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[Game Update] - 358820
LeftyRighty replied to Ipsquiggle's topic in [Oxygen Not Included] - General Discussion
haven't updated yet, in LU-358267... gas was 1, liquid was 0.171 for reference hydrogen gas was/is gas 0.168, liquid 0.1 -
[Game Update] - 348553
LeftyRighty replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
nice more info best info -
[Game Update] - 348553
LeftyRighty replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
now taking bets... more posts about the game being ruined or the game being saved?- 182 replies
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for those who can't get on just yet (no particular order): map mutators under the map serial dupe type selector for rerolls pips: yes, space kittehs!!! arbor trees: harvested for lumber (no entry yet) oxy fern: airborne critter bait appears to be replace lure, captures one flyer (solid salt, and a salt water geyser too) (I think thats a bug... the water lettuce plant "drowning" lolololol ) they need to be in 1 tile of water obsidian "geode boulder" subterranean salt water sea rust biome
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[Game Update] - 300458
LeftyRighty replied to k_nicole's topic in [Oxygen Not Included] - Developer log
well climbing up a fire pole has a 75% speed penalty, so that yellow arrow is actually 3(4?.... much :)) times longer when the pathfinding looks at it -
[Game Update] - 299241
LeftyRighty replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
I've seen this discussed before, can't find it now though, think it went something like; the priority 8 on the power control system is for supply of materials/creation of chips... there isn't a priority setting on those hydrogen generators to apply the buff so i think the assumption is that that task is the default 5? (unless they get damaged and you can assign a value to the generator for the repair job, but then it's got a priority value set for all the tasks on the building??? ooo maybe it was a suggestion not a discussion... ) -
[Game Update] - 299241
LeftyRighty replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
if you mean this then yes.. if it's not that that you're seeing... then it's a bug. Whilst I'm on the subject (because I was trying to figure out the new thermo value I need for my refinery coolant return valve) the units here are inconsistent with the information for the liquids (all in DTU/g/C no kj) and I'm using petroleum so I need to do the math. Am I right in thinking 1 DTU is 1 kj? haven't been able to find a definitive answer in my looking so far... EDIT: NOOOOOOOOO.... they only extended the atmosphere thermo sensor to full range, pipe sensor is still capped at 300c... so never mind -
[Game Update] - 298981
LeftyRighty replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
if you keep the final products in a fridge immediately after the suit checkpoint the dupe's can grab without getting in a suit, if that helps? (here we have nails grabbing a pepperbread) they got moved around in the research so if you're continuing an old game you might not have unlocked them in the new setup? quietly avoids updating for a bit... -
[Game Update] - 298494
LeftyRighty replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
It seemed to be going well... except it looks like there is an issue with the grills. I have one dupe who is highest priority "cook" , high priority "farm" the dupe is off compost flipping despite the grill having the required materials and the "current order" showing correctly. If I "empty storage" just rot pile comes out, so I assume something is going on with the ingredients going off whilst in the grill and clogging up the works (eeeewwwww). (bugged it too )