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About Craigjw

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  1. I'm still waiting for the tinfoil hats myself.
  2. Have they sorted out conveyors causing an insurmountable amount of lag yet? ie, have they re-coded conveyors to process on a separate thread. If they have, then this would be viable, but until then, this sounds like a recipe for lag hell.
  3. A good demonstration to show how little benefit is gained from having tubes. It was the case a while back, that if you were worried about power consumption of transit tubes, you could just disable them and they'd still work just fine, just without consuming power.
  4. Modular Reservoir

    Lots of over-engineering. I would suggest that if you need this level of complexity for a water reservoir, then you are doing something wrong. When it comes time to upgrade your base layout or change something, changing anything in that reservoir system is going to be very taxing. Not to mention, say one of the pipes breaks or you get a rogue pollutant in there, fixing it isn't going to be easy. When it comes to this type of thing, simplicity is your friend. I would stick with @SackMaggie suggestion, 100% of the time. If you need uninterrupted storage of liquid, use an infinite storage thing.
  5. Here's a post from a while back about sterilizing your polluted water. There are several designs throughout the post. You can have a daisy chain of sterilizing tanks too, but I dont' have a link for that design.
  6. Ethanol is such a amazing invention. Dupes should really become drunk when exposed to it without a atmo suit!
  7. The spacing of the electrolyzers is not uniform, which leads me to think that the spacing could be reduced slightly, however, I may be wrong in saying this, which is why I say, perhaps and also included the mention on reduced efficiency if the spacing was reduced. I could suggest changing the orientation of the electrolyzers and spacing them out more uniform perhaps, so that the spacing between each output of the electroylzer is uniform with respect to each other and the walls. In your build, each electrolyzer has it's output on the right tile. The left electroylzer is 3 tile from the wall, while the right electrolyzer is 1 tile away from the wall. There is also 4 tiles space between left electrolyzer pair and 5 tile space between the right electrolyzer pair. A good design all in all. Space electrolyzers have been a staple in most of my games, but when they nerfed backing tiles behind mesh tiles, I dismissed this type of design thinking that the vacuum underneath the electrolyzer in the mesh tiles would break it completely, which led me to using an overpressure mechanic for a space electrolyzer, which some believe to be a bit too exploity. Damn Klei for nerfing backing tiles!
  8. It can be shrunk significantly, however, you'd lose a lot of electrolyzer efficiency. The overall height is required for the separation of gasses, if it were smaller in height, oxygen will pollute the hydrogen line. From a previous build I now that using less height below the electroylzer, meant that hydrogen would escape from the bottom. The electrolyzer spacing could be improved and perhaps 2 or 3 tiles width reduced without too much impact on efficiency though.
  9. Just rip out all your current conveyors and replace them with this, it will improve your lag by 9000%. No longer will your game be choppy as your screen will just be frozen in place for minutes at a time.
  10. @darkscaryforest I would suggest that you re-examine your conveyor lines, that vertical bridge on the right is all wrong, either remove it or the parallel line to it's left, they will be causing conveyor traffic jams.
  11. Even more un-intuitive is off-screen conveyor heat transfer!
  12. This approach works like a charm, it's possibly the easiest and simplest way to store food or ingredients.
  13. When I use this configuration of anti-spom, I like to add doors at the bottom in the case that the water supply doesn't dry up, which results in hydrogen leakage. You have already found this from an earlier design, so I'm surprised that you didn't add them to this design also. However, early game when Steel isn't available, I can certainly see the benefit in this approach. For a permanently open setup like this, I'd be tempted to add a couple of backup storage tanks that release a minimum of water when the pressure drops too low, just to prevent hydrogen leakage at the bottom should water run dry. Is there much loss of O2 through the mesh tiles? What is the minimum flow of water required to sustain this without any hydrogen leakage? It's so that the dupes have the opportunity to electrocute themselves.
  14. Having a tank after the AT makes the most sense, as it averages out the temperature allowing for finer temperature control. Where temperature control isn't critical, a single bridge bypass will suffice, as @psusi has stated. I often use the no tank & single bridge bypass arrangement for cooling down the turbines, while the main cooling loop using a different AT has a tank.