Freedwig Posted January 14, 2021 Share Posted January 14, 2021 Not only it helps you dispose those annoying 1% helmets, it also will help the server reduce lag, for having less trash items to be loaded. For now the only way you can dispose trash is either glitch yourself out of cave map and drop items to the void (but if your base is on surface it will be a pain in the @ss to do so), or feed the trash to lureplant (lureplant won't grow in winter). If you join klei servers with 70+ days, you most likely will find an area full of items like 3% pick axes, spiderhats, top hats, tentacle spikes, ... that noone will ever use again Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted January 14, 2021 Share Posted January 14, 2021 it was implemente while ago, lureplants Link to comment Share on other sites More sharing options...
QuartzBeam Posted January 14, 2021 Share Posted January 14, 2021 Also for low durability weapons and tools, you can always use Chester. Link to comment Share on other sites More sharing options...
jake starviam Posted January 14, 2021 Share Posted January 14, 2021 there's this thing called lure plants that weird purple bulp that looks like a flower about to bloom but instead it places a lure above it and eye plants grow around it to snatch pray, if you kill the bulb you'll get it and you can place it,so build turfs that can't grow crops on em and place a small area in the middle where you place the lure and plant and it must has enough space for a single eyeplant to sprout very close to it and place all your 1% axe and pickaxes and helmet (just know the place around the anti eyeplant turf will have eyeplants so make sure to make it big enough for a gap to open and go through without getting bitten) Link to comment Share on other sites More sharing options...
Cheggf Posted January 14, 2021 Share Posted January 14, 2021 Use the tools, feed them to a lureplant, drop them in the void, give them to a disconnecting player, give them to Maxwell... There's a lot of trash cans. Frankly I don't think a trash can that's easier to access than the already easy to access ones would be a very good idea, it would encourage people to throw anything they don't think is very useful away. But public players think a lot of stuff is not very useful. If the world is day 70+ as you say it is, you should easily be able to make a lureplant trash can. It not growing in winter shouldn't be a problem, how much trash can actually pile up over the course of a week or two? Link to comment Share on other sites More sharing options...
SinancoTheBest Posted January 14, 2021 Share Posted January 14, 2021 I agree that a refurbishing structure would be in order- going with composting bin's design philosophy but for inorganic material. Green Moonlens would be perfect ingredient for such a structure, going with Green Gems' theme of Working and giving another colored moonlens a structure it deserves. Green Gems would be sufficiently late game items for the task, locking the item out of the early game and potential newbies. Link to comment Share on other sites More sharing options...
W0l0l0 Posted January 15, 2021 Share Posted January 15, 2021 I'd prefer something more "natural"/automatic, like decay, but I'd be equally happy for a bin, maybe even like the compost bin. If rot and bee stingers disappeared over time I think it'd free up like 6 gigs on my server alone my God. Link to comment Share on other sites More sharing options...
themightyone Posted January 15, 2021 Share Posted January 15, 2021 I love this idea. Maybe a recycle bin where you get boards , cut stone and other refined materials. I could get rid of a bunch of junk. Link to comment Share on other sites More sharing options...
Maybe a dog Posted January 15, 2021 Share Posted January 15, 2021 There is this one mod my friend and I have in every world, and its that garbage can that destroys everything you put inside it, turning them into ash (and the wind takes care of the rest). Helps a lot against those heaps of stingers, hound teeth, bunny puffs, piles of stale honey and event items that only take up space. Always thought of it as a convenience feature that could be part of the game, with a few thematic changes like making it magic-based. Link to comment Share on other sites More sharing options...
. . . Posted January 15, 2021 Share Posted January 15, 2021 chester trash eater form when Link to comment Share on other sites More sharing options...
. Posted January 15, 2021 Share Posted January 15, 2021 There is a great mod that let you to use tools as fuel. Link to comment Share on other sites More sharing options...
EirikGerhard Posted January 15, 2021 Share Posted January 15, 2021 Wanna quickly get rid of stacks of non-burnables? Put them inside a gift wrap/bundle wrap, and drop it in the ocean. They will sink never to be seen again. Link to comment Share on other sites More sharing options...
Mike23Ua Posted January 15, 2021 Share Posted January 15, 2021 Gotta be honest, I was excited when I could throw stuff into a composting bin- and just as quickly as I was excited... I was Disappointed when I couldn’t also chunk my 2% Spears over into it. Hopefully Klei considers a waste disposal box at some point.. otherwise- I feel sorry for all the noob players who join my worlds and pick up my nearly dead left overs I leave laying around everywhere. Link to comment Share on other sites More sharing options...
Jack197723 Posted January 15, 2021 Share Posted January 15, 2021 There is a simple trash can included in my mod. Just click your items you want thrown away and poof gone. All but irreplaceable items. Look for it in the steam workshop:Â Jack's Stuff. Link to comment Share on other sites More sharing options...
MondayNight Posted January 15, 2021 Share Posted January 15, 2021 I don't know about potential introduction of a specialized "trash bin" structure build by player. As others stated above, we already have current in-game alternatives for unwanted mats' disposal: Lure Plants, Gate-to-Abyss glitch to simply drop items into oblivion, splashing items at margin of Ocean, leave them in Meteor Fields for bombardment deletion etc. Might be a good QoL element, like a specific boss-loot blueprint or the like. Maybe. Anyway, in the "fixing my issue by myself" spirit, if you play on PC, have personal servers and don't mind using mods, here are some present-of-post substitutes for your OP's desire: Trash Bin Chester (deletes items in it when damaged by player), Trash Can (an updated bug-free version of the original forked mod, place stuff in its inventory and burn with a torch for ash counterparts), or World Cleaner (deletes items left on ground for too long, like Rot, Rotten Eggs, Spoiled Fishes, Stingers, Feathers, Cones a.s.o.). Cheers! Link to comment Share on other sites More sharing options...
Freedwig Posted January 25, 2021 Author Share Posted January 25, 2021 On 1/15/2021 at 4:22 AM, ArubaroBeefalo said: it has implemente while ago, lureplants i literally said it in the post already Link to comment Share on other sites More sharing options...
cropo Posted January 25, 2021 Share Posted January 25, 2021 What if the furnace was a storage item, and whatever you stored in it immediately burned to ash?   Another alternative I'd really really like is the ability to combine 2 tools durabilities together. I know there's a mod for this, but imo it should be a base game feature(although it should restore durability at an overall loss, not be equal).  I like the furnace idea though, Fire Packim already served this role in shipwrecked. Link to comment Share on other sites More sharing options...
wons Posted January 25, 2021 Share Posted January 25, 2021 idk how about you but i always use those 3% tools/armor/weapons so such stuff won't happen Link to comment Share on other sites More sharing options...
Shishoo Posted January 25, 2021 Share Posted January 25, 2021 Yeah this would be an amazing quality of life addition for me. I hate lugging tools that are 10% or lower around just because I can't discard them in some way. Link to comment Share on other sites More sharing options...
RoughCactus69 Posted January 25, 2021 Share Posted January 25, 2021 Agreed. I absolutely agree. For the people saying, "Lure Plant"...... That's not what the lure plant is for, and I shouldn't have to wait 40'ish days to get one.  Sincerely, Cactus Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted January 25, 2021 Share Posted January 25, 2021 10 minutes ago, RoughCactus69 said: That's not what the lure plant is for and for what are they made? they destroy items so works exactly the same Link to comment Share on other sites More sharing options...
Well-met Posted January 25, 2021 Share Posted January 25, 2021 12 minutes ago, RoughCactus69 said: Agreed. I absolutely agree. For the people saying, "Lure Plant"...... That's not what the lure plant is for, and I shouldn't have to wait 40'ish days to get one.  Sincerely, Cactus and you shouldn't need to throw anything away below 40 days either Link to comment Share on other sites More sharing options...
RoughCactus69 Posted January 25, 2021 Share Posted January 25, 2021 2 minutes ago, ArubaroBeefalo said: and for what are they made? they destroy items so works exactly the same I guess they work like that, but that's not the reason they were implemented. 1 minute ago, Well-met said: and you shouldn't need to throw anything away below 40 days either Why not? Just because it doesn't cause lag, doesn't mean I don't want to throw it away. Link to comment Share on other sites More sharing options...
Hornete Posted January 25, 2021 Share Posted January 25, 2021 I'm not really into the idea of a trash can because its so... direct? If that makes sense. I think part of the charm of Don't Starve is learning to use your environment and the things in the constant for unique uses(e.g. lureplant as a trash can), and just adding a trash can item that deletes items feels kind of forced and direct. I wouldn't mind if we got a "trash can" structure though. Link to comment Share on other sites More sharing options...
Cr4zyFl4mes Posted January 25, 2021 Share Posted January 25, 2021 1 hour ago, RoughCactus69 said: I guess they work like that, but that's not the reason they were implemented. I bet they thought about it as a reason to implement this mechanic. And even if they didn't, It doesn't mean you shouldn't use certain mechanics in ways that they were not implemented for. Expecially, if it's not a glitch, but pretty straight forward mechanic like item digestion. As Hornete stated above, it's part of the charm of DS that you have to use your environment to your advantage and don't have simple solutions for everything, only requireing more materials. Link to comment Share on other sites More sharing options...
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