Theukon-dos

  • Content Count

    602
  • Joined

  • Last visited

 Content Type 

Profiles

Forums

Downloads

Klei Bug Tracker

Game Updates

Hot Lava Bug Reporter

Everything posted by Theukon-dos

  1. Basically any passive sanity form, particularly a Tam O' Shanter, will be enough to keep your sanity up under most situations. And for situations where you need to go insane, you can either spam wormholes or a Lazy Deserter inorder to quickly drain your sanity.
  2. Pudgy beefalo being able to wear certain saddles without penelty is definitly a good option. One Idea I've seen suggested (but I forget who came up with it originally) is a tilling saddle that will quickly sow a row of 3 plant spots while running over a farm plot
  3. If the beef are so furry, then would the Balloon saddle let them do electric damage?
  4. Well I'm glad I included that line, because somehow I forgot to actually write like half of that first paragraph, and didn't even notice until just now. But your point is still valid, as weird as it is. Well, now that I've actually seen the math on the Glossamer saddle, yeah. Probably doesn't need a buff. Huh?
  5. Really I just slap a saddle on 'em and go ham. Usually I try to do it early so I can get a bunch of the taming done while still doing the early-game exploration
  6. For me, it's mainly because Wagstaff is just Winona, but Chad. While he would likely suffer from similar pick&Swap issues, His Telebrella and and Thumper are way more interesting and fun then the Spotlights and Catapults, while simultaniously also being less broken then the latter. And his blindness downside is actually really interesting due to how it makes your head slot dramatically more important, thus preventing you from wearing a Football helmet or Tam o'shanter or Eyebrella all the time. Also, he's probably the third or fourth most important character in the lore, only behind Maxwell and Charlie, and arguably more important than Wilson.
  7. You're really overhyping mactusk here. DST is a game about learning what to do and executing on it. And it is very easy to learn just how exploitable Mactusk's AI is. I could go into the math, but just know that you need 800 twigs to fully tame a pudgy beefalo in this manner. If new players find it easier to farm that many twigs instead of learning how to fight Mactusk, then I can't see them enjoying the game for long.
  8. My issue isn't so much that it's outclassed, more so that every beefalo tendancy does it's job better just by the player wearing a Tam o' Shanter. Actually, this makes sense. Actually the two things where seperate, I was just saying that you can compleatly ignore the 4x hunger drain unless you want a Pudgy beefalo That's fair. It just seems really expensive for that 10% extra speed. Eh. I don't think so, given that it would be a single source that can speed them up. Yes please Hmmmm. A bug report would be a good idea...
  9. Eh. you don't need much manure now that farms have been buffed. And even if you did, it's much easier and faster to just feed werepigs a comical amount of lightbulbs. Yes. I mentioned this.
  10. The issue with just adding more foods is that there are already a lot of different foods in the game. Which means either. A. The ingredients for the food has to be readily available enough so that making it is actually worth it. B. The stats have to be super high so that the food is made regardless of how hard it is to make. People joke about Pierogi and Meatballs a lot, with how popular they are. And while some of this is justified, the thing with those recipes is that they are very cheap to make and offer a very good return on the crafting ingredients. Meatballs only need a nearby spider nest to make, along with either a berry farm or some ice. And Likewise, Pierogi offer a good amount of healing despite only requiring a spider nest and either mushrooms or cactus to make. Both of these foods are very cheap to craft and offer decent stat restoration. And thus, they're some of the most popular recipes in the game. And because they're so cheap, often times players would rather make more of the mid-low quality foods than make the more expensive high-quality foods, simply because there is no benefit to doing so. For example, why would I make, say, Barnacle Linguini when Bacon and Eggs restore the same stats but can be made with only 4 meat instead of needing barnacles? And looking at the recipes you suggested, the only one that looks like it would ever actually be used is Menemen. The last one, those pancakes you mentioned, are a particularly good example of what I'm talking about. They require four separate vegetables to give equivelent stats as meatballs, which can be made with one Monster Meat and 3 ice. Not only are you barely yielding any extra hunger from that. But they're so expensive compared to other options, that nobody would make them anyways. Terribly sorry. But either the food system needs a massive overhaul, or there's just not going to be room to fit these in.
  11. Those are... quite expensive, to put simply. Also the green gem chester is way to expensive and incredably useless. Wetness reduction? really?
  12. 1. Fair enough. 2. Thankyou for doing the math and proving my point even further
  13. Walking canes are much more versitile than beefalo, even if the beefs have a higher top speed. Also, Pro-tip for dealing with Mactusks: They're teathered to their igloos, so if you run them far enough away, then they'll start ignoring you and walking back towards their house, basically giving you a free kill.
  14. Ok. See, Here's the thing though. Beefalo taming isn't and shouldn't be something that you just go out of your way to do. As someone who's been taming Beefalo for my last few worlds, you want to think of them like a walking cane, in a sense. That is to say, bring them everywhere. A beefalo does not need to be fully tamed to be useful. While they will throw you off quite frequently in the early days, by the time you reach about 10-20% domestication, You can go about a minute or two without getting thrown off. And this number only increases as you ride them more and domestication increases. Hell, This is one of the reasons that being able to pick things while riding a beefalo is so good is because you can be constantly picking grass and twigs to keep it's obedience up. Especially if you tame a beefalo early game, where you're going to be constantly riding it as you explore the map Seriously, try it out the next time you start a world. Make a saddle when you get an alchemy engine and start the domestication process early. I promise you'll be pleasantly surprised. Before the YOTB, They where really only good for transporting heavy objects. You couldn't bring them through wormholes, you couldn't bring them into caves, and you had to dismount them any time you actually wanted to do anything. YOTB and the Beefalo bell have massively broadened their use and made them quite nice to have. I can get behind the pudgy beefalo being a trophy tame. But in that case then I'd still like it to be an upgrade to the default beefalo. Or atleast not be slower than it.
  15. Eh. Beefalo already fart once their hunger gets too high, and turn any excess food to rot, last I checked. The real issue is how fast their hunger drains.
  16. With the Year of the Beefalo coming to an end soon. I thought I'd make this thread just to talk about some last minute changes that would be really good for the beefs. Because the changes made to them in YOTB where a Massive step up, but I do think there are just a couple of small tweaks they could use. I. Prelude Before we begin, what changes did YOTB make to beefs and their domestication? First is, as many people know, Is the Beefalo bell. Probably the biggest addition to YOTB. The Beefalo bell allows you to name and bind yourself to a beefalo. The bound beef will follow the bell like an eye bone, and while held, it will follow you into caves and through wormholes. This alone fixes one of the biggest weaknesses of old beefs. That being how how limited they where compared to Walking Canes. Second, You can now pick objects while riding beefalo. Bushes, saplings, grass tufts, ect. Are all picked as normal, and items on the ground take 0.25-0.5 (I didn't count) seconds. This is also a massive and wonderful change for 2 reasons. 1. It allows you to activly maintain a beefalo's obedience without having to constantly dismount it. 2. It removes the massive time loss that came from having to dismount the beefalo every time you needed to pick something up. These two changes make Beefalo much more fluid and convenient to use. And have definitly pushed them into viability. But there are still changes that can, and in my opinion, should be made. II. Food First, I want to start With Beefalo hunger and food, because this mechanic is simultaneously compleatly pointless and way to tedious. Allow me to elaborate. The first thing to note is that Beefalo have 300 hunger and a whopping 4x hunger drain. If their hunger is empty, then they will start to loose domestication. On the plus side, you can feed your beefalo grass and twigs to restore hunger. Ofcourse, it only restores about 4 and 10 hunger respectivly, meaning you need nearly a stack per day to keep a beefalo fed. HOWEVER. Beefalo will not loose domestication if you are riding them, or if they are near a salt lick. So, If you ride your beefalo around the map and park it near a salt lick while not in use, then you never even need to think about feeding your beef outside of keeping it's obedience up. So, we've got a near-bottomless stomach on a creature that you never actually need to feed. Good thing there's nothing else linked to a beef's hunger, right? Nope! One of the 4 tendancies beefalo can have is Chubby. This is obtained by keeping hunger above 50% or overfeeding it. And it is G A R B A G E. Chubby beefalo are slower than Ornary beefalo, weaker than Rider beefalo. And what do they give in return? a 6.25 sanity aura per minute. For reference, a Tam O' Shanter restores 6.7 sanity per minutes. You could stack the two auras. But a Tam already covers passive sanity loss 99% of the time. And on top of that, Beefalo will take the hits of most attacks, meaning you can wear a tam o' shanter on any other type of beefalo for a higher sanity aura without any of the downsides to the Pudgy beef. So just to Recap. Pudgy Beefalos are the most expensive to domesticate by a land slide, and are objectivly the worst option in every sense. Yeah. These guys need buffed. III. S P E E D This section is going to cover 2 seperate things. Speed boosts for the beefalo, and the Glossamer saddle. First. Speed boosts. Beefalo are pretty fast on their own. I'm not sure quite how fast, but a default beefalo feels around twice as fast as a player. Now, I don't think that Beefalo should be effected by walking canes. I mean that doesn't even make sense, now does it? However, I do belive that Beefalo being effected by Roads and Cobblestone turf *would* be a good change. It makes sense, is fairly balanced. and rewards players for investing the resources into long-distance cobblestone pathways. And now for the Glossamer saddle. I'm sorry, but this thing is nowhere near worth it. No, no. It's not as not worth it as you think, it's even less worth it than that. For 68 butterfly wings, you can make a saddle that has a 55% speed boost. Pretty cool, right? Now what if I told you that the default saddle, made with pigskin, gold, and wool, gives a 40% speed boost, thus meaning that all that investment is actually for a 15% speed boost? Thought so. So I'd say either the cost of the glossamer saddle needs to be reduced, or the speed boost needs to be closer to 80-100% than 55%. EDIT: As user @Cheggf pointed out, Once you do the math, the speed gained from the Glossamer saddle is actually only around a 10% increase over the default saddle, due to the fact that you always need a saddle while riding a beef, and the 15% higher speed bonus applies to the base speed of the beefalo. IV. Conclusion. So finally. What all do I think needs changed with Beefalo domestication? 1. Reduce hunger drain to something closer to 2x instead of 4x. 2. Buff the Pudgy beefalo. A higher sanity aura is the obvious change, but given that Pudgy Beefs are the only kind of Beefalo that actually require resource investment, I think they need a new bonus entirely. 3. Allow Beefalo to be effected by Roads and Cobblestones 4. Buff the Glossamer saddle. 5. Make the Beefalo Bell permanent. 6. MAKE THE STUPID AS HUNK OF MEAT NOT RUN AWAY WHILE I'M TRYING TO FEED OR RIDE IT BY THE NINE CIRCLES OF HELL PLEASE!
  17. By the titan that was nearly 100 pages ago.
  18. Yeah. No. You may want to look back at those numbers. The two potatoes restore 40 HP and 50 hunger (80 if you're Wolfgang). So the potatoes on their own restore twice as much HP and nearly twice as much hunger than the puree. So what about Sanity? Well, 1 potato, 2 twigs, and 1 filler makes fancy spiraled tubers, which restore the same amount of hunger as the puree, but restores 15 sanity. So you can cut the garlic out of the equation entirely for 3 less sanity and a much cheaper recipe. Yeah, sorry mate. But Creamy Potato puree is quite possibly the worst recipe in the game. Edit: Wait, you admit that you loose HP and hunger from this recipe. So yeah, just make the fancy spiraled tubers for that sanity.
  19. Did I ever post this here? My memory's utter Beefdung, but I couldn't find it in my post history. so I guess not. Agony of a Toadstool 2.0.mp4
  20. I see 0 reason to allow gem items to be repaired with the gems used to craft them. That just seems indefinitly more expensive than just using nightmare fuel.
  21. I mean it's just a crock pot. Just throw away the crafting materials for one of those and call it a day
  22. I'd have to test this to make sure that it's not a mod allowing me to do this, But you can "Feed" a pig to get close to it, and then before feeding it, use force attack to kill the pig without it running away from you.
  23. Killing a bee hive in 1 hit won't summon spawn any killer bees, and destroy any bees that where inside the hive
  24. The scaled furnace is definitly good. But it's really only worth it because Dragonfly is the easiest of the raid bosses. Once you get a wall built so the lavae won't harrass you, then it's just a matter of getting the kiting pattern down. The Hibearnation vest is good on paper. But the issue with it is that, for most players who would be able to get this item in the first place, Neither winter 'nor hunger will ever really be a problem for them. Winter is trivialized with just a thermal stone and a torch, while food is trivialized just by planting a berry farm and a spider den. And as for the insulated pack, Sure it gives extra storage slots. but it gives the same amount of slots as some grass and twigs. And then how often is that 50% spoilage rate *actually* going to help you? Sure there might be a few scenarios where you're out and about for a really long time, But these are few and far between. And both of these have to content with the fact that Bearger is much more valuable *alive* than his fur is. Bearger is the single best wood gatherer in the game. both of his drops pale in comparason to being able to collect hundreds apon hundreds of logs in mere minutes. And as for the rest of the bosses, most of them don't fare much better. Deerclops, Beequeen, and Ancient Fuelweaver get a pass. They all have really good drops. Moosgoose's luxury fans and weather pains are decent, but you need to kill a lot of meese geese inorder to make a few of them. Toadstool's glowcaps are really only good for mega basing, And funcaps negate any hunger drain they grant by making food in them spoiler *faster*. Klaus's loot is pure RNG. You could get loot anywhere from a Krampus sack, a Beequeen crown, 2 royal jelly and a bundling wrap BP (notice how all of those come from the same boss), Or it could be as bad as Scales, 2 steel wool, and no blueprint. And then outside of that, his only other loot is charcoal, gold, and a lifegiving amulet. And then you can only fight him one/year, thus potentially screwing you over for an entire world length. Malbatross only gives items that are good for sailing, Which is still a bit boring at the moment. Antlion's drops are only good for Multiplayer Shadow pieces just drop magic items and the item to fight the ancient fuelweaver. Most boss drops are really just sub-par compared to the effort put in.