brummbar7

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About brummbar7

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Don't Starve Together
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  1. New printing pod feature

    I like the idea of finding new blueprints for better stuff in some of the otherwise useless POIs, the ones that have computers especially. This especially goes for plastic as that indeed can be game-changing in small amounts, for high pressure vents and small pumps. Plant seeds not until you have obtained an example of one of the seeds. Animals perhaps not until you have tamed one. Otherwise you get them from the gravitas facility, if you didn't get them before then. Space materials should remain space materials only imo.
  2. Mk2

    Able to overwrite stone ladders with plastic ladders, just like you can overwrite wire and pipes and tiles without deconstructing first? Please????
  3. When you start a new game, the tiles that you start with beneath the printing pod are 'overlaid' with natural tiles. You can't dig them, they are in fact built tiles. If you deconstruct one, it dispels the 'natural' overlay in adjacent tiles I think up to 2 away. I did first load an OI save when I first installed the AT update, but even upon restarting the game, it still did the same thing.
  4. To add to this, if you load an old OI save, every building and job on the map is set to 5 priority. At least that's what happened to me.
  5. [Game Update] - 236679

    So I don't know when exactly these things happened, but I wanted to verify a few stealth updates that I've noticed lately - thin layers of fresh water on top of polluted now turn to polluted at some point, so no more using fresh water to prevent offgassing? - thin layers of water (such as the kinds that used to be able to be used for a 'wet foot' water lock) now disappear after awhile. Either from dupes travelling through them, or heat, or something? - Pufts no longer consume PO2 when trapped in a pneumatic door. They just sit there and do nothing. I don't know when these things were changed but it has to be OI or later, as I had all these going in the save from immediately before OI. I've had very little time for the game recently so it's taken me this long to get back up to 'parity' with the previous world. I'm curious how exactly the first two work, if anyone knows. Or, if I'm just flat mistaken?
  6. The main danger of slimelung is in the presence of PO2, where it multiplies. If he's free-roaming, you'll want to spread deodorizers around the area. But as far as I can tell, as long as you keep the oxygen purified, the slimelung he gives off won't be enough to cause any harm.
  7. @kryst415987 Or just don't use germy fresh water for making food or washing hands. Then you don't need to sterilize it at all, since the only way to catch food poisoning is by eating contaminated food.
  8. [Game Update] - 235181

    Very nice! With all these checkpoint improvements, really hoping we'll get something similar for the warm and cool clothing at some point soon.
  9. [Game Update] - 234935

    Omg, that's probably my favorite minor addition since mirrorable transformers! Now if only we could get a filtered sweep!
  10. Diver's Lungs and Deep Diver's Lungs tooltips state that they reduce oxygen consumption by 25g/s and 50g/s respectively. However it appears that their actual functionality in the context of the new 200g/s oxygen consumption standard are as percentages, not absolutes. My dupes with DL appear to consume 50g/s less (25%) and DDL dupes 100g/s less (50%). Assuming that the new 200g/s is intended and to be the standard, either the tooltips need to change, or the effects need to be brought in line with the tooltips.
  11. So I found that if you build your planter boxes first, and then replace whatever was below them with a farm tile, you can plant and grow mealwoods in the both of them, effectively getting twice the yield from one 'spot'. This seems like it probably is not intentional. I did not try it with any other plants.
  12. Annoying Deerclops

    The luxury fan, which takes 5 down, and can be used for cooling down (mainly useful for fighting firefly and not having to worry as much about overheating) Weather Pain, which is a weapon and takes 10 down. It's worth mentioning that the Moslings also drop down. If you let the M'Moose hatch the moslings, you'll get TONS more down that you will from one M'Moose. I find the best (or at least most satisfying) way to deal with the Moslings to be the Old Bell. The Moslings follow the M'Moose, and the M'Moose is pretty slow, so if you have it's attention, and then ring the bell, by the time the foot arrives, it's not too hard to have the Moslings right there, where they will be insta-squashed. But REMEMBER that Bigfoot takes a couple stomps before and after the spot you target. So don't try that too close to your base!
  13. When last I fought the firefly in vicinity of a flinger (quite awhile back) the flinger was not flammable (no flammable components = non-flammable structure), and since the DF only ignites buildings and does not wallop them, it was safe. Again though, this was many weeks back. Can't guarantee they didn't sneak in a change to the DF attack.
  14. I'm guessing that's what most people want, mainly. I'm sure Klei will set both groups up well.
  15. Why does it only have to be that way? Just give the host the option to allow new joins, or not allow them. It's so simple, just give the option!