angrybovine

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About angrybovine

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  1. Just noticed a Francis John video. He said the Skill points can sometimes transpose to another stat on the start-up Dupes. Sounds like a bug to me. I also usually have 2 digging Dupes in my start (1 pure digger, 1 digger\builder or digger\supplier, 1 pure researcher). So did Francis John in his video.
  2. Last week I noticed one of my Dupes had +3 Ranching and ranching is not one of the 2 Interests the Dupe had.
  3. https://oxygennotincluded.gamepedia.com/Morale Dancing appears to last 3.95 cycles. Personally, I don't look at these rec buildings as either\or. Some are better than others, but since power and resources aren't hard to come by in this game, all are options. Especially since they have different duration and can stack. Dupes can dance one cycle, play a game the next, have an espresso on the 3rd cycle, a soda on the 4th, and repeat.
  4. Kilns in a vaccum

    I recall seeing a video of someone using a kiln in a vacuum so much until it melted into refined metal.
  5. [Game Update] - 383949

    I can confirm seeing all 4. I have all 4 types in my current Dupes, Super Productive and Sparkle Streakers mostly (10 out of 14 current Dupes). Sticker bombs are the hardest to spot (also the type I have the least of). Sometimes the stickers seem to blend in with surrounding stuff; hard to notice unless you are zoomed in and looking real hard (if there any to spot at any given time). Balloons are a bit more noticeable since they stick out more.
  6. [Game Update] - 351082

    Either that or dark rooms have debuff.
  7. I do, that is where a mod that allows you to deconstruct wires and ladders and whatever from ruins helps (unless Klei changed it so we can deconstruct ruins now without using a mod).
  8. You need to deconstruct the wires\doors\ect in the ruins to discover the materials, but you can't deconstruct components in ruins unless you use a mod (like the POI deconstructable mod).
  9. I believe you can't print copper ore unless it has been discovered (unless that has been changed). And it can't be discovered if it isn't there to begin with.
  10. Save File Editor

    You have a good point, there's more to this than just turning a mod on and off and my test was superficial at best.
  11. Save File Editor

    Just deactivated all my mods (Debug not discover, larger build menu, on status), restarted, created a new game, took the save to Duplicity and was able to edit. I didn't test the other 2 I mentioned, but I def duplicated the issue once I activated the Debug mod and restarted it. One more thing to mention, I tested this after uninstall and delete of all files to make sure I didn't have any left over files from before the Steam mod support was added.
  12. Save File Editor

    Tried a test with mods and Duplicity: Without any mods I can start a new game and edit the sav file in Duplicity without any problem. With the "Debug does not discover entire map" mod, any new start I make I then try to edit in Duplicity generates the "Error while processing content: l.toUnsigned is not a function" message. This happens with both Firefox and Chrome, so I'm sure the problem lies with mod compatibility and not the browser.
  13. [Game Update] - 324933

    Not sure if it happened on this patch, but Trypophobia seems to be missing as a trait. I never take it but I just noticed it never seems to come up when starting a new game.
  14. [Game Update] - 324933

    Went to create a new game for the recent patches and noticed a new Interest for Dupes called Suit Wearing. I didn't notice that in the notes. Is that intentional?