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Return of Data Mining, Art Assets, Model Dumping & More! (SPOILERS!)


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6 minutes ago, Fuffles said:

that's because they used to be encrypted in a special way (klump) to prevent people from leaking the dishes during the event, now they are just normal .dyns again, same was with the .tex and strings for these dishes back then

Aha! Klump folders and references in the code always caught my eye, but I never gave it much thought. Thanks for explaining.

On 12/28/2020 at 9:35 PM, Tykvesh said:

Aha! Klump folders and references in the code always caught my eye, but I never gave it much thought. Thanks for explaining.

basically Klump was Klei's way of keeping the Gorge spoiler-free from the dataminers, now its just there to house that 1 .txt file explaining its not used

Заметил, что файлы дверей в DST изменились 18.12.2020. Единственное, что я обнаружил, - это странное расположение дверей. В игре не нашел способа сделать их такими
 

Спойлер

 

1door.png.e9e1b213980ca1048273875e88067881.pngdoor7.thumb.gif.dc7003f55e4a0de8798155d0320e0802.gifdoor6.thumb.gif.ecd7e6a7fc5b166a19152a8d43c4d08a.gifdoor5.thumb.gif.bf4ff7acf299dc27b72163389165fd19.gif3door.thumb.png.742357dd229ac90ba5d90f526b7aa59c.png

2door.png.0edd5a6116846353530fd137a8596d02.pngdoor8.thumb.gif.74bc9a41bebe282d498e3e68b776fa74.gif

 

Похоже на сломанную дверь. Как будто кто-то пытался выломать дверь, но почему-то остановился.

6 minutes ago, Deerclops Mika said:

Заметил, что файлы дверей в DST изменились 18.12.2020. Единственное, что я обнаружил, - это странное расположение дверей. В игре не нашел способа сделать их такими
 

  Скрыть содержимое

 

1door.png.e9e1b213980ca1048273875e88067881.pngdoor7.thumb.gif.dc7003f55e4a0de8798155d0320e0802.gifdoor6.thumb.gif.ecd7e6a7fc5b166a19152a8d43c4d08a.gifdoor5.thumb.gif.bf4ff7acf299dc27b72163389165fd19.gif3door.thumb.png.742357dd229ac90ba5d90f526b7aa59c.png

2door.png.0edd5a6116846353530fd137a8596d02.pngdoor8.thumb.gif.74bc9a41bebe282d498e3e68b776fa74.gif

 

Похоже на сломанную дверь. Как будто кто-то пытался выломать дверь, но почему-то остановился.

There are a lot of such strange door positions.

2 hours ago, Kyno said:

I did! currently it's for The Architect Pack mod

I keep reading about this "The Architect Pack" mod-pack on various occasions, it appears to have quite some interesting decorative elements and such - but I don't seem to find it on DST Steam Workshop. Any chance it will be published there when is finished? (I reckon you're one of its developers) I suppose that's why it isn't yet uploaded there.

6 hours ago, x0-VERSUS-1y said:

I keep reading about this "The Architect Pack" mod-pack on various occasions, it appears to have quite some interesting decorative elements and such - but I don't seem to find it on DST Steam Workshop. Any chance it will be published there when is finished? (I reckon you're one of its developers) I suppose that's why it isn't yet uploaded there.

here

Combed through the entire thread, but could not find a working link to the Shadow Pieces' animations. I'd like to request them, in particular the Shadow Knight levelling up from Level 2 to Level 3 :)

1 hour ago, Mert_TR said:

Is there a way to get the sprites for the beefalo skins from yotb in game files? I cant find them as tex files like any other sprite

You can't, no. They're under DYN, like character skins are.

11 hours ago, dankweeddave said:

What does the architect mod pack do for normal gameplay? Sorry im unfamiliar with it but i see it mentioned a lot

I've never used the mod itself so I might miss something, but I believe the architect mod is mainly used for base building.

( it adds craftable versions of things from: the gorge, hamlet, etc that you can decorate your base with! )    

On 2/26/2021 at 11:26 PM, Lovely Roses said:

I've never used the mod itself so I might miss something, but I believe the architect mod is mainly used for base building.

( it adds craftable versions of things from: the gorge, hamlet, etc that you can decorate your base with! )    

ahhh thank you!

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