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Yo, Beefalo Bell being in the tools menu is great, now it can be crafted significantly earlier, which means you can get a Beefalo in advance, before even making a saddle, which is good to have it around by the time you can make you if you didn't manage to get all the items needed for it before finding a Beefalo.

  • Like 1
22 minutes ago, zarklord_klei said:
  • Beefalo bell has been moved into the tools crafting menu,
  • Beefalo groomer has been moved into the structures crafting menu. Recipe changed a little.
  • The Year of the Beefalo skins are available all the time now.

Ha! As we've expected.

Now YotB is worthless

  • Like 2
  • Haha 1
3 minutes ago, smeagolheart said:

how do you use wormhole skins, they can't be crafted right?

In the Magic tab at a Shadow Manipulator you can craft an item called a Clean Sweeper that can change the skins on already existent items.

(Clean Sweepers can also apparently drop from Totally Normal Trees)

Edited by SirToastyToes
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14 minutes ago, GLERMZ said:

Ps. Awesome new skins and awesome wormholes. When do we get to move them so we can choose what biomes to connect ? 8-)

If only there was a staff that could teleport things to a focus was allowed to work on wormholes... if only :(

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7 minutes ago, SirToastyToes said:

In the Magic tab at a Shadow Manipulator you can craft an item called a Clean Sweeper that can change the skins on already existent items.

(Clean Sweepers can also apparently drop from Totally Normal Trees)

ah great yeah that makes sense, thank you

Edited by smeagolheart
38 minutes ago, zarklord_klei said:

 

Workshop API Upgrade
The Steam Workshop API has been upgraded, this provides the following improvements:

  • Mods will be smaller in file size, along with downloading faster.
  • Updates won’t require redownloading the whole mod, instead only the changes are downloaded.
  • The File limits imposed by the previous API are gone.
  • Mods will be automatically updated by the steam client without the game even needing to be open.
  • The Mods Tab should perform better due to using the faster API for getting mod info.

 

 

Regarding the smaller file size does that only affect newly Added/Updated mods ?

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