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[Game Update] - 447213
FenrirZeroZero replied to Ipsquiggle's topic in [Oxygen Not Included] - General Discussion
The crash you posted is caused be the "AMD Inc. Radeon DirectX 11 Driver" (aticfx64.dll) Check if maybe an driver update or downgrade helps your case. -
[Game Update] - 399090
FenrirZeroZero replied to Ipsquiggle's topic in [Oxygen Not Included] - General Discussion
Antivirus Programs also like to Block ony. I tested so far Kaspersky and AVG and both prevent ONI from accessing the Appdata Folder. (AVG even without telling the user <.<*) -
[Game Update] - 397375
FenrirZeroZero replied to Ipsquiggle's topic in [Oxygen Not Included] - General Discussion
Beside that the exclusive gate only is activ while ETHER Signal is on: Like with an or gate you have the benefit that the green signal of one source dosn't backwash to the other line. otherwise it could falsify other automations (like counters, other gate etc) -
[Game Update] - 395444
FenrirZeroZero replied to Ipsquiggle's topic in [Oxygen Not Included] - General Discussion
I support this. Also: How about making it an option in the setting menu? It is not like we have to many options atm. -
[Game Update] - 347957
FenrirZeroZero replied to Ipsquiggle's topic in [Oxygen Not Included] - General Discussion
Yes please. It could solve many problems. Best if you can freely mix the conditions. In honesty i would like a mini harvest moon farming style: The more conditions you supplement the more yield you get. The longer you keep the conditions fulfilled the higher the quality. (+to moral combines in cooking; caped of course at +2 i would say; reset not instand but fast; in example: +0,1 Quality per cycle/ -1 Quality per cycle per missing condition) This way we may get also the possibility to learn all jobs IF we manage to provide extra luxurious food -
[Game Update] - 347269
FenrirZeroZero replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
OMG finnaly. Atmosuits that can be made of stuff that dosn't meld in lava.... -
I can't since i'm currently playing with mods. But the way is relativ simple. Sent all Dupes beside one into a room with doors. Set the doors to only Entry. Then tell the remaining dupe to remove the tubes. Because the Problem is triggered autmatically when too many dubes go through on tube. (It goes into "low energy mode" and aborts all pathes through it) For now i suggest water locks for pressure locks with exo suits. (Somehow "not enough atmo suits" do not seem to trigger the error)
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@xcube It seems that sweepers and automatic doors can have the same issue if the dupe is trying to collect something. I think the problem lies by the multi threating of the pathing. If the target or the path gets "voided" be something (tube network, closed door etc) it will currently crash (sometimes?).
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I seem to have found the source of this CTD: It happens when you deactivate or deconstruct or otherwise obstruct the tube network. Seems that the multithreated pathfinding dosn't like when the path through a tube is removed. I was able to "solve" it be locking down all but one dupe and then deconstruct the tube network.