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Showing results for tags 'pacu'.
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So! I'm working on making (and constantly updating) the critter + morphs image sheet. [DEPRECATED] Now I've found some updated assets in the files, but I'm pretty sure they haven't been implemented into the game yet...so I'm kinda shooting in the dark with them. So it's as the title says, do you think I got them right? I'm pretty sure I've nailed the second Pacu morph, but I'm also pretty sure I've completely screwed up on the first Pacu morph. How do you think it's supposed to look? Edit: Never mind, I've got everything wrong. I suppose I'll just make this a compilation thingy and ship it over to the art thread. EDIT [07/31/2019]: HERE IS THE MOST UP TO DATE VERSION WITH ALL OF THE CRITTERS. APPRECIATE MY HARD WORK BECAUSE THIS TOOK ME WAY TOO LONG TO DO. If you want the wrangled sprites, it'll be $5. Also assemble it yourself, because I simply cannot find a way to put them all together in an aesthetically appealing way.
Hey hey people. I mostly only frequent the ONI discord, on there my name is Mozzy but it seems I can't name change on this. I accidentally piqued a few peoples interest with my Pacu farms and the least I could do is make a decent resource for showcasing it. It is easily scalable to fit your needs, just add more fish feeders to the right. Each vertical feeder section produces a net of 2 eggs every 3.01 cycles at the cost of 3kg algae. You can either send these eggs to your 1x1 Pacu stack, or if you want the best hands-free food (omelette) this will sustain 3.7 dupes (4.2 if cooking and counting the Fish Fillet) using only 1kg algae each cycle. If algae is a concern, and to put things in perspective, a single wild puft can sustain 3 of these fish feeders. Normal view: Conveyor: Automation: Automation (old, it works but it's just not as efficient or awesome): Power: Plumbing: Pacu mechanics: Sandbox 2020.sav
Since the game already has sulfur, I thought it'd be cool if the game had some use for it in terms of acid. Pure acid (or just acid) could slowly break regular tiles, becoming polluted acid which would then lose its corrosive hazard, at least slightly. Acid when mixed with water causes the water to heat up and turn into steam very quickly, leaving sulfur and steam. Acid could have some electrical uses, perhaps a type of battery which could be neat. Acid when dripped onto critters or dupes could cause instant damage, allowing for some kill-room designs, though hopefully not for your dupes. Acid would likely have to travel through plastic pipes, and perhaps plastic would be immune to any form of acid damage, allowing acid to remain unpolluted. I like this idea a lot as it gives plastic an additional use. I thought perhaps there could be a morph of pacu that likes acid. Some kind of aggressive pacu that could eat polluted acid and maybe excrete some unrefined metals. To create polluted acid, you'd have to place the pure acid either on some natural tiles, or maybe drop metal (refined or not) into the liquid. I thought it'd be a cool way to make unrefined metals renewable at long last, though still making them require adequate work, and a nice little system, though a dangerous one. I'm not sure if there should be different pacus for different metals, or if it's random, or depending on the pollutant in the acid. I guess anything would be cool. Copper sulfate is a very beautiful deep blue, and that could be super awesome to see as a liquid a opposed to the brighter aqua-marine of water. (I think irl liquid copper sulfate is aqua-marine but who cares) Acid is also used in the production of dyes and paints, so there's some fun potential there to make some very pretty things. Who woulda thought that acid lets you see groovy colors? I also thought that it'd be nice if atmo suits protected from polluted acid, but I think pure acid would still get through, though at a slower rate. I don't know if acid would spawn naturally, but it would be cool to see some man-made acid biomes. Perhaps certain plants could enjoy acid as well. Acid I wouldn't want this to be a mod, I think it's a decent enough idea to make it into the core game. Thoughts? I'd love to expand on the idea. Klei, use this idea PLEASE. it's yours, take it. -EDIT- I thought I'd mention that this idea is ultimately a pretty safe addition in terms of player-base. Don't like the idea? Then simply don't make acid. It doesn't force you to play the game any differently, but gives you the option to do so.