• Announcements

    • JoeW

      Support Email Error (Zendesk)   08/12/2019

      We are migrating to a new customer support ticketing system (desk.com) and unfortunately while moving over our old tickets the new system (Zendesk) sent an auto reply to "new users". We weren't aware this would happen and so and email was sent out in error. You do not need to create an account and you can ignore the email entirely. You can find more info about this over on our forums here: https://forums.kleientertainment.com/forums/topic/110413-zendesk/ Sorry for the confusion

Kevin

Developer
  • Content count

    1,979
  • Joined

  • Last visited

Community Reputation

673 Excellent

About Kevin

  • Rank
    Man behind the curtain

Badges

Chester Kickstarter
  • Supported Chester - Snow
Visited by the Title Fairy
  • Visited by the Title Fairy
    Man behind the curtain
  1. ...And some more fixes: Fix multiple anchors yielding permanent power. Add {POWER} keyword to hanbis_power_supply Fix heshian_amulet only giving health equal to the number of discarded cards, not their combined cost. Fix "stuck" hit result anim when countering. This *mightconflict with r347250, but trying to repro with rasmus doesn't yield any issues, so going with this for now. Add STATUS flag to status_pinned. This ensures it itself cannot be pinned. (Should probably be a STATUS regardless.) If there is no available card to pin, the Pinned card should not actually be added. bile_grenade should NotifyTriggered before doing stuff for clarity. nil-check engine in case Card is destroyed during processing (eg. bile_grenade killing player) Hide intimidated (bully) combat condition; texture doesn't exist and we show the graft so it's not really necessary. Sparring already hides its condition. Remove EXPEND flag off jakes_triage so it doesn't appear in the trash. Non Sequitor only applies to cards in hand. Fix plurality on acidic_slime description.
  2. Not making a new post for it, but there's a new experimental build on the way with the following fixes: EXPERIMENTAL 361191 ------------------------------------------------------------------------------------------------------------------- Added glows to road shrine. Added new particles and small fx to road shrine. Outpost lighting revs. Revised Shroog convo positioning. Choose a random skin_tone if a head doesn't define one. Human heads are required to do so, but generic heads like head_bandit_mask_01 may apply to any species including humans. Ignore retired agents returned by collect_agent_locations. Fix crash for buster when conditions are removed without a source. ai_drunk should not be shown as a dealt card. Add separate destroy anims for cards that are Consumed vs Expended. status_bleed Expends, rather than Consumes, because it doesn't go in your deck. triage expends bleed cards, instead of Consuming them. Hook up hesh priest unique head. Added bottom shelf and top shelf graft icons. Added the hesh_greeting emote. Fix makeshift_dagger not applying wound. Makeshift indeed. Fix dialog for foraging_chemist event. Fix Sparring and Intimidated applying their bonus to the opponent negotiator. Following Feint will no longer decay by playing a non-attack card. Added oil rig moving parts and flags and more trees.
  3. Hmmm. Sounds right on our end. Can you submit an in-game F8 feedback about that the next time you're playing? Your log will tell us what your audio settings are.
  4. 360773

    Hey Grifters, Here are fixes based on the feedback and reports we got this past weekend. The experimental updates will be primarily fixes until this week's stable release on Thursday. Remove hover_check on ArgumentContainer so that it doesn't interfere with graft tooltips. Rename intimidated social graft to Bully; we already have intimidated. Spawn agents on demand from the regional population if 3-fingers doesn't have enough candidates. 3-fingers shouldn't choose people that already hate you. Don't show expend anim from discard/draw piles if the battle is already over. Fix order that the inker widget removes itself from the FE and its dissolve update to prevent odd frozen backgrounds when running away from battle. Fix stuck card-choice panel when playing cynotrainer_plus2 on spare_blades (or any card that deals more card). Fix dead_draw crashing when resolving one of the drawn cards. Fix Consideration desc lacking Expend. Fix caprice filter so it doesn't include cards from other series, and doesn't include itself. Fix negotiated price shown in mercenary offer dialog to take into account opinion modifiers. Fix Animosity not reducing itself properly. Fix conditions marked as TARGET_TYPE.FRIENDLY_OR_SELF not applying to self if the target is an enemy. Frisk can be 0 cost in all decks for purposes of Swift Rebuttal. Weight the shroog much higher than the shrooglet so that ally AI will attack it more often.
  5. Hey Grifters, Here are fixes based on the feedback and reports we got this past weekend. The experimental updates will be primarily fixes until this week's stable release on Thursday. Remove hover_check on ArgumentContainer so that it doesn't interfere with graft tooltips. Rename intimidated social graft to Bully; we already have intimidated. Spawn agents on demand from the regional population if 3-fingers doesn't have enough candidates. 3-fingers shouldn't choose people that already hate you. Don't show expend anim from discard/draw piles if the battle is already over. Fix order that the inker widget removes itself from the FE and its dissolve update to prevent odd frozen backgrounds when running away from battle. Fix stuck card-choice panel when playing cynotrainer_plus2 on spare_blades (or any card that deals more card). Fix dead_draw crashing when resolving one of the drawn cards. Fix Consideration desc lacking Expend. Fix caprice filter so it doesn't include cards from other series, and doesn't include itself. Fix negotiated price shown in mercenary offer dialog to take into account opinion modifiers. Fix Animosity not reducing itself properly. Fix conditions marked as TARGET_TYPE.FRIENDLY_OR_SELF not applying to self if the target is an enemy. Frisk can be 0 cost in all decks for purposes of Swift Rebuttal. Weight the shroog much higher than the shrooglet so that ally AI will attack it more often. View full update
  6. 360515

    Hey Grifters, You know all of those new death loot cards I've been talking about all week? Well, it turns out that the code to actually grant the loot suffered an unfortunate merging accident earlier in the week and wasn't working. We were testing the cards by spawning them with our debug tools, and didn't actually notice they weren't showing up in-game until we got your F8 feedbacks. ...so, thanks for that! When we say 'experimental' build, we aren't kidding! This update enables the death loot drops (for real this time, I think!), fixes some edge cases and bugs with the new boons and banes, and shows relevant boons/banes in the UI when you are playing cards. Thanks for playing! Enable death loot drops (they've been disabled for a while) New death loot cards for jakes and hesh. Social boons/banes show in the graft display in combat and negotiation, if they are applicable. Fixed crash caused by not passing a card when calculating condition stacks. Fix conversation that would accidentally make a vroc talk like person. Fix crash caused by culling new story agents. Fixed bug with Sparring implementation. Make hesh outpost battle XP gain results more clear. Don't allow multiple random map events to fire in a row. Fix performance leak when opening and closing the card compendium multiple times. Fix focused elucidate.
  7. Hey Grifters, You know all of those new death loot cards I've been talking about all week? Well, it turns out that the code to actually grant the loot suffered an unfortunate merging accident earlier in the week and wasn't working. We were testing the cards by spawning them with our debug tools, and didn't actually notice they weren't showing up in-game until we got your F8 feedbacks. ...so, thanks for that! When we say 'experimental' build, we aren't kidding! This update enables the death loot drops (for real this time, I think!), fixes some edge cases and bugs with the new boons and banes, and shows relevant boons/banes in the UI when you are playing cards. Thanks for playing! Enable death loot drops (they've been disabled for a while) New death loot cards for jakes and hesh. Social boons/banes show in the graft display in combat and negotiation, if they are applicable. Fixed crash caused by not passing a card when calculating condition stacks. Fix conversation that would accidentally make a vroc talk like person. Fix crash caused by culling new story agents. Fixed bug with Sparring implementation. Make hesh outpost battle XP gain results more clear. Don't allow multiple random map events to fire in a row. Fix performance leak when opening and closing the card compendium multiple times. Fix focused elucidate. View full update
  8. I think it's currently 1-to-1, but that's subject to change. Looking into your hanbi loot feedback now Yup. Looks like death loot is not working at all. Hrmmm. Thank you very much for finding that bug, @Artixbot. The death loot awarding code got removed by accident in this build. It will be fixed in tomorrow's experimental.
  9. The bosses, most monsters, heavy labourers, admiralty patrol leaders, jakes smugglers, most bandits. We're working our way through the character types. The eventual goal is to get it to be really specific (even per-named-character in some cases).
  10. 360136

    Hey Grifters, This update adds filtering to the card compendium, more social boons/banes and death loot, and a special quest chain that can lead to you having a secondary hideout. Thanks to everyone who's been providing feedback here and in-game on the usability of the new screen - it really helps! Added a new encounter that can lead to Sal having another safe location on the map (hint: If a luminari in a cape asks you to do something, you might want to listen) Added more death loot cards and hooked up new ones for admiralty patrol leader, vrocs and fleads. Hook up irkow's "top_shelf" "bottom_shelf" specific boons as a protoype. Added card sorting by type and rarity to the card compendium. Locked cards don't show up in search results. Only relevant card-types show up in the filters now. When looking at Negotiation cards, negotiation toggles are visible, and vice-versa. Escape closes the card compendium. Fixed Sparring social boon. Fix outwitted social boon. Scorched earth to only expend from discards and doesn't make animosity. force_target should only apply to damage cards, not eg. exploit weakness. Update all usages of {COMPOSURE X} to X {COMPOSURE} to adhere to card text guidelines. Update all usages of composure descriptive text to factor in modifiers. Visionary Facts changed to Focused Facts. Drink convo optiosn show modified resolve gain values (Eg. from social grafts) Position the character anims within the fight/negotiation portrait display widgets so that their faces are in focus.
  11. Hey Grifters, This update adds filtering to the card compendium, more social boons/banes and death loot, and a special quest chain that can lead to you having a secondary hideout. Thanks to everyone who's been providing feedback here and in-game on the usability of the new screen - it really helps! Added a new encounter that can lead to Sal having another safe location on the map (hint: If a luminari in a cape asks you to do something, you might want to listen) Added more death loot cards and hooked up new ones for admiralty patrol leader, vrocs and fleads. Hook up irkow's "top_shelf" "bottom_shelf" specific boons as a protoype. Added card sorting by type and rarity to the card compendium. Locked cards don't show up in search results. Only relevant card-types show up in the filters now. When looking at Negotiation cards, negotiation toggles are visible, and vice-versa. Escape closes the card compendium. Fixed Sparring social boon. Fix outwitted social boon. Scorched earth to only expend from discards and doesn't make animosity. force_target should only apply to damage cards, not eg. exploit weakness. Update all usages of {COMPOSURE X} to X {COMPOSURE} to adhere to card text guidelines. Update all usages of composure descriptive text to factor in modifiers. Visionary Facts changed to Focused Facts. Drink convo optiosn show modified resolve gain values (Eg. from social grafts) Position the character anims within the fight/negotiation portrait display widgets so that their faces are in focus. View full update
  12. The difference is just a visual thing (it controls whether or not the character walks over to do the attack). We’re still working out the issues with the compendium filters in experimental
  13. 359912

    Hey Grifters! This update adds a card compendium, and starts to fill out unique death loot cards and social effects for more characters. Oh, and Sal gets a new unlockable outfit, because if you're going to be stuck doing everyone's dirtywork in Murder Bay, you may as well be fashionable about it. We'll be adding more social effects and death cards over time, so stay tuned! Changelist: Added a card conpendium screen (accessible form the main menu and the pause menu) Added death loot cards for some characters (more coming soon!) Added new, more powerful and unqiue friend/enemy effects to some characters (more coming soon!) Sal has a new "infiltrator" outfit unlocked at stage 4 Upated the murder bay map art. Fixed some combat delays. Dauntless should not enable morale if the fighter originally had no morale (eg. in conjunction with booster_clamp) Fix duplicate 'intimidated' negotiation modifier id, from the social graft. If graft negotiation_modifier or conditions override the id, use it appropriately. Fix Dauntless not being applied/unapplied correctly Fix crash if killing a character with Dauntless due to triggering a surrender after already being killed. Don't trigger mind_spool damage if negotiation is over Vulnerability applies to argument damage as well. Update Hard Facts to be based on cards played so far, so that the modifier isn't required. Admiralty Patrol Leader boon/bane is now 5 health instead of 10. Bandit Raider boon is now 10 instead of 5.
  14. Hey Grifters! This update adds a card compendium, and starts to fill out unique death loot cards and social effects for more characters. Oh, and Sal gets a new unlockable outfit, because if you're going to be stuck doing everyone's dirtywork in Murder Bay, you may as well be fashionable about it. We'll be adding more social effects and death cards over time, so stay tuned! Changelist: Added a card conpendium screen (accessible form the main menu and the pause menu) Added death loot cards for some characters (more coming soon!) Added new, more powerful and unqiue friend/enemy effects to some characters (more coming soon!) Sal has a new "infiltrator" outfit unlocked at stage 4 Upated the murder bay map art. Fixed some combat delays. Dauntless should not enable morale if the fighter originally had no morale (eg. in conjunction with booster_clamp) Fix duplicate 'intimidated' negotiation modifier id, from the social graft. If graft negotiation_modifier or conditions override the id, use it appropriately. Fix Dauntless not being applied/unapplied correctly Fix crash if killing a character with Dauntless due to triggering a surrender after already being killed. Don't trigger mind_spool damage if negotiation is over Vulnerability applies to argument damage as well. Update Hard Facts to be based on cards played so far, so that the modifier isn't required. Admiralty Patrol Leader boon/bane is now 5 health instead of 10. Bandit Raider boon is now 10 instead of 5. View full update
  15. Not in this update, but definitely eventually.