Sergadra Posted October 7, 2022 Share Posted October 7, 2022 (edited) On 10/4/2022 at 8:23 PM, JarrettM said: Full patch notes below. Hide contents Disabled unused elements Electrum, Propane, Syngas. I got questions about this. Why are those still in the Game when they are disabled? And can still be opened via Debug? Was that just for Sandbox? Also why not use them instead of disableing them? Would love some more elements to play with. Espacially combustible, radioactive and metallic Elements. Edited October 7, 2022 by Sergadra Link to comment Share on other sites More sharing options...
notreallyaman Posted October 7, 2022 Share Posted October 7, 2022 The update to plug slug is so freaking annoying, since it's not trapped by liquid now. Now my colony is full of hydrogen thanks to this. I don't want to play this game anymore, otherwise i might can't help but smash my laptop. Get it back asap pls, it's really stupid. Can anyone find me a way to downgrade my game version? 1 Link to comment Share on other sites More sharing options...
sakura_sk Posted October 7, 2022 Share Posted October 7, 2022 1 hour ago, notreallyaman said: Can anyone find me a way to downgrade my game version? There is a "previous update" beta branch you can play until the next update but if you saved on the newer version, your save won't open on a previous one Link to comment Share on other sites More sharing options...
minespatch Posted October 8, 2022 Share Posted October 8, 2022 7 hours ago, notreallyaman said: Now my colony is full of hydrogen thanks to this. Turn the hydrogen into a refuelable energy. I usually try to get the hydrogen out of the colony with air tiles and then suck the hydrogen into generators. 1 Link to comment Share on other sites More sharing options...
Farsight Posted October 9, 2022 Share Posted October 9, 2022 Or just don't leave metal on the floor in areas the slugs have access to. Or kill them all. Plenty of solutions besides rage-filled destruction! 1 1 Link to comment Share on other sites More sharing options...
minespatch Posted October 10, 2022 Share Posted October 10, 2022 13 hours ago, Farsight said: just don't leave metal on the floor in areas the slugs have access to. Cleaning up your areas in bins help too. 1 Link to comment Share on other sites More sharing options...
NewWorldDan Posted October 10, 2022 Share Posted October 10, 2022 "Critters now queue for ranching while another Critter is being groomed" Has anyone else seen this - my drecko is showing the 'excited' tag and it's queueing at the grooming station, but my rancher is clapping his hands at the shearing station. And they both stayed that way for half a cycle until my rancher went on break. If anyone else is seeing this (or I can definitively confirm it) I'll file a bug report). 1 Link to comment Share on other sites More sharing options...
BezKa Posted October 12, 2022 Share Posted October 12, 2022 On 10/11/2022 at 12:10 AM, NewWorldDan said: "Critters now queue for ranching while another Critter is being groomed" Has anyone else seen this - my drecko is showing the 'excited' tag and it's queueing at the grooming station, but my rancher is clapping his hands at the shearing station. And they both stayed that way for half a cycle until my rancher went on break. If anyone else is seeing this (or I can definitively confirm it) I'll file a bug report). It happens sometimes, i think the dupe is whistling at another critter while the excited one is second in the queue. 1 Link to comment Share on other sites More sharing options...
axxel Posted November 6, 2022 Share Posted November 6, 2022 I took a pause from the game. What are story traits? Some kind of campaign? Link to comment Share on other sites More sharing options...
pether Posted November 6, 2022 Share Posted November 6, 2022 43 minutes ago, axxel said: I took a pause from the game. What are story traits? Some kind of campaign? At the moment they are 2 new POIs you can find on newly generated asteroids. That can grant you some bonuses. TBH I'm not really sure why they are called "Story Traits"... Maybe it's because of Worldgen Traits that create POIs with their short stories, like side-quests, but the name is IMO misleading at the moment (maybe when the system gets more developed in the future it will make more sense) 1 1 Link to comment Share on other sites More sharing options...
Keith Smithee Posted November 11, 2022 Share Posted November 11, 2022 On 10/5/2022 at 3:23 AM, JarrettM said: Plug Slugs Plug Slugs now have a refined metal diet in addition to metal ore. Is this really implemented properly? Plug Slug detail appears to eat only metallic ores. I checked the English version as well as it could be a difference in translation and it is the same. I have tried placing refined metal in sandbox mode and it does not appear to eat it. The eating of Plug Slugs seems to have been fixed twice since implementation in the public test branch build, but I am not sure which is the correct spec for the live branch players. (The way it is written it looks like all Plug Slugs have acquired refined metal eating.) Japanese text before translation is also attached for your reference. Spoiler これは本当にきちんと実装されていますか? Plug Slugの詳細では金属鉱石しか食べないように見える。 翻訳の違いである可能性も考えられるため英語版でも確認したが同様です。 サンドボックスモードで精錬金属を置いてみたが食べる様子はありません。 Plug Slugsの食性はパブリックテストブランチビルドで実装から2回の修正が行われているようですが、ライブブランチのプレイヤーにとってはどれが正しい仕様なのかわかりません。 (この書かれ方だと全てのPlug Slugsが精錬金属食を獲得したように見えます。) Link to comment Share on other sites More sharing options...
Sanchozz Posted November 11, 2022 Share Posted November 11, 2022 @Keith Smithee it looks like you switched to the previous version and forgot about it. because it should be like so: Link to comment Share on other sites More sharing options...
Keith Smithee Posted November 11, 2022 Share Posted November 11, 2022 22 minutes ago, Sanchozz said: @Keith Smithee it looks like you switched to the previous version and forgot about it. because it should be like so: Sorry, I'm not talking about Plug Slug morph probability. (I think it's also a problem that no variants are produced at all.) I'm talking about the feeding habits of Plug Slug"s". It appears that the original Plug Slug species was also able to eat refined metals in late September during the test build. If there was a discrepancy in the setup, we would have been literally shown "Sweet Dreams" by Klei for almost two months. Spoiler Japanese text before translation is also attached for your reference. ごめんなさい。Plug Slugモーフ確率の話ではありません。 (一切変種が生まれないのも問題な気がします) Plug Slug"s"の食性についての話をしています。 テストビルド中の9月後半には原種Plug Slugも精錬金属を食べることができたようです。 設定に齟齬があったのだとしたら、私達はKleiから2ヶ月近く文字通りの「Sweet Dreams」を見せられていたのでしょうね。 Link to comment Share on other sites More sharing options...
Sanchozz Posted November 11, 2022 Share Posted November 11, 2022 @Keith Smithee have you loaded an old save file created in an older version of the game? try to spawn a new Plug Slug through the sandbox. and show us a full-size screenshot so that us can see the build number. Link to comment Share on other sites More sharing options...
Keith Smithee Posted November 11, 2022 Share Posted November 11, 2022 45 minutes ago, Sanchozz said: @Keith Smithee have you loaded an old save file created in an older version of the game? try to spawn a new Plug Slug through the sandbox. and show us a full-size screenshot so that us can see the build number. U43-526946-SD The world (first saved data) was created on October 20. However, a large number of mods have been installed. (including Critter related including Crabs Profit). However, when I removed all mods and generated in sandbox mode from the data loaded in a fully vanilla state, the correct Plug Slug was created. Thank you, problem solved. Perhaps a list of Critter-related MODs used: Crabs Profit Ranching Overhaul Hatches Don't Eat Meat Auto Wrangle Babies Too Stock Bug Fix the investigation of the cause is terribly time-consuming due to the large amount used. Link to comment Share on other sites More sharing options...
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