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[Game Update] - 455433


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Hey everybody.

We're back with another QOL update, this update contains some changes to world options, they have been split into two categories, world settings (things affect the world after it has been generated), and world generation options (things that affect world generation). By default, saving and loading presets will work as before, or can choose to unlink the world settings and generation options and manage their presets separately. If you host a dedicated server, the method for applying world options is unchanged and will continue to work just fine.

Changes

  • Containers can now be opened by multiple players at the same time.
  • All actions can be repeated by clicking and holding the action button.
  • All crafting recipes can be repeated by double clicking and holding the crafting button.
  • Setting world generation options to “More” will no longer generate more of that object in every biome, it will now only generate more of that object in biomes where that object already exists.
  • World settings, (things that affect game behavior after the world has been generated) can now be changed after a world has been generated.
  • The preset menu has been overhauled to allow custom presets to be named.
  • Added over 20 new world generation options.
  • Added over 60 new world settings.
  • The server commands menu (eg. roll back, regenerate the world, etc) is now accessible via the “Server Commands” button in the not-a-pause pause menu.
  • The rescue command has been added to the Server Commands menu.
  • The player listing screen (scoreboard) can now also be accessed via the not-a-pause pause menu
  • Added world settings to assist players when joining someone’s server. These settings should only have an impact on public servers. If you are locally hosting your own private world that only you and some friends play on, your experience will not be affected.
    • Extra Starting Resources. New players joining a world after day 10 will start with a few extra resources to make up for the starting area being most likely picked clean. 
    • Seasonal Starting Items. New players joining a world that is not in autumn will receive a basic seasonal clothing item to help them survive long enough to get started.
    • Spawn Protection. When a player spawns in, if there are too many structures near the spawn point or if there are hostile creatures, the player will gain a temporary buff that allows them to walk through structures and prevents them from being targeted.
    • Drop Items on Despawn. Sets whether a player will drop only irreplaceable items or drop all their items when they leave the server.
  • Year of the Beefalo has ended.
  • Beefalo bell has been moved into the tools crafting menu,
  • Beefalo groomer has been moved into the structures crafting menu. Recipe changed a little.
  • The Year of the Beefalo skins are available all the time now.

Bug Fixes

  • Ice now floats
  • Lesser Glow Berries now have a different animation on the ground.
  • Fixed a bug causing birchnut trees to update when they shouldn’t

Notes For Modders

  • The worlddeciduoustreeupdater component is now deprecated
  • You can see this post for the modding api changes made in this update.

Workshop API Upgrade
The Steam Workshop API has been upgraded, this provides the following improvements:

  • Mods will be smaller in file size, along with downloading faster.
  • Updates won’t require redownloading the whole mod, instead only the changes are downloaded.
  • The File limits imposed by the previous API are gone.
  • Mods will be automatically updated by the steam client without the game even needing to be open.
  • The Mods Tab should perform better due to using the faster API for getting mod info.

More Victorian Skins!
The gang's all here! The rest of the survivors get the Victorian treatment in the Latecomers' Victorian Chest for $7.99 or you can get the Complete Victorian chest for $24.99usd. I don't know about you, but I need that Wortox skin, like now. 

dst_forum_victorian_skins_and_bundle.png

New Login Bonuses!
We have a new login bonus for you. The worm Riddled Chest contains the Snaggletooth Wormhole, Lureplant Wormhole, Arachnoid Wormhole and Glow Berry Bush skins just for logging in to the game. 

wormhole.png

And this week's Klei Rewards link!
Twitch drops are still on Hiatus but hopefully, we'll have some news pretty soon about their return. But for now, have 1700 points and get something cool. (Link expires on 3/18/2021)

And that's it for now. 
We're not quite ready to show you what we're working on just yet, but we will post something as soon as we've got something ready. Until then, have fun out there!


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11 minutes ago, zarklord_klei said:
  • Beefalo bell has been moved into the tools crafting menu,
  • Beefalo groomer has been moved into the structures crafting menu. Recipe changed a little.
  • The Year of the Beefalo skins are available all the time now.

Yes. This is great

 

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I've told this before and i will say it again. Amazing job on this one @zarklord_klei This was a very much needed QoL update, for veterans, for people who want maps with different flavors but most important for all those new Players who instinct is to put everything on more after they struggle early on. They will be able to do that now, while still retaining all the principals of the game and it's biomes.

Amazing stuff and i'm looking foward for a new Chaos Run with this.

Ps. Awesome new skins and awesome wormholes. When do we get to move them so we can choose what biomes to connect ? 8-)
pss. I hope that wallpaper is a new
Vignette

Edited by GLERMZ
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