• Announcements

    • JoeW

      Support Email Error (Zendesk)   08/12/2019

      We are migrating to a new customer support ticketing system (desk.com) and unfortunately while moving over our old tickets the new system (Zendesk) sent an auto reply to "new users". We weren't aware this would happen and so and email was sent out in error. You do not need to create an account and you can ignore the email entirely. You can find more info about this over on our forums here: https://forums.kleientertainment.com/forums/topic/110413-zendesk/ Sorry for the confusion

JarrettM

Developer
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About JarrettM

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  1. [Game Update] - 352488

    Sushi has been removed but Pacu Fillet has been added. Pacu fillet is just raw fish meat (1000kcal, quality +2)
  2. Critter pathfinding is also multithreaded now
  3. 284571

    Rocketry Upgrade Since breaking through the surface of the asteroid our Duplicants have developed a curiosity for the endless cosmos that exists outside their little space rock. That’s right, the Duplicants have begun developing their very own space program! They’re now able to build massive rockets, train as astronauts, and journey on missions into space to bring back the resources they find. A big thanks to everyone who participated in the testing branch. You’re helping to make the game better and we always appreciate that effort. What’s New in the Rocketry Upgrade? Key Features: Rockets: Several new “Rocket Module” buildings for spacecraft construction. Command Module Petroleum Rocket Engine Liquid Fuel Tank Solid, Liquid, Gas, and Biological cargo containers New buildings to support rocket-related research and development Research Telescope Space Cadet Centrifuge Oxylite Refinery A new UI screen for interacting with your fleet of rockets and their missions Five mission destinations A new critter and plant which can be brought back from space Gassy Moo Gas Grass Several new Codex entries to unlock over multiple playthroughs New elements which affect Steel and Natural Gas production Sour Gas Fossil Sulfur Buildings for gas bottling and emptying Canister Filler Canister Emptier Buildings for storing gases and liquids Liquid Reservoir Gas Reservoir A couple new settings for custom games Hunger rate setting Morale stress setting The "No Sweat" game mode preset has been added to help tailor your experience to your preferred playstyle. What's next? We feel the rocketry upgrade content has opened the door to further space industry related content. We’re looking forward to expanding that stage of the game further. We intend to expand the space industry content and systems in the next update. We’re also getting close to completing the pre-launch features we planned in last year’s roadmap. We feel it’s approaching time to shift our focus to polish, usability, and content backfill. There is plenty of work to be done in those categories. You can read more about that in the announcement we're going to share later today. Frequently Asked Questions
  4. Rocketry Upgrade Since breaking through the surface of the asteroid our Duplicants have developed a curiosity for the endless cosmos that exists outside their little space rock. That’s right, the Duplicants have begun developing their very own space program! They’re now able to build massive rockets, train as astronauts, and journey on missions into space to bring back the resources they find. A big thanks to everyone who participated in the testing branch. You’re helping to make the game better and we always appreciate that effort. What’s New in the Rocketry Upgrade? Key Features: Rockets: Several new “Rocket Module” buildings for spacecraft construction. Command Module Petroleum Rocket Engine Liquid Fuel Tank Solid, Liquid, Gas, and Biological cargo containers New buildings to support rocket-related research and development Research Telescope Space Cadet Centrifuge Oxylite Refinery A new UI screen for interacting with your fleet of rockets and their missions Five mission destinations A new critter and plant which can be brought back from space Gassy Moo Gas Grass Several new Codex entries to unlock over multiple playthroughs New elements which affect Steel and Natural Gas production Sour Gas Fossil Sulfur Buildings for gas bottling and emptying Canister Filler Canister Emptier Buildings for storing gases and liquids Liquid Reservoir Gas Reservoir A couple new settings for custom games Hunger rate setting Morale stress setting The "No Sweat" game mode preset has been added to help tailor your experience to your preferred playstyle. What's next? We feel the rocketry upgrade content has opened the door to further space industry related content. We’re looking forward to expanding that stage of the game further. We intend to expand the space industry content and systems in the next update. We’re also getting close to completing the pre-launch features we planned in last year’s roadmap. We feel it’s approaching time to shift our focus to polish, usability, and content backfill. There is plenty of work to be done in those categories. You can read more about that in the announcement we're going to share later today. Frequently Asked Questions View full update
  5. 282822

    Hello everyone, Since breaking through the surface of the asteroid our Duplicants have developed a curiosity for the endless cosmos that exists outside their little space rock. That’s right, the Duplicants have begun developing their very own space program! Soon they’ll be able to build massive rockets, train as astronauts, and journey on missions into space to bring back the resources they find to the colony. If you're interested, you can help us test this new content on the Rocketry Upgrade testing branch. These features are still being developed so please expect bugs, interface issues, and imperfect balance. We do, however, encourage you to comment on the game as you're currently experiencing it, as we'll be considering your feedback while we further develop the update. We look forward to reading your thoughts and opinions on the Suggestions Forum. Thank-you! What does this testing branch contain so far? The following content is available in the testing branch: What is open testing? "Open testing" means players get to test-drive new content early and give us feedback and suggestions before it goes live. Because this is an unfinished and in active development version of the upgrade being released on September 6th, it's pretty likely you'll encounter bugs, crashes or balance issues while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing on the Testing branch. Regarding performance, the Testing branch has additional debugging tools enabled to help us track down crashes. This makes the game run more slowly than the live version of the game. Please also be aware that once a save is loaded in the Testing branch, it cannot be reopened again in the previous Live branch or previous builds. What do I do if I find a crash or a bug? Post it up on the Bug Tracker and we'll fix it as soon as we can. If you can attach a copy of your save file to your report, that helps us even more as we can pinpoint the source of problem more quickly. Do I have to play the open testing build? Nope! If you'd prefer to only play a stable build, you can continue to play in the current Early Access branch until the Rocketry Upgrade releases in full on September 6th. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out! How do I become an open tester? There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included and want to join the Testing Branch, all you have to do is play the Open Testing build on Steam. How do I play the open testing build? You can switch your branch on Steam using the instructions below: That's it! We hope you'll enjoy this taste of what's to come, and thank-you for your help testing out the new Upgrade!
  6. Hello everyone, Since breaking through the surface of the asteroid our Duplicants have developed a curiosity for the endless cosmos that exists outside their little space rock. That’s right, the Duplicants have begun developing their very own space program! Soon they’ll be able to build massive rockets, train as astronauts, and journey on missions into space to bring back the resources they find to the colony. If you're interested, you can help us test this new content on the Rocketry Upgrade testing branch. These features are still being developed so please expect bugs, interface issues, and imperfect balance. We do, however, encourage you to comment on the game as you're currently experiencing it, as we'll be considering your feedback while we further develop the update. We look forward to reading your thoughts and opinions on the Suggestions Forum. Thank-you! What does this testing branch contain so far? The following content is available in the testing branch: What is open testing? "Open testing" means players get to test-drive new content early and give us feedback and suggestions before it goes live. Because this is an unfinished and in active development version of the upgrade being released on September 6th, it's pretty likely you'll encounter bugs, crashes or balance issues while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing on the Testing branch. Regarding performance, the Testing branch has additional debugging tools enabled to help us track down crashes. This makes the game run more slowly than the live version of the game. Please also be aware that once a save is loaded in the Testing branch, it cannot be reopened again in the previous Live branch or previous builds. What do I do if I find a crash or a bug? Post it up on the Bug Tracker and we'll fix it as soon as we can. If you can attach a copy of your save file to your report, that helps us even more as we can pinpoint the source of problem more quickly. Do I have to play the open testing build? Nope! If you'd prefer to only play a stable build, you can continue to play in the current Early Access branch until the Rocketry Upgrade releases in full on September 6th. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out! How do I become an open tester? There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included and want to join the Testing Branch, all you have to do is play the Open Testing build on Steam. How do I play the open testing build? You can switch your branch on Steam using the instructions below: That's it! We hope you'll enjoy this taste of what's to come, and thank-you for your help testing out the new Upgrade! View full update
  7. Tool selection region bug

    Changed Status to Fixed
  8. Ranching II : Codex link issues

    Thank you for writing this bug report. It was very helpful.
  9. There is a toggle next to the build menu which activates instant build mode. Is it not working even when this is set on? We are going to make this set on by default.
  10. Jobs not sticking when assigned

    Looking into this. If you have a save to upload that would be great.
  11. Can't scroll on research page

    Thanks for pointing this out. There will be a fix for the missing scroll bar shortly. Are you able to scroll the panel by clicking the background and dragging, or is this also broken?
  12. Printer blocked

    If you encounter this again could you please upload the save file?