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Klei Bug Tracker

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Hot Lava Bug Reporter

Everything posted by snoozer

  1. Actually they are dropped from the Loader output to the ground. Afaik they dont get deleted. I could not replicate this. Nevermind, saw it in your save. Save/Load seems to fix it...
  2. Happens to conveyor bridges with blocked output, they drop the stuff at the input port. Happens to conveyor loaders with blocked output. Transdimensional Spacepad.sav
  3. Shove vole farm?

    Obsidian tiles work too.
  4. It´s a bug reported multiple times, but got no attention so far. Their Calories Counter always jumps to 10000kCal whenever they eat something. Even when they were starving.
  5. Technically the Dupe is located at the Rock Crusher Automation Port, while operating the Crusher. Just make sure motion sensor & light covers it. ..Otto is not where he seems to be
  6. @Saturnus posted a nice workaround a while ago:
  7. Schedule tweaking

    Dupes sleep until they reach 100% stamina even when sleeptime is over already If sleeptime isn´t over they sleep on until it is. . There is no negative impact. But they lose 20% Stress/Cycle while sleeping.
  8. They do, but much slower than on-screen. I´m using Nightinggales Sensory Overload Mod to get around this bug.
  9. Getting acorns

    Getting acorns works for me. My Pips harvested 58 seeds in ~300 cycles. I think chance is 5% per new branch.
  10. The Conveyer Rail Temperature Sensor seems to have have a problem with empty conveyer rail boxes. The game throws a "Error Occured. Please restart the game" message and pauses the game. A bridge in front of the sensor kinda fixes this since it removes empty boxes. Output_log: Screenshot
  11. I had Igneous Rock stored in a fridge, but it only happened once.
  12. The Conveyer Rail Element Sensor seems to have no element list. Or do I miss something?
  13. Auto-wrangle help

    Critters need to be able to walk to a Drop-Off to be Auto-Wrangled and the baby hatch can´t. Also baby critters can´t be Auto-Wrangled.
  14. IMO the bug is that Dispensers act like the Critter Feeders and not like Containers. This is how I use them
  15. I´m not sure what you are trying to achieve. Do you want a dupe to do the lullaby and then turn off power for 1 cycle?
  16. I noticed a bug when building a powershutoff. If you build a powershutoff first and an automationwire afterwards the ps turns off, if you build it the other way around the ps stays active, despite the red automation wire, until a signalchange happens. I wonder if that's the reason why switching batteries sometimes get stuck on load.
  17. Tutorial videos too laggy

    Same problem here. Tutorial audio playback is fine but videoplayback stutters or does not play at all. Win7 x64 Output_log.txt shows videocodec related errors: output_log.txt
  18. I would like glimmering hatches that turn abyssalite into tungsten. Maybe they should derive from smooth hatches.
  19. According to the tooltip, they should get 500kCal. Instead, their calories will be reset to 10000kCal. Idyllic Cosmos.sav
  20. Harvesting Arbor trees doesn't drop any seeds

    It is necessary to uproot the branches to get a new seed chance, and you need a pip to get the seed. Chance per new branch is 5%.
  21. Suicidal Shine Bug

    This Shine Bug wants to die. The Darkest Paradise.sav
  22. You can use pneumatic doors, as a workaround, to push the bottles up and make them fall onto the pplate again. That triggers the weight sensor.
  23. The dupes on the screenshot are exposed to slime & food poison germs for 30 cycles nonstop, but they do not get sick. All dupes have the biohazard trait. Immunity difficulty is miserable. The Inescapable Panopticon.sav
  24. Dupes don´t get sick

    After Update 324351 they finally got sick.
  25. Seems the Ore Dump Station does not count as storage building (like the critter feeder). Is that intentional? If one has storage bins with a higher priority than the dumper, dupes supply the dumper from the bins nonetheless.