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16 hours ago, brummbar7 said:

Able to overwrite stone ladders with plastic ladders, just like you can overwrite wire and pipes and tiles without deconstructing first?  Please????

Yes , that is a must, also , re-paint pictures and retouch scupltures.

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It stands to reason that if there's a fight club, then dupes should become injured after a fight, with the possibility of incurring a long term injury such as -1 athletics etc and even the risk of death.

I worked in a prison once, one of the inmates would turn up to the department I worked in with fresh injuries every week.  It turns out that there was a fight club and this particular inmate was just no good at it.  In the space of a several weeks He'd lost several teeth, a head injury and a broken arm.

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8 minutes ago, SakuraKoi said:

I expect nothing at all so in any event my expectations will be exceeded, a lot~

This is how I went into mk1 and I felt like they knocked it out of the park. Hoping they do that again.

Probably my favorite thing from mk1 was the copy button.  I hardly even go into the menus anymore and just click stuff to copy now, and it can be done with a keybind so I'm considerably faster at building now.

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One thing I really hope to see is an advanced priority system ala Rimworld.  So you can expand the various categories already there into subpriorities and give them their own priority number (likely put as a tickbox option with the proximity setting so it wouldn't overwhelm newcomers).

Being able to set dupes to supply but forbid them from supplying construction materials would be fantastic! Or setting any non-plumber dupes on tidy to never empty pipes so only the plumber ones ever go do it.  I remember when I first ran into that on Rimworld (I think Fluffy's mod added it and it later became vanilla?) damn did it ever remove a lot of frustration over assignments and it just made everything so much smoother in general.  Desperately hoping to see that one in this patch or at least by launch.

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