Coolthulhu

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About Coolthulhu

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  1. Seafood gives rad resistance. Pacu morph egg chances depend on their environment. Therefore: Rad-bellied pacu - emits radiation, drops uranium instead of polluted dirt, corpse is covered in radioactive contaminants. One of the most common radioactive contaminants is an isotope of potassium. Bananas have lots of it. "Green" banana tree - grows like arbor tree (it's just branches that are harvested), irrigated with nuclear waste, harvesting it causes contamination but removes the radioactive peel (the fruit itself can be safe). Shielded drecko - grows lead scales, but only in 20+ rad environment. Eats bananas and sleet wheat. Cancer - irradiated pokeshell with shorter body. Shorter lifespan than pokeshells, so breeds faster, but grooming it causes the dupe to become contaminated.
  2. Spam solars. Even if all their power goes to waste, you'll grind SS much faster. Also, it seems that Klei wants to incentivize "solar during the day, slugs at night" combo, considering all the free glass at mapgen. Though this won't completely eliminate travel time, since they still have to path to a grooming station. Everything would be so much simpler if grooming was more like farmer's touching. Especially that groom time loss due to critter AI failing at high CPU load.
  3. Destructive duplicants can target rocket nosecone for their attacks. They can't damage it but don't switch targets. It takes a long while for them to stop tantruming this way. The nosecone says it is being damaged, but it doesn't seem to actually get damaged.
  4. On the screenshot, you can see some "Flooded" status icons. These are for wild waterweeds on the leftmost side of my other planet. They match perfectly and other "red" icons can be added as well.
  5. A rocket doesn't need a free path to land on a platform. It can get entombed too.
  6. It's an old bug. The pathfinding cache for liquids isn't rebuilt properly, causing all critters to mistake "drownable" for "breathable" and vice versa. Pacus are the most affected, but you can commonly see it with slicksters because they add liquids to their environment.
  7. Sometimes it crashes, sometimes it drops good stuff. It looks like it deconstructs the interior walls of the rocket, which are made of steel and diamond.
  8. Angry destructive duplicant can destroy the walls walls of the rocket's interior. This will expose the rocket interior to vacuum (even if the rocket is contained on a planet with an atmosphere).
  9. Opening certain menus gets slower and slower as the game goes on without a shutdown and re-launch. I had the game completely freeze on me when opening the Comestibles menu. The memory usage was ~8gb and one of the CPUs was running at 100%. The log did not capture anything relevant.
  10. A dupe with a trait that gives them a skill will lose this skill if skill-scrubbed. The skill can't be regained without meeting prerequisites.
  11. Clicking patch notes causes "black hole ate the game" crash.
  12. It resolved itself when I got more food items. Seems like there's an un-sweet spot where this bug happens.
  13. In consumables menu, icons of food items are shifted to the left compared to their checkboxes when there are many known food items.
  14. On Linux, the effects of light on regolith layer on top of the map are visible on the bottom of the map, in magma layer. I haven't seen it happen on Windows, but it does happen on Linux. Pretty sure that's a OpenGL vs Direct3D thing: they have Y coords for framebuffers going in the opposite directions, which affects deferred rendering if not taken into account. On the screenshot, all the light "rays" go from the bottom to top - there are no "islands". This supports my interpretation.