Elin64

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About Elin64

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  1. I just hope the devs read us. /pray
  2. Waht you have analysed is coherent with my observations. If it's like this really i don't understand how the devs can think it's a better system than the previous one. The booster / cure mechanics are fine for me, way better than the old system. But the way dupes get sick is just nonsense, it really makes me want to stop a game i loved playing so much...
  3. Hello, I tested qol3 for a few hours playing 3 early games. I really don't understand how my dupes get deseases. I tested slimelung very carefully and it seems my dups get sicks when waking up after night while they worked all day in slime without getting sick. Do dups get sick from breathing or do they get sick from having slimelung on them, or both? Does someone understand how it works? thanks for your help
  4. [Game Update] - 324933

    Hello, Here are my feelings on this patch after playing 2 games to cycle 100: - Skill system: i feel it's ok. Just i feel that now it's way to easy to deal with the dupes morale. The tier system was not that bad to balance that. You can completely avoid getting better food for a very long time now. Something feels wrong and it's too easy. -The new immune system: I feel really annoyed about this system. Especially about slime lung. In the previous system it was possible to avoid slime lung if you dug in slime smartly. Now it's full random and impossible to avoid. I know that if i dig in the slime biome i will have most of my dupes sick. The cure to slimelung with its current formula is clearly too hard to get in early mid game, you can't get easily enought balm lily (not enought on the map or too hard to get chlorine to farm it) - The pills are much more interesting than before but are really annoying to manage, it would be nice to have like the "forever" button a possibility to have a "until you reach X" button. In conclusion: there are some ideas but it needs tuning Few bugs: - in the skill screen when you have like 10 or more dupes, you can't see their stats properly for the one at the bottom of the list, plse fix that ;). - Each time i click on the "skill pojnt earned" button on the left of the map it crash (since last QOL3 update)
  5. Hello, I have a seed with poor natural gaz income and 3 minor volcanos so i had to use a good steam turbine design to get electrical power. Here is my design: I have 2 problems: - the heat transfer is not really effective, as you can see on the right there is vaccum + tempshift and the temperature doesn't seem to transfer well to the metal tile which is at 230°C. Should i had hydrogen in the room, will it help to transfer heat from the rock to the tempshift? - the design in the room with the mechanized air doors doesn't work at 100% even when the steam temperature is very high. This is not a big issue but can i get a better result? and, more importantly, when the steam turbine has its bar colored in red (not generating electric power), does it use some of the heat of the steam?
  6. If i read this patch note well, there is no need to create a new game to benefit all the new content?