minespatch Posted May 11, 2019 Share Posted May 11, 2019 On 5/8/2019 at 2:32 AM, metallichydra said: they always say "lets give it a buff", All I want is a bunnyears skin. Link to comment Share on other sites More sharing options...
Canis Posted May 11, 2019 Author Share Posted May 11, 2019 2 minutes ago, minespatch said: All I want is a bunnyears skin. This would add fuel to the bad side of the community, you know what Im talking about. Spoiler Also this picture has bunny ears, skimpy clothing, and a whip. I didnt know this side of you existed Spoiler owo /s Link to comment Share on other sites More sharing options...
minespatch Posted May 11, 2019 Share Posted May 11, 2019 3 minutes ago, Canis said: Also this picture has bunny ears, skimpy clothing, and a whip. I didnt know this side of you existed I'm a yangus main, silly. Link to comment Share on other sites More sharing options...
Well-met Posted May 11, 2019 Share Posted May 11, 2019 rabbit muff is my go-to headwear when I join a server mid-winter. Until I can craft a beef hat. I think it's fine. Link to comment Share on other sites More sharing options...
Mooagain Posted May 11, 2019 Share Posted May 11, 2019 I kinda like the rabbit earmuffs, they make a good hat for when you forget to prepare for winter. All the other hats need beefalo hair, which can't be gathered in winter due to mating season. As in idea to make the ruins stuff more useful, maybe we could make a special item that allowed us to carry the pseudoscience station around as an encumbering item, so we could have it at least in the safer parts of the caves. This way, the late game can have it easier to get, but it would take a long time to move it. Link to comment Share on other sites More sharing options...
Axelocke Posted May 11, 2019 Share Posted May 11, 2019 Hmm... I should use the Piggyback more often, because Wortox's soul hopping should somewhat negate the movement speed penalty. Link to comment Share on other sites More sharing options...
Well-met Posted May 11, 2019 Share Posted May 11, 2019 both piggyback's recipe and slowness are just fine when you consider the extra slots and its invincibility. Link to comment Share on other sites More sharing options...
-Variant Posted May 11, 2019 Share Posted May 11, 2019 19 hours ago, Canis said: All I want is a bunnyears I second all of this. Praise. Link to comment Share on other sites More sharing options...
ShadowDuelist Posted May 12, 2019 Share Posted May 12, 2019 rabbit earmuffs could be easily improved in the following ways, in my opinion: Make it a tier 0 science item: anyone can craft it without a science machine. There are tier 0 items to withstand rain and heat, but no item for cold. It is crappy enough for tiny cold insulation, until you get something better. Give it some protection against Bearger's yawn: perhaps at the cost of durability, it could protect you from instantly falling asleep. The same could be made for PVP games, protecting from sleepytime stories and the panflute effects. Link to comment Share on other sites More sharing options...
metallichydra Posted May 14, 2019 Share Posted May 14, 2019 On 12/5/2019 at 6:58 AM, ShadowDuelist said: Give it some protection against Bearger's yawn: perhaps at the cost of durability, it could protect you from instantly falling asleep. The same could be made for PVP games, protecting from sleepytime stories and the panflute effects. players have wanted this for a long time - I think Link to comment Share on other sites More sharing options...
Tosh Posted May 14, 2019 Share Posted May 14, 2019 Healing Salves and Honey Poultices are actually pretty useful for Wendy. They’re easy for her to farm and can be used on Abigail. I think the Nightlight would be a lot more useful if it could smoulder and light itself, like in DS. Give it smouldering priority (like lureplants) and it becomes a later game flingo replacement which costs sanity rather fuel and makes mega-bases more feasible. Plus give it back the ability to be lit with the fire staff for more fun dynamism. Link to comment Share on other sites More sharing options...
ShadowDuelist Posted May 15, 2019 Share Posted May 15, 2019 Useless item I have no idea how to improve, let's brainstorm: Bee mine Go... Link to comment Share on other sites More sharing options...
4 Da LOLs Posted May 15, 2019 Share Posted May 15, 2019 8 minutes ago, ShadowDuelist said: Useless item I have no idea how to improve, let's brainstorm: Bee mine Go... make the recipe not require bees rather honeycomb and the mine has infinite durability but needs to be reloaded after every use by putting bees inside and the bees released by the mine will be grumble bees making them stronger and you can add more bees to make them have more bees come out the number of bees becomes tripled then the amount you add (means the honey comb is growing more bees) hows that? Link to comment Share on other sites More sharing options...
pedregales Posted May 15, 2019 Share Posted May 15, 2019 2 hours ago, ShadowDuelist said: Useless item I have no idea how to improve, let's brainstorm: Bee mine Go... Recipe requires 20 stingers instead of bees and instead of throwing bees it throws stingers in 8 directions every 5 seconds whenever an enemy is nearby, each dealing 10 damage and can hurt the player (but player proximity cannot activate it. In PvP it does activate for player proximity, as long as it is not the player that placed it). It has 20 uses (amount of stingers). Link to comment Share on other sites More sharing options...
CharliGoodman Posted May 15, 2019 Share Posted May 15, 2019 On 5/7/2019 at 7:43 PM, Canis said: Insulated Pack: It's an item that requires you to kill a boss monster (that doesn't spawn until 1 full year has passed, mind you) so it doesn't have any real reason to *not* be an upgrade to the normal backpack.Recommendation: Increase the Insulated Pack's inventory space to match the backpack. I'd like to keep its inventory, but change the recipe to be: 3 slurper pelt + 3 gears + 3 electrical doodad and make it to be fireproof. Link to comment Share on other sites More sharing options...
Mack Swell Posted May 15, 2019 Share Posted May 15, 2019 Make Dark Swords a bit more durable to make them more resource efficient. As it stands, the Ham Bat in my humble opinion is a much more cost effective option, as well as more expendable, form of damage. Plus, its amusing to hit things with a pot roast. Link to comment Share on other sites More sharing options...
HSank Posted May 15, 2019 Share Posted May 15, 2019 The game could use some nerfs, mostly nerfs, but not this many buffs. Would make the game way way easier. Link to comment Share on other sites More sharing options...
Mack Swell Posted May 15, 2019 Share Posted May 15, 2019 4 minutes ago, HSank said: The game could use some nerfs, mostly nerfs, but not this many buffs. Would make the game way way easier. but why Link to comment Share on other sites More sharing options...
pedregales Posted May 15, 2019 Share Posted May 15, 2019 1 hour ago, Mack Swell said: Make Dark Swords a bit more durable to make them more resource efficient. As it stands, the Ham Bat in my humble opinion is a much more cost effective option, as well as more expendable, form of damage. Plus, its amusing to hit things with a pot roast. To be fair the ham bat needs a nerf much more than any other weapon needs a buff, either a faster spoilage (so it deals less damage faster), a much harder recipe, durability instead of spoil time or each hit decreases it's spoil time faster, or even a combination of them. 1 hour ago, HSank said: The game could use some nerfs, mostly nerfs, but not this many buffs. Would make the game way way easier. I think some buffs to items that are very rarely used might be good to encourage the use of other items. With the exception of the thulecite club and houndius shootius, many of the items mentioned here are considered bad and are very rarely used, if at all, by both beginner and experienced players; and a few others are extremely niche (night light, night armor, and the healing items). Link to comment Share on other sites More sharing options...
HSank Posted May 16, 2019 Share Posted May 16, 2019 Healing Salve HP should be increased to 25 and the Ashes needed to make one decreased to 1, since ashes are a very annoying material to get. Honey Poultice can stay at 30 HP. Tail o Three Cats should require 1 tentacle spot, but not its durability increased. Don't give Night Lights the ability to have food cooked on them, just the increase of duration is good. Houndius Shootius shouldn't be buffed just cause Winona has OP catapults. Thermal Stone could use a small buff by decreasing the rocks needed to craft it to 8, since it only has 8 uses. Also this shouldn't be a thread just about buffs, it should also have nerfs to Ham Bat for example by increasing its cost by 1 pig skin. Link to comment Share on other sites More sharing options...
Bird Up Posted May 16, 2019 Share Posted May 16, 2019 The triple dart craft would probably be fine in pve, but breaks pvp more than it already is. The bat bat is way too cheap. One bat bat can heal 510 hp. I dont think someone should be able to heal 510 and have a good weapon just because they found 2 living logs, and a couple bats. The whip honestly just has an issue with crafting recipe. Nothing inherently wrong with the weapon, its just super impractical to craft for what its worth. Link to comment Share on other sites More sharing options...
Mack Swell Posted May 16, 2019 Share Posted May 16, 2019 1 hour ago, HSank said: Tail o Three Cats should require 1 tentacle spot, but not its durability increased. No, the durability is what ruins it entirely. Thats the only real issue with it. Link to comment Share on other sites More sharing options...
CrimXane Posted May 16, 2019 Share Posted May 16, 2019 Recommendation : add a sword craftable from 2 twigs 2 flint that does 1000000 damage , and acts like the bone armor but it's cooldown is 0.00001 sec.Buff Every Character so they don't have downsides------ with that said, i can see where u are coming from, these items are trash, but instead of making them easier to craft, make them essintial in some way, for example : dapper vest can stun lock hounds that attack you for 2 secs, and increase it's crafting cost Food Items are overpowered, HoneyHam makes it so that if u craft healing items u are basically throwing away resources - " Why Heal when u can Eat AND Heal " - " grass tufts and twigs are BORING to collect and farm " double the harvest, while making the max stack 20 instead of 40 "- " Kiting ? "Straight boring, i was browsing YT and saw a video, sponsored by Klei. and as someone mentioned COMBAT, people overimagined what combat in DST actually is, make it so that mobs have to " rest " after serveral/one attack,giving time to players to attack. CAVING, everyone's favorite hobby.- " caves are slowly and slowly getting predictable, you see this u find that " maybe changing the biomes of caves around won't hurt. and, what i think should Really be added in caves is, ( the Curse of them ) the deeper you go in, the more weaker your body becomes, 50% increase to taken damage, ( if u get the reference, i salute you ) FINALLY, Ruins, all that it takes is 10 hours at least in ruins and you know it like the palm of your hand. well adding more biomes won't change that by time, Blocking certain areas of the ruins during the nightmare phase would make it more dangerous. giving monkeys the ability to jump ( 1 - 2 - 3 ) turf tiles in caves in their shadow form will be fatal, But 'FUN'- " silly monkeys, they are even easier to get away from, especially when u are a demon boi " Maybe i just wasted 30 mins of my already useless time, or maybe a game dev will actually read this. and maybe it will make them think, anyways. have a good one. :> Link to comment Share on other sites More sharing options...
Sinister_Fang Posted May 16, 2019 Share Posted May 16, 2019 3 hours ago, HSank said: since ashes are a very annoying material to get. It literally only takes a few seconds to burn any extra pine cones or twigs you don't need. Link to comment Share on other sites More sharing options...
ShadowDuelist Posted May 16, 2019 Share Posted May 16, 2019 On 5/15/2019 at 11:02 AM, CharliGoodman said: I'd like to keep its inventory, but change the recipe to be: 3 slurper pelt + 3 gears + 3 electrical doodad and make it to be fireproof. But this literally makes it even more expensive to make, with about the same benefits it has now. Thats a nerf, to an item that nobody uses due to its high cost and poor niche uses... If anything it needs a substantial cost decrease and at least 2 more slots. I'm fine with fireproof being added to it. For a boss item, its way too expensive for very little to no benefit from just staying with a regular backpack. In most pro games or pubs that survive long enough, you will very very rarely see this item being used, most people stick to regular backpacks, piggybacks, or if they are blessed by the rng gods, Krampus sacks. To compare with other boss items, everyone will want to have and keep an eyebrella at some point, scaled furnaces are almost always used, etc. The bearger fur is probably the least used boss item, and Bearger himself is liked mostly because of his woodcutting capabilities. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.