
snoozer
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New Performance Patch in Testing - 369994
snoozer replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
Actually they are dropped from the Loader output to the ground. Afaik they dont get deleted. I could not replicate this. Nevermind, saw it in your save. Save/Load seems to fix it... -
[Game Update] - 361684
snoozer replied to Ipsquiggle's topic in [Oxygen Not Included] - General Discussion
They do, but much slower than on-screen. I´m using Nightinggales Sensory Overload Mod to get around this bug. -
Same problem here. Tutorial audio playback is fine but videoplayback stutters or does not play at all. Win7 x64 Output_log.txt shows videocodec related errors: output_log.txt
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Harvesting Arbor trees doesn't drop any seeds
snoozer commented on Clubtropper's bug in Oxygen Not Included
It is necessary to uproot the branches to get a new seed chance, and you need a pip to get the seed. Chance per new branch is 5%. -
This Shine Bug wants to die. The Darkest Paradise.sav
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Pressure plate sensor bugged with PW bottles
snoozer commented on Neotuck's bug in Oxygen Not Included
You can use pneumatic doors, as a workaround, to push the bottles up and make them fall onto the pplate again. That triggers the weight sensor. -
After Update 324351 they finally got sick.
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The dupes on the screenshot are exposed to slime & food poison germs for 30 cycles nonstop, but they do not get sick. All dupes have the biohazard trait. Immunity difficulty is miserable. The Inescapable Panopticon.sav
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[Game Update] - 321393
snoozer replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
You have to use the dropdown arrows next to dupenames @Junksteel They are using the station when putting on a new hat. -
Happens when dupes have high construction skill. The deconstruction progress bar disappears in less than a second. But the animation plays for ~5 seconds. Canceling the deconstruction, after the progress bar disappears, while the animation still plays, makes the tile/wire/pipe disappear instantly. Acropolis.sav