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Found 11 results

  1. Alright, let's talk the Wes "Rework" that happened on April Fools Day. I get it, making the challenge character a joke update that really changes nothing, but honestly I was pretty hyped for that update, because for a challenge character he's not much of a challenge. Genuinely, I'd say Webber is more of a challenge than Wes is. That said, the primary reason is because most of Wes' general difficulties can be overcome by farms, gear, and listening instead of relying on character prompts. That said, I have some ideas on how to make him a genuinely playable character, with some actually hard to overcome downsides. Okay, to make this make sense, we have to talk about the Constant's supposed behavior, and on Wes' backstory. In theory, the Constant takes existing abilities and skills, and turns them into powers that could aid our characters in survival, and Wes has exactly one skill. Miming. In turns of backstory, Wes was born in a wealthy family in Paris, before his house burned down, and he lost everything, leaving him a homeless, mute, orphan. I think we can work with this. Fire To start off, I'd assume that losing your home, your family, and your voice due to a fire would give a good deal of trauma, regardless of who you are. So hows about this, if an object in Wes's view begins burning, an instant -10 sanity, like how wormwood takes sanity damage from hurting plants. But if any type of house burns down, Pig, Merm, or Bunnyman, -25 sanity, since it probably reminds him of his own house burning down. And that's not all, maxed out fire sources that can actually burn things down, including Fire Pits, and campfires, drain your sanity, more so the more on fire it is. Up to minus 20 per second with a maxed out fire pit. Endothermic versions don't give this penalty. 2. Family Having followers gives him extra sanity, but followers dying hits him for -30 sanity each. It's all about the trauma people. 3. Mime This is where we get in deep, so hold on tight. Wes does decreased weapon damage, so maybe, at the cost of cutting his sanity, similar to Maxwell, he can create illusion weapons, which deal the full amount of damage, and have the penalty of disappearing when you put them down or take it out of your hand. Maybe a melee weapon that does ~45 damage, and a ranged weapon that does ~30 damage. You also have to get your sanity back to full once you get back your lost sanity, it doesn't just max back out like with Maxwell. Wes can at the cost of half his current max sanity, make an illusion barrier, and block an attack. and finally, make his balloons do more damage so they can be working traps and not just distractions. 4. Misc. In the sake of balancing out Wes's hyper focus on sanity without any way to combat losing it short of putting on the bee queen crown and standing next to The Deerclops, maybe use one of the little things from his Verdant skin, that says he's an avid landscape painter in his downtime. Once a day, randomly generate a biome, and while in that biome, gain a positive sanity aura of maybe +10 per minute. Face paint! Wes more than likely has scars from the fire that he'd rather cover up, but who says you can't do it stylishly? Add some different facepaints that could add different buffs, or perhaps, maybe make a way to see him without the face paint on, like during the rain, that gives him a sanity penalty for insecurity. He gains bonus sanity when eating food while on low hunger. Keep all current penalties, so he's still difficult. I understand that a lot of these ideas have to do with sanity, but I wanna make him a sort of Antithesis to Maxwell. They have similar powers, but where Maxwell is completely in control of his mind, Wes has gone through so much, from losing his family to being imprisoned by Maxwell, that he simply isn't in control of his. Tell me what you think, I'm pretty happy with it.
  2. Let me get things straight, I do understand that many of you would boycott to leave wilson alone, that he is C tier character and other things, but i don't really think Wilson should be left alone from the reworks, he do need one thing to make him more team based than he is now, because let's be fair, most newbies would either play wigfrid or wendy than wilson, and his beard isn't completely useful because it's use is only for Winter, he isn't the worst character, he is the dullest one. So my changes won't affect him as a character, but maybe boost him a bit but not that much, as we know, he is a scientist, most likely a chemistrian because he did something with test tubes in the very trailer of don't starve resulting in explosion. I do not believe that he knows less science than factory worker or librarian, this is just not right for a scientist. He should have something for him to do science, just keep on reading: - Test tubes - Wilson will be able to create his good ol' test tubes like he had in the trailer from moon glass at the alchemy engine, this test tubes will allow to collect any 'essence' from what you want to pick, for example you killed a hound, collecting the essence from varg tooth will give you hound 'essence' it won't be able to do anything though, because it's just an item to use at... - Mixing workshop - desk like structure that needs test tubes to work, this will need 5 planks and 3 moonglasses, this will have a place for 3 tubes and will create a "halloween event like" potions but with different works. This will also include an explosion if the pattern was not good making your screen be covered with smoke-like fog like one you saw in the trailer for 10 seconds and also changing wilsons appearance at the time as said like in the trailer. I don't want to talk much about it, because its truly a klei thing to work something out with this, this idea would tell too much about the combinations - "Potions" - As said, this will give multiple uses depending what have been used to mix, for example if you used essences linked to the fertilizers, you will basically get a liqud that cuts 1/5 the time required to grow a crop, but after that, it will fully ignore another attempts and is a single use, or boosting your damage/changing something giving bonus 'animations' for example if you used varg tooth, it will make a chomp-like animation when hitting something in conclusion, i think this is ideal wilson rework, not changing him by much, fitting his personality and is quite balanced, also giving a crucial use for wilson in the team, it could get some changes, so feel free to suggest them, but for me it's quite enough, have a good day/evening/night then and see you in the next one!
  3. I got an idea for WX-78 rework and I wanted to share it with you. So, intstead of hunger he would have fuel points. If the player doesn't move no fuel will be consumed. Moving, attacking, mining rocks, etc. will consume some (fuel would be consumed 2x slower than hunger). Fuel can be refilled by: -gears (+40 points, +40 health, + 30 sanity), -electrical doodad (+25 points, +15 health, +5 sanity), -nightmare fuel (+30 points, -15 sanity), -volt goat milk ("35 points, +30 health, also charges him like a lighting for 1 min), -any food that gives hunger but divided by 2,5. His max stats would be a little nerfed: 350 health 250 sanity 200 fuel (hunger) In fight he would get an ability called "zap". It would happen randomly. This ability would multiply WX next attack by 1.10x to 2x (depends on how much gears you have eaten) Your worst nightmare will now be rain and wetness. Damage dealt by rain will be a little increased. If WX is exposed to water for too long he will begin to rust. Rust will slow down the player, make him attack slower and pretty much make him do everything as slow as snail. But there will be solution for this and its called "lubricant". To craft it you will need: 1 bee stinger 4 ashes 5 rot His starting items would be: 1 lubricant 3 electrical doodads Also since he is a robot he will turn off instead of sleep (like a different pose or something) when hit by gestalt and every other thing that makes you sleep. He will get an exclusive crockpot dish "the cog of war". Indigrients: 1 gears 1 lubricant 1 voltgoat horn filler (can't be meat, vegetable or fruit (so sticks and ice will come in handy)) This dish would give him: 70 fuel 60 health 50 sanity 1,3x speed boost (5 mins) 2x DMG (5 mins) Cog of war can be seasoned (kinda weird but DST isn't very realistic). Combined with voltgoat jelly it gives a massive DMG boost. He will be more resistant to cold and heat. WX would also work as lighting rod attracting lightingbolts. The last thing i want to add is some resistances and weaknesses: 7% DMG reduction to dry enemies, 5% more DMG from wet enemies. So spring is basically nightmare. Eyebrella is godlike. WX with warly is a DMG monster. I really hope for a rework for my favorite character in any form. Anyways ,thanks for reading my gibberish. Have a good day (or night)!
  4. TLDR Give him interesting upgrades with a variety of recipes, and real choices between them. Overview So, without further messing about: Innate Stats and Penalties Spare Parts Upgrade Closet Chest Upgrades Leg Upgrades Arm Upgrades Head Upgrades That took a lot longer than I'd expected, but hopefully the spoiler tags help you skim and scroll through it. Thanks for the read!
  5. So, in my opinion, WX is kinda both broken and underpowered, let me explain, he has only one downside that is insanely easy to counter, that is beeing hurt by rain, not only the damage from it is slow as hell, it can be tottaly ignored with eyebrella, he is kind of underpowered on solo, but hes extremely broken with wickerbottom, in conclusion, he is wilson, but with only upsides. This idea however will change WX not only to be balanced, but fun as well! I will break that into segments, because there's multiple upsides of wx that needs rebalancing, here's my view on them: - Upgrade system - now instead of eating gears, WX will have new tab, instead of ability to eat gears, from now on wx will be able to upgrade himself in a different ways, because let's be fair, 400hp is a wee bit too op, and also lost potential. The upgrades will rely on clockworks, because hell, why nobody have thought of that when they are the main source of gears, as the regular, they will consume 15 gears to fully upgrade, lets talk abut upgrades then: 1) Accordion extension - This is the equivalent of our good ol' knight, it will extend our reach in fighting also giving us knockback mechanic, don't think it will make us fine and dandy while fighting, because the arms will always be on the view and monsters can destroy them, if they do destroy them, you can't hold anything, and only other characters can fix you with this, so this is high risk, high reward upgrade (if you want to avoid the team thing, just kill and ressurect yourself), the extend will be small however, but enough for example hitting a hound without getting chomped back, and knockback mechanic will only work when you are very close to the enemy. It will cost 5 gears to get this upgrade. 2) legs o' rook - you guessed it, this is rook counterpart of the upgrade, this will allow you not to only do the moose like charge of woody, but if you hit something, you loose health instead of beeing slowed down, it also wont allow you to get past through enemy, it will just attack single one, but with high damage. not only that, you will be able to do forge wolfgang-like jump but you can do that once every 2 days and will not do as big areal damage to enemies (more like wormwood spiky vest), it will allow you to get past through gaps though,you will also be slowed down like a reversed walking cane. His upgrade will consume 8 gears and 3 cut stone 3) Idea bulb - and you can probably guess who is the last on this list, bishop, the upgrade will be most pricy one because you may use 2 gears for that, but in advance you need 2 purple gems and 5 moonglass. Said its pricey, but for the payoff, you will be able to do ranged attack as long as you dont get hit enough to get it destroyed, not wearing any hats (it will destroy hats a bit if trying to shoot in them), or get struck by lightning making it 'explode', bruh you have bulb on your head (though you can fix yourself with moonglass with the lightning one). The ranged attack will be somewhat simmiliar to bishop, but far weaker and less accurate, though you can point where you want to shoot, be wise with that, you need to charge yourself to shoot, and to charge yourself, you need a charged lightning rod and touch it (one charged lightning rod = 3 shots, you can stack up to 15, after that, your bulb head will explode, but with ability to fix it with moonglass) it deals 60 damage per hit, but you can aim anywhere instead of the need to point at enemy, so in this case, you need prediction more than ctrl+f. To boost the accuracy, damage and projectile speed however you will need to right click yourself and do a crabby hermit house repair thingy, you will most likely use more gears, purple gems and maybe even wires because it makes sense for robotic character. ok, so the upgrade idea is done, all of them will give you small stat boost, idea bulb mostly in sanity, leg o'rook in health and accordion extension nothing much, just small all stats up, let's get to WX when he's overcharged WX after beeing struck by lightning should chop, mine and pick things faster, but not beeing insanely fast, not only that, his overcharged meter should be visible, he can be charged by charged lightning rods (so as do math says, he have 150points in his charge meter from the bulb idea). The overcharge should not give you speed of beeing way faster than beefalo with a type of rider (he has 9 run speed points compared to rider beefalo 8), his speed should be reduced to beefalo rider speed and also ingoring every item that gives you bonus speed, so no roads and walking canes will give you unhealthy speed, it's maybe a party pooper idea, but combine walking cane, road, overcharged WX, magiluminescence and you have 9 run speed + 75% of it, tell me about beyond broken speed (at least roads and walking canes are easy to get, so its still 55%). Also the perk of not beeing a picky eater should extend to eating monster meat, he's a robot, not a human, his health and sanity shouldn't go down after eating something what he shouldn't, same with red caps, it won't lover his hp, he has no digestive system to begin with, so also healing items besides salves and poultice won't heal him, but to make game harder, he still has to eat. ok so we got 2 main upsides of WX, but where is his downside? his main one is a literal joke, let me tell you about something way more painful than beeing hurt 1 damage per year from rain: - STUPID RUSTING GEARS - not only WX crafting will be an upgrade, he will be able to make oil from bone shards (aka fossil replacement) that he needs to apply every 2 days at least once, that is if you don't oil yourself, you will be litteraly 'frozen' making you collapse on the ground and it will freeze you for 5 seconds, if you keep ignoring that, it will be up to 20 seconds, you will guess you're rusting by sounds of scrape of metal when walking, not only that, you will walk slower if you ignore that. that makes skeletons useful as hell for wx, but since we don't have infinite source of bones in don't starve, they should drop from eating raw big meat, because you can literally see a bone sticking out from it, also it gives you a penalty of sanity, so it's not bad and is a not that broken-easy bone source. It'll ignore only first 7 days, then it will be your burden. Rain instead of hurting you, will speed up this process to 6 times faster (aka it either affects the first day making you need to oil 3 times every day or 6 times per 2 days if we stay at 2 day rule, but first makes more sense) thus you need good amount of bones, and it will surely affect you if you forget bones with eyebrella, making it truly a great, balanced and logical downside.
  6. WX exists. WX is a character that in dst people really only talk about for it's speed boost when struck with lightning, and how Wicker can make this even better. But I've also heard people say things like "WX is a Wilson with only upsides" and "400 health is OP" I agree with these statements on some level, as 400 health is really good, but you need a truck ton of gears to get it, which is really difficult, if not straight up impossible on dst servers. But I do think WX's downsides are pretty miniscule, making him seem like he has no downsides. I want to change that, I've seen like 2-3 WX reworks already, so IDK if anyone will even find or care to read this, but I'm doing it anyways. - Fuel: Fuel is a new item that can be crafted from bone shards, and can be eaten by WX to get 50 hunger each, and 30 charge, which will be useful for a upcoming idea. - Vinegar Vinegar would be used to lower something in a upcoming idea, and it's crafting recipe is up to the devs. - Galvanized coating This will help with the same idea vinegar helps with, and like vinegar, it's recipe is up to the devs. - Charge: This would be a unique stat exclusive to WX, Charge starts at zero when you first begin the game, and can be raised by fuel, and lightning strikes, that will give WX 100 charge each strike, the maximum charge is 100, and if exceeded, will deal 30 damage, and reset charge to 0. Charge is used for the next idea. - Upgrade changes I think that just eating gears for stat increases are pretty underpowered considering what some people want them to be, and sometimes just plain boring. While I don't think we should get rid of the gear eating as a viable source of healing, they won't provide stat increases. Instead, I want to propose a new tab, the Mechanical Tab, this tab is exclusive to WX (Wagstaff too if he ever gets added), and contains his upgrades. These will come in the form of Modules, which you can equip up to 3 of onto WX, and have to be manually equipped, and all equipped attachments disappear after death These Modules could provide anywhere between boring stat increase or interesting powers. And before I go over the Modules themselves that I will propose, I wanted to make them seem more like modules by being able to craft them in levels, or MKlvl#, with the max level being 3, and you are unable to upgrade modules already crafted Stat Module: This is your basic stat increases that you currently get from eating gears, The MK I Stat Module would increase Health by 50, hunger by 15, and sanity by 30, this effect can be stacked with multiple Modules and each upgrade of the Stat Module would add an extra 50 health, 15 hunger, and 30 sanity. Meaning a MK III Stat Module would give you 150 health, 45 hunger, and 90 sanity, this combined with WX's stats would give you a total of 300 health, 195 hunger, and 240 Sanity, and the effect can stack, so if you want to be the beefiest tank you ever saw, you can have a total stats of 600 HEALTH 285 hunger and 420 sanity, which is a TON of health and sanity, though remember each recipe, of which I will leave up to the devs, is different for each level, and you cannot combine 2 MK I s to get a MK II, not to mention all of your Upgrade Slots would be filled up to get this high, which is lame, when you can do some other things. LZAR Module: This module's effects are not stackable, for obvious reason, the LZAR Module gives you the ability to fire Laser blasts from your eyes, this ability requires 30 charge each use. The lazer has a range of 1 pitchfork tiles, and does 20 damage at MK I, at MK II, the range is increased to 2 tiles, and the damage is increased to 40, though the charge used is also increased to 50, and the MK III LZAR Module has a range of 3 pitchfork tiles, does 60 damage, and requires 70 charge to use. Battery Module: Now after the LZAR Module, you might be wondering: "That's a lot of charge! Even at MK I, the lazar can only be fired 3 times before needing to recharge, is there any way to get more?" Well, there is, with the Battery Module, the effects of the Battery Module can be stacked. At MK I, your max hunger increases by 15, and your max charge is increased by 50, MK II adds 30 max hunger, and 100 max charge, and MK III for 45 max hunger and 150 max charge. Speed Module: This module increases WX's speed, duh, this Module temporarily shuts down during a System Overload, which still happens the same way. The effects of the Speed Module is stackable, and at MK I speed is increased by 20% MK II by 40%, and MK III by 60%, this may help offset the downside of WX. - Rust Yes, I know everyone does it, but here's my idea for rust, Wetness is completely replaced by it, except for one thing: Rust doesn't go down after the rain. Each point of rust lowers WX's speed by 1%, and adds 0.1 seconds to picking, mining, hammering, chopping, etc. Rust is obtained when you get wet each point of would-be wetness turns into rust, WX also passively gains rust even when it isn't raining, WX will rust at 1 point of rust per minute, meaning 8 rust points per day, Rust can be lowered or even prevented by the following ways: Eyebrellas will prevent rusting in rain, but not the passive rusting. Vinegar is another method of doing this, WX can right click on vinegar to soak himself with it, using up the bottle, and doing so will lower his rust by 20, other players can soak him too. A way to temporarily remove rusting is through galvanized coating, which will prevent all rusting for 10 days, but all rust that is already there must be removed via vinegar. Sorry I don't have more Modules to offer, and if my downside is too much like the others, please suggest new modules and feedback in the comments. - Dragolantis
  7. All we know that webber is just a spider wilson, really his only power is achievable by wearing spiderhat on other characters, meaning that most of the time he's useless to the team besides beeing a good monster meat source with wendy. This idea however will maybe change things a bit in him to make webber not only useful, maybe even boost his powers a bit (also maybe add spider critter with this) As my other ideas, this will be broken to different perks and cons, let us go then! - We can make a sticky snowball! - the name of that might sound disgusting, but it's a way of making spider web balls that works like ewecus way of fighting you, just for shorter time (aka 3 seconds, not 10 like in ewecus), but it cant be destroyed and works on other mobs, also you can craft this from nothing, webber is a spider, but since it's kinda op, webber can't craft more than 3 of it in the timer of 7 days (so you can craft 3 of this per week in don't starve, it forces you to use it wisely or just store it until big amounts, which gonna take a long time of surviving). - Spiders are like doggies! - As webber, you will be able to manipulate what type of spider is most useful one, not in the way that you need to craft them, more like feeding them different foods and taking care of them, if you keep feeding them ice, they will become ice spiders that spits a very low damage projectiles that can freeze the opponent, but the freezing requires at least 20 shots. What do i mean? I mean manipulating the spider type by different needs just like humanity did it with dogs, i don't want to make you bored, because the possibilities are almost infinite and its klei decision what to add. - Our friends are your friends too! - Spider dens built by webber will spawn spiders, that won't aggro other players as long as the player don't attack the den, as a player and webber you will be also able to pet spiders, for humanlike characters, it will decrease sanity, but will make a spider follow you, for wurt and webber it will be sanity up and spider will follow you (i mean both are children and monsters) and for wortox and WX-78 it won't do anything other than make a spider follow you. This perk makes Webber extremely useful if pigs aren't enough force to fight something. Oh! and also other players can feed spiders from webber spider den too to decide their type. This also applies for spider queen that spawns from webbers spider den, she won't attack unless someone attacks her. - We don't like when our family is fighting - you heard it, no more spider wars or webber will have HUGE sanity drain, even bigger when fighting deerclops, the more spiders join to fight each other, the lesser sanity you have, and also, the spiders will occasionaly bite you too, you're no different from other spiders, why won't they attack you too then? Webber will also need to stay away when abigail is murdering spiders too, because the same thing with sanity happens, and abigail also can hit webber mistaking him with other spiders. - Where is our friends? - ignoring first 7 days, webber will have constant sanity drain if he's not close to spiders, it will be small sanity drain, but still, just to give a downside of not beeing close to your spider friends, if you are close to spiders, the sanity drain will stop for 2 days and after that time, you need to repeat, you know the drill - Bullies are stronger than us... - Bunnymen, pigs and catcoons will hit webber harder than on any other character, not only that, if webber is close to pig/rabbit huts, he will have a sanity drain, webber also can't build their huts because he fears of beeing hit by them. That means webber completely rely on spiders if he's solo and he can't easily make meat farms - Mr Warly taught us to make meals! - that thing means there will be way more monster food varietes, so no more meatballs made with monster meat and ice, this maybe is great for webber, but is a huge downside to other characters. - I WANT SUGAAAR - Webber is a child, it's logical that kids wants sweets no matter what, so, if webber at least once a day won't eat something sweet, he will have a hunger drain that can be compared to helf of the wes hunger drain (aka, his belly lasts for 1 and a quarter day), it's painful, but honey isn't a hard to get item, and also fruits are sweet too, which aren't that hard to get as well And that's pretty it, let me know your thoughts, i really do care about your opinions, because i want to make a mod for every rework concept i make, so every opinion is important! Anyways have a good day and see you soon!
  8. Wendy doesn't really need this buff and I feel she was given far too many buffs and utility. Abigail could still buff Wendy but buffing other mobs and players feels a little out of place. Above all else abigail wants protect Wendy. Gameplay wise abigail can already deal with groups and Wendy does not require outside help. I'm taking the perk from another character as to not have too many damage multipliers *cough* Wolgang *cough*. So how would it work as a song? It shouldn't be a multiplier without restrictions as even abigail cant upkeep the debuff 100% of the time (Abigail dies, Wendy kites, etc.). The song would replace the useless fire resistance buff (maybe require a dragonfly scale) and possibly do the following: 1. The damage would be a flat increase and would diminish with an increasing number of players/mobs. Possibly 20+ damage for wigfrid alone and 1+ damage at 19 bunnymen (number are hypothetical as they may be too low or too high). 2. Only affects players and scales better on weaker weapons and worse on stronger ones. A spear gets a 15~ damage increase, a hambat is 10~ and a darksword is 5~. A hambats damage boost increases as the weapon deteriorates. Its such a shame that weapon warble dosent work on her (IMO) best weapon and this could be an alternative. 3. Damage is based on a monsters health. Call it Song of the Giant Killer lol. Gives a solo wigfried a 10% (or so) damage increase based on the health of the nearest monster with the highest health. Decreasing values based on number of players (maybe only affects wigfrid?) and possibly capping at 20-40 damage. 3a. Based on a monsters health, a higher cap but only works if the player is equipping the battle spear. Possibly my favorite of the 3 as we hardly see the weapon in use compared to the hambat. Thoughts? Edit: Really? No one thinks its weird that Wigfrid cant rally her friends into battle? Is it so weird for wigfrid the BARD to have a damage song? No one finds it strange that gothic girl can almost deal twice the damage of a Valkarie ( I know shes acting but still). Edit 2: Not only does she deal almost 120 damage with a dark sword but every other mob gets a damage boost ON TOP OF THAT. Its so broken its not even funny.
  9. Wolfgang is known to be one of more overpowered character in don't starve, with Warlys help, he can deal up to 360 damage! Tell me about balance! He is way too strong because the main go-to wolfgang is get as many food as it gets and with his power, he can maul beefalos and spiders into the ground like they were nothing, he needs a slight nerf and that's why i created this concept, that might also give him more reasons to play as him, since he's pretty boring character, eat much = damage and hp much, that's the essence of Wolfgang For me, Wolfgang should have system of diets, "what does in mean?" you may ask, diets are the sole specification of what player eats, not in the warly way of eating, for me every single food in don't starve should give him different buff, each will be told in this post, take a seat, since it's gonna be maybe interesting! The wolfgang diets - this means each one of those will provide different outcome of powers when belly is full with any food from the categories stated below: - Sweet diet - this type of diet (i say diet too much i know) will not provide you any bar boost, moreover wolfgang will loose hunger insanely fast with that diet, but it will give you huge speed up, the speed of fully fed big woby is fine i guess, this thing is balanced, since your hunger drain keeps you eating more and more, this means you have to collect insane amount of sweet food to be fast and with wickerbottom farming nerf, it won't be exploitable that much. Sweet food is every fruit you have in game, this also means honey, cookies, dragon pies, waffles, muffins and more from what you can say is sweet in real life, except of honey nuggets and honey ham of course, they will be mentioned later, it also not include ice cream and any frozen or hot food, also will be later - Veggie diet - by the name you know what i'm talking about, everything that counts as a veggie in a dish is made out of that, it also counts mandrake soup, but then making mandrake soup with meat should be impossible with that to make it logical, guacamole, trial mix and anything veggie crockpot meal type you know. This diet will provide you great health boost, but also will provide extremely small damage and speed up after time if you keep this diet on full belly as long as you can provide food for that. There is more to this diet than health though, since with this diet, every mob that is vegan will ignore you, that means rabbits, no-eyed deers and gobblers won't run (with exception of rabbits when you attack/kill one of them) and beefalos will ignore you at spring unless you attack them, tallbirds and bunnymen (even when you have meat) will also ignore you, also unless you attack them. This diet is more like 'get out of jail free card', but this diet will make your sanity drain faster and have huge vunerability for damage, so it balances the health boost. it doesn't include chillis and cool and spicy meals, as said in fruits, it will be mentioned later - Fish diet - this diet will keep you sane as it gets, not only that, it will increase you sanity meter and give only the small sanity drop even when fighting bosses or staying next to the crack that spawns shadows in caves, this means this diet is extremely for sanity causes, but this diet however has its downsides, basically you can't craft anything when you have this diet set on because 'wolfgang is too smart for this' which also will come as a quote, this means you have to either prepare it ealier, or wait until diet wears off, this also will decrease your health meter and won't give more benefits in form of hunger. it is made by how suprising, fish foods, such as fish, eels, and fish related crockpot recipes, it counts the warly food that makes you dry. - Meat diet - this is probably the closest to the current wolfgang diet, this diet will also count eggs and milk as 'meat' since it's animal product. As said, meat diet will give you same damage up as current wolfgang and give you small health boost, it will also make your stomach bigger and hunger drain will be slower than usual! You also have resistance of grass armor! what is the bad side of it then? Well, precisely you are slower and wolfgang seems fatter because of that diet, not only that, you'll attract every meat loving creature to attack you, so don't think to go to pig village because every single one will attack you, because they smell meat, same for bunnymen, even when you don't have meat in equipment, catcoons will attack you for no reason as well, it will also hold hounds for much longer to follow you, also spider nests will spawn spiders from 4 tiles away, they smell meat too, remember! This diet will be provoked through every meat, including honey nuggets and honey ham, yes, they are sweet, but they are still meat, it won't be provoked by spicy chilli and anything that warms/cools you though. - Spicy diet - finaly we hit that one, there's not much to talk about here, eating anything that's spicy will provoke you to be warm, it makes you to not have a need of having thermal stone at winter for warming you up as long, as you have full belly of spicy foods, not including warly chilli spice, because it collides with food diets, such as voltgoat jelly with spice, it will be qualified as a sweet, not as spice. The downside of it is overusing that diet will damage wolfgang, spicy foods are sometimes pain to eat, take a challenge and eat hottest chilli in the world, bet ya won't survive 10 minutes without literal fire in your mouth - Cool diet - besides the name, it is a complete opposite of spicy diet, it cools you down, but instead of taking your health away, it will freeze you in one place when you overuse that diet, even when ice cream is sweet, it cools you down doesn't it? - Mixed diet - this will provide you basically nothing, but slowness, you can't mix the diets, because you're overeating by that, this is a punish for not watching your diets properly, it will appear if two or more diets have 50%-99% diet filled how do you know what diet have the most value right now? look below The diet meter - basically a small bar that is under your sanity meter, it will have small food icons of what you have filled the most and when you click on that bar, the bigger window will appear with exact data of your diets by %. The diet meter will restart after every 2 days (since his belly lasts 2.66 days to starve) And that's pretty much all of my wolfgang rework idea, i hope it is somehow good, and makes wolfgang balanced character, and what can i say other than have a good day guys ^^
  10. I've got an idea while playing DST today. Our soulless automaton would start the game with a new, exclusive to him item that would give him an opportunity to pick one of three new forms in exchange for 15 gears and he would reset to "normal" WX-78 after death like he does now. The forms would be: 1. Knight: 200 HP, 200 Hunger, 200 Sanity (+50, +50, +50) Damage Modifier: 1.10x (+10%) Speed Modifier: 1.10x (+10%) 2. Rook: 300 HP, 200 Hunger, 150 Sanity (+150, +50, +0) Damage Modifier: 1.20x (+20%) Speed Modifier: 0.80x (-20%) 3. Bishop: 100 HP, 150 Hunger, 300 Sanity (-50, +0, +150) Damage Modifier: 0.75x (-15%) Speed Modifier: 1.0x (+0%) Special, ranged attack: Attack Range: 6 (Same as the real Bishop) Attack Damage: 51 Attack Speed: 4 (Same as the real Bishop) WX-78 wouldn't upgrade his stats by eating gears of course, he will still gain HP, Hunger and Sanity tho.
  11. Friendly scarecrow changes - Players can now use a razor on it to change its face, it goes from 1 to 13. - The Scarecrows face no longer changes on the dawn of the next day - The radius where crows become canaries is now 3x3 tiles. - Canaries will occasionally tend to crops. Crows will untend crops occasionally. - Lord of Fruit Flies have a 25% of not spawning when a Friendly Scarecrow is placed in the area. Please tell me what yiu think! I really think the friendly scarecrow doesnt get enough love.