dubious little Posted March 2, 2022 Share Posted March 2, 2022 Thank you for continuing to listen to your community. 3 Link to comment https://forums.kleientertainment.com/forums/topic/137875-game-update-497403/page/2/#findComment-1543764 Share on other sites More sharing options...
DavePlaysDST Posted March 2, 2022 Share Posted March 2, 2022 QOL idea: upgrade the scarecrow UI like a wardrobe 17 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/137875-game-update-497403/page/2/#findComment-1543767 Share on other sites More sharing options...
Aeglefire Posted March 2, 2022 Share Posted March 2, 2022 No fire hounds from the new Varglet right? Link to comment https://forums.kleientertainment.com/forums/topic/137875-game-update-497403/page/2/#findComment-1543768 Share on other sites More sharing options...
Instant-Noodles Posted March 2, 2022 Share Posted March 2, 2022 (edited) 2 hours ago, ScottHansen said: Late hound waves have some groups of hounds condensed into Varglets, smaller cousin to the Varg. This is how Varglet spawning works. During a hound wave, every player on the server will be assigned a number of spawns. This number is first determined by the number of days a player has survived on the server: Days Survived | Spawns -------------------------- < 10 | 1 < 25 | 2-4 < 50 | 3-6 < 100 | 4-7 >= 100 | 6-10 * Caveat: If a player just joined a server, such that the warnings for an incoming hound wave have already passed or if they survived for shorter than the minimum delay between hound waves, then that player will be assigned 0 spawns. When a hound wave occurs, players are allocated into groups. If a player is within 20 game units of another player (1 wall = 1 game unit), then they'll be part of the same group. The total spawns in a group is simply the sum of all spawns for each player in the group. Group Spawns = Sum of Player Spawns (from that Group) However, if the group size is greater than 1, then the number of spawns for that group is reduced to: Group Spawns (rounded down to nearest integer) = Group Spawns ^ (1 / (0.95+0.05*Group Size)) If the number of spawns for a group is reduced to less than the number of players in that group, then the spawns for the group becomes: Group Spawns = Group Size The spawns for a group is further reduced if there are one or more Wes in the group. Recall that one of Wes's "perks" is he attracts more hounds, which actually means that he can "steal" some spawns from other players. Group Spawns = Group Spawns - Group Size Extra Spawns (for Wes) = Extra Spawns + Group Size The Group Spawns are then reassigned back to each player in the group (skewed towards Wes who has double the weight of distribution compared to other characters). The game then distributes the Extra Spawns to any Wes-es on the server (not just the Wes from the group where he "stole" spawns). Now that the number of spawns is determined for each player, the game decides on what to spawn (Varglet, Hound, or Red/Blue Hound) to attack each group. The chance of a Varglet spawning is: Remaining Spawns | Chance of (for a Player) | Varglet ------------------------------ >= 8 | 70% = 7 | 30% = 6 | 15% = 5 | 5% < 5 | 0% Each time a Varglet is spawned, the number of remaining spawns for a player is reduced by 5. Otherwise, a hound is spawned (the criteria/chances for spawning a red/blue vs a normal hound is the same as before) and the number of remaining spawns is reduced by 1. Of note, the chances of spawning a Varglet is identical to the chance of spawning a Varg from yesterday's patch (though Varglets now replace Vargs in hound waves). However, the frequency of hound waves was changed (as noted in the patch notes in the first post). Varglets are simply a Varg that's been scaled down to 75% of its size. But, it has lower health (600 vs 1800 for a Varg), moves faster (8 speed vs 5.5 for a Varg), and can have a maximum of 3 hounds spawned (vs no maximum for a Varg). EDIT: 50 minutes ago, PeiperPires said: 1 hour ago, ArubaroBeefalo said: i always though vargs have a limit on hounds spawned at once I think they meant how many hounds they can spawn. The varg can keep howling after their hounds are dead, while the varglet can only call 3 hounds and is done That's exactly what I meant. I worded that sentence poorly. I've amended it above to be clearer. Edited March 2, 2022 by Instant-Noodles 12 7 1 3 Link to comment https://forums.kleientertainment.com/forums/topic/137875-game-update-497403/page/2/#findComment-1543775 Share on other sites More sharing options...
ArubaroBeefalo Posted March 2, 2022 Share Posted March 2, 2022 2 minutes ago, Instant-Noodles said: vs no maximum for a Varg i always though vargs have a limit on hounds spawned at once Link to comment https://forums.kleientertainment.com/forums/topic/137875-game-update-497403/page/2/#findComment-1543777 Share on other sites More sharing options...
Pe Dabliu Posted March 2, 2022 Share Posted March 2, 2022 15 minutes ago, ArubaroBeefalo said: i always though vargs have a limit on hounds spawned at once I think they meant how many hounds they can spawn. The varg can keep howling after their hounds are dead, while the varglet can only call 3 hounds and is done 6 3 Link to comment https://forums.kleientertainment.com/forums/topic/137875-game-update-497403/page/2/#findComment-1543797 Share on other sites More sharing options...
Intrepidpioneer Posted March 2, 2022 Share Posted March 2, 2022 Will there ever be a purpose to spawning the varg? Seems his loot is the same as hounds so why go thru the trouble of killing him? Unless his he's meant to be a trap like stepping on a landmine, just sad that you can't get like a special tooth from him or his pelt for winter or something. Link to comment https://forums.kleientertainment.com/forums/topic/137875-game-update-497403/page/2/#findComment-1543798 Share on other sites More sharing options...
Pe Dabliu Posted March 2, 2022 Share Posted March 2, 2022 1 minute ago, Intrepidpioneer said: snip I personally use the vargs to farm gems, teeth, and moon rocks. And after i have that set up i just disable hound waves bc they just annoying af after 1k days Link to comment https://forums.kleientertainment.com/forums/topic/137875-game-update-497403/page/2/#findComment-1543801 Share on other sites More sharing options...
Maxil20 Posted March 2, 2022 Share Posted March 2, 2022 2 hours ago, ScottHansen said: Late hound waves have some groups of hounds condensed into Varglets, smaller cousin to the Varg. On 2/28/2022 at 2:54 PM, Maxil20 said: I feel like the easiest way to "fix" them is reduce their HP from 1800 to 600 HP, cap the max amount you can get to 1(*), and the total amount of hounds they summon per howl by 1. I appreciate seeing you guys respond to feedback and making some nice changes! This makes them feel way more tame and alright. The increase in the time it takes for hound waves to spawn is a nice touch, too : ) *While you can technically get more then 1 solo, the chances of that happening are Incredibly low, with having to both get a 10 hound wave and roll a 5% chance on the second varg spawn. 1 Link to comment https://forums.kleientertainment.com/forums/topic/137875-game-update-497403/page/2/#findComment-1543807 Share on other sites More sharing options...
SomebodyRandom Posted March 2, 2022 Share Posted March 2, 2022 So I tried the attack by holding mouse feature and it actually lets you kite then it'll attack automatically for you! This is so helpful for multiple targets, thanks Klei! Link to comment https://forums.kleientertainment.com/forums/topic/137875-game-update-497403/page/2/#findComment-1543808 Share on other sites More sharing options...
Well-met Posted March 2, 2022 Share Posted March 2, 2022 8 minutes ago, SomebodyRandom said: So I tried the attack by holding mouse feature and it actually lets you kite then it'll attack automatically for you! This is so helpful for multiple targets, thanks Klei! Wait what? It dodges for you? Like a duelist? 1 Link to comment https://forums.kleientertainment.com/forums/topic/137875-game-update-497403/page/2/#findComment-1543811 Share on other sites More sharing options...
SomebodyRandom Posted March 2, 2022 Share Posted March 2, 2022 Just now, Well-met said: Wait what? It dodges for you? Like a duelist? No, if you hold the attack button it will automatically attack but you can move and when you let go of the movement keys, it'll automatically hit the same target. This is the better than holding F because F can retarget in a group of enemies. 1 3 Link to comment https://forums.kleientertainment.com/forums/topic/137875-game-update-497403/page/2/#findComment-1543813 Share on other sites More sharing options...
ArubaroBeefalo Posted March 2, 2022 Share Posted March 2, 2022 2 minutes ago, Well-met said: Wait what? It dodges for you? Like a duelist? no, you can move and when you stop moving you atack, the same as F Link to comment https://forums.kleientertainment.com/forums/topic/137875-game-update-497403/page/2/#findComment-1543814 Share on other sites More sharing options...
SomebodyRandom Posted March 2, 2022 Share Posted March 2, 2022 1 minute ago, ArubaroBeefalo said: no, you can move and when you stop moving you atack, the same as F Not exactly the same as F. Holding the mouse button will highlight the mob you're trying to focus and it'll prioritize hitting that mob if it's close enough to you. 2 Link to comment https://forums.kleientertainment.com/forums/topic/137875-game-update-497403/page/2/#findComment-1543816 Share on other sites More sharing options...
ArubaroBeefalo Posted March 2, 2022 Share Posted March 2, 2022 1 minute ago, SomebodyRandom said: Not exactly the same as F. Holding the mouse button will highlight the mob you're trying to focus and it'll prioritize hitting that mob if it's close enough to you. new beequeen meta xD 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/137875-game-update-497403/page/2/#findComment-1543818 Share on other sites More sharing options...
luvu2bits Posted March 2, 2022 Share Posted March 2, 2022 It would be cool if Wolfgang still did his usual form changing animation while standing still, but if he starts moving he'll have a small unique run that he can still cancel if he wants. Like when he goes wimpy he starts running like he's out of breath, and when he goes mighty he flexes while he runs. All of this can be cancelled with an action, but I feel something like that would be able to allow Wolfgang to not freeze in place while not looking jarring. Probably too out there though 1 Link to comment https://forums.kleientertainment.com/forums/topic/137875-game-update-497403/page/2/#findComment-1543842 Share on other sites More sharing options...
Guille6785 Posted March 2, 2022 Share Posted March 2, 2022 (edited) is wolf losing mightiness while hit on a beef intended Edited March 2, 2022 by Guille6785 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/137875-game-update-497403/page/2/#findComment-1543844 Share on other sites More sharing options...
TheKingDedede Posted March 2, 2022 Share Posted March 2, 2022 (edited) 3 hours ago, ScottHansen said: Late hound waves have some groups of hounds condensed into Varglets, smaller cousin to the Varg. Phew, I thought they almost went the way of the Baby Water Beefalo. Edited March 2, 2022 by TheKingDedede 1 Link to comment https://forums.kleientertainment.com/forums/topic/137875-game-update-497403/page/2/#findComment-1543845 Share on other sites More sharing options...
minespatch Posted March 2, 2022 Share Posted March 2, 2022 3 hours ago, DavePlaysDST said: QOL idea: upgrade the scarecrow UI like a wardrobe Would appreciate that. 1 Link to comment https://forums.kleientertainment.com/forums/topic/137875-game-update-497403/page/2/#findComment-1543860 Share on other sites More sharing options...
lionking102 Posted March 2, 2022 Share Posted March 2, 2022 (edited) Thanks so much klei for the the amount of work in this QOL and all the changes and fixes! Also the hot fixes every day nearly feel like updates themself. I think I can't play on the standard branch anymore PS: Craftable archive-turf maybe? Please Edited March 2, 2022 by lionking102 4 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/137875-game-update-497403/page/2/#findComment-1543912 Share on other sites More sharing options...
BOT Tuja Posted March 2, 2022 Share Posted March 2, 2022 For the form change, Wolfgang could have a very short Soliloquy effect when going mighty. 2 Link to comment https://forums.kleientertainment.com/forums/topic/137875-game-update-497403/page/2/#findComment-1543938 Share on other sites More sharing options...
Ham3d Posted March 2, 2022 Share Posted March 2, 2022 So we gonna see 3rd nerf ? TY Link to comment https://forums.kleientertainment.com/forums/topic/137875-game-update-497403/page/2/#findComment-1543969 Share on other sites More sharing options...
Castiliano Posted March 2, 2022 Share Posted March 2, 2022 Thank you for continuing to listen to your community +1 and for letting the community participate, test and contribute, it's an honor Klei always being the best, no doubt Link to comment https://forums.kleientertainment.com/forums/topic/137875-game-update-497403/page/2/#findComment-1543981 Share on other sites More sharing options...
SinancoTheBest Posted March 2, 2022 Share Posted March 2, 2022 I think One Man Band should definitely go to the farming filter too if it isn't there already 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/137875-game-update-497403/page/2/#findComment-1543988 Share on other sites More sharing options...
QuartzBeam Posted March 2, 2022 Share Posted March 2, 2022 34 minutes ago, SinancoTheBest said: I think One Man Band should definitely go to the farming filter too if it isn't there already Probably all musical instruments should. Looking forwards to newbie using Panflute on their farm plants. 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/137875-game-update-497403/page/2/#findComment-1544000 Share on other sites More sharing options...
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