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[Game Update] - 436978


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  • Fixed attack cooldowns getting improperly reset when getting hit while attacking something.
  • Fixed a bug causing world settings to get removed from a world after it has been created.
  • Fixed being unable to modify steam group settings.
  • Fixed some crashes with Crabking.
  • Fixed Crabkings health being inaccurate after reloading.
  • Fixed being unable to place walls on the corners of tiles.
  • Fixed being able to hop off a boat when walls are in the way.
  • Fixed Dark Swords playing the wrong sound.
  • Fix head texture bug with Wurt’s Little Sinker skin.
     

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29 minutes ago, Bird Up said:

I'm thinking the caves is bout due for a fix on the bug that lets you walk on the abyss. It's too easy to walk on the abyss just using gates on the edge of the cliff.

So this bug that may have existed for a few years has been fixed? I don’t know if Klei allows this, but I think it should be fixed.

Edited by Pikapikap
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[00:12:07]: [string "scripts/brains/crittersbrain.lua"]:115: bad argument #1 to 'max' (number expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (field) max (C) <-1--1>
scripts/brains/crittersbrain.lua:115 in (upvalue) _avoidtargetfn (Lua) <87-120>
   self =
      bt = Priority - RUNNING <RUNNING> (execute 1, eval in 0.12)>0.12
   >Parallel - RUNNING <RUNNING> ()>0.22
   >   >Has Owner - SUCCESS <SUCCESS> ()>0.00
   >   >Priority - RUNNING <RUNNING> (execute 3, eval in 1.00)>0.22
   >   >   >Priority - READY <FAILED> ()>0.00
   >   >   >   >RunAway - READY <FAILED> ()>0.00
   >   >   >   >Parallel - READY <FAILED> ()>0.00
   >   >   >   >   >Is Near Combat - READY <FAILED> ()>0.00
   >   >   >   >   >FaceEntity - READY <READY> ()>0.00
   >   >   >Parallel - FAILED <FAILED> ()>0.00
   >   >   >   >Playful - FAILED <FAILED> ()>0.00
   >   >   >   >Sequence - READY <READY> ()>0.00
   >   >   >   >   >Wait - READY <READY> ()>0.00
   >   >   >   >   >Priority - READY <READY> ()>0.00
   >   >   >   >   >   >Leash - READY <READY> ()>0.00
   >   >   >   >   >   >ActionNode - READY <READY> ()>0.00
   >   >   >   >   >   >StandStill - READY <READY> ()>0.00
   >   >   >Follow - RUNNING <RUNNING> (130654 - wendy APPROACH, (6.51) )>0.22
   >   >   >FailIfRunning - READY <READY> ()>0.00
 [**truncated**]
      inst = 130722 - critter_kitten (valid:true)
      behaviourqueue = table: 0x23a09c90
      stopped = false
      events = table: 0x2924f2a0
   target = 130005 - wendy (valid:true)
   owner = 130654 - wendy (valid:true)
   owner_combat = table: 0x26c0dc00
   target_combat = table: 0xe7af2e0
   distsq = 35.004420747049
   t = 607.56669835374
scripts/brains/crittersbrain.lua:124 in (local) fn (Lua) <123-130>
   ent = 130005 - wendy (valid:true)
scripts/simutil.lua:37 in (global) FindEntity (Lua) <31-42>
   inst = 130722 - critter_kitten (valid:true)
   radius = 5
   fn = function - scripts/brains/crittersbrain.lua:123
   musttags = table: 0xf414a00
   canttags = table: 0x243da9f0
   mustoneoftags = nil
   x = -229.74549865723
   y = 0
   z = -424.11895751953
   ents = table: 0x20890ad0
   i = 1
   v = 130005 - wendy (valid:true)
scripts/behaviours/runaway.lua:81 in (method) Visit (Lua) <79-124>
   self =
      safe_dist = 8
      huntertags = table: 0xf414a00
      avoid_angle = 28.052452996488
      hunterfn = function - scripts/brains/crittersbrain.lua:123
      hunternotags = table: 0x243da9f0
      lastresult = FAILED
      parent = table: 0x2c2e5ef0
      avoid_time = 604.20003151149
      inst = 130722 - critter_kitten (valid:true)
      see_dist = 5
      status = READY
      name = RunAway
      nextupdatetime = 604.98336487263
scripts/behaviourtree.lua:578 in (method) Visit (Lua) <554-610>
   self =
      lasttime = 607.56669835374
      name = Priority
      parent = table: 0x205aee40
      status = READY
      period = 1
      children = table: 0xf8e8150
      lastresult = FAILED
   time = 607.56669835374
   do_eval = true
   oldidx = nil
   old_event = nil
   found = false
   idx = 1
   child = RUNAWAY 8.000000 from: nil
   should_test_anyway = nil
scripts/behaviourtree.lua:578 in (method) Visit (Lua) <554-610>
   self =
      idx = 3
      lasttime = 607.56669835374
      name = Priority
      parent = table: 0x29a8b4e0
      status = RUNNING
      period = 1
      children = table: 0x2665d3e0
      lastresult = RUNNING
   time = 607.56669835374
   do_eval = true
   oldidx = 3
   old_event = nil
   found = false
   idx = 1
   child = table: 0x2c2e5ef0
   should_test_anyway = nil
scripts/behaviourtree.lua:643 in (method) Visit (Lua) <633-664>
   self =
      name = Parallel
      status = RUNNING
      parent = table: 0x190de710
      children = table: 0x29a8b460
      lastresult = RUNNING
   done = true
   any_done = true
   idx = 2
   child = table: 0x205aee40
scripts/behaviourtree.lua:601 in (method) Visit (Lua) <554-610>
   self =
      idx = 1
      lasttime = 607.43336501345
      name = Priority
      status = RUNNING
      period = 0.25
      children = table: 0x273dce50
      lastresult = RUNNING
   time 

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10 minutes ago, ADM said:

you're sure this is not a mod issue ? I used it today and it was still visible

I'm sure it's not a problem by mod. I reported this bug and recorded it without mods just using commands.
My item has an elegant quality, probably pets with hairloom quality do not have this problem.
Edited by Gabovisk
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4 hours ago, Gabovisk said:

Please fix the skin bug Vampire Batling. :( I really want to use it but it is invisible.

We've got a fix ready now, but won't be putting out the next build until tomorrow. Thank for your patience on this one!

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3 hours ago, Wardin25 said:

im certain i was, all the other things worked properly

After the latest patch it worked, I dont know if the update came out after or before the post, but well done, you finally did it (Now make it green for the memes)

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