Developer Ipsquiggle Posted April 1, 2019 Developer Share Posted April 1, 2019 New Plumber's Hat Remove queued recipes that have been removed from the game Fix texture resolution issue with potted plants Fix crash if opening the skill screen with no dupe selected Skills Station has a status item when there are points available for spending Dupes make a trip to the Skills Station after being awarded a new skill Temporary art for the Ore Drop Station Removed redundant global "Yellow Alert" notification because emergency chores now only trigger priority override for the attending duplicants. Command Module and Tourist Module use a more accurate check for whether the Gantry is extended Fix more crashes related to uncategorized objects The plumbing input and output icons have been rotated upside down Fix a crash when duplicants are unlocking new hats Restore experience when Duplicants return from space View full update 9 1 Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted April 1, 2019 Share Posted April 1, 2019 (edited) Now I am able to decontruct the command module without a crash (and rescue my duplicants^^), but I still can´t board new duplicants. Spoiler Just noticed; Duplicants will work the metal refinery in open air, / The animation is not played in front of the forge. Edited April 1, 2019 by Lilalaunekuh 1 Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted April 2, 2019 Share Posted April 2, 2019 The skill window looks a LOT better now. Thank you! Spoiler I love the thumb's down for skills that dupes won't do. 2 Link to comment Share on other sites More sharing options...
RonEmpire Posted April 2, 2019 Share Posted April 2, 2019 I'm not in the game right now, but did they fix Ore Station Dumper's settings from clearing completely on reload. Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted April 2, 2019 Share Posted April 2, 2019 6 minutes ago, RonEmpire said: I'm not in the game right now, but did they fix Ore Station Dumper's settings from clearing completely on reload. My ore dump station has the settings it had when I closed out of the game last night, so... Yes? Link to comment Share on other sites More sharing options...
RonEmpire Posted April 2, 2019 Share Posted April 2, 2019 (edited) Weird. my ore dump station keeps losing its settings. its always set back to nothing checked. [seems to be fixed now] Edited April 2, 2019 by RonEmpire Link to comment Share on other sites More sharing options...
goboking Posted April 2, 2019 Share Posted April 2, 2019 2 hours ago, KittenIsAGeek said: I love the thumb's down for skills that dupes won't do. It's a step in the right direction, but I fear new players might interpret it as "I don't like to do this job" instead of "I literally can't do this job". Not that they won't discover the difference as soon as they're unable to assign a dupe a job with a thumbs down, but perhaps a would be a little less ambiguous? 6 Link to comment Share on other sites More sharing options...
OxCD Posted April 2, 2019 Share Posted April 2, 2019 6 hours ago, Lilalaunekuh said: Reveal hidden contents Just noticed; Duplicants will work the metal refinery in open air, / The animation is not played in front of the forge. A bug report for the flying dup has been submitted some weeks ago, during mk2 or mk1, and devs have notified that it's known and should be solved but later, with no previsionnal date. For the animation, there where another bug report for that, and devs notified that's how this machine works. They order using the button, then wait for the process to finish. So no different animation should be expected I think. Link to comment Share on other sites More sharing options...
Dracian Posted April 2, 2019 Share Posted April 2, 2019 (edited) I have to admit I'm a little bit confused by the Thumbs Down icon on Mining Skills for Pacifist Dupes... Shouldn't it be exclusive only to Trypophobiac Dupes ? EDIT : Oh, this is even worse : Pacifist Dupes can't master Mining Skills anymore. I really hope this is a mistake and this will be fixed (It becomes hilarious when you have a Pacifist Dupe who enjoy Mining Jobs...) Edited April 2, 2019 by Dracian 1 1 Link to comment Share on other sites More sharing options...
nogurenn Posted April 2, 2019 Share Posted April 2, 2019 I would pretty much like to raise this concern regarding the Materials Overlay funking build errands up Spoiler Link to comment Share on other sites More sharing options...
RonEmpire Posted April 2, 2019 Share Posted April 2, 2019 (edited) 1 hour ago, Dracian said: I have to admit I'm a little bit confused by the Thumbs Down icon on Mining Skills for Pacifist Dupes... Shouldn't it be exclusive only to Trypophobiac Dupes ? EDIT : Oh, this is even worse : Pacifist Dupes can't master Mining Skills anymore. I really hope this is a mistake and this will be fixed (It becomes hilarious when you have a Pacifist Dupe who enjoy Mining Jobs...) I haven't checked my pacifist yet. but that would be awful if they can't mine. That must be a bug I think. Edited April 2, 2019 by RonEmpire Link to comment Share on other sites More sharing options...
Oozinator Posted April 2, 2019 Share Posted April 2, 2019 (edited) 9 hours ago, Ipsquiggle said: New Plumber's Hat Is it for the QoL branch? I have no single hat in the branch so far, thought it's "normal", is it? 34 minutes ago, RonEmpire said: I haven't checked my pacifist yet. but that would be awful if they can't mine. That must be a bug I think. Combat is related to digging, so hmm yes.. Edit: *sniff* waited so long for a nice dupe, sry camille.. Edited April 2, 2019 by Oozinator Link to comment Share on other sites More sharing options...
PhailRaptor Posted April 2, 2019 Share Posted April 2, 2019 1 hour ago, Oozinator said: Is it for the QoL branch? I have no single hat in the branch so far, thought it's "normal", is it? You have to assign them separately on the Skills screen. They are no longer automatically equipped. 1 Link to comment Share on other sites More sharing options...
Oozinator Posted April 2, 2019 Share Posted April 2, 2019 (edited) 17 minutes ago, PhailRaptor said: You have to assign them separately on the Skills screen. They are no longer automatically equipped. The "Hat" button is/was never working for me.. Edit: or did i miss something like the hat weaver station? ^^ Edited April 2, 2019 by Oozinator 1 Link to comment Share on other sites More sharing options...
Junksteel Posted April 2, 2019 Share Posted April 2, 2019 2 hours ago, Oozinator said: The "Hat" button is/was never working for me.. Edit: or did i miss something like the hat weaver station? ^^ Same for me. Are you guys being able to put hats on their heads? Tbh, dupes were pretty much ignoring Skills station here and not doing any animation/interaction with it. Link to comment Share on other sites More sharing options...
snoozer Posted April 2, 2019 Share Posted April 2, 2019 (edited) 3 hours ago, Oozinator said: The "Hat" button is/was never working for me.. You have to use the dropdown arrows next to dupenames @Junksteel They are using the station when putting on a new hat. Edited April 2, 2019 by snoozer 1 1 Link to comment Share on other sites More sharing options...
WeSaidMeh Posted April 2, 2019 Share Posted April 2, 2019 You guys missed out on an April Fools joke. Something like "added spiderman skill to the skill station a allow dupes climbing walls". 1 Link to comment Share on other sites More sharing options...
Oozinator Posted April 2, 2019 Share Posted April 2, 2019 2 hours ago, snoozer said: You have to use the dropdown arrows next to dupenames @Junksteel They are using the station when putting on a new hat. Hmmkay i missed that, ty. I thought upper button should do the same.. Link to comment Share on other sites More sharing options...
chemie Posted April 2, 2019 Share Posted April 2, 2019 I think hats make no sense now but they want to leave them in just because they did all the work 2 Link to comment Share on other sites More sharing options...
Lali-Lop Posted April 2, 2019 Share Posted April 2, 2019 I like being able to give them whatever hat I want, so I can see what their role is at a glance when running around the colony. Link to comment Share on other sites More sharing options...
malloc Posted April 2, 2019 Share Posted April 2, 2019 1 hour ago, chemie said: I think hats make no sense now but they want to leave them in just because they did all the work I prefer the way hats are now to the way they were before. I can have everyone wearing the hat of what I consider their primary job making it easier to find the one I want even when cross-training instead of having the entire colony all on the Tidy 3 hat when I got the morale to put everyone on Exosuit training. 4 Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted April 2, 2019 Share Posted April 2, 2019 3 minutes ago, malloc said: 1 hour ago, chemie said: I think hats make no sense now but they want to leave them in just because they did all the work I prefer the way hats are now to the way they were before. I can have everyone wearing the hat of what I consider their primary job making it easier to find the one I want even when cross-training instead of having the entire colony all on the Tidy 3 hat when I got the morale to put everyone on Exosuit training. I prefer the new way hats work, too And I would ask for the old auto-prioritize feature to come back and be tied to the current hat (Maybe even give auto-prioritize a real higher priority instead of a wrench symbol that works like a double arrow up.) Is that just my opinion or does the majority like the primary task beeing (indirectly) tied to the current hat ? Link to comment Share on other sites More sharing options...
natanstarke Posted April 2, 2019 Share Posted April 2, 2019 (edited) 19 hours ago, KittenIsAGeek said: The skill window looks a LOT better now. Thank you! Hide contents I love the thumb's down for skills that dupes won't do. Thats really good but even better if we could not click on it at all if the dupe cant do it like the old job table. Edited April 2, 2019 by natanstarke Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted April 2, 2019 Share Posted April 2, 2019 Just now, natanstarke said: Thats really good but even better if we could not click on it at all like the old job table. You can't click on it. Before the change, you still couldn't -- but there was no way of knowing that the dupe couldn't perform the skill. Now you can visibly see that the skill is one that your dupe can't use. This is important for times when you get a dupe like Abe. He loves mechanical things -- but he can't build them! So, I ended up putting points in Mechatronics because at the time, there was no indication from the skill window that Abe couldn't build. Spoiler Link to comment Share on other sites More sharing options...
natanstarke Posted April 2, 2019 Share Posted April 2, 2019 2 minutes ago, KittenIsAGeek said: You can't click on it. Before the change, you still couldn't -- but there was no way of knowing that the dupe couldn't perform the skill. Now you can visibly see that the skill is one that your dupe can't use. This is important for times when you get a dupe like Abe. He loves mechanical things -- but he can't build them! So, I ended up putting points in Mechatronics because at the time, there was no indication from the skill window that Abe couldn't build. Hide contents I have one dupe with skill point spent on a job he cant do but probably thats because my save is the same before this update. Link to comment Share on other sites More sharing options...
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