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Oxygen Not Included

Found 8 results

  1. So, as everyone at this point knows, there are a big handful of tools and items that literally no one uses. Whether they be too expensive for their worth or them being completely overshadowed by others. So, here is a quick list that I have compiled, along with my recommendations on how each item could be balanced so it has a fair shot to be considered viable. Survival Tab: Fight Tab: Magic Tab: Dress Tab: Ancient Tab: If I missed anything, tell me below and I'll throw them into the spoiler below.
  2. A long time ago I tried to get the werebeaver to have more actions such as, shaving beefalo and pitchforking but the problem is that they're not inside the action picker and rather in componentactions.lua local function RightClickPicker(inst, target) if target ~= nil and target ~= inst then for i, v in ipairs(BEAVER_DIET) do if target:HasTag("edible_"..v) then return inst.components.playeractionpicker:SortActionList({ ACTIONS.EAT }, target, nil) end end return (target:HasTag("HAMMER_workable") and inst.components.playeractionpicker:SortActionList({ ACTIONS.HAMMER }, target, nil)) or (target:HasTag("DIG_workable") and target:HasTag("sign") and inst.components.playeractionpicker:SortActionList({ ACTIONS.DIG }, target, nil)) or (target:HasTag("hat") and inst.components.playeractionpicker:SortActionList({ ACTIONS.PICKUP }, target, nil)) or (target:HasTag("groundtile") and inst.components.playeractionpicker:SortActionList({ ACTIONS.TERRAFORM }, target, nil)) or (target:HasTag("beefalo") and inst.components.playeractionpicker:SortActionList({ACTIONS.SHAVE)}, target, nil)) or nil here's the code for terraforming in componenactions.lua for terraform terraformer = function(inst, doer, pos, actions, right) if right and TheWorld.Map:CanTerraformAtPoint(pos:Get()) then table.insert(actions, ACTIONS.TERRAFORM) end end, shaver = function(inst, doer, target, actions) if target:HasTag("bearded") and not (doer.replica.rider ~= nil and doer.replica.rider:IsRiding()) then table.insert(actions, ACTIONS.SHAVE) end end, so um, can anyone help me please? In game what ends up happening is that the beaver has the option to shave but he doesn't complete the action, he sort of just stutters and as for the terraformer, he doesn't even bother to detect turfs.
  3. Hey is there a way to make a weapon's-tool's animation a punch from the script (*.lua). And if the answer is: Use "custom animation template" how can I make it exclusive to this weapon, find and use the default punch animation?
  4. Ohhh, your examples are so awesome! I think this could be a definite winner as far as new item suggestions go. I enjoy that it should have an extra layer of challenge to it. As in, it would be a late-game item that you don't really need to use, it just makes life easier/more fun when you do. The trial-and-error aspect of the formulae are appealing.
  5. I have not hand drawn in some time.. but today I actually picked up a pencil and started doodling. I'm not sure if this falls into fan art since I'm pretty much replicated the original drawings by hand. I am not creative enough to have my own twist on things but nonetheless I do love to draw when the mood hits me. I just wanted to share. Cheers, Joy
  6. Bug Submission Please choose a category [Graphics] Platform Steam Version Number 70823 Issue title Poop Floats After Being Used as Fertalizer Steps to reproduce Put poop on a crop Sometimes it will float Describe your issue My poop. It floats. Picture link: http://steamcommunity.com/sharedfiles/filedetails/?id=115102590
  7. Im on day 50 something and im running into a problem where there are no more rocks/flint anywhere nearby.I know there are rock islands, and i have one close to my house, but i mined all of the boulders there and I'm running out of places to get flint. Problem: 1. My rock island was actually just a thin strip on my smallest island, yet it was the biggest rock area. (world generator problem here? perhaps requiring a certain amount of things to spawn in the world) 2. The other rock area is even smaller, and most of the space is taken up by tallbirds which killed me, (i had a respawn point) then chased me all the way back onto another island where they fell asleep. So not only do i have to deal with the crazy birds, but they take up all the space for any boulders! 3. the other islands have a few rocks, but it would take me 1-2 days to get there for only a few boulders. So if there are no more islands, I'm going to have to go all the way over there for only a few rocks. which won't fix the problem Suggestions: Perhaps making it so the rocks respawn on rock islands only. Maybe some sort of monster that spawns rocks some how? Perhaps a mound of dirt which you can dig up to find more rocks, and the dirt mounds would eventually regenerate, giving you more rocks. however it should be quite a few days before the dirt mounds respawn. Maybe this is just from one post, but i saw people asking for 2 rocks to be made into 1 flint. please dont do that. thats just making a way to make a limited resource item available with another limited resource item... that you find in the exact same place. Sorry if i type too much ._.