Developer Ipsquiggle Posted November 22, 2018 Author Developer Share Posted November 22, 2018 7 minutes ago, SchlauFuchs said: The temperature during launch was low, and the gas concentration in the range of 100-200. I have not seen them melt, but the whole rocket went to space. And the rocket silo was not touched during the flight. The melting scenario would have been more likely in my case, but it would have happened in outer space? Mmmm. I'll look at some other possibilities. If you see it again please let me know! 2 minutes ago, Papartichaud said: Awesome one, could it be possible to have this for building tool for tiles ? Good suggestion, I'll see what I can do. 2 Link to comment Share on other sites More sharing options...
cpy Posted November 22, 2018 Share Posted November 22, 2018 (edited) OH YEAH BABY IT'S TRIPPLE! This is some MLG level good **** right there. Now to tune geysers with some skilled scientist, or drill for new liquid/gas from existing one? Some interstellar geyser tuner item Why look for great seed when every seed can be great? Edited November 22, 2018 by cpy 2 Link to comment Share on other sites More sharing options...
Lifegrow Posted November 22, 2018 Share Posted November 22, 2018 Honestly, best update yet - looking forward to a more stable, playable, high fps experience with less derpy slowdown. Incredible work - genuinely, awesome job. Much love. -Life.xoxoxoxox 9 Link to comment Share on other sites More sharing options...
FenrirZeroZero Posted November 22, 2018 Share Posted November 22, 2018 Awesome! Link to comment Share on other sites More sharing options...
Gurgel Posted November 22, 2018 Share Posted November 22, 2018 Excellent. The weekend is saved 1 Link to comment Share on other sites More sharing options...
SackMaggie Posted November 22, 2018 Share Posted November 22, 2018 1 hour ago, Ipsquiggle said: Lavatories, Showers, and Sinks no longer get immediately blocked if you run the pipe "across" the output port by storing the last "use" in an output storage This is really good! no longer dragging pipe or bridge around. Link to comment Share on other sites More sharing options...
Khullag Posted November 22, 2018 Share Posted November 22, 2018 (edited) Can anyone build Pedestal? I can't find it in Furniture category (actually in any category). Am I blind or this building does not appear in save from previous update? Edit: just checked new game - still can't see the Pedestal. Also what is the purpose of "Crown Moulding" tile? Pls explain for not a native speaker Edited November 22, 2018 by Khullag 1 Link to comment Share on other sites More sharing options...
Novo Posted November 22, 2018 Share Posted November 22, 2018 Yay for no telescope sunburn! Can't wait to see the baby Shove Vole. Link to comment Share on other sites More sharing options...
Khullag Posted November 22, 2018 Share Posted November 22, 2018 BTW, all production orders in new ui (e.g. Electric Grill) are reset to 0 after reload. 1 Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted November 22, 2018 Author Developer Share Posted November 22, 2018 3 minutes ago, Khullag said: BTW, all production orders in new ui (e.g. Electric Grill) are reset to 0 after reload. Thanks for mentioning this. It'll be fixed in the next hotfix. 2 2 Link to comment Share on other sites More sharing options...
ThyReaper Posted November 22, 2018 Share Posted November 22, 2018 (edited) 11 minutes ago, Khullag said: Also what is the purpose of "Crown Moulding" tile? Pls explain for not a native speaker Crown Moulding is a fancy looking extra bit added between ceilings and walls. It just looks pretty: https://www.crownmoldings.net/Item/Orac-Decor-Basixx-Crown-Molding-CB531 Edited November 22, 2018 by ThyReaper 1 Link to comment Share on other sites More sharing options...
Coolthulhu Posted November 22, 2018 Share Posted November 22, 2018 Overall a big + for me, but... 1 hour ago, Ipsquiggle said: The Space Scanner now turns off when the rocket is grounded, is on when launching, off while in space, on when close to landing (based on dish network quality), and on while landing. 1 hour ago, Ipsquiggle said: (based on dish network quality) Rocket detection shouldn't have any randomness or attempts at "balance" on it. The player can see the remaining time in starmap, meaning that manual control is perfect, but tedious. The scanners are unreliable unless stacked and also unreliable if a meteor shower coincides with rocket return. The end result is needless tedium with no good side effects. 10 Link to comment Share on other sites More sharing options...
Gurgel Posted November 22, 2018 Share Posted November 22, 2018 (edited) And now that I have read the list, I have to say I am impressed. A lot of serious annoyances fixed, a lot of sensible improvements, also with regards to performance. While it looks sometimes as if Klei are not reading the feedback, they clearly do and understand it. This is exactly the direction to take at this time in the development cycle. Edited November 22, 2018 by Gurgel 2 Link to comment Share on other sites More sharing options...
Developer k_nicole Posted November 22, 2018 Developer Share Posted November 22, 2018 18 minutes ago, Khullag said: Can anyone build Pedestal? I can't find it in Furniture category (actually in any category). Am I blind or this building does not appear in save from previous update? Edit: just checked new game - still can't see the Pedestal. Also what is the purpose of "Crown Moulding" tile? Pls explain for not a native speaker Thanks for the information. The pedestal will be available in the next hotfix. 1 Link to comment Share on other sites More sharing options...
ToiDiaeRaRIsuOy Posted November 22, 2018 Share Posted November 22, 2018 (edited) @Ipsquiggle Are the actual performance updates already implemented? I just checked with the debug tools turned off and I don't see any relevant change in frames per second (I also tried with the debug tools on and it's not testable this way, getting as low as 5 FPS). Also most of the new decor buildings are not available yet. Edited November 22, 2018 by ToiDiaeRaRIsuOy Link to comment Share on other sites More sharing options...
SakuraKoi Posted November 22, 2018 Share Posted November 22, 2018 Just now, k_nicole said: Thanks for the information. It'll be fixed in the next hotfix. There is no sightseeing module available either~ Link to comment Share on other sites More sharing options...
rafker Posted November 22, 2018 Share Posted November 22, 2018 Great so far One question: are you planning on adding functionality of putting Solid materials like CO2 or O2 into the storage bin? Link to comment Share on other sites More sharing options...
ThyReaper Posted November 22, 2018 Share Posted November 22, 2018 The carpeted tile seems to be gas-permeable. If it's supposed to be a solid block of carpet, it sorta makes sense, but the icon in the build menu makes me think it's supposed to be solid. Crown Moulding looks like it has no practical use, but it also looks to be placeholder for the moment. Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted November 22, 2018 Author Developer Share Posted November 22, 2018 5 minutes ago, ToiDiaeRaRIsuOy said: @Ipsquiggle Are the actual performance updates already implemented? I just checked with the debug tools turned off and I don't see any relevant change in frames per second (I also tried with the debug tools on and it's not testable this way, getting as low as 5 FPS). Also most of the new decor buildings are not available yet. What does "debug tools turned off" mean here? Link to comment Share on other sites More sharing options...
blash365 Posted November 22, 2018 Share Posted November 22, 2018 Perfect. Link to comment Share on other sites More sharing options...
ToiDiaeRaRIsuOy Posted November 22, 2018 Share Posted November 22, 2018 Just now, Ipsquiggle said: What does "debug tools turned off" mean here? I will personal message you that. 1 Link to comment Share on other sites More sharing options...
blash365 Posted November 22, 2018 Share Posted November 22, 2018 (edited) Hm. Maybe i was too premature with my comment. Got first crash when loading my savegame and second crash when trying to click the crash-report screen (and the crash report screen has a huge delay).:( Edited November 22, 2018 by blash365 2 1 Link to comment Share on other sites More sharing options...
Ixenzo Posted November 22, 2018 Share Posted November 22, 2018 Just now, blash365 said: Hm. Maybe i was too premature with my comment. Got first crash when loading my savegame and second crash when trying to click the crash-report screen.:( Do you have any mods? I had to remove the entire folder for the game to work. Link to comment Share on other sites More sharing options...
blash365 Posted November 22, 2018 Share Posted November 22, 2018 (edited) 2 minutes ago, Ixenzo said: Do you have any mods? I had to remove the entire folder for the game to work. Nope. no mods. Just my 1200 cycle savegame. *sniff* And it's reproducable when loading again. Edited November 22, 2018 by blash365 Link to comment Share on other sites More sharing options...
Saturnus Posted November 22, 2018 Share Posted November 22, 2018 15 minutes ago, ThyReaper said: The carpeted tile seems to be gas-permeable. If it's supposed to be a solid block of carpet, it sorta makes sense, but the icon in the build menu makes me think it's supposed to be solid. Hatches can also burrow into it. I've already filed a bug report on that. Link to comment Share on other sites More sharing options...
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