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Data Mining, Theorizing, Art Assets, Sprite Sheets, & More! (SPOILERS!)


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@watermelen671 can you provide me with sprites of each and every plant, critter, not to mention slime and algae. I kinda wanna make the ONI version of the evolutionarily tree. Sure, genetic engineering isn't exactly evolution, but I wanna make a chart that shows the relation (and possible families) of all sorts of the plants and animals.

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8 hours ago, Pholith said:

Theses screens were took on the alpha, it's not definitive.

Some of this stuff is in the database:

Spoiler

 

Research station:

Research.thumb.jpg.8de50cdfa1f2f29c7192236d42595cb0.jpg

Nuclear reactor:

nuc.thumb.jpg.9fc0e5319453901b6ed85122ab3b2e44.jpg

Uranium centrifuge:

cent1.thumb.jpg.a5b529f7923b6f75d3653332b8d4cf3a.jpg

It`s uranium ore into enriched uranium and liquid uranium (which solidifies into depleted uranium)

cent2.thumb.jpg.f65fffe168413f7af985feac893acaeb.jpg

Lead suits (with a dock and checkpoints):

Lead.thumb.jpg.2aed894bc63c45ddc1cd81ba5440da06.jpg

Dock.thumb.jpg.6664b53a11a9f9f109ce3813bee1ae99.jpg

Cpoint.thumb.jpg.50eb2dc9b4a787b9eac8eb36e321deab.jpg

Space cannon:

cannon.thumb.jpg.3c1078dfa13a41de3ce968f839d33335.jpg

A lot of WIP jobs:

skills.jpg

 

Edited by Sasza22
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On 12/21/2020 at 1:01 AM, Xenologist said:

When did you get those photos? I was in the alpha but I didn't get those, and I have debug mode!

I changed a little the code to see what is hidden.:D Being a modder on oni has its advantages.

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On 12/23/2020 at 5:30 AM, watermelen671 said:

So uh...just lettin ya guys know...my hard drive died on me.

  Reveal hidden contents

Meaning I lost basically all the animation files I was working on. :wilson_cry:

I've started again, but it's gonna take a bit longer in the meantime. :wilson_goodjob:

If you manage to get it hooked up to another PC, try EaseUS to recover data. I had some fairly positive results so far.

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anim_interacts_rocket_control_station

Spoiler

oDm6BmE.png

anim_interacts_temporal_tear_analyzer

Spoiler

QXdEvXM.png

anim_interacts_genetic_analysissation

Spoiler

d7fqokP.png

I got too annoyed with fixing the DNA bits on the screen so I gave up. :wilson_dorky:

anim_interacts_sludge_press

Spoiler

fVyw5gT.png

anim_interacts_telescope_low

Spoiler

ZfQZKFP.png

I basically animated the handle myself, the entirety of the telescope has no animation.

Also I'm aware I bungled the layering at the end but I just couldn't be asked to have to shuffle through the layering again. ^^;

anim_interacts_warp_portal_sender/receiver

Spoiler

H1JwPLH.png05tlj8b.png

I quite enjoy how the dupe is sent as an email that then gets 3D printed. ^^

anim_interacts_porta_pod

Spoiler

6CwpqsG.png

 

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23 minutes ago, watermelen671 said:

 

  Hide contents

H1JwPLH.png05tlj8b.png

I quite enjoy how the dupe is sent as an email that then gets 3D printed. ^^

 

 

....does that mean the dupe gets disintegrated and then regenerated every time they get teleported? sounds kinda painful...

also the sludge press anim is cute

image.png

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17 hours ago, MF99K said:

....does that mean the dupe gets disintegrated and then regenerated every time they get teleported? sounds kinda painful...

According to a new piece of lore yu can find that`s exactly what happens. They were trying to create dupes with skills and knowledge ready right off the bat but the only way to do it was to destroy the original skilled dupe to make an exact copy. Then they adapted that device as a teleport.

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2 hours ago, Sasza22 said:

According to a new piece of lore yu can find that`s exactly what happens. They were trying to create dupes with skills and knowledge ready right off the bat but the only way to do it was to destroy the original skilled dupe to make an exact copy. Then they adapted that device as a teleport.

that still sounds *really* painful tho

also do you know where I can find that bit of lore?

Edited by MF99K
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anim_interacts_research_center_nuclear

qUOcOut.png

...I don't think I have any more interact animations left, so I'll just post some other things I found in the meanwhile.

Spoiler

image.png.393f9d840a80c8a67c816471b2adada7.png

...oh no. :wilson_ecstatic:


	public class TINYSTART
	{
		public static LocString NAME = "Tiny Start FOR DEVS";

		public static LocString DESCRIPTION = "A cozy little starter location, just for Devs.";
	}

	public class TINYEMPTY
	{
		public static LocString NAME = "Tiny Empty FOR DEVS";

		public static LocString DESCRIPTION = "A fun-sized 'fixer upper', perfect for Game Devs.";
	}

	public class TINYSURFACE
	{
		public static LocString NAME = "Tiny Surface FOR DEVS";

		public static LocString DESCRIPTION = "A cute little Dev location, with scenic space views.";
	}

	public class TINYMAGMA
	{
		public static LocString NAME = "Tiny Magma FOR DEVS";

		public static LocString DESCRIPTION = "A small hellscape just for devs.";
	}

	public class TINYICE
	{
		public static LocString NAME = "Tiny Ice FOR DEVS";

		public static LocString DESCRIPTION = "A tiny ice cold world for dev snow forts.";
	}

	public class TINYFOREST
	{
		public static LocString NAME = "Tiny Forest FOR DEVS";

		public static LocString DESCRIPTION = "A petite forest world for nature loving devs.";
	}

	public class TWINMOONLET
	{
		public static LocString NAME = "Tiny Twin Asteroid FOR DEVS";

		public static LocString DESCRIPTION = "Two small dev worlds for the price of one.";
	}
}

// STRINGS.CLUSTER_NAMES
public static class CLUSTER_NAMES
{
	public static class DEFAULT
	{
		public static LocString NAME = "Single World";

		public static LocString DESCRIPTION = "One location with everything you need on it.";
	}

	public static class MILKYWAY
	{
		public static LocString NAME = "Planetary System";

		public static LocString DESCRIPTION = "Large locations with resources shared between worlds.";
	}

	public static class TWO_SMALL_WORLDS
	{
		public static LocString NAME = "Two Small Worlds";

		public static LocString DESCRIPTION = "Two cozy locations with limited resources shared between them.";
	}

	public static class SANDSTONE_START_CLUSTER
	{
		public static LocString NAME = "Terra Cluster";

		public static LocString DESCRIPTION = "A cluster of visitable asteroids made from the remains of a strange planet.";
	}

	public static class SWAMP_START_CLUSTER
	{
		public static LocString NAME = "Swamp Cluster";

		public static LocString DESCRIPTION = "A cluster of visitable asteroids made from the remains of a strange planet.";
	}
}

Also the nuclear reactor has a configurable mass that the dupes will try to keep it within. I assume that if it goes critical it'll start shooting out nuclear fallout into the world, which is a material that is highly radioactive. (who'd've thunk it, ah?)

Also, @Xenologist I'm working on the critter compilation.

DLC Critters

Spoiler

ui_0.png.bca4332e5044e0deb2a5d94a2347881c.pngui_0.png.94d835dee1ec7d4f3fc180739879c243.png

ui_0.png.f220d0dd5d34d05720f4f8bf12866e46.pngui_0.png.2146172c809d2623a7ef3805c7704947.png

ui_0.png.16740cd0b5d4475a9af9794a16fcdac9.pngui_0.png.273b72c5c3898adb6a26021e0878e8eb.png

ui_0.png.b1754adf836a1c6b56ca48dc3dbd2169.pngui_0.png.518e0108799e9e36c7310e6036dc481c.png

DLC Plants

Spoiler

ui_0.png.3626d28543f6addce334282e29d031f5.pngui_0.png.39260ca7e0188c36b1ff11690aeff403.pngui_0.png.05c89eef51766e5fa559c927d4cf967e.pngui_0.png.4c5b216f52b02b912ed9bf5dd0413631.pngui_0.png.1be9aa73ca66b5c6a5ed44d37869cc2c.pngui_0.png.f9296c55fe7acd0f06fd4073a5b7e7dd.pngui_0.png.e6d9ab69fbf767e3ad6cacacc720063d.png

 

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I'm gonna be splitting this up to limit the amount of scrolling I'll have to do. :wilson_dorky:

Critters

Spoiler

ui_0.png.6f3b39d2e34a217c3b718d935433b0e0.pngcom_ui_0.png.9c75687679d9d713e4d5c72443c0469c.pnganti_ui_0.png.f5ee25672460046f4564a46bafdfd329.pngalp_ui_0.png.baa64bc8308621340a6ee73ecb53cb0b.png

ui_0.png.02e89c2488738827d118864e28dd2b86.pngtrp_ui_0.png.f703719c45d76d468db7e66b56a8e8b1.pngglp_ui_0.png.4a0d57775ce8b17d5245875658513dc8.png

ui_0.png.1910c48f8093948119d563637db8cfe0.pngoxy_ui_0.png.a84ea238448f8d456599126e65bb999e.pnghot_ui_0.png.9232cd5c221abbc1f405dbc7d3b5e5f9.png

ui_0.png.77ec6cf2c1321a20623b886385f96339.pngprp_ui_0.png.c7b6986f606a4a1e50d089836701c30b.pngpnk_ui_0.png.b6c4a844ae2d20e6f5b19070d84dccc2.pngorg_ui_0.png.479aca717819559d44d5b374e8f0ff4f.pngcry_ui_0.png.57489e2904ae923a0a2896f3cbd88cd8.pngblu_ui_0.png.e758b21b3830c570b48a80304269d926.pngblk_ui_0.png.0d6dde743f019a004089ed976699eeca.png

ui_0.png.192be73830f01c9d89542341f86c2e47.pngveg_ui_0.png.3c21c2e152a395d42bcb6c2ac99a08f5.pngmtl_ui_0.png.a1ff296af27415b63b22680c88295491.pnghvy_ui_0.png.fc28ce84f1328d5d2497cdfa677378b2.png

ui_0.png.350dcccc0ebcd197bfa78382b9d09b8d.pngui_0.png.35ecd5ce0bd6b97c027ead41d06837e2.pngui_0.png.a3d1f7857d035678191092cf3eb64fa3.pngui_0.png.b061e0847607ed0c4cbf2d53ed95db66.pngui_0.png.78a3e894d692ecbb56ee7681611a059a.png

fbr_ui_0.png.589d94935c0bc29ef4232ff369b2673f.pngui_0.png.7ac70fba1139d87676675588c5607ea6.png

 

Critter Babies

Spoiler

ui_0.png.9008c322283a954c21d0fd9631ac5a4f.pngcom_ui_0.png.251a59c9107e00a56b342b821853a9fd.pnganti_ui_0.png.c7072543f6586bca7700e0ecf64822f5.pngalp_ui_0.png.768941b2e346b7430800cba412b513e0.png

ui_0.png.7272f1805c3ad00a6d9a2841160a6faa.pngtrp_ui_0.png.b59513714fb2d8ee2e1f2b1c457408a1.pngglp_ui_0.png.700a575d014aed7052fddd74845d99b8.png

ui_0.png.9747ba2cd1a98f1a19cc371bf8955b80.pngoxy_ui_0.png.0d2f04db7de1a4df0f59b694d5dcdf02.pnghot_ui_0.png.6073d03526c4b6131c4cd86f641b0e44.png

ui_0.png.3ccf9472500e913a798a661e116445d1.pngprp_ui_0.png.d0fa02c5be4d7c163e2912845390df72.pngpnk_ui_0.png.671e26019acee7348f3c4aad0d8bb1c2.pngorg_ui_0.png.0d68cbac7acc9fed79860c7d765179b0.pngcry_ui_0.png.c9b0aa9eb2c17df3a7c44c3af01834f5.pngblu_ui_0.png.7b56d16e66dc39ca7efbc0eb595a4a23.pngblk_ui_0.png.1979cfd3a60f00fd653175d3ab766a06.png

ui_0.png.1bfa67c28b6b78b9d51279f259363538.pngveg_ui_0.png.427564b2c4d5a001199f92613cb6fa09.pnghvy_ui_0.png.5a93d161fd1630d9c4561841498ae25d.pngmtl_ui_0.png.e60b0a4d85f136d6042fbae08c42ac03.png

fbr_ui_0.png.7629529c73e920a7e8806fffdde256c0.pngui_0.png.841728d02b7cd1166b46d122baae196a.png

ui_0.png.a94e7663956fe64d577a9f4b268410a9.pngui_0.png.920837f59aa9f877bf7d321a111f809e.pngui_0.png.d78e99b769394eae14ec4cad6351c803.png

 

Plants

Spoiler

ui_0.png.e3e3ee8e27366922b6647c51b5ed09c3.pngui_0.png.a8261d66868d6e767cb5fe56337aacfb.pngui_0.png.976e656dc58f07e5080e92f29881c822.pngui_0.png.0763b2b550fb415a46f7bd19fe2b6608.pngui_0.png.6b00016700a87c9d6f615750bd4dfaff.pngui_0.png.009a00e58bf49a71d9f1c7fd2594264f.pngui_0.png.e8e179917156599c3ad345ecf89a1809.pngui_0.png.1d46adb4f8008c587f7054b3fb2a5700.pngui_0.png.2a4a239b97f3736996e2986228a0e717.pngui_0.png.a2eee843651ea8b2ae13a8cf6be180cb.pngui_0.png.4a74699783d23fd76a0e3b7788cb3de8.pngui_0.png.ba5bba352938956ddb7af67ed3432986.pngui_0.png.556cc328381a6ed2c249678bc88cfc10.pngui_0.png.c0cc18b13467fde6fd8b710ba8e873d0.pngui_0.png.c856ba7effa5ccacadc6cf699cd1d1b6.pngui_0.png.cb6b677eea7d2acdc6be27c9247605b1.pngui_0.png.5d47bf5dec818a0560a1df180b2812b7.pngui_0.png.3b16031fc9892b96d52f01e8596c7d9c.pngui_0.png.8497725b42d76aad55641e33e389b7a4.png

 

Scrapped

Spoiler

UI_0.png.ef60286f2939eb3e5d21c32cce9e7507.pngheatbulbold_0.png.c10108cb6e96f8c61abe6f8f5a87b78b.pngui_0.png.1f3be2c06309cbfb2962d2bc38fa10d0.pngui_0.png.7dfb687a507c5a143945dac6dc902250.png

There's a good chance I forgot something, just lemme know and I'll snag it quick for ya. :wilson_goodjob:

Edited by watermelen671
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