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Oxygen Not Included

Found 74 results

  1. I don't know, but I have an idea for an event. But can someone like, and someone there is no. So here is ivent Fear. I called him. The point is that Willow, Wigfrid, Wolfgang fall into the medieval world of birds who want to capture the shadows and the darkness. The heroes need to kindle the furnace, to reinforce the power of the Podium of the Great fire, to banish the shadow of evil forces. They have to get fuel and fight along with the shadow waves to get the ruby to consolidate the effect of the furnace. The idea is presented here quite raw, but can someone interested.)
  2. Shiny fish - various colours, Eats meal lice, produces strong light and decor bonus, long life but puts only 3 eggs per life, if put together with other friendly fishes it gets happy and change colors, the more happy more it shines and likes a lot the red and blue colors and when sad likes black and purple colors. Saphire fish - sparkling blue Eats rocks, ice and polluted ice, has a cooling aura its like a wheeze wort but stronger only for water, dies in other liquids but can withstand polluted water if its cold 10 c at least. Garborum - green and blue Eats polluted ice/water or polluted dirt or slime. Poops algae and dirt. Can only live in polluted water. Devourer - big and purple Eats meat and other fishs. Poops dirt, may canibalize if not fed. Oil fish -snake like yellow fish that eats crude oil, poops natural gas and dirt and does that going to the surface and spitting it like whales and dolphins. Petroleum fish - black variation of the previous one, eats petroleum, excretes sour gas and Dirt. Cosmic Fish - space colloured, eats sunlight and regolith, excretes sand. "this one may be tweaked more i guess" Rejuvenator fish - pinky fish which seems to have different "haircuts" Eats balm lily flowers and excretes bleach stone and dirt. This guys can jump into the ground to eat, then pounce non stop to the water. Godiles fish - Fancy fish that only eats pincha pepper, can jump super high to eat the plant like 3 tiles high. excretes pincha pepper seed or dirt 50% mass each. I will give a seed for the readers creativity. Create a fish that eats diamond with some behavior Create a fish that lives in molten lava Create a fish that comes from volcanos and other for geysers maybe? Hope everyone enjoyed it as i do :).
  3. I accidentially found the old multitool that is disabled now is the water fetcher tool. I am thinking about whether we should restore it or not. With reduced efficiency, duplicants have to fetch inside water rather than onshore. And the pitcher pump will require some research.
  4. HELLO GUYZ! (•ω•) That’s a very long time I haven’t write a post. Well, today I am going to introduce some ideas to the automation system. Yeah, I do mean, it really need something better. Here we go. 1. Flow count sensors 2. Pluse Gate 3. Data wire and arithmetics system 4. Duplicant sensors 5. Bypass Counter 6. Egg sensor There’ll be new ideas updated soon if I have any. Any ideas? Please comment! (•ω•)
  5. Hello guys! (•ω•) The idea is, it is similar to a auto miner, but it repairs buildings, perform new constructions or replace destroyed wall tiles. Has a build-in repair material storebox.
  6. Hello guys! (•ω•) So wondered about, we should have some sports? Why not have something dupes can exercise and have fun! Any ideas?
  7. Hello guys! (•ω•) Guys who have accessed to the oil biome might know if you cook any oil directly, it gives the nasty sour gas. And for those who have read the database (I call it OxidePedia) in the game (That book-like thing at top right corner) might know about sour gas contains sulfur - It drops sulfur solid upon strong or long enough cooling. Besides as a nice thermal-diffuser, I have another idea here - Why not get it processed into the fancy sulfuric acid, the most common acid in modern industries, especially essential for some electronic components. [Prototype artwork will put here later] So this is an acid, you might know it can be dangerous if you are leaving that unattended. Firstly, it can damage steel and (especially) iron structures unless the buildings has plastic components. Secondly, it can damage any duplicants without exosuits and critters upon contact. Thirdly, all kinds of organic stuff and food can be destroyed by sulfuric acid to become water and carbon (as they are maily composed by carbonhydrates). Any ideas? Comments please~ (•ω•) (Sounds like you’ll need more lumps of plastic.)
  8. Hello guys! (•ω•) It’s kind of dumb that we cannot cultivate tall trees on our asteroid. And even cannot find some form space missions. For a long time (already one year ago something) requesting tall trees, still, I can see no trees (except the fancy ugly mealwood, but for me it doesn’t counts because it’s not tall enough). Well then, I’ll just introduce my idea again. 1. Introduction to my trees idea - General charactics of trees. 2. My ideas of trees. 3. Trees cultivation. 4. Uses of Logs. Please comment and support! (•ω•)/ (More trees ideas later!)
  9. Exactly what the title says. Just what you would like to see, no matter how farfetched. For example, here's an idea I had for Maxwell. Scrap his dapperness, and replace it with a new item, his box of cigars. You can use this to get a cigar, which takes off 10% of the boxes durability. The cigar can be smoked, which regains sanity at a 15 per min rate, gives off a small light radius similar (maybe even smaller) to that of a thermal stone, and raises player heat by like, 1c. The box requires 3 charcoal, 5 grass, and 2 papyrus to craft, and is exclusive to Maxwell in the "dress" tab.
  10. Need a automated device which once activated, generates a custom alert on the top-left side of the screen. (Like starvation or suffocation) So there is something you cannot build or prevent in the first place, and this alert reminds you now it's time to do it.
  11. Hello guys! (•ω•) Here I want to introduce something that might help the farming job. Autoreaper, the automatic harvesting machine. Advantage: Automatically harvests fulley grown crops in range, and it is small enough to fit inside the farm (its dimension is 1w × 2h) Disadvantage: Consumes power (240W) , small range (3 blocks away from the harvester tool), 33.3% harvest speed, seed loot chance always 10%, needs ground. That may make farmhands more useless (Or, they are less actively to harvest corps and mainly they only sows seeds), however, farmers and seasoned farmers can still be useful through boosting production at farm stations. Concept art next update! Please comment! (•ω•)
  12. Hello guys! (•ω•) Well, just a very simple idea for easier identification when you are managing your dupes. Especially sometimes you’ll only want to filter the dupes by jobs they have taken. Example above for Apprentice Miners. (The icon means T1 miner.) Icon for jobless dupes.
  13. Hello guys! (•ω•) I just think about something that can boost researches on those T1 Research Points without building more research stations. If you are talking about to get smart dupes, well, I’m telling you, if you are focusing too much on research, your colony dies. And I need those smart (but not smartest) dupes to learn other stuff quickly rather than wasting them on research programmes. As usual, I am putting a new building idea here: Semiauto Research Station. This research station is an upgraded version of the original research station, with ×2 research speed and relatively more power saving (it only consumes 180W power, compared to two normal research stations, 240W). But it uptakes more space (3×3) and only scientist tier dupes can operate them, means, other dupes can’t.
  14. Hello guys! (•ω•) So the devs just improved the fancy bioprint machine Printing Pod. Yeah, a it’s a great thanks. A very good secondary function. So what we can get from printing pods are just, ‘genetically ordinery’ duplicants. Isn’t there should be something better? Today I think I’ll just add something more on the printing pod, improving it’s function. Here I briefly introduce my idea - Printing Pod Modules. Modules are some small parts that can be connected to the printing pod that enhances its function, or in other word, gives it a upgrade. It connects to the pod lilke this: It does also mean you have to build modules along the printing pod. (Sorry for the poorly drawn printing pod.) Here are some ideas of the modules. Chromosome Module to increase duplicant genetics variety and increase the chance for genetically better duplicant. CPU Module to increase number of choices available with the cost of increased recharging time. Recharger Module to reduce recharge time with the cost of reduced item yield from printing and a small chance of defected genes in duplicants. Amplifier Module to increase item yield from printing with the cost of recharging time. Corpse Recycling Module to turn dead duplicant back alive, if they are not buried for long. However recycling a corpse will reset the recharge. Ooze Reprocessing Module allowing you to print two entities with the cost of doubled recharging time, but must fulfill the pre-condition of filling it with genetic ooze. Comments please! (•ω•)
  15. Hello guys! (•ω•) Like my name does, I am having some mad ideas that not just drives your duplicants mad, but also drives you mad! 1. Fire Long time before I have posted one about it (and now archived by the forum). But recently I see someone is mentioning about FIRE. Happy to see it again. Though that’s not my post, but fire is one of the industrial hazards. 2. Waste gas from other industrial process So you know, generators generates waste gas. But how about industrial machines? Only a few of them does. What I wish for is, for example, smelting generates waste gas such as toxic and deadly monoxides. Or, water sieve pollutes nearby oxygen. 3. Industrial injuries So that your clinic kept busy. Sounds like you’ll need more doctors? (BTW to give a little boost I also want to suggest an idea about a ward which consists of sick beds only, but gives small recovery boost.) 4. Corrosion Ordinery hazard in industrial zones. Acidic enviornment eventually damages machines built with non-corrosion resistant metals especially iron, dropping metal oxides. But the metal oxides can be converted back into metal for repair or other use, by electrolysers. If you love challenges, please support this! Comments if you found something unreasonable or need some improvements. (•ω•)
  16. Hope you guys enjoy as much as i did creating this :). General Bigger map is needed and funnier and add at least 1 geyser, volcano etc to each map the rest of the seed stills the same :). Cool steam geysers need to produce at least 3 kg of water. Add 1 decor plant to cold biome all biomes have one but cold biome. Add a cold biome critter, maybe something bunnylike? Combat Add places that spawn monsters similar to dont starve ( this structures can be destructed but its time consuming so if a player wants a completly peacefull meteor he can have it, but also needs high tier research, and some costly tool made from some new building combat based :)) Add research tech to combat and armor for dupes. Geysers Add Tungstein volcano Add a sedimentary rock volcano Add an ice volcano cool and strange kkk New Rooms Training Room - needs dupe with any job that is not aprendice and if have professor trait the students get skill points faster. - a dupe can lecture giving skill points to others max +3. Combat Room -needs weapon, needs armor - dupes train combat there. Virtual Reality room - needs new item vr glasses, uses glass as material - dupes relax here and may get + learning boost. Trade Room - Allows trade with some passing by ships, colonys, possibly players? Museum - Needs sculptures - Dupes can relax here and get + creativity boost. Dancing room - needs jukebot - dupes relax here, gains athletics.
  17. Hello guys! (•ω•) The idea is simple, that is what you can find in your daily life - it is in the power distribution device in your home (that box with lots of switches). I mean the RCBO (residual current breakers with overcurrent protection). It will cut the circuit once you overload the power network, act like an automated power shutoff. But if you want to reconnect the circuit, that will need your duplicants to reset the device manually. So can this be applied into the game?
  18. Hi Folks, This game is too addictive. I understand that dupes are stupid... Very, very stupid. They will seal themselves on the outside of walls even if it means they're trapped. They'll dig from the outside in and fall several tiles and just sit there, bemoaning their fate with no attempt to climb out. To make matters worse, the notices on the top make it hard to realize when, sometimes, your dupe is trapped. I freak out any time I see "Idle" for fear a dupe who has no ability to build has volunteered to dig themselves, literally, into a hole. So... I would like to ask for 2 things. 1. Trapped dupes (AKA dupes that are Idle and cannot reach food, maybe lack Oxygen) will start to gain stress faster, and will exercise free will as a mid-level stress reaction. They won't wait, and will just start digging or building ladders or tiles with whatever they have handy to get wherever they need to go. Sometimes they might screw things up worse, but they want to live! They're only thinking about survival. They may die anyway. 2. Dupes learn from their mistakes with a "Wisdom" skill. They gain it simply by getting old enough and making mistakes. In the background, dupes can be learning their environment in realtime as we learn it. Some dupes are just naturally wiser than others. They will take shorter paths, and will generally prioritize things better. I know you're probably going to have AI improvements, but if they're ongoing or slow, it would be nice to see the dupes improve over time on some features (other than just path issues and sitting around like a crazy person waiting to die)
  19. Hello Guys! (•ω•) So I want to do something - I am trying to make death reason quotes more... interesting? Such as, Suffocation (non-drowned) "This duplicant probably forgot to breathe" "404 Oxygen not found" "Now you know the importance of exosuits." - When died inside space vaccum (not normal vaccum) Entombed "Buried deep underground, but not yet a fossil" - When entombed in oil biome "I’m sure it’s not a mole?" - When entombed in surface biome "He/She thought he/she’s a hatch" Drowned "Slept with fishes" "Forgotten how to swim" Killed by overheating "Overcooked." "Steamed ooze" - When killed by hot steam "A hardboiled duplicant but just get boiled too hardly" - When killed by hot liquid Killed by critters "A bite mark at his/her neck." "Seems like this is a murder scene." "He/She’d better treat those animals better!" Meteor Crash "Flattened" "This duplicant just faced his greatest doomsday" Starvation "Don’t starve." "It’s too late to give this poor hungry man a hamberger!" "WHERE’S MY BURRITO!" Died in space mission "Careless piloting" Falling from height "Mind before you jump" "Yeeeeeeeeeeeee! Bam." "5 broken ribs and a heavily damaged skull" I am also going to ask you guys, any more ideas and comments on this issue?
  20. Hello guys! (•ω•) I have hoped for duplicants customization on the way they look, such as the hairstyle and the accessories. The dressing station would enable players to do that. Changable parts: Hair Accessories Clothes Parts set non-default can gain decor bonus. Any further ideas or suggestions? Please comment! (•ω•)
  21. Hello guys! (•ω•) A brand new hazard to introduce! (and to make this game more reasonable) So without my explaination, you know how it works? With this basic concept: Water + Oxygen + Metal + heat (specific for every metal element) = Corrosion So as you guys know, the most obvious metal that is vulnerable to corrosion is IRON and as well STEEL (I mean, the steel in the game is not quite, corrosion resistant). Putting those stuff inside oxygen and wet (I’ll define it later) environment will cause damage if it is in form of building and slowly it’ll depositing metal oxides on the ground/in the storage. Luckily you have most metals that have resistance on corrosion, such as copper and the valuable gold. New overlay: Humidity Comments and improvements? (•ω•)
  22. Hello guys! (•ω•)/ So talking about our grand space exploration... I think we are still in our solar system. Why not travel to other systems for more? (Well before this you’ll need a Hyperjump Engine on your rocket) Here, I’ll present my idea. How’s it? Please comment! (•ω•) (wish to know your ideas as well :p)
  23. I really liked Hamlet,but I want to see more pigs in the city, some action with the city and some relationship between the pigs. For example, pigs can go to the stores.But not enough interesting mechanics with residents. For example, to make a unique job(pig gives you a quest, you complete this quest). And why can't I find that pig? I apologize for mistakes in the text.
  24. ¿What's your opinion about the Critters? Lately, I've been thinking talk about these little creatures, because yes, they're nice, but they don´t have functions. I have 2 types of ideas for Critters, one more big than the other: -Idea A or "Having a pet is always healthy": Critters have Sanity Aura +2 (but you must be very close to benefit from that aura). Basically, like a "mini glommer". -Idea B or "My adventurous companion": Critters gives you a 10% benefit in your activities, depending on the pet´s traits. Scrappy = +10% buff to your attack in fights. Crafty= +10% buff to your movement speed when you cut wood, mining rocks and harvesting of food. Peppy ("Playful")= +10% buff to your walking and runnig speed. Plump ("Well-fed")= +10% buff when your character eats, making a bit more easy to restore Hunger. Both special effects of "Idea A" and "Idea B" last while the pet still being feed, otherwise, your character will lose the effects after some time. Something like this will bring a small help to people who likes Critters and maybe the people who don´t like Critters may see them a bit more usefull.
  25. I have thought about the water biome and i reached a conclusion that there isn't any important use of this biome so I want you to write your ideas about how to improve this biome! My idea: Water dungeon - it is somewhere on the water biome, a little higher than water level so the water can't flood the dungeon, when player comes in he gets wet because of the puddles, merms are inside the water dungeon or this dungeon shows when there is Lush or different season then the water level falls and when the rainy season comes the water level rises