Developer ScottHansen Posted May 22, 2019 Developer Share Posted May 22, 2019 Return Of Them Beta Fixed Set Pieces overlapping the water (requires regenerating your world) Wormholes should no longer spawn too close to the water Lazy Explorer/Wortox teleports now work on boats. Fixed crash when Tallbird Eggs hatch Fixed a bug where players would not drop all their items when they died on a boat. Fixed resurrecting a player if they died on a boat when their inventory was full. Hound waves now spawn at sea Oars are now a weapon Oars will auto-equip a new one when broken Woodie will no longer be stuck when turning into a beaver while using the steering wheel. Fixed Moon Glass Axe durability when fighting shadows Red Fungal, Green Fungal, Deciduous, and Desert turfs have their inventory images back Fixed placer art for Sprouting Stone Fruit and Stone Fruit Bush Hounds are now wet while swimming Fixed hound art while asleep in the water Moved some of the tuning values for boats to Tuning.lua to make them easier to mod. Fixed a rendering issue causing some mods, such as Basements, to not render properly. Equipment that reduce wetness now work on failed rowing attempts. View full update 14 12 Link to comment Share on other sites More sharing options...
minespatch Posted May 22, 2019 Share Posted May 22, 2019 Just now, ScottHansen said: Fixed hound art while asleep in the water Can I see screenshots of this bug? Link to comment Share on other sites More sharing options...
Hornete Posted May 22, 2019 Share Posted May 22, 2019 5 minutes ago, ScottHansen said: Lazy Explorer/Wortox teleports now work on boats. Does this go for all right click actions? I've got a Wheeler mod who dodges with a right click, and Wagstaff whos telebrella allows him to teleport with a right click. 1 Link to comment Share on other sites More sharing options...
Zeklo Posted May 22, 2019 Share Posted May 22, 2019 I can't seem to use WASD to steer. Link to comment Share on other sites More sharing options...
FreyaMaluk Posted May 22, 2019 Share Posted May 22, 2019 9 minutes ago, Zeklo said: I can't seem to use WASD to steer. u don't... use left click Link to comment Share on other sites More sharing options...
Zeklo Posted May 22, 2019 Share Posted May 22, 2019 Just now, FreyaMaluk said: u don't... use left click You could before. That's why I'm confused. Link to comment Share on other sites More sharing options...
-Variant Posted May 22, 2019 Share Posted May 22, 2019 1 hour ago, FreyaMaluk said: u don't... use left click You could beforehand, it was slow, but it worked. 1 Link to comment Share on other sites More sharing options...
MarkPatak Posted May 22, 2019 Share Posted May 22, 2019 34 minutes ago, ScottHansen said: Fixed Moon Glass Axe durability when fighting shadows Do you mean that the 2x durability was a mistake 1 Link to comment Share on other sites More sharing options...
Fjedjik Posted May 22, 2019 Share Posted May 22, 2019 5 minutes ago, MarkPatak said: Do you mean that the 2x durability was a mistake No that is the glass cutter. The axe had a bug where it would have infinite durability when attacking nightmare creatures 3 5 Link to comment Share on other sites More sharing options...
Master_NiX Posted May 22, 2019 Share Posted May 22, 2019 (edited) 8 minutes ago, MarkPatak said: Do you mean that the 2x durability was a mistake No. Glass Axe had infinite durability against Shadows instead of 2x. EDIT: Fjedjik beat me to it Edited May 22, 2019 by Nikslg 5 Link to comment Share on other sites More sharing options...
Tosh Posted May 22, 2019 Share Posted May 22, 2019 44 minutes ago, ScottHansen said: Fixed a rendering issue causing some mods, such as Basements, to not render properly. And this is why you guys are amazing 6 1 Link to comment Share on other sites More sharing options...
Developer ScottHansen Posted May 22, 2019 Author Developer Share Posted May 22, 2019 31 minutes ago, Zeklo said: I can't seem to use WASD to steer. We are looking into this issue. Thanks. 2 7 Link to comment Share on other sites More sharing options...
Master_NiX Posted May 22, 2019 Share Posted May 22, 2019 26 minutes ago, ScottHansen said: We are looking into this issue. Thanks. By the way, will Boss monsters like Deerclops and Bearger learn to swim later? Link to comment Share on other sites More sharing options...
Auth Posted May 22, 2019 Share Posted May 22, 2019 1 hour ago, ScottHansen said: Fixed crash when Tallbird Eggs hatch While on the topic of Tallbirds, is the fact that Tallbirds kill their own hatched young (Tallbirds auto targeting smallbirds/teenbirds) and that their young try to kill them (Teenbirds also auto target tallbirds) a bug or an intended feature? If this is what's intended, then... why do their eggs even naturally hatch...? 3 Link to comment Share on other sites More sharing options...
FreyaMaluk Posted May 22, 2019 Share Posted May 22, 2019 Just now, Auth said: While on the topic of Tallbirds, is the fact that Tallbirds kill their own hatched young (Tallbirds auto targeting smallbirds/teenbirds) and that their young try to kill them (Teenbirds also auto target tallbirds) a bug or an intended feature? If this is what's intended, then... why do their eggs even naturally hatch...? intended to avoid overpopulation 1 Link to comment Share on other sites More sharing options...
S19TealPenguin Posted May 22, 2019 Share Posted May 22, 2019 Are you working on the birds disappearing from birdcages glitch? 4 Link to comment Share on other sites More sharing options...
Master_NiX Posted May 22, 2019 Share Posted May 22, 2019 5 minutes ago, S19TealPenguin said: Are you working on the birds disappearing from birdcages glitch? That was a glitch? I thought hounds kept eating them... Link to comment Share on other sites More sharing options...
Auth Posted May 22, 2019 Share Posted May 22, 2019 50 minutes ago, FreyaMaluk said: intended to avoid overpopulation 52 minutes ago, Auth said: If this is what's intended, then... why do their eggs even naturally hatch...? Link to comment Share on other sites More sharing options...
watermelen671 Posted May 23, 2019 Share Posted May 23, 2019 (edited) 1 hour ago, Auth said: To organically introduce the player to the fact that you can hatch smolbirbs. At least, that's my theory. Edited May 23, 2019 by watermelen671 1 Link to comment Share on other sites More sharing options...
AdventZen Posted May 23, 2019 Share Posted May 23, 2019 Worldgen fixes? amore! <3 big props to the bug-swatting team, tackling the oddities right on the money, hoping to see more solid landmasses and less "lakes on the desert" in the future, too ...God, I sound like an 90s car salesman... By the way, IIRC WX-78's water-damage quirk is not being applied when miss-timed oars and ship-abandoning wetness is acquired, only the generic sanity debuff. It'd consider an even bigger health loss with those specific scenarios since saltwater is more conductive, but that'd roam into suggestion and balancing territory. 1 Link to comment Share on other sites More sharing options...
CutChemist Posted May 23, 2019 Share Posted May 23, 2019 what about existing worlds with the wormholes close to the water? @ScottHansen Link to comment Share on other sites More sharing options...
Zeklo Posted May 23, 2019 Share Posted May 23, 2019 28 minutes ago, CutChemist said: what about existing worlds with the wormholes close to the water? @ScottHansen The tragic reality of playing a Beta. 2 Link to comment Share on other sites More sharing options...
Geeris Posted May 23, 2019 Share Posted May 23, 2019 Thank you gentlemen! 3 1 6 Link to comment Share on other sites More sharing options...
minespatch Posted May 23, 2019 Share Posted May 23, 2019 27 minutes ago, Geeris said: Thank you gentlemen! Now the carrot needs to be smaller. 8 Link to comment Share on other sites More sharing options...
Mahoood Posted May 23, 2019 Share Posted May 23, 2019 6 hours ago, S19TealPenguin said: Are you working on the birds disappearing from birdcages glitch? haha really? i thought i was going crazy lol. yeah happend to me too lost 3 in 9 days Link to comment Share on other sites More sharing options...
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