Sinister_Fang Posted February 26, 2017 Share Posted February 26, 2017 6 hours ago, Hobgoblino said: Another strategy is to let hutch with the spear transformation tank the baby tentacles, since they die attacking him. I like this. Sounds a lot cheaper and easier then the gunpowder method I've been using. Link to comment Share on other sites More sharing options...
Maslak Posted February 26, 2017 Share Posted February 26, 2017 But will all the newgrown tentacles focus on hutch or is there a chance they will attack player instead? Link to comment Share on other sites More sharing options...
Electroely Posted February 26, 2017 Share Posted February 26, 2017 2 hours ago, Maslak said: But will all the newgrown tentacles focus on hutch or is there a chance they will attack player instead? They'll target the closest entity to them, whether it is player or Hutch. Which means after baby tentacles spawn you have to move away to let them target hutch then go back and give the giant tentacle more damage. 1 Link to comment Share on other sites More sharing options...
WesleyT245 Posted February 27, 2017 Share Posted February 27, 2017 The way I've been dealing with the tentapillars is just attacking one 3-4 times with Wigfrid (with her spear and helm of course), retreating, then either waiting for some of the babies to despawn or attacking from another angle. You'll need to repeat this around 4-5 times, but the dmg from the babies isn't too bad. You'll lose around 20-30 hp, and about 40% of your helmet. Btw I reached the atrium on day 9 on the Jellybean Server. 6 Link to comment Share on other sites More sharing options...
Electroely Posted February 27, 2017 Share Posted February 27, 2017 1 hour ago, WesleyT245 said: The way I've been dealing with the tentapillars is just attacking one 3-4 times with Wigfrid (with her spear and helm of course), retreating, then either waiting for some of the babies to despawn or attacking from another angle. You'll need to repeat this around 4-5 times, but the dmg from the babies isn't too bad. You'll lose around 20-30 hp, and about 40% of your helmet. Btw I reached the atrium on day 9 on the Jellybean Server. Make a base there. I dare you. 7 Link to comment Share on other sites More sharing options...
Sinister_Fang Posted February 27, 2017 Share Posted February 27, 2017 1 hour ago, Electroely said: Make a base there. I dare you. If there was just a bit more space, and no tentapillar, then I know I would. 1 Link to comment Share on other sites More sharing options...
WesleyT245 Posted February 27, 2017 Share Posted February 27, 2017 (edited) 1 hour ago, Electroely said: Make a base there. I dare you. I could just imagine... Guythatjustjoined: Hey where's base Me: Okay... Head north until you find a sinkhole. You'll need to head through a killer bee hive field, and the sinkhole will be in the swamp northeast of that field. Then, go head west through the blue mushtree forest infested with Dangling Depth Dwellers. Head to west edge of that biome. Then follow the path until you see a villa of bunnymen. After that, you'll need to head south, to the muddy (orange) biome. Keep going south until you find a bunch of slurtle holes. From there, head east until you find a tentapillar. Beat it up and jump in. You'll find base on the other side.  Edited February 27, 2017 by WesleyT245 Clarification 20 Link to comment Share on other sites More sharing options...
cezarica Posted February 27, 2017 Share Posted February 27, 2017 @V2C Not sure if it's related to this update or what's this about, but i think it's worth checking out. In my Caves/server_log.txt i see 24497 lines with: [15:04:05]: Stale Component Reference: GUID 175773, scripts/prefabs/heatrock.lua:94 or [15:10:50]: Stale Component Reference: GUID 175773, scripts/prefabs/heatrock.lua:96 and only 158 like: [15:10:50]: Stale Component Reference: GUID 175748, scripts/prefabs/frostbreath.lua:56 The 24k lines started appearing after a user issued the following command: Spoiler [15:04:05]: [(KU_xxx) xxx] ReceiveRemoteExecute(local player = UserToPlayer('KU_xxx') local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end obj:Remove() end end end) @(-352.40, 642.38) that I don't know what the hell he was doing, and from time to time i see a frostbreath.lua one and eventually the caves server crashed... Link to comment Share on other sites More sharing options...
GentlemanFridge Posted February 27, 2017 Share Posted February 27, 2017 (edited) @cezarica, I think I know what caused the crash. Plain abuse of the console. I don't know the details, but it boiled down to that. Edited February 27, 2017 by WishIHadAFridge 1 Link to comment Share on other sites More sharing options...
Rellimarual Posted February 27, 2017 Share Posted February 27, 2017 8 hours ago, WesleyT245 said: I could just imagine... Guythatjustjoined: Hey where's base Me: Okay... Head north until you find a sinkhole. You'll need to head through a killer bee hive field, and the sinkhole will be in the swamp northeast of that field. Then, go head west through the blue mushtree forest infested with Dangling Depth Dwellers. Head to west edge of that biome. Then follow the path until you see a villa of bunnymen. After that, you'll need to head south, to the muddy (orange) biome. Keep going south until you find a bunch of slurtle holes. From there, head east until you find a tentapillar. Beat it up and jump in. You'll find base on the other side.  This is the best post to this forum so far this year. 5 Link to comment Share on other sites More sharing options...
CalliopeDESU Posted February 27, 2017 Share Posted February 27, 2017 Hey guys just found something one of the things the skeleton says whe he dies is morse code apparently on the wiki and it says "charlie" Link to comment Share on other sites More sharing options...
CaptainChaotica Posted February 27, 2017 Share Posted February 27, 2017 Heh. Wow, that's even more so than the base where you had to go through several different wormholes to get there, with signs and lines of trees pointed towards the next one, and then "Go up from here until you see the birch forest, left until you see the rockland..." At least THAT base was still actually on the surface! ...Notorious 1 Link to comment Share on other sites More sharing options...
Palecwsmalec1 Posted February 27, 2017 Share Posted February 27, 2017 Reminds me of my desert-seeking adventure. Felt bamboozled for over 15 days until i finally found it. Link to comment Share on other sites More sharing options...
fimmatek Posted February 27, 2017 Share Posted February 27, 2017 On 2017. 02. 24. at 4:15 AM, V2C said: Ruins will eventually be able to regenerate, but for now, we invite admins to test the basic functionality via console commands: The regeneration works really well, but I have a few questions/comments abaut it. I'm not sure how these supposed to work exactly, so: Each time previously when I found it, a naturally fully repaired ancient pseudoscience station is guarded by two bishops. After the regeneration however, mine was surrounded by five knights. I have no problem with it, I just find it strange, that it's different from the usual. After the retrofitting all the monkey houses disappeared from my map until I re-discovered them. The Ancient Guardian replaces his Chest, which can be outside of his fighting area (in the labyrinth in my case). I know it's not a bug, but wouldn't it be nicer if it would respawn inside his area, like at the first time? (I didn't expect it and got almost killed ) About the retrofitting: the Atrium is very-very far from the other part of the caves, at least 3-4 screens avay from the nearest edge, moreover, not at the side of the ruins, but on a totally different part of the caves. I'm not complaining, just don't know if it's normal, because it looks so strange... but I don't have problems with it (at least I save on the lazy explorer ) and I also know that retrofitting is a difficult task, so we cannot expect everything. Beside these, the regeneration is perfect  And I really love the ruins music! Thanks for bringing it back! Can't wait what will happen in the next part of this update! 3 Link to comment Share on other sites More sharing options...
MrFurphie Posted February 27, 2017 Share Posted February 27, 2017 For some reason, I found that killing the giant tentacle on both ends, both the entrance and exit, removes it and it never respawns? Am I seeing this right? @ScottHansen Am I having more hallucinations? Knew I shouldn't have eaten those raw green mushrooms. 1 Link to comment Share on other sites More sharing options...
Developer ScottHansen Posted February 27, 2017 Developer Share Posted February 27, 2017 37 minutes ago, MrFurphie said: For some reason, I found that killing the giant tentacle on both ends, both the entrance and exit, removes it and it never respawns? Am I seeing this right? @ScottHansen Am I having more hallucinations? Knew I shouldn't have eaten those raw green mushrooms. It should respawn when you approach the hole after 3/4 of a day. 2 Link to comment Share on other sites More sharing options...
MrFurphie Posted February 27, 2017 Share Posted February 27, 2017 14 minutes ago, ScottHansen said: It should respawn when you approach the hole after 3/4 of a day. I see, now wait a minute @ScottHansen, isn't it possible to set up a single hoondius shooter to attack the tentacle? If it aggro's on it, its range is much larger than the range of spawnable small tentacles. Isn't that an easy way of killing it repeatedly? 3 Link to comment Share on other sites More sharing options...
Sudura2017 Posted February 27, 2017 Share Posted February 27, 2017 1 minute ago, MrFurphie said: I see, now wait a minute @ScottHansen, isn't it possible to set up a single hoondius shooter to attack the tentacle? If it aggro's on it, its range is much larger than the range of spawnable small tentacles. Isn't that an easy way of killing it repeatedly? I wouldn't say that's cheaty. That's ingenious and a good use for the regenerating Ruins. Link to comment Share on other sites More sharing options...
Developer ScottHansen Posted February 27, 2017 Developer Share Posted February 27, 2017 Just now, MrFurphie said: I see, now wait a minute @ScottHansen, isn't it possible to set up a single hoondius shooter to attack the tentacle? If it aggro's on it, its range is much larger than the range of spawnable small tentacles. Isn't that an easy way of killing it repeatedly? Heh, I'm not the one to help you with tactics. I've only made it to summer once... 17 Link to comment Share on other sites More sharing options...
Sudura2017 Posted February 27, 2017 Share Posted February 27, 2017 1 minute ago, ScottHansen said: Heh, I'm not the one to help you with tactics. I've only made it to summer once... It's still cool to see the devs being so active! Neat that I stumbled onto something with 86 hits. I'll keep thinking :P... Â Â OR USE WIKIPEDIA! Â Actually, part of a Puzzle required a part of a book with like 8 chapters split into parts right? 8-6? 1 Link to comment Share on other sites More sharing options...
Developer V2C Posted February 27, 2017 Author Developer Share Posted February 27, 2017 13 hours ago, cezarica said: @V2C Not sure if it's related to this update or what's this about, but i think it's worth checking out. In my Caves/server_log.txt i see 24497 lines with: [15:04:05]: Stale Component Reference: GUID 175773, scripts/prefabs/heatrock.lua:94 or [15:10:50]: Stale Component Reference: GUID 175773, scripts/prefabs/heatrock.lua:96 and only 158 like: [15:10:50]: Stale Component Reference: GUID 175748, scripts/prefabs/frostbreath.lua:56 The 24k lines started appearing after a user issued the following command:  Hide contents [15:04:05]: [(KU_xxx) xxx] ReceiveRemoteExecute(local player = UserToPlayer('KU_xxx') local function InInv(b) local inv = b.components.inventoryitem return inv and inv.owner and true or false end local function CanDelete(inst) if inst and inst ~= TheWorld and not InInv(inst) and inst.Transform then if inst:HasTag("player") then if inst.userid == nil or inst.userid == "" then return true end else return true end end return false end if player and player.Transform then if player.components.burnable then player.components.burnable:Extinguish(true) end local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 3) for _, obj in pairs(ents) do if CanDelete(obj) then if obj.components then if obj.components.burnable then obj.components.burnable:Extinguish(true) end if obj.components.firefx then if obj.components.firefx.extinguishsoundtest then obj.components.firefx.extinguishsoundtest = function() return true end end obj.components.firefx:Extinguish() end end obj:Remove() end end end) @(-352.40, 642.38) that I don't know what the hell he was doing, and from time to time i see a frostbreath.lua one and eventually the caves server crashed... This is actually not related to this update, but we believe it is from a mod that issues admin commands (requiring admin status of course), and it is incorrectly removing objects from the server. Link to comment Share on other sites More sharing options...
CarlZalph Posted February 27, 2017 Share Posted February 27, 2017 13 hours ago, cezarica said: that I don't know what the hell he was doing, and from time to time i see a frostbreath.lua one and eventually the caves server crashed... The code you provided there is a bit of a crude 'delete things around me' command. Link to comment Share on other sites More sharing options...
MrFurphie Posted February 28, 2017 Share Posted February 28, 2017 8 hours ago, ScottHansen said: Heh, I'm not the one to help you with tactics. I've only made it to summer once... Which developer has made it the furthest in survival? Ha. Probably @JoeW Link to comment Share on other sites More sharing options...
TheKingDedede Posted February 28, 2017 Share Posted February 28, 2017 (edited) 12 minutes ago, MrFurphie said: Which developer has made it the furthest in survival? Ha. Probably @JoeW If something gets close to ending his game, he bans them. EDIT: I found rare footage of JoeW doing a Lets Play. Enjoy: Â Edited February 28, 2017 by TheKingDedede Rare footage of JoeW during a Lets Play. 11 Link to comment Share on other sites More sharing options...
Silxer Posted February 28, 2017 Share Posted February 28, 2017 22 hours ago, Sinister_Fang said: If there was just a bit more space, and no tentapillar, then I know I would. At least you know that nobody but the most worthy of players can take your hard earned stuff at your base. 2 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now