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[Game Update] - 336171


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Return Of Them Beta

  • Fixed Set Pieces overlapping the water (requires regenerating your world)
  • Wormholes should no longer spawn too close to the water
  • Lazy Explorer/Wortox teleports now work on boats.
  • Fixed crash when Tallbird Eggs hatch
  • Fixed a bug where players would not drop all their items when they died on a boat.
  • Fixed resurrecting a player if they died on a boat when their inventory was full.
  • Hound waves now spawn at sea
  • Oars are now a weapon
  • Oars will auto-equip a new one when broken
  • Woodie will no longer be stuck when turning into a beaver while using the steering wheel.
  • Fixed Moon Glass Axe durability when fighting shadows
  • Red Fungal, Green Fungal, Deciduous, and Desert turfs have their inventory images back
  • Fixed placer art for Sprouting Stone Fruit and Stone Fruit Bush
  • Hounds are now wet while swimming
  • Fixed hound art while asleep in the water
  • Moved some of the tuning values for boats to Tuning.lua to make them easier to mod.
  • Fixed a rendering issue causing some mods, such as Basements, to not render properly.
  • Equipment that reduce wetness now work on failed rowing attempts.

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5 minutes ago, ScottHansen said:

Lazy Explorer/Wortox teleports now work on boats.

Does this go for all right click actions? I've got a Wheeler mod who dodges with a right click, and Wagstaff whos telebrella allows him to teleport with a right click.

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5 minutes ago, MarkPatak said:

Do you mean that the 2x durability was a mistake 

No that is the glass cutter. The axe had a bug where it would have infinite durability when attacking nightmare creatures

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8 minutes ago, MarkPatak said:

Do you mean that the 2x durability was a mistake 

No. Glass Axe had infinite durability against Shadows instead of 2x.

EDIT: Fjedjik beat me to it :p

Edited by Nikslg
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1 hour ago, ScottHansen said:
  • Fixed crash when Tallbird Eggs hatch

While on the topic of Tallbirds, is the fact that Tallbirds kill their own hatched young (Tallbirds auto targeting smallbirds/teenbirds) and that their young try to kill them (Teenbirds also auto target tallbirds) a bug or an intended feature? If this is what's intended, then... why do their eggs even naturally hatch...?

 

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Just now, Auth said:

While on the topic of Tallbirds, is the fact that Tallbirds kill their own hatched young (Tallbirds auto targeting smallbirds/teenbirds) and that their young try to kill them (Teenbirds also auto target tallbirds) a bug or an intended feature? If this is what's intended, then... why do their eggs even naturally hatch...?

 

intended to avoid overpopulation

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50 minutes ago, FreyaMaluk said:

intended to avoid overpopulation

52 minutes ago, Auth said:

If this is what's intended, then... why do their eggs even naturally hatch...?

 

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Worldgen fixes? amore! <3
big props to the bug-swatting team, tackling the oddities right on the money, hoping to see more solid landmasses and less "lakes on the desert" in the future, too
...God, I sound like an 90s car salesman...

By the way, IIRC WX-78's water-damage quirk is not being applied when miss-timed oars and ship-abandoning wetness is acquired, only the generic sanity debuff.
It'd consider an even bigger health loss with those specific scenarios since saltwater is more conductive, but that'd roam into suggestion and balancing territory.

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