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Found 6 results

  1. So! I'm working on making (and constantly updating) the critter + morphs image sheet. [DEPRECATED] Now I've found some updated assets in the files, but I'm pretty sure they haven't been implemented into the game yet...so I'm kinda shooting in the dark with them. So it's as the title says, do you think I got them right? I'm pretty sure I've nailed the second Pacu morph, but I'm also pretty sure I've completely screwed up on the first Pacu morph. How do you think it's supposed to look? Edit: Never mind, I've got everything wrong. I suppose I'll just make this a compilation thingy and ship it over to the art thread. EDIT [07/31/2019]: HERE IS THE MOST UP TO DATE VERSION WITH ALL OF THE CRITTERS. APPRECIATE MY HARD WORK BECAUSE THIS TOOK ME WAY TOO LONG TO DO. If you want the wrangled sprites, it'll be $5. Also assemble it yourself, because I simply cannot find a way to put them all together in an aesthetically appealing way.
  2. Edit. This was written pretty quickly, sorry if some of it was unclear. Pacus count water tiles through rooms, only overcrowd in water, and still follow the critter rules of cramping. I'll let these pics explain. Some of you already know about these, but I'll share anyway. One of the reasons why my old pacu design failed me was because I didn't have a proper egg handling system and so sometimes 2 pacu would be in the same cell or a pacu would be x amount of cycles old before being fed for the first time. Little did I know that the mesh tile I had in it was overcrowding all of my pacu and not just the one cell. This is an example of what not to build. Here are my new designs, one with water and one without. Critter Sensors - Below 1 Clock Sensor No Water Build - Remain on 95-99%/cycle Clock Sensor Water Build - Remain on 1%/cycle the last one on the side is a simple pacu crowder. I couldn't find a way to sift their eggs passively because they had a tenancy to fall through pneumatic doors (confined) 2 tiles down when they only fell 1 tile down. I also thought about feeding the whole stack of pacu without water, but you can't control how much a single pacu eats, so it was back to 1 pacu/cell. The reason why a single cell does not work in this scenario is because the sweeper needs to pull from the other two cells to replenish an egg on the far left cell, otherwise that cell would remain empty. The reason I didn't include pneumatic doors in the first place on the old design was so I could have an egg ready, but this just does not work. it only takes 5 cycles for a fry to hatch so it is not that much time wasted and now I only have to build a sweeper every 3 cells. Hopefully there are not anymore glaring issues with this one. Also, for some bugs and missing content; no priority on attacking critters pacu release does not count Fish Farm - No Water.blueprint Fish Farm - Water.blueprint Fish Farm - Crowder.blueprint
  3. After reading about possible idea for what we could do with the gravitas, I settled for an aquarium. So here are some facts: Able to deal with 15.000 pacu. [Limited by the conveyor chut, but the build could "easily"(it would take double the cooling infrastructure^^) support 30.000 pacu.] Increases it´s population by 8 pacu over 100 cycles for a total of 300kg algae. [I feed precisely 3 kg algae each cycle.] The clock sensors which control my feeding tank are set to 0,8%. [Even 0,9% allows the sweeper to start a 2. action and drop some algae.] A switch for a low fps mode.[The switch on top changes if the pacu eggs get delivered to a single tile of liquid or the big aquarium.] Now here comes the scary part about cooling the aquarium down to a range of 10-25°C (to keep all pacu morphs alive): Here is a small improvement concerning the cooling of the little spot of liquid: I asume we reached 15 000 pacu, so we hatch a pacu every second. If we asume we started with 15 000 "standart" pacu, the average temperature of a spawned pacu should be 29,65°C. => We would need to remove roughly 3,25 M DTU/s if our goal is just to reach 24,95°C. Most of the time there shoulnd´t be a good use for the siphoned heat. [A steam turbine is still power negative and therefor not a good use.] We only need to keep the gulp fish from overheating, which doesn´t mean we have to cool all pacu down. The pacu only exchange temperature with the liquid they are swiming in, so if I choose a less conductive liquid I would need to remove less heat. So I settled for a good solution:
  4. How does this thing work? I built one and I've got nothing but questions. It said it needs to be built "above" a body of water, but it didn't say how far. I originally had it completely above the water line (as in, the water was two tiles lower than the bottom) and I didn't see it do anything and my fish were always hungry so it looked like they weren't being fed. I've increased the water in the tank to bring the level up, but the fish are still not eating. The description says it feeds once per day, but when? And does it drop the algae ball into the tank or do the fish have to swim up and eat it? Do they even need to be fed? Does feeding Pacu do anything for egg production? Can a pacu be tamed to see it's reproduction rate?
  5. Hey folks, Since the automation had changed a lot since the old builds using sweeper droppers etc, I've thrown together a little auto pacu farm. Mostly aimed at new players, so the automation was kept super simple. Save file is on the video below. Disclaimer : This is by no means the simplest, smallest, sexiest, most original, most early game, nor most fragrant build. You have probably seen : your mum, some youtuber, your neighbour, your dog, your friends dog, your dogs' friend, anyone else prior to this date create the same thing. You are: smarter, quicker, better, more learned, and ultimately far greater at the game than me. Mwah.x Hope it helps. xoxo -Life
  6. I've seen a few automated fish farms but either I didn't notice or they didn't include a way to replenish the breeder fish when it dies. This one does, but it assumes that any container on your base that accepts fry fish eggs is set to sweep only. Also it's not fully automated for the dupes - it just doesn't require player intervention. Normally when the breeder fish drops an egg the sweeper on the right gives it to the conveyor loader which dumps it into the unfed sad Pacu tank in another room: In the unfed tank, the fish will still drop eggs if there are no eggs in the water, so the sweeper takes them out dumps them up on the deck plates to incubate. The main idea is to shadow the egg drop zone with the mesh tiles so the sweeper can't get to it, and when the fish hatches it flops into the water. Automation The critter sensor is set to zero. For the longest time I thought these things were broken, but it's just the too-tip that is misleading. It should read "The sensor will send and Active signal when the number of critters and eggs in the room EXCEEDS the specified amount." When the breeder fish dies, the critter sensor unlocks the door, allowing the dupes to reach the priority 8 container that is requesting 4 kg of fry egg. That's one heavy egg! Did you know you could set a container limit on regular containers? There is a little slider at the top that does that. 300+ hours in and I finally learned that. Anyway, as soon as an egg-carrying dupe enters the door on the right, the sensor output turns green again, so the filter is set to 7 seconds to give the dupe enough time to get between the two doors. The sweeper on the left gives the egg to the priority 9 loader which dumps it on a mesh tile in the shadow zone of the sweeper on the right, like we did for the sad Pacus. Shipping Priorities I apologize for the extra stuff that doesn't relate to the fish operation like the bottle emptier and pumps and reed farms. I thought you might like to see the setup in my actual base.