Developer Ipsquiggle Posted April 11, 2019 Developer Share Posted April 11, 2019 Rocket Piloting ability is now correctly gained from the Rocket Piloting skill Second astronaut skill now called Rocket Navigation and increases the speed of space travel Deconstruct icon shows in the Shipping overlay Fix a crash in the assignment side screen Gassy Moo has it's own voice now Always show progress bar on Geysers once analysis has started Fix issue from trying to load ModLoader.dll multiple times Reinstall mod files if they have been deleted locally Fix a crash if multiple medicines are loaded in a doctor station Booster Pills now decrease the chance of contracting a disease Fix for skill screen experience tooltip miscalculation Fix Suit Checkpoints breaking waterlocks, tiles, etc. that were to the right of them. Duplicants can be rolled with the Allergies trait. Non-allergic duplicants get the "Smelled Flowers" stress bonus if they inhale Floral Scent germs Allergic dupes go in to an allergic sneezing fit if they inhale Floral Scent germs Allergy Medication can be produced at the Apothecary Clarify the messages and buttons on the Mods screen when a rweestart is required Enabling any mod in the mods/dev folder will put the mod system in Dev Mode, making the game more forgiving of mod crashes New Temp Art for the Doctor Station View full update 15 3 Link to comment Share on other sites More sharing options...
OxCD Posted April 11, 2019 Share Posted April 11, 2019 5 minutes ago, Ipsquiggle said: Deconstruct icon shows in the Shipping overlay Yououuuu 6 minutes ago, Ipsquiggle said: Second astronaut skill now called Rocket Navigation and increases the speed of space travel THAT, is a very good idea ! 9 minutes ago, Ipsquiggle said: Duplicants can be rolled with the Allergies trait. Non-allergic duplicants get the "Smelled Flowers" stress bonus if they inhale Floral Scent germs Allergic dupes go in to an allergic sneezing fit if they inhale Floral Scent germs And that, TOO ! Link to comment Share on other sites More sharing options...
FiannaTiger Posted April 11, 2019 Share Posted April 11, 2019 Am liking this very much... so no farming with allergic dupes! 1 Link to comment Share on other sites More sharing options...
SakuraKoi Posted April 11, 2019 Share Posted April 11, 2019 12 minutes ago, Ipsquiggle said: Duplicants can be rolled with the Allergies trait. You just had to rub salt into my already dry eyes, didn't ya?! Just when the season of sneezes started... yeah, I was rolled with that trait, so what!? Seriously though, not that our pain ain't serious, you might like to consider an additional skill then for diggers if you let those affect space travel. Namely one could either chose (partially or completely) or flat out increase only the % of rare resources gained from missions. There are also other possibilities like farmers or ranchers selecting their resources or architect or artists finding artifacts. This could make it worthwhile to take more than one dupe into space and otherwise increase the depth of choice. 4 2 Link to comment Share on other sites More sharing options...
pacovf Posted April 11, 2019 Share Posted April 11, 2019 18 minutes ago, Ipsquiggle said: Second astronaut skill now called Rocket Navigation and increases the speed of space travel This is good, but I feel like you could also add an increase to speed when the rocket itself has an excess of uh "blast power" compared to the minimum required to reach a given destination. 1 Link to comment Share on other sites More sharing options...
Mullematsch Posted April 11, 2019 Share Posted April 11, 2019 This has been annoying me for ages: Dig up area using priority nine -> plants are all five. Use priority x for upgrading power cable or piping -> priority five. Link to comment Share on other sites More sharing options...
Bizzum22 Posted April 11, 2019 Share Posted April 11, 2019 is it new that ctrl+q with debug enable tells all duplicants to go to the place your mouse is set? Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted April 12, 2019 Share Posted April 12, 2019 2 hours ago, Ipsquiggle said: Deconstruct icon shows in the Shipping overlay Nice work, soon my list will be obsolete But after the mystery of the broken airlock was solved so quickly, here is a new one: Yeah, I messed a bit with the new germ system and saw some strange things inside my water cooler ... => So why did "devon" put drugs inside the water cooler ? 6 Link to comment Share on other sites More sharing options...
tzionut Posted April 12, 2019 Share Posted April 12, 2019 In spoilers you have the new reduced speed. In not much (10%) but is something. Spoiler 2 Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted April 12, 2019 Share Posted April 12, 2019 5 hours ago, Ipsquiggle said: Fix Suit Checkpoints breaking waterlocks, tiles, etc. that were to the right of them. I started my base again and thought/hoped it would be fixed. => After letting the game run in the background for quite some time, I can confirm that it still happens ... Link to comment Share on other sites More sharing options...
Miravlix Posted April 12, 2019 Share Posted April 12, 2019 Seems this patch introduced a crash bug related to viewing the skill popup. Worked fine before. Link to comment Share on other sites More sharing options...
angrybovine Posted April 12, 2019 Share Posted April 12, 2019 Went to create a new game for the recent patches and noticed a new Interest for Dupes called Suit Wearing. I didn't notice that in the notes. Is that intentional? Link to comment Share on other sites More sharing options...
lilibat Posted April 12, 2019 Share Posted April 12, 2019 Allergies? Great now they can suffer as I do. Link to comment Share on other sites More sharing options...
Tenedas Posted April 12, 2019 Share Posted April 12, 2019 @Lilalaunekuh strangely I've done the same for about 20 cycles and they didn't break. I guess different causes for the same effect are in place at this point?:'( Link to comment Share on other sites More sharing options...
chemie Posted April 12, 2019 Share Posted April 12, 2019 (edited) 16 hours ago, Ipsquiggle said: Duplicants can be rolled with the Allergies trait. Non-allergic duplicants get the "Smelled Flowers" stress bonus if they inhale Floral Scent germs Allergic dupes go in to an allergic sneezing fit if they inhale Floral Scent germs Allergy Medication can be produced at the Apothecary View full update I hope we can control which meds which dups eat. Or will our non-allergic dups chomp down all the allergy pills? Edited April 12, 2019 by chemie 1 Link to comment Share on other sites More sharing options...
FiannaTiger Posted April 12, 2019 Share Posted April 12, 2019 So the floral scents gives a -5% stress buff for 0.3 cycles Link to comment Share on other sites More sharing options...
jlarner Posted April 12, 2019 Share Posted April 12, 2019 Suit Wearing has been there as an invisible interest for a couple of updates, so I guess it's intentional. Link to comment Share on other sites More sharing options...
Elin64 Posted April 12, 2019 Share Posted April 12, 2019 (edited) Hello, Here are my feelings on this patch after playing 2 games to cycle 100: - Skill system: i feel it's ok. Just i feel that now it's way to easy to deal with the dupes morale. The tier system was not that bad to balance that. You can completely avoid getting better food for a very long time now. Something feels wrong and it's too easy. -The new immune system: I feel really annoyed about this system. Especially about slime lung. In the previous system it was possible to avoid slime lung if you dug in slime smartly. Now it's full random and impossible to avoid. I know that if i dig in the slime biome i will have most of my dupes sick. The cure to slimelung with its current formula is clearly too hard to get in early mid game, you can't get easily enought balm lily (not enought on the map or too hard to get chlorine to farm it) - The pills are much more interesting than before but are really annoying to manage, it would be nice to have like the "forever" button a possibility to have a "until you reach X" button. In conclusion: there are some ideas but it needs tuning Few bugs: - in the skill screen when you have like 10 or more dupes, you can't see their stats properly for the one at the bottom of the list, plse fix that ;). - Each time i click on the "skill pojnt earned" button on the left of the map it crash (since last QOL3 update) Edited April 12, 2019 by Elin64 5 Link to comment Share on other sites More sharing options...
linainverse Posted April 12, 2019 Share Posted April 12, 2019 (edited) how long it will it be till we have an Enable\Disable all button in the Mods screen? Edited April 12, 2019 by linainverse Link to comment Share on other sites More sharing options...
Parusoid Posted April 12, 2019 Share Posted April 12, 2019 5 hours ago, FiannaTiger said: So the floral scents gives a -5% stress buff for 0.3 cycles When were new diseases introduced? Link to comment Share on other sites More sharing options...
FiannaTiger Posted April 12, 2019 Share Posted April 12, 2019 The floral scents was introduced 2 patches back but the effect didn't come in till last night. Link to comment Share on other sites More sharing options...
angrybovine Posted April 15, 2019 Share Posted April 15, 2019 Not sure if it happened on this patch, but Trypophobia seems to be missing as a trait. I never take it but I just noticed it never seems to come up when starting a new game. Link to comment Share on other sites More sharing options...
SharraShimada Posted April 15, 2019 Share Posted April 15, 2019 13 minutes ago, angrybovine said: Not sure if it happened on this patch, but Trypophobia seems to be missing as a trait. I never take it but I just noticed it never seems to come up when starting a new game. Had 2 this morning. Its still there. Link to comment Share on other sites More sharing options...
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