Kova_

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  1. [00:00:00]: PersistRootStorage is now /srv/dst/.klei//DoNotStarveTogether/Server1/Master/ [00:00:00]: Starting Up [00:00:00]: Version: 493438 [00:00:00]: Current time: Thu Jan 27 18:23:28 2022 [00:00:00]: System Name: Linux [00:00:00]: Host Name: dontfight.club [00:00:00]: Release(Kernel) Version: 5.4.0-90-generic [00:00:00]: Kernel Build Timestamp: #101-Ubuntu SMP Fri Oct 15 20:00:55 UTC 2021 [00:00:00]: Machine Arch: x86_64 [00:00:00]: Don't Starve Together: 493438 LINUX [00:00:00]: Build Date: 615 [00:00:00]: Mode: 64-bit [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -cluster Server1 -shard Master [00:00:00]: Initializing distribution platform [00:00:00]: ....Done [00:00:00]: THREAD - started 'GAClient' (140595203311360) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:00]: [Steam] SteamGameServer_Init(11000, 26018) [00:00:01]: [Steam] SteamGameServer_Init success It looks like we have same issue.
  2. Kova_

    Warp

    Bugfix has been sent to Klei HQ.
  3. Yes, you can ask nome for permanent token. https://forums.kleientertainment.com/profile/506701-nome/
  4. This can be quite rare bug when Shenanigan attacks. I double checked if any of my logging mods are involved in this. I haven't seen any function nor file in the tracer. BTW sorry, if you need full log. I am still working on the new Discord bot. ^.^ crash_report (57).txt
  5. Thanks for info @ScottHansen I have informed admins about this issue. I tried to reproduce and it is correct that it has been done by deletion. However I doubt the deletion was caused by a server mod that we are running. The mod we use for improving performance deletes only items from a list of prefabs (thus not markers). I also doubt it was caused by the admin mods (you can see them in RemoteCommands). BTW, I noticed one weird thing: On self hosted, I could not select the marker with command `c_select()` However on dedicated I could. Even as willow and Wanda was dancing around me Next time I will provide you all the logs I can include even one that can have over 131 MB
  6. Heya, server crashed after some Wanda wanted to do arithmetical operation on nil and she forgot that Lua is not JS.
  7. Server crashed. The tail of log: [08:57:18]: Vote started by (KU_jntKIGDu) thefirecracker05: "regenerate" () [08:57:21]: Vote received: (KU_jntKIGDu) Yes (1) [08:57:22]: Vote received: (KU_sbdBUMzZ) Yes (2) [08:57:25]: Vote received: (KU_xb1Ljg9Y) No (1) [08:57:29]: Vote received: (KU_6D6_M4cm) Yes (3) [08:57:30]: [DFTA] {"players":[{"flags":0,"name":"torgan333","userid":"KU_6D6_M4cm","netid":"76561199195642034","cave":false,"prefab":"wendy","age":5},{"flags":0,"name":"Timmy","userid":"KU_N6-DLmEM","netid":"76561198305835860","cave":false,"prefab":"wilson","age":1},{"flags":0,"name":"thefirecracker05","userid":"KU_jntKIGDu","netid":"76561198879813090","cave":false,"prefab":"webber","age":16},{"flags":0,"name":"Anonyfish user","userid":"KU_sbdBUMzZ","netid":"76561199106023618","cave":false,"prefab":"woodie","age":2},{"flags":1,"name":"✨Føxy✨","userid":"KU_xb1Ljg9Y","netid":"76561199121735952","cave":false,"prefab":"wortox","age":14}],"moonphase":"half","maxplayers":10,"phase":"night","season":"winter","day":26,"category":"newday","isCave":false,"remainingdaysinseason":10} [08:57:30]: [DFTA] {"phase":"day","category":"newphase"} [08:57:30]: [string "scripts/stats.lua"]:79: table index is nil LUA ERROR stack traceback: scripts/stats.lua:79 in (field) PrefabListToMetrics (Lua) <75-93> list = table: 0x20772b50 metrics = table: 0x36afe290 i = 7 item = 159240 - (LIMBO) (valid:true) scripts/components/worldoverseer.lua:179 in (method) DumpIndividualPlayerStats (Lua) <170-186> self = _daytime = 0.0012167612711588 _cycles = 25 inst = 100026 - world (valid:true) heartbeat_poll_counter = 255 last_heartbeat_poll_time = 1629301435 _seenplayers = table: 0x21c4b560 data = table: 0x2ffdd250 _v2_seenplayers = table: 0x237fa580 stat = table: 0x752ef70 event = heartbeat.player sendstats = table: 0x22aca600 scripts/components/worldoverseer.lua:191 in (method) DumpPlayerStats (Lua) <188-193> self = _daytime = 0.0012167612711588 _cycles = 25 inst = 100026 - world (valid:true) heartbeat_poll_counter = 255 last_heartbeat_poll_time = 1629301435 _seenplayers = table: 0x21c4b560 data = table: 0x2ffdd250 _v2_seenplayers = table: 0x237fa580 playerstats = table: 0x343d37b0 i = 6 stat = table: 0x752ef70 scripts/components/worldoverseer.lua:356 in (method) Heartbeat (Lua) <355-358> self = _daytime = 0.0012167612711588 _cycles = 25 inst = 100026 - world (valid:true) heartbeat_poll_counter = 255 last_heartbeat_poll_time = 1629301435 _seenplayers = table: 0x21c4b560 data = table: 0x2ffdd250 _v2_seenplayers = table: 0x237fa580 scripts/components/worldoverseer.lua:21 in (field) fn (Lua) <21-21> scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> self = running = table: 0x68cdae0 waitingfortick = table: 0x2f89db40 tasks = table: 0x348fc560 waking = table: 0x31dffb10 attime = table: 0x546be80 hibernating = table: 0x1a3d3400 tick = 143984 k = PERIODIC 100026: 300.000000 v = true already_dead = nil scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> tick = 143984 scripts/update.lua:191 in () ? (Lua) <170-249> dt = 0.033333335071802 tick = 143984 i = 143984 [08:57:30]: [string "scripts/stats.lua"]:79: table index is nil LUA ERROR stack traceback: scripts/stats.lua:79 in (field) PrefabListToMetrics (Lua) <75-93> scripts/components/worldoverseer.lua:179 in (method) DumpIndividualPlayerStats (Lua) <170-186> scripts/components/worldoverseer.lua:191 in (method) DumpPlayerStats (Lua) <188-193> scripts/components/worldoverseer.lua:356 in (method) Heartbeat (Lua) <355-358> scripts/components/worldoverseer.lua:21 in (field) fn (Lua) <21-21> scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> scripts/update.lua:191 in () ? (Lua) <170-249> [08:57:31]: Vote received: (KU_N6-DLmEM) Yes (4) crash_report (47).txt
  8. Yet another error: [00:00:07]: PANIC: missing required prefab [sacred_chest]! Expected 1, got 0
  9. This issue started to be frequent after the patch and after we switched to 64bit version. Server log - https://dontfight.club/test/cave_gen.txt
  10. Yes it is possible, tho little bit cheating. You can try running this code: c_spawn('archive_lockbox_dispencer') It will spawn the object under the mouse cursor. In the case, you spawned it in a wrong position you can remove it: c_select():Remove() Again the object must be under the mouse cursor Let's hope that klei will fix the world gen soon ^.^
  11. I guess your theory is right - Unlucky RNG. You might try running following command in the game while being in the caves. This should regenerate only the caves. c_regenerateshard(false) BTW, I recommend you to be the only person online in the caves with empty inventory.
  12. Did you use this guide? https://support.klei.com/hc/en-us/articles/360029882171-Getting-a-Unable-to-write-to-config-directory-Error-Message
  13. Hello, I am not sure if it is intended to be that way. However this function in consolecommands.lua returns null and it is not usefull. function c_selectnear(prefab, rad) local player = ConsoleCommandPlayer() local x,y,z = player.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, rad or 30) local closest = nil local closeness = nil for k,v in pairs(ents) do print("found", v.prefab) if v.prefab == prefab then print("found", v.prefab) if closest == nil or player:GetDistanceSqToInst(v) < closeness then closest = v closeness = player:GetDistanceSqToInst(v) end end end if closest then c_select(closest) end end I think there should be `retrun c_select(closest)`.
  14. Heya, lets hop into the code! print("Opening file: my.log") file = GLOBAL.io.open("my.log", "w") print('Running method: file:write("Mew mew")') file:write("Mew mew") print('Running method: file:flush() Ptr '..tostring(file.flush)) file:flush() print("Flushing done") The server crashes after running file:flush() without printing ANY error. The function is available. The end of log looks like this: [00:00:01]: Opening file:my.log [00:00:01]: Running method file:write("Mew mew") [00:00:01]: Running method file:flush() Ptr function: 0x96f0250 <EOF> Error happened on Ubuntu 20.04.2 LTS (GNU/Linux 5.4.0-77-generic x86_64)
  15. CURL error happened even for the lobby listing server - aws/us... Restart again helped it but it is very annoying bug.
  16. I wouldn't be surprised if he would use his favourite quote: "Working as intended"
  17. This issue happens at least twice per week while we host five servers with the shards. The problem is that all players can not connect to the other shard (the caves or the master). We can fix this problem only by restarting the server or waiting like an hour. --------------- I noticed this is the major issue (Master log): [22:35:29]: CURL ERROR: (login.kleientertainment.com) Operation too slow. Less than 5 bytes/sec transferred the last 60 seconds [22:35:29]: [ValidateGameSessionTokenResponse] Network Failure (0) [22:35:29]: CloseConnectionWithReason: ID_DST_GAME_SESSION_AUTH_FAILED [22:35:38]: [Shard] Migration by user ('KU_SFlxL9Pf') failed (178). and cave log: [22:35:38]: [Shard] Migration for KU_SFlxL9Pf timed out. [22:35:38]: [Shard] Cancelling pending migration #130 for (KU_SFlxL9Pf) [22:35:38]: Registering master server in EU lobby meanwhile client log: [01:41:20]: Connection accepted to 188.94.79.145|14001 <8773861673417112171> [01:41:20]: Network external address discovered: 92.6.106.166|65197 [01:41:20]: SendClientHandShakePacket to <8773861673417112171> [01:41:46]: focus lost [01:41:54]: focus gained [01:41:55]: focus lost [01:42:08]: focus gained [01:42:09]: focus lost --- Full master log: https://dontfight.club/test/master_bug_caves_log2.txt Full caves log: https://dontfight.club/test/cave_bug_caves_log2.txt Client log is in the attachment. However this one might be outdated. client_log_2.txt
  18. Have you tried to change your position? c_gateherallplayers()
  19. Heya, I am working on one project related to DST (I will show it to ya later.) I used it on the server that turned 180+ days and I noticed one possible memory leak. There is over 372 `bedazzle_buff` prefabs and other 46 prefabs - `spider_whistle_buff` or `spider_summoned_buff` sitting on the coordinates <0,0,0>. They seem to not disappear after removing the spiders or waiting some time. (I used `c_removeall('spider')`). I am just concerned that it might cause a memory issues in the future when there will be over 4 000 instances sitting in the center of the map.
  20. See the end of the log. Also I added the tail of report log here