JoeW

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Hot Lava Bug Reporter

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  1. Does this really need to be an argument? C'mon guys.
  2. We are introducing a system that will allow players to collect "points" on their accounts by doing various things like subscribing to our Youtube or following us on Twitter and then use those points to get items. Currently we will be using this to distribute our out of cycle Twitch items rather than selling them as we had previously suggested. This allows players to get what they missed before or just get them without going through Twitch. The first version of this can be found on our accounts page here: https://accounts.klei.com/account/rewards In the future we will update the rewards program with new ways to earn more points and pick up cool rewards they may have missed, or even possibly entirely new stuff. Let us know what you think!
  3. Hey Everybody. We are adding the Radiant Star Caller's Staff and Prismatic Moon Caller's Staff to the Crystaline collection. Radiant Star Caller's Staff Icon (30 Minutes) Radiant Star Caller's Staff Portrait (2 Hours) Radiant Star Caller's Staff (6 Hours) If you haven't set up your account for twitch drops yet, check out the spoiler below:
  4. Hey there, unfortunately we don't have any sort of arrangement with this retailer and there is unfortunately nothing we can do to help you in this kind of situation. We have seen a number of complaints about that specific retailer but we have been unable to get information from them regarding these issues, so we have recommended players issue a charge back on the credit card and purchase from elsewhere. If you purchased through another method you will need to file some sort of dispute on the charge. Sorry that isn't much more we can do to help out there.
  5. It was a bug we fixed immediately on PC, it's been fixed on console through the ingame auto updater. If you have that disabled you can either enable it or just wait till the next update comes out.
  6. It feels odd asking this thread to stay on topic. But whatever it is, get back to it, please.
  7. I take it you have never met any weird kids... =)
  8. Note, we have decided to officially state that Wendy is between 8 and 10 years old. Previously we wanted to leave it up to interpretation but we've decided we want it to be clear going forward.
  9. Let's keep posts polite and on-topic please. Thanks.
  10. Hey everyone! Here we are again with our next character update! We have a bunch to share, from Woodies’s character refresh, his new skin sets, new twitch drops, Salty Dog comes to beta and a big console update! Here we go! Tree’s a Crowd Every character has their story, and with each refresh, secrets will be revealed. See what new surprises Woodie has to share with you here: With the effects of the moon stronger than ever, Woodie has finally embraced his wild side. Armed with two new were-forms and a (knick-)knack for controlling his strange curse, he's ready to face anything the Constant can throw at him. Woodie Character Refresh In addition to Werebeaver, Woodie now has two new transformations that specialize in different things, such as combat and locomotion. A random transformation can be triggered by repeatedly consuming Monster Meat (or prepared dishes like Monster Lasagna). A specific transformation can be triggered by consuming one of the three new craftable idols made with Monster Meat. The Log Meter has been replaced with a Were-Meter that appears only during Woodie’s were-forms. The Were-Meter drains constantly, and Woodie reverts to Human form once it runs out. Performing specific actions will extend Woodie’s time in each were-form. During fullmoon, Woodie is forced into a random transformation (once per fullmoon), and the Were-Meter drains at half the speed. Reduced Woodie’s sanity drain while in were-form. Woodie no longer gains sanity when planting trees. Woodie no longer needs to eat wood. Woodie has a 50% higher chance to spawn Treeguards and Poison Birchnut Trees. Werebeaver no longer spawns Treeguards and Poison Birchnut Trees Like the Werebeaver, all new were-forms gain night vision and some weather resistance. Woodie can now view the Map while transformed. We have also added 2 new skin packs for purchase. The Woodie Deluxe Wardrobe contains 5 skins, Woodies Team Player, Guest of Honor, Roseate, Triumphant and Survivor skin sets for $14.49cad ($12.99usd). We have also added the Canadiana Chest which includes the Hockey Helmet, Hockey Stick and Rustic Cabin skins for $4.65cad ($3.99usd). Return of Them: Salty Dog (BETA) Join us on the beta branch and check out the next content update Return of Them: Salty Dog. Only the bravest salty dogs will brave the brine shoals to collect the spice of life. Beware the Malbatross. Many a sailor has had their ship dashed on rocks for tangling with this bad bird. New things to discover: Salt Formations Cookie Cutters New Warly Spice: Salt The Malbatross Resources: Salt Rocks, Feathery Canvas, Malbatross Bill. Cookie Cutter Shell. Craftables: Salt Box, Winged Sail. Cookie Cutter Cap. For directions to join the beta branch check out the directions here. New Streaming Drops! We are adding the Radiant Star Caller's Staff and Prismatic Moon Caller's Staff to the Crystaline collection. For more information on streaming drops and how to get them, check out our support topic here. Console Update: With the Woodie character refresh we are also updating console with Return of Them: Turn of Tides content! For more info about Turn of Tides please check out this post:
  11. Hot Lava SDK, our level creation Steam Workshop mod tool, is now available: Contains packages for the Unity game engine Import them to get our basic building blocks for course and art assets from the game to create your own maps and upload them to the Steam Workshop More details in our Modkit readme Hot Lava SDK is currently available for Windows. You can find it in your Steam Library: Open the Steam Client Under Library, select Tools. (Or click Filtered List.) Install "Hot Lava SDK" Launch "Hot Lava SDK" to find a quickstart guide and the unity packages. Detailed Patch Notes - 369684 Added Steam trading cards Added Unity map-making tools: Hot Lava SDK (requires Unity 2018.4.8f1) Players now preserve speed through portal checkpoints if they are boosting before entering them Fixed a bug causing velocity loss while performing consecutive surf flicks Reduced maximum angle of slope surf allows to fix some cases of wraparound when leaving an object Chase the buddy course should now work for all players in the Basement level Adjusted difficulty of grab the pin challenge in Chase the Meaning of Basement Fixed bug causing players to go out of bounds midway through Snowy Mountain in the Blue Box Fixed some audio issues with boost batteries in tiny toy trials Fixed achievement text to use "Gym Class" instead of "Tutorial" Added support for gamepad shoulder buttons to cycle spectate Fixed wrong dog in basement courses Fixed mod screen changes selection on refresh Fixed minor translation issues in Chinese, Arabic Fixed some cases of English when translation is applied Fixed gamepad Right Stick doesn't turn character in Toy Shelf when using a controller Fixed ugly mirroring of textures on skater helmet Fixed collision on black mats players were getting caught on in Gym Class Fixed lobster trap near Buddy on wrapped bottles in Wholesale Fixed lobster trap in dog food area, right after freezer section in Wholesale Fixed directions of conveyor belt animations in Wholesale Fixed lobster trap near TV in basement of Intro Fixed numerous issues around player and player accessory visibility Fixed issue with sticker sheet rewards not being available in the customize menu Fixed failure to get gamepad input if gamepad is connected via both wired and wireless Remove Decal from default gamepad binding to prevent accidental use from heavy stick hands Modkit 369684 For previous users of modkit, here's what's new: Requires Unity 2018.4.8f1 Add modkit_everything_explained.pdf with solutions to common problems and tips for using advanced features Update modkit_quickstart.pdf with workarounds for possible roadblocks Show error when lava is missing saved simulation and how to fix Add Volcano (see HotLavaPalette) Add TinyToy prefabs (see HotLavaPalette) Add more death reasons to let modkit have more flavour in all languages Fix AddPortalButton adding bad components to lobby game mode View full update
  12. 369684

    Hot Lava SDK, our level creation Steam Workshop mod tool, is now available: Contains packages for the Unity game engine Import them to get our basic building blocks for course and art assets from the game to create your own maps and upload them to the Steam Workshop More details in our Modkit readme Hot Lava SDK is currently available for Windows. You can find it in your Steam Library: Open the Steam Client Under Library, select Tools. (Or click Filtered List.) Install "Hot Lava SDK" Launch "Hot Lava SDK" to find a quickstart guide and the unity packages. Detailed Patch Notes - 369684 Added Steam trading cards Added Unity map-making tools: Hot Lava SDK (requires Unity 2018.4.8f1) Players now preserve speed through portal checkpoints if they are boosting before entering them Fixed a bug causing velocity loss while performing consecutive surf flicks Reduced maximum angle of slope surf allows to fix some cases of wraparound when leaving an object Chase the buddy course should now work for all players in the Basement level Adjusted difficulty of grab the pin challenge in Chase the Meaning of Basement Fixed bug causing players to go out of bounds midway through Snowy Mountain in the Blue Box Fixed some audio issues with boost batteries in tiny toy trials Fixed achievement text to use "Gym Class" instead of "Tutorial" Added support for gamepad shoulder buttons to cycle spectate Fixed wrong dog in basement courses Fixed mod screen changes selection on refresh Fixed minor translation issues in Chinese, Arabic Fixed some cases of English when translation is applied Fixed gamepad Right Stick doesn't turn character in Toy Shelf when using a controller Fixed ugly mirroring of textures on skater helmet Fixed collision on black mats players were getting caught on in Gym Class Fixed lobster trap near Buddy on wrapped bottles in Wholesale Fixed lobster trap in dog food area, right after freezer section in Wholesale Fixed directions of conveyor belt animations in Wholesale Fixed lobster trap near TV in basement of Intro Fixed numerous issues around player and player accessory visibility Fixed issue with sticker sheet rewards not being available in the customize menu Fixed failure to get gamepad input if gamepad is connected via both wired and wireless Remove Decal from default gamepad binding to prevent accidental use from heavy stick hands Modkit 369684 For previous users of modkit, here's what's new: Requires Unity 2018.4.8f1 Add modkit_everything_explained.pdf with solutions to common problems and tips for using advanced features Update modkit_quickstart.pdf with workarounds for possible roadblocks Show error when lava is missing saved simulation and how to fix Add Volcano (see HotLavaPalette) Add TinyToy prefabs (see HotLavaPalette) Add more death reasons to let modkit have more flavour in all languages Fix AddPortalButton adding bad components to lobby game mode
  13. You shouldn't. There is a reason we don't promote these items at all. We're not trying to encourage people to buy something they aren't interested in buying, we're just sending a little thank you to the people who support us. Also, we have something coming for owning ONI too, it's just not quite ready yet. We're looking at how we can provide these items to console players as well, unfortunately we need support from the platform to allow us to do so.
  14. A ship has dashed upon the shores of the island and our survivors have recovered a new member to add to their team; Warly! Armed with a variety of rare ingredients and fancy cookware, Warly can't wait to spice up the lives of his newfound taste testers... er, friends, with a full-course dinner of brand new meals and invigorating spices. Here are his details: Warly can craft a Chef Pouch, which is a small backpack that also helps to preserve food items a little bit longer. Warly can craft a Portable Crock Pot, Portable Grinding Mill, and Portable Seasoning Station, usable only by him. The Portable Crock Pot cooks 25% faster and includes new exclusive dishes with unique bonuses and effects. The Portable Grinding Mill can be used to craft a variety of seasoning powders. The Portable Seasoning Station combines a prepared dish with seasoning powder to add bonus effects to the food. Warly has an increased max hunger of 250, but it decreases 20% faster than other characters. Warly can only eat prepared dishes from a Crock Pot. Warly remembers the dishes he ate for up to two days and will enjoy them less every time they are repeated. Added new vegetables, available to all characters: Toma Root, Potato, Asparagus, Pepper, Onion, and Garlic. Added several new Crock Pot recipes, available to all characters. Warly is available for free for all DST players. The Warly Deluxe Wardrobe is $7.99 and includes Warly's Roseate, Victorian and Trawler skin sets. What's next? Next on the list of Character Refreshes is somebody we think many of you are going to be excited about. We are having a bunch of fun with this one and we hope you enjoy Woodie when his refresh comes to DST early September. NOTE: The update is currently live on PS4, but slightly delayed by Microsoft due to an issue on their end that they are working on. It shouldn't take too long to resolve. UPDATE: Xbox has the update now!
  15. Fixed issue with buddy becoming very floaty after completing a buddy mode course Fixed soft lock when leaving a level after entering buddy mode course. Fixed issue with camera sometimes rotating freely from player when respawning Fixed issue with certain mod maps having pink skies Fixed issue with "All Course Marathon" not uploading scores to leaderboard or saving replays Fixed issue with "All Course Marathon" occasionally spawning the player in the ground when transitioning courses Fixed issue with "All Course Marathon" including pogo trials in some maps View full update
  16. 368822

    Fixed issue with buddy becoming very floaty after completing a buddy mode course Fixed soft lock when leaving a level after entering buddy mode course. Fixed issue with camera sometimes rotating freely from player when respawning Fixed issue with certain mod maps having pink skies Fixed issue with "All Course Marathon" not uploading scores to leaderboard or saving replays Fixed issue with "All Course Marathon" occasionally spawning the player in the ground when transitioning courses Fixed issue with "All Course Marathon" including pogo trials in some maps
  17. Detailed Patch Notes Add partial translations for العَرَبِيَّة , Deutsch, Español, Français, Italiano, 日本語, 한국어, Nederlands, Português Brasileiro, Türkçe, 繁體中文. Update Simplified Chinese and Russian (Русский) translations. Buddy mode added to Gym Class courses Renamed Catch the Grade challenges to Catch Your Sister in appropriate courses Fixed bug causing Catch Your Sister challenges to not complete Fixed issue where buddy would be deflected randomly when being thrown Fixed presentation issues with checkpoints in all course trials and when continuing Fixed asphalt clipping into fence in Playground Fixed hole in world along the retaining wall near field in Playground Varied the heights of the asphalt chunks at the start of Big Kids course in Playground Tuned surf flick to bias more towards vertical velocity over look direction New School and Wholesale’s Overworld / Lobby songs New SFX when getting heat damaged New SFX when dying in Bottomless Pit Reworked Damage Feedback Indicator SFX Cleanup appearance of community map and languages screens Make community map, languages, and settings screens adjust to different aspect ratios Fix hand popping out when pogoing near a vending machine. Fix comic text reading background not filling the screen on non 16:9 aspect ratios Support navigating menus with the gamepad’s dpad Prevent broken keyboard/gamepad navigation on main menu The End Of Beta Today’s patch will be the last (major) one we do before the game launches into release. This has been an incredibly long road to releasing the game, but it was worth it. With the community's help I believe we have made something really special. Today I’m pleased to say this will be our last content patch before we release later this fall. At launch we will be adding the long awaited “Basement” world for the game. We plan to continue to release content, features, and service the game post launch. We will also be adding Steam Achievements and Trading Cards with launch. The Hot Lava mapping community has been creating amazing worlds for our game, and we have been actively awarding bounties for these maps to ensure we can include them in all versions of the game. We will be removing the “gift box” and “ticket” systems. We will be replacing this with a system where you earn cosmetics at a rate of one randomized item per challenge. This will provide a better feedback loop for challenges, while maintaining the randomization that our game needs to make each players loadout feel unique. We will also be making major changes to the items available, and will be adding and removing many different items. When we launch into release many aspects of the game will have a fresh start. Our levels and player mechanics have been growing and changing over this beta so much that we will reset all leaderboards. Inventories and progress will be incompatible with our new systems. Those who have helped us test during this beta phase will be rewarded with a very special unique item to say “thank you”. On that note, THANK YOU! The feedback, bug reports, and custom levels we have received from this community has been insanely influential to the development of this game. We could not have gotten here without you, and I can’t wait to show you what we have been working on for launch.
  18. Yeah, waiting on Valve to fix that. =)
  19. Lunar Roots Though the circumstances of his creation were unusual at best, Wormwood came into this world full of optimism and curiosity, ready to make new friends and see all that life had to offer. But as time wore on and he experienced the cold sting of rejection, he came to learn what the moon above had always known: Wormwood the Lonesome does not belong here. Here are his details: Wormwood can plant Seeds directly in the ground without using Farms. In Spring, Wormwood blossoms, gaining increased movement speed, draining hunger faster, and attracting Bees. Eye Plants are friendly to Wormwood. Wormwood has a Green Thumb crafting tab: Living Log can be created at the cost of 20 Health. Bramble Husk provides 65% Armor and shoots out thorns when hit, dealing 23 damage in a small radius. The wearer is also protected from thorns. Bramble Trap shoots out Thorns when triggered, dealing 40 damage in a small radius. Compost Wrap restores 30 Health to Wormwood. It can also be used as a very potent fertilizer. * Wormwood can use Manure, Guano, or Bucket-o-poop to fertilize himself, restoring 2 Health. Food items do not heal Wormwood. Wormwood takes 25% more damage from fire, and burns for slightly longer.* Wormwood loses sanity when plants are destroyed near him (e.g. picking flowers, completely chopping or burning down trees, digging up stumps, grass, saplings, or bushes, etc.) This excludes plants that are diseased or already burnt. Wormwood gains sanity when plants are planted near him (e.g. seeds, flowers, trees, grass, saplings, or bushes, etc.) Sanity effects from planting or destroying plants is reduced the further it happens from Wormwood.* Wormwood can be unlocked in the following ways: Wormwood is available for free for all owners of Don't Starve Hamlet on Steam. Wormwood is available for purchase for $6.99 in the Wormwood Chest. Wormwood's Roseate skin set is included in this chest for free. The Wormwood Deluxe Chest is $10.99 and includes Wormwood as well as the Roseate, Oasis Bound and Hollow skin sets. You can weave Wormwood for 2700 spool. Upcoming Content With Wormwood now among new friends the team is headed toward our first big Return of Them content update titled "Turn of Tides" is coming later this month on June 20th. If you haven't checked out the content beta, you can find out more details in our roadmap post here.
  20. It does say it in game - technically that's an oversight on our part. Very early on we let people know that if multiplayer were ever to come DS, it could not be the same as how it was designed as a single player experience, so we did avoid the "uncompromising" message when we first started on DST. We were very resistant to bringing multiplayer for this reason. A lot what is being discussed is very much aligned with why we were resisting multiplayer in DS to begin with. ANR was added to the game to address the differences in how the game is played in multiplayer. Of course, we then saw complaints that people couldn't play it solo. So adjustments have been made there as well. Obviously we're not going to make everybody happy at all times, but be aware that we're always looking at feedback and considering how we're going change the game going forward. But - we're also committed to our current plans of Return of Them, New Characters and Character refreshes. We're not going to be done working on DST any time soon. All that being said. The team is aware of the feedback and we're always watching the forums. But I do have to ask that people keep it calm and constructive. Realize that we're always watching feedback and we're very aware that not everybody shares the same opinions. However, we're interested in all perspectives, even if we don't agree with them. So there isn't a lot of sense in fighting over perspectives, and you should share and respect each others opinions even if you disagree and help with the signal to noise ratio a bit. Thanks.
  21. Hey everybody. Please keep it constructive, polite and without personal attacks. Thanks.
  22. Steam is just auto populating this from somewhere, we'll poke around and fix it. Thanks for the heads up.
  23. Hey everybody, Woodie's Character refresh is coming next week on Sept. 12th! You can find the details of his refresh below but please remember as always, some of this might change a bit between now and next Thursday. Woodie Character Refresh In addition to Werebeaver, Woodie now has two new transformations that specialize in different things, such as combat and locomotion. A random transformation can be triggered by repeatedly consuming Monster Meat (or prepared dishes like Monster Lasagna). A specific transformation can be triggered by consuming one of the three new craftable idols made with Monster Meat. The Log Meter has been replaced with a Were-Meter that appears only during Woodie’s were-forms. The Were-Meter drains constantly, and Woodie reverts to Human form once it runs out. Performing specific actions will extend Woodie’s time in each were-form. During fullmoon, Woodie is forced into a random transformation (once per fullmoon), and the Were-Meter drains at half the speed. Reduced Woodie’s sanity drain while in were-form. Woodie no longer gains sanity when planting trees. Woodie no longer needs to eat wood. Woodie has a 50% higher chance to spawn Treeguards. Like the Werebeaver, all new were-forms gain night vision and some weather resistance. We had a lot of fun with this one and we hope that all you Woodie mains out there love him even more! Some of you out there might even find a new love for the Constant's coolest Canadian castaway. We also have a couple other interesting things happening on September 12th. Return of Them: Salty Dog In addition to Woodie's refresh coming into the main game, the next part of our Return of Them content update will be coming to the beta branch (with Woodie playable there as well) on September 12th. We will have more details about it next Thursday, but in this update you will see a new boss, new items, a new creature and a new crafting resource. Console Update: We have everything ready and we're preparing for console players to receive Woodie next week, but in addition you will also be getting Return of Them: Turn of Tides content as well! This has not gone all the way through certification yet, so it's possible it could be off a day or two, but at this time we don't expect any delays. As always with Console, this isn't entirely up to us, so we may get a delay of a day or two while we work through certification, but as of right now we expect this to release next week as well. That's all I have for now. We look forward to your thoughts and feedback. See you Thursday!
  24. Turn of Tides: Something ancient stirs in the night sky, and the world below will never be the same. A strange new island teeming with life has appeared, and with it, a whole new slew of challenges for our Survivors to face. Keep a wary eye out. They’re almost here. Key Features: New Boat Mechanics: Don’t sink together! Build and deck out a boat large enough to carry you and your fellow Survivors across the sea. New Seafaring Crafting Menu: Craft everything you’ll need to hit the high seas. The Lunar Island: Explore a strange lunar landscape filled with bizarre creatures. New Lunar Island Biomes: Discover 3 new biomes loaded with valuable new resources, craftables, and fearsome enemies. Enlightenment: See the world from a new perspective as your Sanity is replaced by an all-new Enlightenment meter. Console Players: As noted in a previous post, we need extra time to get this update out to console. We expect this to take an additional 3-4 weeks (hopefully less), and we will update you with the expected date as soon as we submit to cert and have a better handle on what the date will be. I don't think it's going to make it in for Turn of Tides but we also wanted to let console players know that we will soon be introducing something new just for you. Currently console skin offerings are very limited because each time we put new skins on console we have to go through the entire certification process as well as the process for setting up DLC, which in the past has proven to be more time consuming than we'd hoped. However, if we instead put everything up as one package and allow them to be paid for with virtual currency, we're no longer so limited. This also brings us another step closer to providing better support for console. Consider it like being able to buy Spool to weave your items. This takes a lot of coordination with the platform and is not a main priority, so it's going to be a while. But we want console players to know a solution is coming; likely in an update following Turn of Tides. Everybody: Finally, we wanted to do something a bit special for all of you; just for fun. So for the next two weeks if you log into Don't Starve Together, all players on PC will receive the "Roseate Sail" so you can deck out your new boat with a little bit of style. We will offer the item for console when it goes live there as well. We'll be updating the game with hotfixes for the issues that are most pressing, but with this update the team will now moving on to developing new content. Now that we have this first big chunk of content out, a lot of work has been done to prepare for future updates, which should allow us a much shorter update schedule from this point forward. We expect the next content update will hit the beta branch 4 weeks from now, and after 2 weeks of testing will be live in a total of 6 weeks from today; give or take a few days (probably give). We'll have more details about the content and date in a couple weeks.
  25. Hey Everybody. With the introduction of Warly to Don't Starve Together on July 25th, we are also adding to the "The Crystaline Collection" with the Crystaline Icebox. The Crystaline Icebox Icon (30 Minutes) The Crystaline Icebox Portrait (2 Hours) The Crystaline Icebox (6 Hours) If you haven't set up your account for twitch drops yet, check out the spoiler below: