Theukon-dos

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Everything posted by Theukon-dos

  1. A hunter/explorer character could be really fun. He could have perks like a gun or compass, be voiced by a bugle, and maybe take inspiration from stereotypical English explorers. Oh, and he's also a greedy git.
  2. Very Unsatisfied other. While I don't really mind the event not adding to core gameplay ( I mean it still sucks, but atleast I can ignore it) I still have no idea how this is supposed to be a summer event. Everything is themed around painted eggs and hatchling birds. Sure, carnivals in general tend to be a summer thing, but if you just looked at a list of all the content added, the only reason to not assume that it would be a spring event is the conspicuous lack of rabbits. Also I'm sorry but the minigames where boring. Egg match and bird feeding where just clicking on the right objects, and the egg chase was super easy to cheese just by building a wall around the game.
  3. An overhaul to cooking mechanics would be inconvenient more than anything. The crock pot already works really well for what it wants to do. The current problem with Crock Pot is less about the stats of dishes, and more so the fact that there will always be recipes that are just easier to get than others, and that the benefit the harder recipes provide rarely balences out the increased time investment. Meatballs, for example. While their "OPness" is definitly overblown, they're still a super good recipe despite their relativly low stats. Why? Because they're so cheap to mass-produce, that you could make half a dozen meatballs in the amount of effort that it takes too farm some higher-tier foods. While ice results in the highest raw-stat return, many players are likely going to use berries due to ease of farming. And because you can reliable farm the 1 meat needed with a spider den, it's entirely reasonable to have a fully self-sufficient food source by day 5. And really, this is where the real discrepency starts. Not only are some ingredients dramatically easier to get than others, but the harder ingredients rarely result in higher-tier food dishes. Meat is super easy to farm. Monstermeat only needs a spider den to obtain, and large meat is easy to farm with some moved pig houses. Veggies are also easy to farm thanks to RWYS. But even with farms, there are still obvious "Best" crops to farm, either because they're easy to keep fertilized (Potatoma farms) Or have blatently better uses than other crops (Dragonfruit, Tomaroots, Potatoes). Fish are very slow to farm, especially late game. And they're used in very few dishes that can match the previous two mentioned food sources. If you're catching fish, it's either for Surf n' Turf or Fish Sticks. Probably the latter, given that you're trading 60 HP and a meat item for +18 sanity. Wobsters specifically are decent. They're still a bit slow to catch, but they're reliably in the same place, and are used for some powerful dish Probably other things I'm forgetting, but the point of the matter is that there's little reason to go after rarer foods when, more often than not, more common foods do the job just as well while being several times easier to get. For example, why should I go set up a Sea Weed and bull kelp farm for Barnacle Nigiri when I can get the exact same effect with a spider den and some mushrooms. Why should I bother making Melonsickles when Veggie stingers are easier to make and restore 50% more sanity. Heck, I'm not even sure you really need a crockpot any more with how busted some veggies are on their own. Potatoes in particular grow in 3/4 seasons, restore the same amount of food as meat, and restore a whopping 20 hp each. Not to mention you can harvest stacks upon stacks of them with fairly little work. Trust me when I say you can live off farm crops alone, because I have. The point is, with the way that food is currently implemented in the game, the easier option is almost always the best one. And honestly I don't know how to fix this. This sort of problem is prevalent in 90% of survival games, I've found. The only game I've seen completely avoid it is Valheim. And I'd call that game closer to an RPG than a survival game.
  4. In DS, Willow would light fires when her sanity was low, and a trick many people liked to use was lighting items in her inventory on fire to basically give yourself a kill aura. Also her lighter was infinite durability. when DST first launched, They removed her fire immunity, gave the lighter durability, and gave her an entirely new downside that was... Well honestly I don't know how bad it was, I just know that people hated it. And they also gave her Bernie, who distracted shadows. And with her re-fresh, they made her restore more fuel for fire pits and added BERNIE! And fire immunity? Willow's defining trait in the single player game? The forums literally had to riot to get that given back to her.
  5. Ok, but I could go on for hours about how Bernie's existence is a crime against humanity. Willow is the "The Firestarter" Willow's personality can be boiled down to "Pyromaniac" Willow's perks and downsides in DS where built around her being "The Firestarter" Even in DST, She still had her lighter and fire resistance. So even if it was neutered, she was still "The Firestarter". Bernie was added as a "We're sorry we shot your main in the knees and left her to die in the woods" after Klei stripped her of 90% of her character for the sake of dealing with griefers. (Which is a problem in and of itself for a whole list of reasons. but that's for another day). So them choosing to almost completely ignore her defining character trait and focus on the damned bear for her re-fresh is an insult. Like, you're a Wendy main, right? Imagine if they nerfed Abigail to have 300 HP and only deal single target damage when DST came out, and then years later they buffed Abigail's HP to 350 and decided to make Wendy's main perk about flowers. That's basically what happened with Willow
  6. Frankly, I'd argue that a character's downside is more important than the upside in the "fun and unique" regard. Sure, playing a character who's nothing but a bum isn't exactly groundbreaking, but if a character doesn't have a substantial downside, then you're basically just playing with a stronger version of Wilson. Sure, you might do a couple things differently with these characters. Wolfgang you might fight bosses more often due to his damage boost, and WX-78 might spur you on an early ruins run. But at the end of the day, you're going to play these characters almost the exact same way you'd play Wilson. It's downsides like Wormwood's "No healing from food" that forces you to use items you otherwise might not touch, or Warly's "Is a picky eater" that (attempts) to force you to expand your horizons and eat more than meatballs or meaty stew. Hell, while I think he could have been designed better overall, even Walter's unique interactions with HP and Sanity dramatically change the way you play the game. Without fun and unique downsides, character choice ends up being about as meaningful as a racing game making you choose between "four points into weight and 5 points into traction vs. five points into weight and 4 points into traction". I imagine it's from a lot of older players being drawn in by Don't Starve's premise of "an uncompromising survival wilderness game", only to feel alienated by Klei moving away from the reason they bought the game in the first place in favor of making DST lean more towards a survival sandbox game. I do admit, I could be wrong though.
  7. IMO, normally I'd just be "Eh, whatever" and move on. But due to how Klei initially advertised this event, it feels just... really lackluster. First, the original name was summer solstice. I have no idea what this event has to do with either of those things. Sure a couple of the items have summer utility, and apparently carnivals are a thing that happen on Summer Solstices. But between all the painted eggs and bird themeology, this honestly feels more like a spring event than a summer event. Like, they could have released this update a month ago and called it something like "Eggcelent Spring Bonanza" And nobody would have bat an eye. One would expect a summer event to do with the sun, the desert. Heck, an ocean-themed event would have been great for the summer solstice, sense aquatic activities are generally done during the blazing heat of summer. Second, When the event was first announced as the Summer Solstice. The Winter event, Winter's feast, got name dropped. Thus causing a lot of people to assume that the new event would be similar to Winter's feast. Now, that's not an entirely fair comparison, obviously. Winter's feast has had about 5 years of content added. And honestly, given the more recent additions, Midsummer Cawnival is about par for the course. However, When Winter's feast was first added, the game received the Addition of Klaus. A boss who stuck around after the event ended, and who many consider the best raid boss in the game. So the event was expected to be comparable to Winter's feast for summer, which meant the possibility for new general summer content. And realistically... Yeah. Summer desperately needs new content. Basically every thread about the seasons agrees that it's the worst season. And not just because it's the harshest. Anyways, there's probably more that I'm forgetting, but that should be the main thing.
  8. Moonglass fire pit that acts like the obsidian firepit from Shipwrecked, but is cold.
  9. I named mine "Alan Dracula" Anyone who gets it gets a gold star.
  10. Eh. Uncomp doesn't generally change characters that much. The only ones who could be considered "B-side" (atleast as I understand it) Are Willow, who got a minor re-work to be more fire based. And Wolfgang, who got a re-work to be less combat-oriented and get more strength-based utility. Frankly, I'd rather that second one just be his re-work in general. But Willow's re-work I could see as a "B-side" upgrade.
  11. Another issue is that Crops tend to be really good on their lonesome. Sure, some of them are pretty sub-par or average on their own, such as Garlic, onion, and peppers. But half of the crops crops are really good to eat on their own. Toma roots and pomegranate restore 20 HP, which is really good if you consider that that's for a single ingredient in a crock pot. Corn and Asparagus are as filling as meat. Corn straight off the stalk and Asparagus once you cook it. Potatoes and Eggplants are as filling as meat, and also restore 20 HP. Wolfgang's favorite food is also roast potatoes, making them restore 40 hunger. Pumpkins restore a whopping 37.5 hunger and 8 HP. Again, this is for a single slot in the crock pot. So yeah, basically the only crops that you probably arn't better off eating raw are Carrots, Watermelons, Dragon fruit, onions, chili peppers, Durians, and garlic. And of those crops, I'd say only Dragonfruit has any real use in a crock pot thanks to Dragon Pie. Not counting Warly, obviously. Durians and Carrots flat out don't have any unique recipes. Peppers are only used for pepper poppers, Garlic is only used in creamy potato puree, and onions are only used in Veggie burgers and Salsa Fresca, the latter of which is just a more spesific version of Veggie stingers, which also use tomatoes. So I conqure, vegan croc pot dishes are in massive need of an overhaul.
  12. Spend hours going through the ruins, doing the moonstone event, raiding the archives, finding the lunar island, befriending Pearl, fighting a stupidly hard boss with bad rewards, bringing three seperate heavy objects to the lunar island, activating a world-spanning event, performing a fetch quest 3 seperate times, and fighting a raid boss just so you can obtain a glorified mining helmet. Yeah, I'mma put that in E tier.
  13. Sweet Mary mother of god. That chest skin is Amazing.
  14. So is this based on anything? or did you just come up with an OC and say that "hey, this guy I made would be cool in the game"?
  15. If you're trying to mass-produce for a whole year. Then you're plan might work? Your biggest hurdle will be spoilage, but if you can get 16 farm plots filled up and get all of them giant. Then yeah, you'll probably have enough food for a year after only 1-2 harvests.
  16. too much. Comically to much. In vanilla DST, All Warly's diet demands is that you restore 180 food every 2 days. Notice anything about that number? That's right, Warly's stomach can hold 250 food. This means that all you need to stay fed is either 3 75 hunger foods, or 1 105 hunger food and 1 75 hunger food. Meaty stew+bacon and eggs/honey ham is more than enough to keep Warly fed at all times. As such, I recommend using your farms to focus on Spices, healing and Sanity rather than food. >Tomatoes and Peppers/Dragonfruit combo at a 2/1 ratio. Tomatoes are useful for veggie stingers and salsa fresca; both of which restore 33 san. Peppers are obviously useful for chilli powder, and Dragon pie is Dragon pie. >Onions are also used for Salsa. But they're also used for moqueca, which I suspect to be one of the strongest dishes outside of Mandrake soup; restoring large amount of hunger, sanity, *and* health. > I also reccomend setting up a barnacle farm. 1 sea weed can produce 3 barnacles at a time, and you only need 1 barnacle for Moqueca.
  17. Use your hunger meter as a timer for your food countdown. Warly has a max hunger of 250. He also has a 20% increased hunger drain, thus bringing him to 90 hunger/day. So, if you bring yourself to max hunger, you can wait until you loose 180 hunger (70 points) and then bring yourself back up to full. And so, you won't have to eat again until loosing 180 more hunger.
  18. I'd say the recipes you mentioned are in a... weird spot. They're not quite as broken after Reap what you Sow, but they're still pretty broken. The thing with Meatballs and Pierogi is that they're not nessesarily the most efficent foods, but they're insanely easy to cook. Meatballs for example, if made with 3 cooked berries and 1 monster meat, than the raw ingredients would restore about 56 hunger, only 6 less than meatballs. However, those two ingredients are *super* easy to get. That monster meat? just plop a spider den near your base. And those berries are fairly self explanatory. You just need to place a few berry bushes near your house. So, while you're not getting a very large bonus, the two ingredients are so easy to get that it just doesn't matter. You can also use ice for meatballs, which increases the net gain from about 6 to a whopping 43. Anyways, Pierogi is the same deal. Just use a spider den for the meat and egg, and then use something like mushrooms, cactus, or stone fruit for the veggie, and you've got an easy 40 HP. Compare these recipes to, say, Bacon and eggs or Fish sticks. Bacon and Eggs require 2 meat and 2 eggs. Because it needs 2 meat, you need a regular large meat instead of just monster meat. And the two eggs also require feeding meat to a bird. So if you use 3 Monster Meat and 1 large meat, you're spending several times the amount of effort for 81 hunger, which is actually more than the raw ingredients will give you, albeit without the loss of sanity or hunger that eating the ingredients cooked would result in. Likewise, while fish sticks are a great early-game healing option, fishing rods cost an active investment of silk and twigs, along with the time spent waiting for a fish to bite. And even if ocean fishing only takes seeds, then you still need to wait for the fish to bite, and then spend time reeling them in. I'm fully willing to bet I could kill 3-4 spiders in the time it takes to catch 1 fish. and that's not even mentioning the fact that you need to actually find the shoals first. The vegetables are also fairly easy, because again, all you need are mushrooms, cactus, or stone fruit. TL;DR Meatballs and Pierogi may not be the best recipes, but they're so cheap and easy to make that it doesn't really matter. Honey is good, I fully admit. Kelp can be a hassle to set up, as you need to find Lunar inorder to get a good amount of stalks to transplant. You can't get lureplants until spring, and even then you're looking at only 2-3 lureplants a year.
  19. Well Wigfrid absolutly dominated her role.