Developer Ipsquiggle Posted February 6, 2019 Developer Share Posted February 6, 2019 Bunker Doors now always animate, even if offscreen, to fix automation timing issues Made the "current chore" in the dupe list more prominent Ladders which have been "replaced" can now be used by Dupes Most frozen gasses are now categorized "Liquifiable" and can be stored. Fix word wrap on Vitals screen labels Fix duplicants trying to infinitely fetch to fabrication machines Rocket modules now have a non-interactive "background scaffold" so you know where the rocket goes even when it's in space View full update 10 12 Link to comment Share on other sites More sharing options...
Sebastiangperez Posted February 6, 2019 Share Posted February 6, 2019 5 minutes ago, Ipsquiggle said: Ladders which have been "replaced" can now be used by Dupes View full update Nice ... Link to comment Share on other sites More sharing options...
yoakenashi Posted February 6, 2019 Share Posted February 6, 2019 We don’t have to reload for ladders, but I am still having to reload when a binge eater gets stressed: Link to comment Share on other sites More sharing options...
Neotuck Posted February 6, 2019 Share Posted February 6, 2019 9 minutes ago, Ipsquiggle said: Bunker Doors now always animate, even if offscreen, to fix automation timing issues THANK YOU!!!! 2 Link to comment Share on other sites More sharing options...
Sebastiangperez Posted February 6, 2019 Share Posted February 6, 2019 Saved Game crashes with this update .... Link to comment Share on other sites More sharing options...
SakuraKoi Posted February 6, 2019 Share Posted February 6, 2019 really anticipated fix very sweet QoL improvement swift fix seriously wanted "feature" nice fix awesome fix (I think) beautiful QoL improvement =>Is this QoL3? #inb4WeDidNotGetWhatever Link to comment Share on other sites More sharing options...
The Plum Gate Posted February 6, 2019 Share Posted February 6, 2019 36 minutes ago, Sebastiangperez said: Saved Game crashes with this update .... Rep in bug forum, post save game and logs. 1 Link to comment Share on other sites More sharing options...
Flydo Posted February 6, 2019 Share Posted February 6, 2019 (edited) Why my old rocket become tempart? i can't even deconstruct it to get back my steel or launch it it's my first rocket ..... Edited February 6, 2019 by Flydo 1 1 Link to comment Share on other sites More sharing options...
rafker Posted February 6, 2019 Share Posted February 6, 2019 1 hour ago, Ipsquiggle said: Most frozen gasses are now categorized "Liquifiable" and can be stored. YAS! Link to comment Share on other sites More sharing options...
Bizzum22 Posted February 7, 2019 Share Posted February 7, 2019 1 hour ago, Flydo said: Why my old rocket become tempart? i can't even deconstruct it to get back my steel or launch it it's my first rocket ..... its temp art for the stand of the rocket, the rocket is still in space Link to comment Share on other sites More sharing options...
Flydo Posted February 7, 2019 Share Posted February 7, 2019 Just now, Bizzum22 said: its temp art for the stand of the rocket, the rocket is still in space O_o Link to comment Share on other sites More sharing options...
WanderingKid Posted February 7, 2019 Share Posted February 7, 2019 2 hours ago, Ipsquiggle said: Bunker Doors now always animate, even if offscreen, to fix automation timing issues Most frozen gasses are now categorized "Liquifiable" and can be stored. Bunker doors are working wonderfully now, thank you. Looking forward to sending my frozen CO2 to storage soon as well. Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted February 7, 2019 Share Posted February 7, 2019 13 hours ago, Ipsquiggle said: Bunker Doors now always animate, even if offscreen, to fix automation timing issues Even if the game is paused Just loaded my base and I end up with a crash without a specific player interaction. => Load a game, wait a minute, look at the report screen ... Link to comment Share on other sites More sharing options...
Tytan Posted February 7, 2019 Share Posted February 7, 2019 15 hours ago, SakuraKoi said: really anticipated fix very sweet QoL improvement swift fix seriously wanted "feature" nice fix awesome fix (I think) beautiful QoL improvement =>Is this QoL3? #inb4WeDidNotGetWhatever hahaha in fact this update should not be called QoL2, but rather FaO (Fix and optimizations) joking apart xD Link to comment Share on other sites More sharing options...
tzionut Posted February 7, 2019 Share Posted February 7, 2019 I am still playing on my wife laptop. I upgraded my version and i can't build any more airflow tiles in space because the drywall is seen as tempshift plate....This time i will not play in the development version... Link to comment Share on other sites More sharing options...
blash365 Posted February 7, 2019 Share Posted February 7, 2019 18 hours ago, Ipsquiggle said: Most frozen gasses are now categorized "Liquifiable" and can be stored. Thank you! Link to comment Share on other sites More sharing options...
SakuraKoi Posted February 7, 2019 Share Posted February 7, 2019 18 hours ago, Ipsquiggle said: Most frozen gasses are now categorized "Liquifiable" and can be stored. This reminds me... do you consider to overhaul the resource overview? Since, well, late game it does not serve as well as an overview as it should. While previously there were not as much to list, the list grew quite steadily. Whether it is new seeds, all 'em eggs, high-tech material &c, the pivot-list is not that good anymore. I'd like to suggest to implement a new button on the upper right which is labeled "Resources" and where one can customize the list to show what one wants and hide what one does not want, including unavailable resources (like most eggs are greyed out most of the time) or summarize them as "Other" (and on hover shows distribution). Presets could also be saved to easily switch overviews 11 Link to comment Share on other sites More sharing options...
linainverse Posted February 7, 2019 Share Posted February 7, 2019 lolololol you're fixing so many crashes regarding care packages, you'd better made 'em through recipes Link to comment Share on other sites More sharing options...
WanderingKid Posted February 7, 2019 Share Posted February 7, 2019 Rocket Scaffolds appear to have a few issues, and rockets are still having parts fall off/get stuck. Link to comment Share on other sites More sharing options...
WanderingKid Posted February 7, 2019 Share Posted February 7, 2019 Priority errands could use some further tuning. For example, I can't figure out which is the Neural Vascillator's errand priority, but storing materials isn't exactly what I want him to wait to use it for, and I don't want to have to re-align all my priorities just to get normal ahead of the line. Link to comment Share on other sites More sharing options...
minespatch Posted February 28, 2019 Share Posted February 28, 2019 On 2/6/2019 at 6:26 PM, Flydo said: Why my old rocket become tempart? i can't even deconstruct it to get back my steel or launch it it's my first rocket ..... That must have been his biggest challenge yet! Link to comment Share on other sites More sharing options...
Flydo Posted March 1, 2019 Share Posted March 1, 2019 On 28/02/2019 at 7:27 AM, minespatch said: That must have been his biggest challenge yet! Just see the result, seem to me that temp art look better 1 Link to comment Share on other sites More sharing options...
minespatch Posted March 1, 2019 Share Posted March 1, 2019 Just now, Flydo said: Just see the result, seem to me that temp art look better Tempart's my OC, I was just fooling around. Link to comment Share on other sites More sharing options...
Flydo Posted March 1, 2019 Share Posted March 1, 2019 5 minutes ago, minespatch said: Tempart's my OC, I was just fooling around. I speaking about Klei stand rocket temp art 1 Link to comment Share on other sites More sharing options...
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