default one), and then counting the default one once at least one is unlocked, so the characters show 4/4 instead of 3/3 (ignoring the default) Fix graft tooltips in the compendium not being cleared after selecting a new graft. CARDS Fix crash typo in upgraded Clean House View full update
  5. Hey Grifters, Here we are... fix week! The Smith launch is a big deal for us, so we're taking some extra time to make sure that we make it go as smoothly as we can. Keep those F8s flowing! GAMEPLAY fix sequence break if you manage to do the "impossible" negotiation in side_smith_bounced_out.lua added the REQ_RENOWN requirement string Added death loot, boon and bane for Denikus and Bordenkra Fix missing reward in the wallet stolen event. Fix Fellemo hindering you in the expedition negotiation with workers if he doesn't like you. When you have a full team of battle reserves, any pets will be last in the queue to protect them from unnecessary danger. fix results of killing/beating the luminitiate in the ctenophorian heresy add some andwanette-specific dialog if you kill theroux make some player-character-specific dialog when eating noodles don't have an oppo limit in the big battle in side_smith_delicate_negotiations.lua Moreef gives you a graft after beating the first boss Typos typos typos... CARDS Fix Inflated capitlization of owner name. Fixed bug where Dominion didn't work with exactly 2 renown Mark Nine Nine now has a limit on when he can play Wound Up to avoid stacking too high Added the DEBUFF tag to Hemophiliac Added event priorities to sketchy_equipment and quality_materials Delay self damage floater if the fighter is busy. Not sure this always 'works' but the idea is to delay the viz a bit so it collides less with attack presentation.
  6. Hey Grifters, Here we are... fix week! The Smith launch is a big deal for us, so we're taking some extra time to make sure that we make it go as smoothly as we can. Keep those F8s flowing! GAMEPLAY fix sequence break if you manage to do the "impossible" negotiation in side_smith_bounced_out.lua added the REQ_RENOWN requirement string Added death loot, boon and bane for Denikus and Bordenkra Fix missing reward in the wallet stolen event. Fix Fellemo hindering you in the expedition negotiation with workers if he doesn't like you. When you have a full team of battle reserves, any pets will be last in the queue to protect them from unnecessary danger. fix results of killing/beating the luminitiate in the ctenophorian heresy add some andwanette-specific dialog if you kill theroux make some player-character-specific dialog when eating noodles don't have an oppo limit in the big battle in side_smith_delicate_negotiations.lua Moreef gives you a graft after beating the first boss Typos typos typos... CARDS Fix Inflated capitlization of owner name. Fixed bug where Dominion didn't work with exactly 2 renown Mark Nine Nine now has a limit on when he can play Wound Up to avoid stacking too high Added the DEBUFF tag to Hemophiliac Added event priorities to sketchy_equipment and quality_materials Delay self damage floater if the fighter is busy. Not sure this always 'works' but the idea is to delay the viz a bit so it collides less with attack presentation. View full update
  7. Hey Grifters, Lots of fixing today! We are moving into polish and fix mode for the next week, so keep those reports coming UI Allowing for a longer agent bio on the Relationship Screen Making the Target resolution options on the Options screen decrease quality from left to right, like all the other graphics options Adding number hotkeys to the Card and Graft draft screens Fix inconsistent 'killed by' character name in the run history screen. GAMEPLAY give relationship rewards if you manage to help the investigator capture/kill the assassin in smith_public_relations give your chosen suitor plot armour as you are working for them, so that you can't pay to improve your relationship with them suppress the suitor from participating in your negotiation to reconcile with theroux change the final fight of smith buyer_beware (it's only day 1!!) andwanette hangs out at her home during day 2 hook up rich houses in the pearl fix steven's portrait fix sequence break in side_smith_great_lumin_heist fix sequence break in smith_tei_ctenophorian_heresy if you skip ahead to the ritual Fix pledge amount for random tithing event. New Smith random event. Fix missing dialog when helping to haul a mech. Fixed bug where three twins would show up instead of 2 MISC fix lots of stage directions, typos, text transitions, and pronouns CARDS Increased cost of Double Down by 1 Added missing upgrade for Who? Fix yield warning when during negotiation/battle preview fade.
  8. Hey Grifters, Lots of fixing today! We are moving into polish and fix mode for the next week, so keep those reports coming UI Allowing for a longer agent bio on the Relationship Screen Making the Target resolution options on the Options screen decrease quality from left to right, like all the other graphics options Adding number hotkeys to the Card and Graft draft screens Fix inconsistent 'killed by' character name in the run history screen. GAMEPLAY give relationship rewards if you manage to help the investigator capture/kill the assassin in smith_public_relations give your chosen suitor plot armour as you are working for them, so that you can't pay to improve your relationship with them suppress the suitor from participating in your negotiation to reconcile with theroux change the final fight of smith buyer_beware (it's only day 1!!) andwanette hangs out at her home during day 2 hook up rich houses in the pearl fix steven's portrait fix sequence break in side_smith_great_lumin_heist fix sequence break in smith_tei_ctenophorian_heresy if you skip ahead to the ritual Fix pledge amount for random tithing event. New Smith random event. Fix missing dialog when helping to haul a mech. Fixed bug where three twins would show up instead of 2 MISC fix lots of stage directions, typos, text transitions, and pronouns CARDS Increased cost of Double Down by 1 Added missing upgrade for Who? Fix yield warning when during negotiation/battle preview fade. View full update
  9. Hey Grifters, This update adds the last quest that we have planned for Smith's launch. The full two days should be playable now, so if you see anything that looks completely not done, please f8 it! CARDS Fixed bug caused by predictive_blast Don't consume Tramautized if it isn't providing a damage bonus (eg. if it gets created during the ally phase) Fixed bug where Cavalcade was targeted Fixed incorrect desc on Initial Fallout Know A Guy now passes the card as the source of removal rather than the hidden argument it creates GAMEPLAY Added boons, banes and death loot for Denikus and Andwanette (Denikus missing loot for now) New Smith Quest: Buyer Beware Fix bad location name that was crashing a quest a pass at a poor merchant negotiation behaviour. Added combat behaviour for the poor merchants Fix GraftInstance:IsRemovable so that grafts are usually removable Hooked up two attacks and a skill for the poor merchants Fixed bug where the second twin boss wasn't showing up in smith_story_marriage_contract.lua UI Update battle/negotiation panel background fade to appear in front of any convo options
  10. Hey Grifters, This update adds the last quest that we have planned for Smith's launch. The full two days should be playable now, so if you see anything that looks completely not done, please f8 it! CARDS Fixed bug caused by predictive_blast Don't consume Tramautized if it isn't providing a damage bonus (eg. if it gets created during the ally phase) Fixed bug where Cavalcade was targeted Fixed incorrect desc on Initial Fallout Know A Guy now passes the card as the source of removal rather than the hidden argument it creates GAMEPLAY Added boons, banes and death loot for Denikus and Andwanette (Denikus missing loot for now) New Smith Quest: Buyer Beware Fix bad location name that was crashing a quest a pass at a poor merchant negotiation behaviour. Added combat behaviour for the poor merchants Fix GraftInstance:IsRemovable so that grafts are usually removable Hooked up two attacks and a skill for the poor merchants Fixed bug where the second twin boss wasn't showing up in smith_story_marriage_contract.lua UI Update battle/negotiation panel background fade to appear in front of any convo options View full update
  11. Hey Grifters! Mostly stability, today. We're almost there! Keep on griftin' on! GAMEPLAY fix for spawning twin bosses like a normal boss (so that both show up) fix casting crash when casting Mark_nine_nine in the marriage quest. fix typo crash in smith's story Fix bodyguard casting, stage entrances for Theroux showdown. Smooth over first quest turn-in with Denikus. (remove duplicate "receive bonus shills" narration bubble) Added BOSS_FIGHT flag to Smith's day 1 boss fight Added a new condition for mark_ninenine.lua to round out its combat behaviour Added death loot for mark_ninenine.lua Removed Denikus from experiment_smith_twins.lua (he also doesn't help in the actual story) CARDS Fix Piece of the Pie sometimes not being received. Batter Up is now restrained Update Lumin Kunai, Twisted Figurine, Domain, to count from the cards_played list instead of managing their own count. This ensures they work if the card is dynamically added to your hand. Underdriver: Fix crash if no cards were previously played. Reworked Wild Rant Fix Brain Spur triggering for npc intents. evasion new effect wip, fixed bruts smash following dust, and idle sparks on humanoid UI Hooked up Smith's battle tutorial Fixing the bounding box of the Compendium filter, so their position doesn't change based on the ones that are focused (scaled) Track references to cards_played in both negotiation and battle, rather than just the total number.
  12. Hey Grifters! Mostly stability, today. We're almost there! Keep on griftin' on! GAMEPLAY fix for spawning twin bosses like a normal boss (so that both show up) fix casting crash when casting Mark_nine_nine in the marriage quest. fix typo crash in smith's story Fix bodyguard casting, stage entrances for Theroux showdown. Smooth over first quest turn-in with Denikus. (remove duplicate "receive bonus shills" narration bubble) Added BOSS_FIGHT flag to Smith's day 1 boss fight Added a new condition for mark_ninenine.lua to round out its combat behaviour Added death loot for mark_ninenine.lua Removed Denikus from experiment_smith_twins.lua (he also doesn't help in the actual story) CARDS Fix Piece of the Pie sometimes not being received. Batter Up is now restrained Update Lumin Kunai, Twisted Figurine, Domain, to count from the cards_played list instead of managing their own count. This ensures they work if the card is dynamically added to your hand. Underdriver: Fix crash if no cards were previously played. Reworked Wild Rant Fix Brain Spur triggering for npc intents. evasion new effect wip, fixed bruts smash following dust, and idle sparks on humanoid UI Hooked up Smith's battle tutorial Fixing the bounding box of the Compendium filter, so their position doesn't change based on the ones that are focused (scaled) Track references to cards_played in both negotiation and battle, rather than just the total number. View full update
  13. Hey Grifters, We've added some new fun cards to play with, fixed a lot of outstanding issues, and done some tuning of all three brawls. Have fun! GAMEPLAY New Smith random event Added a basic combat behaviour for Bordenkra Smith's brawl is unlockable by beating smith's extant story Shorten the brawls by a quest each day (brawls are supposed to be short and hard!) re-label smiths' brawl as his brawl, not his brawl preview add smith bosses to brawls, boss rush CARDS Tall Brag now has a max_persuasion of 5 Simmer can no longer pick 0-cost cards Fixed bug where unstable_drone wouldn't trigger its damage if you killed the drone before getting to 0 stacks Token of Hesh will try not to choose an argument that is already Shielded. Fixed missing Frenzy upgrade Fixed flavour text of Into the Night Fixed bug where Parvenu was affecting all cards in hand Added 1 damage to batter_up for better interactions with things like evade The Twin bosses' Retribution is now triggered by panic as well as death Racing Snails now use the trained and untrained_pet arguments as support Fixed bug where self-targeted skills removed power from Conditioning Fixed bug where Boosted All Out chose the wrong number of cards Implemented the new cards in smith_tei_ctenophorian_heresy.lua Fixed bug where battle cards with VARIABLE_COST were not shown as having a variable cost Stoke can no longer prevent you from playing Executes UI Making speech bubbles fade out when the negotiation/battle preview fades in Tint stage and bg when showing battle/negotiation preview panel. MISC Lots o' typo fixes
  14. Hey Grifters, We've added some new fun cards to play with, fixed a lot of outstanding issues, and done some tuning of all three brawls. Have fun! GAMEPLAY New Smith random event Added a basic combat behaviour for Bordenkra Smith's brawl is unlockable by beating smith's extant story Shorten the brawls by a quest each day (brawls are supposed to be short and hard!) re-label smiths' brawl as his brawl, not his brawl preview add smith bosses to brawls, boss rush CARDS Tall Brag now has a max_persuasion of 5 Simmer can no longer pick 0-cost cards Fixed bug where unstable_drone wouldn't trigger its damage if you killed the drone before getting to 0 stacks Token of Hesh will try not to choose an argument that is already Shielded. Fixed missing Frenzy upgrade Fixed flavour text of Into the Night Fixed bug where Parvenu was affecting all cards in hand Added 1 damage to batter_up for better interactions with things like evade The Twin bosses' Retribution is now triggered by panic as well as death Racing Snails now use the trained and untrained_pet arguments as support Fixed bug where self-targeted skills removed power from Conditioning Fixed bug where Boosted All Out chose the wrong number of cards Implemented the new cards in smith_tei_ctenophorian_heresy.lua Fixed bug where battle cards with VARIABLE_COST were not shown as having a variable cost Stoke can no longer prevent you from playing Executes UI Making speech bubbles fade out when the negotiation/battle preview fades in Tint stage and bg when showing battle/negotiation preview panel. MISC Lots o' typo fixes View full update
  15. Hey grifters, Here is today's update. There is one more tei quest coming next week, and then we're in to tuning and polishing territory. GAMEPLAY New quest - The Ctenophorian Heresy - it adds 4 new unique cards which are as of yet unimplemented (details in the code comments) Fix objective completion for the get_luminitiate objective of Three is a Party. Great Lumin Heist- Fix quest location name '{dignitary}'s Boat' Great Lumin Heist- End convo after letting insider off the hook. Add smith random event. Tune the money precondition for event_loan_shark which makes it really rare. CARDS Faster dropkicks. Redesign Braggart. Fix Magnetic Pulse not triggering when you Gamble. Fix potential crash with Magnetic Pulse if there are no valid targets. Fix crash using Domain. Crash fix for Wrist Rocket. Fix potential crash if certain Chain cards were returned from a Grout Loot Cluster. UI Adding color to the Relationship counters on the Run History screen Adding gamepad support to the Run History Screen MISC Fix fx not matching the play speed of the triggering anim. Fix the looping anim task not being triggered at the right time when play speed changes mid-anim. MODDING print errors loading local and dev mods into the log, in addition to showing the engine warning. wide strings are no longer considered 'plain' by serpent, and will get escaped and quoted when being serialized out by serpent.