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The forum downloads section will be removed on Jan 1st 2023. Players may still download mods that are currently hosted, but new submissions are no longer being accepted. Mod makers are advised to relocate their mods to alternative hosting solutions.
Game Modifications
725 files
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Resurrection Statue Fix
If a character has the ability to modify its maximum health value it will trigger a crash if /when the player builds too many meat effigies.
Stops certain characters from triggering the bug by stopping the ability to build Meat Effigies.
Currently affects Wolfgang and some customer characters.
If you would like your character added to the list please PM me. Currently the only way I know how (or care how) to add characters is by adding their lowest max health value to a list.
547 downloads
0 comments
Updated
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Wes's Awesome Stack v1.2
Wes's Awesome Stack !
Wes is not a great character ? Now , with this mod , Your stack have many great and rare
items if you play as Wes
Feature
Install Instructions
344 downloads
Updated
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Starter Inventory
By tehMugwump
Straw Hat with Dapperness added to all but Wilson (he has to EARN it!)
NOTE: Completely delete this mod's Start Inventory directory first!
Description:
You know you get tired of recreating the standard items you've already created a hundred times every time you start a new game.
-- give non-new characters standard starter inventory:
-- Example inventory (varies):
-- "axe"
-- "pickaxe"
-- "shovel"
-- "spear"
-- "torch"
-- "Strawhat" with Dapperness!
-- "backpack_blueprint"
-- Wilson only get a backpack blueprint. He's the starting character after all.
-- Everyone else get's builder.bonus_tech_level 1 that unlocks all beginning recipes.
-- Wickerbottom gets builder.bonus_tech_level 2
-- Wes and Waxwell get builder.bonus_tech_level 3, which unlocks everything.
Also, in the modmain.lua file you can give your peeps whatever you want to start (don't cheat too much, haha)
Install:
Double-click downloaded ZIP file and DRAG enclosed directory into your dontstarve/mods directory.
Start game and enable mod on the mods screen.
-- When you run the game you should see a screen pop up that lists this mod as being loaded.
-- enjoy!
Discuss Here >>
2799 downloads
Updated
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Walls Drop Walls
Accidentally place a wall in the wrong place? Want to expand your base? Don't want to use up all your resources for something that's mostly cosmetic? Not a problem anymore. This mod makes it so when you hammer a wall, the wall will drop it's self. Try not to think too hard about that.
FAQ:
Q: Wait, I'm confused, what does this do?
A: Build a wall. Hammer the wall. Get the wall back, instead of some of the wall's recipe ingredients.
Q: Is this compatible with RoG?
A: YES. STOP ASKING. START LOOKING AT THE TAGS.
Q: This is OP.
A: No it's not.
Q: Well I think it's OP.
A: Then don't use it.
Q: Will this work with other mods that add new walls?
A: Probably not.
Q: Will you make it compatible with those mods?
A: No.
Q: The display picture confuses me.
A: Then stop looking at it.
1225 downloads
Submitted
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Dormant Curse
Prevents Woodie from triggering his curse on a full moon if he sleeps through the night.
392 downloads
Updated
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[V1.1] Angelic Tools Mod
NOTES
Version 1.1 is here with quite a few bug fixes!
Changelog
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Ever hate getting stunned my mass mobs?
Miss the old armor function?
Just want something to kick-ass in?
Well look no further!
This mod adds new tools and armors that are IMMENSLY OP but VERY expensive
FEATURES
-New "Hallowed Armor" - full damage block
-New "Hallowed Helmet" - full damage block
-New "Excalibur" - ranged sword that is TOTALLY op
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INSTALATION
-Unzip "GodlyTools" from "AngelicTools V1.1(StrangeNewPowers).zip"
-Take "Godly Tools" and drop it into the "mods" folder located at Games/steamapps/common/don't_starve/mods
-Enable it in-game
-Enjoy!
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BUGS
-----------------------------------------------------------------
TODO
------------------------------------------------------------------
PLANNED
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Credits
1060 downloads
Updated
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[BETA v0.04] GT Combat Conditions
GT Combat Conditions is a new modification I have been working on to increase the amount of conditions the game brings you. I have finished working on the very first condition and I am releasing it for beta testing to the public!
Change Log:
Installation
Known Bugs:
Notes:
Authors/Special Credit:
Discussion can be found HERE>>
141 downloads
Updated
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Mod - Dying will not erase your save game
This mod works for the June 12 update. This is a very rough patch!! Once you die, nothing will happen. The body will be left there. All you have to do is return to the main menu and all will be fine, your saved file will be intact.
Please comment below if you run into any problems.
I do not own a PC which runs Linux, so if anyone would like to help me out with making this mod Linux-friendly, comment below or add me
For Windows:
Step 1: Navigate to C:Program Files (x86)SteamsteamappscommonDon't_Starvedatascr ipts
Step 2: Copy the downloaded file and paste it in the directory above
Step 3: When the prompt comes up, select Copy & Replace option
For Mac:
Follow the same steps as Windows, but navigate to:
/Users/"USERNAME"/Library/Application Support/Steam/SteamApps/common/dont_starve/dontstarve_steam.app/Contents/data/scripts
Original thread here:
http://steamcommunity.com/app/219740...7320684209993/
1967 downloads
Updated
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AutoTorch
Automagically equip another torch when your active torch expires, letting every torch be destroyed and never lose sanity to the darkness. Great mod for playing the Lights Out preset!
It's a small mod that I made it for my own convenience. Ending up with my inventory full with 1% durability torches because I never wanted to lose sanity to the darkness was really annoying, and dropping them on the ground a waste of time.
How to install (yay! install this please!)
Credit as always to the amazing Dapper Den, for inspiration and support!
668 downloads
Updated
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Player Pooper
Hello!
Player Pooper 1.2 adds an animation as well as a poop sound!
This was my first mod ever, and it was mostly to learn the basics of lua and the mod API. But it turned out well, so I figured, why the hell not share it?
As the title indicates, it's a mod allowing the player to poop.
The primary purpose is of course for the funsies, but it can also be used as a way to get manure without finding pigs or beefalos.
How to poop: simply eat something to get you to full hunger.
Version History:
How to install (yay! install this!)
...and also, credit goes to the Dapper Den, as always, for inspiration and help!
1663 downloads
Updated
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BiggerContainers
Increases Krampus Sack to 3x6 (18 slots), Pigpack to 3x5 (15 slots), all other containers to 3x4 (12 slots).
Expanded container size request from here.
Finally [:C] updated to Mod.
Now on the Steam Workshop.
Changelog:
9554 downloads
Updated
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Seedbalance mod
Seedbalance mod version 1.0
vegetables given to a bird in a cage now gives 2 to 4 seeds for the vegetable, but no longer normal seeds.
discuss here
changelog
hunger -- nothing *_*
powers -- added modinfo.lua
237 downloads
Updated
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Steam Biome: Forgotten Forge
Explore new, dark area in ruins.
It is recommended to use with Steampunk mod and Tiny Alchemy Powers mod.
I want to introduce a mod that evolved from a part of Tiny Alchemy Powers. Most mod is new level and biome located in the ruins. But you will notice a change on the surface, especially if you use Steam Biome with Steampunk and Tiny Alchemy Powers.
In version 2.0 Mod is full compatible with Hamlet
In version 1.2 Mod is full compatible with Shipwrecked
In version 1.1 Forcefield can be charged with transistor
In version 1.0.3 and 1.1 added configure options:
Alchemy Engine recipes options:
Original: 4x boards, 2x cut stone, 6x gold nugget in vanilla
4x boards, 2x cut stone, 2x electrical doodad in RoG
Metal: 4x boards, 6x metal plates, 3x goldnugget
Fire Supressor recipes options:
Original: 2x gears, 15x ice, 2x electrical doodad
Metal: 6x metal plates, 15x ice, 2x electrical doodad
Ice Box recipes options:
Original: 2x gold nugget, 1x gears, 1x board in vanilla
2x gold nugget, 1x gear, 1x cut stone in RoG
Metal: 4x metal plates, 1x gear, 1x board in vanilla
4x metal plates, 1x gear, 8x ice in RoG
Magic: 1x blue gem, 1x gears, 1x board in vanilla
1x blue gem, 1x gear, 1x cut stone in RoG
Both: 1x blue gem, 1x gears, 4x metal plates
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What is in mod:
NEW LEVEL
Forgotten forge is located below the ruins. It is a very hot place full of new dangers and challenges. Forge is a completely optional location. To get there you need to find the right key. In addition, you can get there only once per world (save).
NEW BIOME
Tech Biome (In Ruins) dark and forgotten place, but watch out for the machines
NEW WORLD GENERATION ITEMS
Metal Golem - Forgotten Forge Boss (You need to find a replacement for the battery to turn it on)
Tesla Tree: this tree can greatly electrocute
Ancient Tech Devices: machinery of unknown purpose
Pipes: metal source
Gear Table: interesting devices
Food Generatior: who would have thought?
New Clockworks: to full collection
Lava Pond: don't try to swim (ported from DST - but little changed)
Fire Apple Tree: new...tree
Rhino House: ...
Rhinventor: new very aggresive mobs
Lavarva: too hot! (ported from DST - but little changed)
NEW ITEMS
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Copper Nugget: new mineral
Metal Plates: something you always needed
Fire Apple: hot and tasty
NEW COMBAT ITEMS
Tesla Scepter: buzz is now on your side
Tesla Gun: More powerfull buzz
Metal Armor: do you want to be tough? You have the answer
Force Field: the most powerful armor (from 1.1 version it can be charged with transistor)
MODIFIED ITEMS
All Clockworks: new loot – metal plates
Gold Nugget: can be transmuted (if you have Tiny Alchemy Powers mod)
MOD SYNTHESIS
Steampunk - while you're both on: Steam Punk and Steam Biome mods, you will need metal to create objects from both mods.
Tiny Alchemy Powers - while you're both on: Steam Biome and Tiny alchemy Powers mods, you can transmute gold in copper, and vice versa.
AUTHORS
Kuloslav (programming, animations, graphics, testing)
Hast (graphics, testing)
Steam Biome is compatible with the vanilla version and RoG.
If you have any feedback or ideas, please leave a comment.
SPECIAL THANKS
For Simplex and his Tile Adder
For Urist McEngie and his Rechargable Gems mod
FAQ
Q: How I get Metal Plates?
A: You can get Metal Plates from the Clockworks or from objects in Steam Biome or Steam Island.
Q: Can I refine metal Plates?
A: No, refine option is not available from 2.0 path. But you can forge Metal Plates from copper nuggets by using a new structure - Anvil.
Q: Why you changed original recipes like Alchemy engine or Ice box?
A: Because these structures look like they have done witch metal plates
Q: Can I restore the original recipes?
A: Yes. This can be done in mod configuration tab.
Q: Where is copper?
A: You can obtain copper from rocks and stone hands.
Q: How to get to a forgotten forge?
A: Watch the latest video - you'll find the answer there.
Q: How to activate Metal Golem?
A: Watch the latest video - you'll find the answer there.
5979 downloads
Updated
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Better Gunpowder!
This mod should now be bug-free!
Use the firestaff to ignite gunpowder from range!
The explosion time has been lowered enough to barely ignite nearby gunpowder before exploding. You should therefore be able to use more gunpowder in combat.
Version History:
Version 0.1 - initial release, when attacked with non-fire damage, the gunpowder could be "killed"
Version 0.2 - When "killed", the gunpowder explodes, but made a nasty lingering hissing noise if several gunpowder exploded next to each other.
Version 1.0 - No lingering hissing noise, and no enemy mobs attacks the gunpowder. No more bugs, hopefully!
Version 1.1 - Removed the ability to "murder" gunpowder in your inventory.
How to install (gotta have this)
Feedback thread here
And as always: Credit to the amazing dapper den!
386 downloads
Updated
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Crafting Pause
This mod is pretty simple, it simply makes sure the game is paused when you look through the recipes.
I hope you guys like it. Let me know if there are any bugs. I'll try to fix them in a timely manner.
People pointed me to an other mod Relaxed Crafting that aims to do the same thing. I didn't notice it when I first made the mod. I seem to have a few issues with that mod. Pertaining to use the CapsLock key. It doesn't always seem to pause the game :S.
http://forums.kleientertainment.com/files/file/340-relaxed-crafting/
It seems like that mod also aims at saving your clock time for other time consuming things. I don't have any plans for adding similar features just yet. So take this mod as "one less feature". That way, you can have a choice in what you enable .
Mod Download Page: http://forums.kleientertainment.com/files/file/390-crafting-pause/
Steam Workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=195965657
github page: https://github.com/hmaarrfk/crafting_pause_dont_starve
2033 downloads
Updated
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Plantable Flowers!
v2.2 Hunger Update by teMug
Installation:
Extract the zip contents into your mods folder in your game directory and enable in the Mod Loader.
And you're all set!
Discuss this mod here
820 downloads
Updated
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Submitted
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Practical LightBulbs
This mod revokes the ability of light bulbs to perish and replenish health, thus making them a reliable renewable source for your lighting equipment.
Steam Version
http://steamcommunity.com/sharedfiles/filedetails/?id=317457545
808 downloads
Updated
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Remove The Material from list
Replace recipes.lua in the data/scripts folder with the file included.
for strange new powers 100% working
Moderator Note: This 'mod' replaces a crucial Don't Starve game file. Make a backup before over-writing game files. Check for alternative mods that have the same function but do not over-write core game files.
31 downloads
0 comments
Updated
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[REL]Walter Grubworth: The Gardening Beetle!
First of all I'd like to thank @zeidrich, @ThatBum, @DaverGamer, and @Flekrad for helping me out in some way on my first mod.
screenshots were too big!:
http://i.imgur.com/gHbNyEq.jpg
http://i.imgur.com/LYCaI63.jpg
http://i.imgur.com/ankie9Q.jpg
Walter Grubworth
The Gardening Beetle
Hunger bonus from eating veg.
Walks slightly faster.
Is a little weaker in most aspects.
Is more frightened.
Also if anyone would like to improve on my amazing art please feel free to do so.
Installation:
1. Unzip into steamapps/common/dont_starve/mods in your steam folder.
2. Open Don't Starve
3. Enable in the mods menu.
Thanks for downloading, and give me any feedback to help me improve this and future mods.
53 downloads
Updated
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Brass Lantern
I always found it a pain to get and fuel the old lantern. I've only ever had the lucky cave with tons of light bulbs right at the entrance once, really. It all depends on the map you get.
This Brass lantern can be obtained without traveling to those confusing caves, and can even be a great way TO explore caves!
It uses burnable items as fuel, emits slightly less light, and burns through fuel twice as fast as the normal lantern.
I'll also probably fix up the textures sometime soon. Like today. In the next few minutes, possibly.
If you're wondering, the character(s) in the screenshots are of my character and deceased cat.
Still need to do new textures for my character at some point.
Anyways...(ahem) hope you enjoy the mod!
4449 downloads
Updated
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Tweaks
Various tweaks to the game. Works only for RoG DLC.
Pumpkin Lantern lasts for 3.5 days, can't be attacked, or destroyed, has 50% chance to drop fireflies after rotting.
Added durability to the cane. It lasts 30 days and can be fixed with Walrus Tusk (restores 20 days).
Stingers are burnable now and have small fuel value, can be burn in fire pits and such.
Ice Staff recipe changed to: 2 x nightmare fuel, spear, blue gem.
Friendly Nightmare Chess Pieces from ruins no longer attack Chester.
Guardian Horn food type changed to generic.
Slurtle Slime is now mole bait, if mole get it it will explode, the same rule like with gunpowder.
113 downloads
Submitted
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Walrus Campfire Song
Walrus Campfire Song
Walrus Camps spawn on random locations when winter starts.
Traces of abandoned camps are removed when summer starts.
You can configure number of camps that will spawn from 1 to 6, on default 3 camps will spawn on winter start.
For best results disable Walrus Camps in world generation screen, or you will have the game generated Walrus Camps + the number of random Walrus Camps on your first winter.
Will add a preset that replaces Walrus Camps, with something else, during world generation at some point in the future.
536 downloads
0 comments
Updated
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Flashlight & Batteries(Pure)
Since I was informed that the setting of ore may not satisfy everybody, I decided to publish a "pure" flashlight mod. At the same time, I will still work on the electricity mod.
Enjoy it! :>
Added New Item:
- Flashlight: 1 Gears, 5 Gold, 2 Purple Gem
- Batteries: 5 Gold, 5 Nitre
Features:
- Once you make a flashlight, it will be your good friend at night or in cave.
- It will produce super-bright light at first, but as time passes, the flashlight will lose its power.
- If the power is low, the radius of light will decrease.
- When the power goes off, you need to craft some batteries to charge it.
- 1 flashlight needs 2 batteries to be fully recharged.
- DO NOT THROW BATTERIES INTO FIRE! (I mean you can have a try)
- If you have a 5-equipslots mod, you can put the flashlight in the amulet slot.
- If you don't, you can only put it in the hat slot. (not logical, haha)
- A flashlight on the ground can be turned on or off, so it acts like the lantern.
- Each time you equip a flashlight,the light color changes!
If you are interested in the electricity mod, plz click here.
3176 downloads
Updated
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Craftable Krampus Sack Mod
Craftable at the Science Machine under the Survival Tab
On Steam:http://steamcommunity.com/sharedfiles/filedetails/?id=186751793&searchtext=Craftable+Krampus+Sack
3181 downloads
Updated