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Game Modifications

725 files

  1. Resurrection Statue Fix

    If a character has the ability to modify its maximum health value it will trigger a crash if /when the player builds too many meat effigies.
    Stops certain characters from triggering the bug by stopping the ability to build Meat Effigies.
    Currently affects Wolfgang and some customer characters.
    If you would like your character added to the list please PM me. Currently the only way I know how (or care how) to add characters is by adding their lowest max health value to a list.

    547 downloads

    0 comments

    Updated

  2. Wes's Awesome Stack v1.2

    Wes's Awesome Stack !
    Wes is not a great character ? Now , with this mod , Your stack have many great and rare
    items if you play as Wes
    Feature



    Install Instructions



    344 downloads

    1 comment

    Updated

  3. Starter Inventory

    Straw Hat with Dapperness added to all but Wilson (he has to EARN it!)
    NOTE: Completely delete this mod's Start Inventory directory first!
    Description:
    You know you get tired of recreating the standard items you've already created a hundred times every time you start a new game.
    -- give non-new characters standard starter inventory:
    -- Example inventory (varies):
    -- "axe"
    -- "pickaxe"
    -- "shovel"
    -- "spear"
    -- "torch"
    -- "Strawhat" with Dapperness!
    -- "backpack_blueprint"
    -- Wilson only get a backpack blueprint. He's the starting character after all.
    -- Everyone else get's builder.bonus_tech_level 1 that unlocks all beginning recipes.
    -- Wickerbottom gets builder.bonus_tech_level 2
    -- Wes and Waxwell get builder.bonus_tech_level 3, which unlocks everything.
    Also, in the modmain.lua file you can give your peeps whatever you want to start (don't cheat too much, haha)
    Install:
    Double-click downloaded ZIP file and DRAG enclosed directory into your dontstarve/mods directory.
    Start game and enable mod on the mods screen.
    -- When you run the game you should see a screen pop up that lists this mod as being loaded.
    -- enjoy!
    Discuss Here >>

    2799 downloads

    8 comments

    Updated

  4. Walls Drop Walls

    Accidentally place a wall in the wrong place? Want to expand your base? Don't want to use up all your resources for something that's mostly cosmetic? Not a problem anymore. This mod makes it so when you hammer a wall, the wall will drop it's self. Try not to think too hard about that.
    FAQ:
    Q: Wait, I'm confused, what does this do?
    A: Build a wall. Hammer the wall. Get the wall back, instead of some of the wall's recipe ingredients.
    Q: Is this compatible with RoG?
    A: YES. STOP ASKING. START LOOKING AT THE TAGS.
    Q: This is OP.
    A: No it's not.
    Q: Well I think it's OP.
    A: Then don't use it.
    Q: Will this work with other mods that add new walls?
    A: Probably not.
    Q: Will you make it compatible with those mods?
    A: No.
    Q: The display picture confuses me.
    A: Then stop looking at it.

    1225 downloads

    3 comments

    Submitted

  5. Dormant Curse

    Prevents Woodie from triggering his curse on a full moon if he sleeps through the night.

    392 downloads

    2 comments

    Updated

  6. [V1.1] Angelic Tools Mod

    NOTES
    Version 1.1 is here with quite a few bug fixes!
    Changelog
    ---------------------------------------------------------
    Ever hate getting stunned my mass mobs?
    Miss the old armor function?
    Just want something to kick-ass in?
    Well look no further!
    This mod adds new tools and armors that are IMMENSLY OP but VERY expensive
    FEATURES
    -New "Hallowed Armor" - full damage block
    -New "Hallowed Helmet" - full damage block
    -New "Excalibur" - ranged sword that is TOTALLY op
    ---------------------------------------------------------------
    INSTALATION
    -Unzip "GodlyTools" from "AngelicTools V1.1(StrangeNewPowers).zip"
    -Take "Godly Tools" and drop it into the "mods" folder located at Games/steamapps/common/don't_starve/mods
    -Enable it in-game
    -Enjoy!
    ---------------------------------------------------------------
    BUGS
    -----------------------------------------------------------------
    TODO
    ------------------------------------------------------------------
    PLANNED
    -----------------------------------------------------------------
    Credits

    1060 downloads

    2 comments

    Updated

  7. [BETA v0.04] GT Combat Conditions

    GT Combat Conditions is a new modification I have been working on to increase the amount of conditions the game brings you. I have finished working on the very first condition and I am releasing it for beta testing to the public!
    Change Log:



    Installation



    Known Bugs:



    Notes:



    Authors/Special Credit:



    Discussion can be found HERE>>

    141 downloads

    1 comment

    Updated

  8. Mod - Dying will not erase your save game

    This mod works for the June 12 update. This is a very rough patch!! Once you die, nothing will happen. The body will be left there. All you have to do is return to the main menu and all will be fine, your saved file will be intact.
    Please comment below if you run into any problems.
    I do not own a PC which runs Linux, so if anyone would like to help me out with making this mod Linux-friendly, comment below or add me
    For Windows:
    Step 1: Navigate to C:Program Files (x86)SteamsteamappscommonDon't_Starvedatascr ipts
    Step 2: Copy the downloaded file and paste it in the directory above
    Step 3: When the prompt comes up, select Copy & Replace option
    For Mac:
    Follow the same steps as Windows, but navigate to:
    /Users/"USERNAME"/Library/Application Support/Steam/SteamApps/common/dont_starve/dontstarve_steam.app/Contents/data/scripts
    Original thread here:
    http://steamcommunity.com/app/219740...7320684209993/

    1967 downloads

    4 comments

    Updated

  9. AutoTorch

    Automagically equip another torch when your active torch expires, letting every torch be destroyed and never lose sanity to the darkness. Great mod for playing the Lights Out preset!
    It's a small mod that I made it for my own convenience. Ending up with my inventory full with 1% durability torches because I never wanted to lose sanity to the darkness was really annoying, and dropping them on the ground a waste of time.
    How to install (yay! install this please!)



    Credit as always to the amazing Dapper Den, for inspiration and support!

    668 downloads

    1 comment

    Updated

  10. Player Pooper

    Hello!
    Player Pooper 1.2 adds an animation as well as a poop sound!
    This was my first mod ever, and it was mostly to learn the basics of lua and the mod API. But it turned out well, so I figured, why the hell not share it?
    As the title indicates, it's a mod allowing the player to poop.
    The primary purpose is of course for the funsies, but it can also be used as a way to get manure without finding pigs or beefalos.
    How to poop: simply eat something to get you to full hunger.
    Version History:


    How to install (yay! install this!)



    ...and also, credit goes to the Dapper Den, as always, for inspiration and help!

    1663 downloads

    10 comments

    Updated

  11. BiggerContainers

    Increases Krampus Sack to 3x6 (18 slots), Pigpack to 3x5 (15 slots), all other containers to 3x4 (12 slots).
    Expanded container size request from here.
    Finally [:C] updated to Mod.
    Now on the Steam Workshop.
    Changelog:

    9554 downloads

    5 comments

    Updated

  12. Seedbalance mod

    Seedbalance mod version 1.0
    vegetables given to a bird in a cage now gives 2 to 4 seeds for the vegetable, but no longer normal seeds.
    discuss here
    changelog
    hunger -- nothing *_*
    powers -- added modinfo.lua

    237 downloads

    1 comment

    Updated

  13. Steam Biome: Forgotten Forge

    Explore new, dark area in ruins.
    It is recommended to use with Steampunk mod and Tiny Alchemy Powers mod.
    I want to introduce a mod that evolved from a part of Tiny Alchemy Powers. Most mod is new level and biome located in the ruins. But you will notice a change on the surface, especially if you use Steam Biome with Steampunk and Tiny Alchemy Powers.
    In version 2.0 Mod is full compatible with Hamlet
    In version 1.2 Mod is full compatible with Shipwrecked
    In version 1.1 Forcefield can be charged with transistor
    In version 1.0.3 and 1.1 added configure options:
    Alchemy Engine recipes options:
    Original: 4x boards, 2x cut stone, 6x gold nugget in vanilla
    4x boards, 2x cut stone, 2x electrical doodad in RoG
    Metal: 4x boards, 6x metal plates, 3x goldnugget
    Fire Supressor recipes options:
    Original: 2x gears, 15x ice, 2x electrical doodad
    Metal: 6x metal plates, 15x ice, 2x electrical doodad
    Ice Box recipes options:
    Original: 2x gold nugget, 1x gears, 1x board in vanilla
    2x gold nugget, 1x gear, 1x cut stone in RoG
    Metal: 4x metal plates, 1x gear, 1x board in vanilla
    4x metal plates, 1x gear, 8x ice in RoG
    Magic: 1x blue gem, 1x gears, 1x board in vanilla
    1x blue gem, 1x gear, 1x cut stone in RoG
    Both: 1x blue gem, 1x gears, 4x metal plates
     
    What is in mod:
    NEW LEVEL
    Forgotten forge is located below the ruins. It is a very hot place full of new dangers and challenges. Forge is a completely optional location. To get there you need to find the right key. In addition, you can get there only once per world (save).
    NEW BIOME

    Tech Biome (In Ruins) dark and forgotten place, but watch out for the machines

    NEW WORLD GENERATION ITEMS
    Metal Golem - Forgotten Forge Boss (You need to find a replacement for the battery to turn it on)
    Tesla Tree: this tree can greatly electrocute
    Ancient Tech Devices: machinery of unknown purpose
    Pipes: metal source
    Gear Table: interesting devices
    Food Generatior: who would have thought?
    New Clockworks: to full collection
    Lava Pond: don't try to swim (ported from DST - but little changed)
    Fire Apple Tree: new...tree
    Rhino House: ...
    Rhinventor: new very aggresive mobs
    Lavarva: too hot! (ported from DST - but little changed)

    NEW ITEMS
     
    Copper Nugget: new mineral
    Metal Plates: something you always needed
    Fire Apple: hot and tasty

    NEW COMBAT ITEMS
    Tesla Scepter: buzz is now on your side
    Tesla Gun: More powerfull buzz
    Metal Armor: do you want to be tough? You have the answer
    Force Field: the most powerful armor (from 1.1 version it can be charged with transistor)

    MODIFIED ITEMS
    All Clockworks: new loot – metal plates
    Gold Nugget: can be transmuted (if you have Tiny Alchemy Powers mod)
    MOD SYNTHESIS
    Steampunk - while you're both on: Steam Punk and Steam Biome mods, you will need metal to create objects from both mods.
    Tiny Alchemy Powers - while you're both on: Steam Biome and Tiny alchemy Powers mods, you can transmute gold in copper, and vice versa.
    AUTHORS
    Kuloslav (programming, animations, graphics, testing)
    Hast (graphics, testing)
    Steam Biome is compatible with the vanilla version and RoG.
    If you have any feedback or ideas, please leave a comment.
    SPECIAL THANKS
    For Simplex and his Tile Adder
    For Urist McEngie and his Rechargable Gems mod
    FAQ
    Q: How I get Metal Plates?
    A: You can get Metal Plates from the Clockworks or from objects in Steam Biome or Steam Island.
    Q: Can I refine metal Plates?
    A: No, refine option is not available from 2.0 path. But you can forge Metal Plates from copper nuggets by using a new structure - Anvil.
    Q: Why you changed original recipes like Alchemy engine or Ice box?
    A: Because these structures look like they have done witch metal plates
    Q: Can I restore the original recipes?
    A: Yes. This can be done in mod configuration tab.
    Q: Where is copper?
    A: You can obtain copper from rocks and stone hands.
    Q: How to get to a forgotten forge?
    A: Watch the latest video - you'll find the answer there.
    Q: How to activate Metal Golem?
    A: Watch the latest video - you'll find the answer there.

    5979 downloads

    5 comments

    Updated

  14. Better Gunpowder!

    This mod should now be bug-free!
    Use the firestaff to ignite gunpowder from range!
    The explosion time has been lowered enough to barely ignite nearby gunpowder before exploding. You should therefore be able to use more gunpowder in combat.
    Version History:
    Version 0.1 - initial release, when attacked with non-fire damage, the gunpowder could be "killed"
    Version 0.2 - When "killed", the gunpowder explodes, but made a nasty lingering hissing noise if several gunpowder exploded next to each other.
    Version 1.0 - No lingering hissing noise, and no enemy mobs attacks the gunpowder. No more bugs, hopefully!
    Version 1.1 - Removed the ability to "murder" gunpowder in your inventory.
    How to install (gotta have this)



    Feedback thread here
    And as always: Credit to the amazing dapper den!

    386 downloads

    2 comments

    Updated

  15. Crafting Pause

    This mod is pretty simple, it simply makes sure the game is paused when you look through the recipes.
    I hope you guys like it. Let me know if there are any bugs. I'll try to fix them in a timely manner.
    People pointed me to an other mod Relaxed Crafting that aims to do the same thing. I didn't notice it when I first made the mod. I seem to have a few issues with that mod. Pertaining to use the CapsLock key. It doesn't always seem to pause the game :S.
    http://forums.kleientertainment.com/files/file/340-relaxed-crafting/
    It seems like that mod also aims at saving your clock time for other time consuming things. I don't have any plans for adding similar features just yet. So take this mod as "one less feature". That way, you can have a choice in what you enable .
    Mod Download Page: http://forums.kleientertainment.com/files/file/390-crafting-pause/
    Steam Workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=195965657
    github page: https://github.com/hmaarrfk/crafting_pause_dont_starve

    2033 downloads

    6 comments

    Updated

  16. Plantable Flowers!

    v2.2 Hunger Update by teMug
    Installation:
    Extract the zip contents into your mods folder in your game directory and enable in the Mod Loader.
    And you're all set!
    Discuss this mod here

    820 downloads

    1 comment

    Updated

  17. Player Dolls

    This mod gives you miniature player dolls.

    945 downloads

    6 comments

    Submitted

  18. Practical LightBulbs

    This mod revokes the ability of light bulbs to perish and replenish health, thus making them a reliable renewable source for your lighting equipment.
    Steam Version
    http://steamcommunity.com/sharedfiles/filedetails/?id=317457545

    808 downloads

    1 comment

    Updated

  19. Remove The Material from list

    Replace recipes.lua in the data/scripts folder with the file included.
    for strange new powers 100% working
    Moderator Note: This 'mod' replaces a crucial Don't Starve game file. Make a backup before over-writing game files. Check for alternative mods that have the same function but do not over-write core game files.

    31 downloads

    0 comments

    Updated

  20. [REL]Walter Grubworth: The Gardening Beetle!

    First of all I'd like to thank @zeidrich, @ThatBum, @DaverGamer, and @Flekrad for helping me out in some way on my first mod.
    screenshots were too big!:
    http://i.imgur.com/gHbNyEq.jpg
    http://i.imgur.com/LYCaI63.jpg
    http://i.imgur.com/ankie9Q.jpg
    Walter Grubworth
    The Gardening Beetle
    Hunger bonus from eating veg.
    Walks slightly faster.
    Is a little weaker in most aspects.
    Is more frightened.
    Also if anyone would like to improve on my amazing art please feel free to do so.
    Installation:
    1. Unzip into steamapps/common/dont_starve/mods in your steam folder.
    2. Open Don't Starve
    3. Enable in the mods menu.
    Thanks for downloading, and give me any feedback to help me improve this and future mods.

    53 downloads

    2 comments

    Updated

  21. Brass Lantern

    I always found it a pain to get and fuel the old lantern. I've only ever had the lucky cave with tons of light bulbs right at the entrance once, really. It all depends on the map you get.
    This Brass lantern can be obtained without traveling to those confusing caves, and can even be a great way TO explore caves!
    It uses burnable items as fuel, emits slightly less light, and burns through fuel twice as fast as the normal lantern.
    I'll also probably fix up the textures sometime soon. Like today. In the next few minutes, possibly.
    If you're wondering, the character(s) in the screenshots are of my character and deceased cat.
    Still need to do new textures for my character at some point.
    Anyways...(ahem) hope you enjoy the mod!

    4449 downloads

    4 comments

    Updated

  22. Tweaks

    Various tweaks to the game. Works only for RoG DLC.
    Pumpkin Lantern lasts for 3.5 days, can't be attacked, or destroyed, has 50% chance to drop fireflies after rotting.
    Added durability to the cane. It lasts 30 days and can be fixed with Walrus Tusk (restores 20 days).
    Stingers are burnable now and have small fuel value, can be burn in fire pits and such.
    Ice Staff recipe changed to: 2 x nightmare fuel, spear, blue gem.
    Friendly Nightmare Chess Pieces from ruins no longer attack Chester.
    Guardian Horn food type changed to generic.
    Slurtle Slime is now mole bait, if mole get it it will explode, the same rule like with gunpowder.

    113 downloads

    1 comment

    Submitted

  23. Walrus Campfire Song

    Walrus Campfire Song
    Walrus Camps spawn on random locations when winter starts.
    Traces of abandoned camps are removed when summer starts.
    You can configure number of camps that will spawn from 1 to 6, on default 3 camps will spawn on winter start.
    For best results disable Walrus Camps in world generation screen, or you will have the game generated Walrus Camps + the number of random Walrus Camps on your first winter.
    Will add a preset that replaces Walrus Camps, with something else, during world generation at some point in the future.

    536 downloads

    0 comments

    Updated

  24. Flashlight & Batteries(Pure)

    Since I was informed that the setting of ore may not satisfy everybody, I decided to publish a "pure" flashlight mod. At the same time, I will still work on the electricity mod.
    Enjoy it! :>
    Added New Item:
    - Flashlight: 1 Gears, 5 Gold, 2 Purple Gem
    - Batteries: 5 Gold, 5 Nitre
    Features:
    - Once you make a flashlight, it will be your good friend at night or in cave.
    - It will produce super-bright light at first, but as time passes, the flashlight will lose its power.
    - If the power is low, the radius of light will decrease.
    - When the power goes off, you need to craft some batteries to charge it.
    - 1 flashlight needs 2 batteries to be fully recharged.
    - DO NOT THROW BATTERIES INTO FIRE! (I mean you can have a try)
    - If you have a 5-equipslots mod, you can put the flashlight in the amulet slot.
    - If you don't, you can only put it in the hat slot. (not logical, haha)
    - A flashlight on the ground can be turned on or off, so it acts like the lantern.
    - Each time you equip a flashlight,the light color changes!
    If you are interested in the electricity mod, plz click here.

    3176 downloads

    2 comments

    Updated

  25. Craftable Krampus Sack Mod

    Craftable at the Science Machine under the Survival Tab
    On Steam:http://steamcommunity.com/sharedfiles/filedetails/?id=186751793&searchtext=Craftable+Krampus+Sack

    3181 downloads

    9 comments

    Updated

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