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[Game Update] - 525812


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Hi everyone, 

The Sweet Dreams update is out today! 

It’s the first installment in our new series of ongoing updates. Want to know more about why we made the switch to consistent updates instead of making a DLC2? It’s all right here.

If you’re curious about our plans for the next few months, check out our new roadmap here.

Story Trait System
This update marks the debut of our new Story Trait system, a collection of interactive POIs buried deep inside the asteroids. You can find them in the Story Options tab on the Choose A Destination screen in-game, and read more about them in the roadmap. 

We’re pretty excited about our first two story traits: the Somnium Synthesizer harnesses the power of Duplicants’ subconscious minds by unlocking their ability to dream for the very first time, while the Critter Flux-O-Matic offers a new way to roll the dice on critter morph outcomes. 

This system—and this inaugural pair of traits—is designed for both base game and Spaced Out! DLC.

New Room & Building
Duplicants in all versions of the game can now enhance their food with delicious additives! We’ve added a new Kitchen room, which enables the use of the new Spice Grinder. 

Spice mixes produced at the grinder can be sprinkled onto certain meals to improve things like shelf life and Duplicant strength. Bon appetit! 

Other Cool Things
In Spaced Out!, the Plug Slugs have gotten some tuning changes (including a new refined metal diet), and their species has grown to include two new morphs: the unbreathable-gas-guzzling Smog Slug and the liquid-inhaling Sponge Slug. 

Also: Critters in all versions of the game now queue for ranching, the build menu showing room requirement info, and we’ve put an end to the total anarchy of multiple meteor showers sometimes happening all at once. 

Highlights 

  • All versions
    • Added Story Traits system and UI 
      • Added Somnium Synthesizer story trait
      • Added Critter Flux-O-Matic story trait
    • Added Kitchen room type
    • Added Spice Grinder building (Freshener Spice recipe, Brawny Spice recipe, Machinist Spice recipe)
    • Enabled renaming rockets
    • Fixed a number of Transit Tube bugs
  • Spaced Out! only
    • Added Smog Slug and Spong Slug critter morphs
    • Added Rocketeer Spice recipe to Spice Grinder

Summary
We’ve added a new Story Trait system with two new story traits, a new Kitchen room and Spice Grinder building, and two new Plug Slug morphs—along with a bunch of other improvements and bug fixes. More info in the patch notes below. 

If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary Previous Update branch. Just keep in mind that it’s unsupported. 

Thanks for all of the feedback and suggestions—keep ‘em coming! You can report bugs here

Full patch notes below.

Spoiler

Features

  • All versions
    • Added Story Trait system and associated UI.
      • Added Somnium Synthesizer Story Trait.
      • Added Critter Flux-O-Matic Story Trait.
    • Added Kitchen room type.
    • Added Spice Grinder building (Freshener Spice recipe, Brawny Spice recipe, Machinist Spice recipe).
  • Spaced Out! only
    • Added Smog Slug critter morph.
    • Added Sponge Slug critter morph.
    • Added Rocketeer Spice recipe to Spice Grinder.

Changes and Improvements

  • All versions
    • Critters now queue for ranching while another Critter is being groomed.
    • Build menu shows room requirement information such as Industrial Machine and Recreational Building.
    • Hand Sanitizer no longer requires Bleach Stone to build; instead it must be delivered after being built.
    • Clothing Refashionator fabrication errands now rely on the Decorating errand type.
    • Duplicant helmets are now visible in suit fabrication UI for recipes that produce equipment with helmets.
    • Added scrollbar to overlay legend UI.
    • Made camera panning speed consistent regardless of frame rate.
    • Added the ability to toggle "Spiced Food Only" in the Refrigerator.
    • Worldgen destination coordinates contain a new section—specifically for story traits—that is applied last. A given seed/coordinate should look almost identical with or without story traits applied.
    • Updated all official translations.
    • Database
      • Added a Drops section to critter entries in the Database.
      • The critter description text that shows up in the details panel on select now also shows up in the Database.
      • Added a Food Effects entry to Database.
      • Database entries for food now shows the food's effects (if any).
      • Added Table Salt entry to Database.
      • Added Story Traits category to Database.
    • Modding:
      • Refactored TagBits usage, removing Prefab ID from tags.
        • TagBits has been reduced to 256 bits.
        • The prefab’s ID (KPrefabID.PrefabTag) will no longer be contained in KPrefabID.tags (and KPrefabID.Tags by extension).
        • KPrefabID.HasTag (and etc) will now also check the prefab’s ID to maintain compatibility with existing code.
        • TagBits will continue to exist for now, but using it for comparison will no longer match against the prefab ID. 
        • Any code that previously used TagBits to compare many different prefab IDs (Fetch chores, filtered storage) against prefabs now uses a HashSet of IDs, which will only match against the prefab ID (for performance reasons). For fetch chores, the required tag and forbidden tag facilities can still be used to match against a prefab’s non-ID tags. 
      • Increased maximum number of supported elements. The type for storing element indices has changed from byte to ushort. 
      • Removed previously deprecated "featureTemplates" setting from worldgen. It was primarily used in world traits. Use "additionalWorldTemplateRules" instead.
      • FMOD major version upgrade to 2.02.07. EventRef was removed and replaced with new class EventReference.
  • Base game only
    • It is now possible to rename rockets by selecting their command module.
  • Spaced Out! only
    • It is now possible to rename Spaced Out! rockets by selecting their command module or selecting them in the Starmap while in flight.
    • Plug Slugs
      • Plug Slugs now have a refined metal diet in addition to metal ore.
      • Plug Slugs become drowsy just before night time and start finding a place to sleep.
      • Plug Slugs no longer drown.
      • Tuning changes
        • Happiness no longer affects power efficiency.
        • Simplified hunger levels and increased their efficiency. They produce full power when more than 50% full.
        • When tamed, their minimum power output is 40W—the same as when wild.
    • Changed names of custom difficulty settings for Radiation.
    • Removed Enable/Disable DLC beta toggle from the Game Options Menu. DLC toggling continues to be available in the main menu.

Fixes

  • All versions
    • Fixed issue where dragging was not properly disabled during auto saving, causing build and dig commands to stretch across the asteroid.
    • Fixed Pacus stuck falling when trying to eat from a feeder with a small amount of water above it.
    • Fixed multiple meteor showers sometimes occurring at the same time. 
    • Stuck packets in a Thermo Regulator storage no longer transfer heat directly. This makes it consistent with how the Aquatuner works.
    • Disabled unused elements Electrum, Propane, Syngas.
    • Fixed Outhouses not showing "visits" remaining on load game.
    • Fixed issue where bottles dropped from Canister Fillers using the Empty Storage button were not deliverable to Canister Emptiers with Auto Bottling turned off.
    • Fixed crash during monument victory sequence if monuments or Printing Pods are missing.
    • Fixed filter sidescreen sizing when displaying missing strings.
    • Fixed memory leak in Sticker Bomber.
    • Fixed missing Sticker Bomber locomotion animation.
    • Fixed an issue that allowed Duplicants to build or deconstruct rotated buildings even if the building was separated by a row of tiles and appeared to be unreachable.
    • POI building activation side screen now hides after the building has been activated .
    • Transit Tubes
      • Fixed a bug where Duplicants traveling in Transit Tubes that pass through certain environments would get eye irritation.
      • Fixed a bug where deconstructing a Transit Tube that had a Duplicant stuck inside of it would not free the Duplicant.
      • Fixed a bug where a Duplicant stuck in a Transit Tube would lose the immunities granted by the tube when the game was saved and reloaded, causing it to be exposed to the environment.
      • Duplicants no longer stop briefly when using Transit Tubes to escape to safe areas.
    • Fixed crash loading the game if it's installed at a path with a $ or ^ present.
    • Fixed a bug where dragging the mouse out of the game window while in the Research screen would still move the screen even when the focused application was no longer Oxygen Not Included.
    • The Bunker Door and Security Doors now display the correct title instead of 'MISSING.'
    • Hooked up hammer strike sound for Liquid Oxidizer Tank and Solid Oxidizer Tank.
    • Restored UI sounds after entering the Temporal Tear.
    • Minor GPU performance improvement to MRT draws.
    • Steam Deck
      • Fixed a crash that could occur when combining touchscreen inputs with button inputs.
  • Base game only
    • Moved diagnostic sound events to the base game.
  • Spaced Out! only
    • Fixed thermodynamics near edges of some asteroids. This fixes volcanoes freezing elements.
    • Fixed artifacts being destroyed when landing on some worlds. 
    • Fixed crash when swapping a rocket interior while paused and trying to view the interior.
    • Gas Grass plants are no longer eligible for the Exuberant mutation.
    • Fish Feeders can toggle allow/forbid mutant seeds.
    • Fixed incorrect tooltip when trying to build a module that would exceed an engine's height limit.
    • Optimized chore sorting by world and reduced number of redundant chores being processed.
    • Duplicants no longer stop in a Transit Tube to react to high amounts of radiation.


Changes since last Public Testing update

Changes

  • All versions
    • Updated Korean, Chinese, and Russian translations.
    • Updated Story trait icons in Database.
    • Polished Pajama Cubby interact animation.
    • Updated main menu update image and patch notes summary.

Fixes

  • All versions
    • Changed Dream Journals to regular fetch type errands.
    • Fixed crash that could occur when loading a game with a completed Somnium Synthesizer.
    • Research screen no longer closes after dragging with the right mouse button.
    • Fixed issue allowing the Somnium Synthesizer story trait to be completed multiple times in one save file.


 

 

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heads up: these popular mods crash the game:

waste not, want not

airlock door

rest for the weary (this one is tricky, opt in to the temporary Previous Update branch, remove the blocks from the schedules & only then disable the mod)

butcher & fishing stations

queue for sinks

deselect new materials

Move This Here

Edited by kolyapedal
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2 hours ago, JarrettM said:

Build menu shows room requirement information such as Industrial Machine and Recreational Building.

This doesn't seem to work very well or if at all.   I've only seen the Spice Grinder bring up the Room overlay.   Everything else I've clicked on brings up the power overlay.

Am I missing something?  Was looking for what this change means earlier on stream fumbling around looking for this information.

 

Clicking on the database entry icon for the Story mode buildings says no entry.    Had to manually open the database and search for Story Mode category.

 

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I love the update but the Somnium Synthesizer seems a bit lacking, i was expecting something more dynamic rather then a a simple buff, like maybe dupes that sleep with pijamas gain new interests or their interests changes, or their traits, not a completely randomization but some type of change.

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5 hours ago, erny0507 said:

I love the update but the Somnium Synthesizer seems a bit lacking, i was expecting something more dynamic rather then a a simple buff, like maybe dupes that sleep with pijamas gain new interests or their interests changes, or their traits, not a completely randomization but some type of change.

I feel the same. No reason to start a new colony for this. :(

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2 hours ago, fullerfamily said:

I feel the same. No reason to start a new colony for this. :(

Actually if you're playing hardcore mode.  The machine is a nice stress reduction across entire galaxy.  Great for keeping dupes stress free to mitagate popped ear drums or any low moral while in space. 

Alot of increased +5 stats.  

But yeah. It felt lack luster. Was hoping the sleep machine would open up their imagination and change their interests or a way to reshuffle interests, like give you new choices to control interests or pick one to change to another.   Now that would be very cool.   Or maybe use some neutral vasculater recharge to let you change interests. 

Maintaining the machine uptime 100%. Requires 5 dupes full time sleeping.   Seems to be excessive though. Maybe okay for a large colony for the boost.    Somehow I think this needs to scale based on colony size.  Smaller requirement for smaller colony. 

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public_previous_update branch is completely unusable because of a large grey box that fills the bottom left corner of the screen, and blocks interaction with buttons behind it. Seems like you pushed the wrong version to this branch?

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1 hour ago, Vectrobe said:

public_previous_update branch is completely unusable because of a large grey box that fills the bottom left corner of the screen, and blocks interaction with buttons behind it. Seems like you pushed the wrong version to this branch?

just press esc and it disappears

 

to Klei:

The new ArtableStatus database items are not added to their parent Resource. 

This means they can't be fetched with Db.Get().ArtableStatuses.Get(id)

(this makes mod compatibility with any future mods that try to add new tiers difficult)

Edited by Aki Art
I didn't know it would auto merge. how do i unmerge posts??
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1 minute ago, Vectrobe said:

unfortunately it does not, nor was it there in the actual last version of the game

well it does for literally everyone else. it's just an empty dialog box.

and yes i know it wasn't there.

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