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Found 2 results

  1. So! I'm working on making (and constantly updating) the critter + morphs image sheet. [DEPRECATED] Now I've found some updated assets in the files, but I'm pretty sure they haven't been implemented into the game yet...so I'm kinda shooting in the dark with them. So it's as the title says, do you think I got them right? I'm pretty sure I've nailed the second Pacu morph, but I'm also pretty sure I've completely screwed up on the first Pacu morph. How do you think it's supposed to look? Edit: Never mind, I've got everything wrong. I suppose I'll just make this a compilation thingy and ship it over to the art thread. EDIT [07/31/2019]: HERE IS THE MOST UP TO DATE VERSION WITH ALL OF THE CRITTERS. APPRECIATE MY HARD WORK BECAUSE THIS TOOK ME WAY TOO LONG TO DO. If you want the wrangled sprites, it'll be $5. Also assemble it yourself, because I simply cannot find a way to put them all together in an aesthetically appealing way.
  2. When discussing automated Pacu farms it's a contentious subject if you want it compact or fast breeding, and if you want high or low algae cost which in turn affects breeding speed. So I thought, why not all of the above? And let's make it a good old square box that's easy to tesselate. And without further ado here it is. First, let me explain the different parts of the build For Pacus to lay eggs before dying they must be in a tile of water, there must be 8 tiles in total, and there must not be eggs in the same room. Those conditions are fulfilled in the aquarium part. For Pacus to breed, ie. gain reproduction from feeding, they must be in 8 tiles of water and there must not be eggs in the same room. Those conditions are fulfilled in the breeders. The hatchers are a bit special here, and divided in two. One part makes a Pacu ready for dropping into the breeder when the Pacu in that dies. The Pacu can "flop" several cycles there after hatching. The other part drops hatched Pacus into the aquarium. It's important to note that even if the door next the feeding station is open a Pacu dropping from the top will ALWAYS chose the aquarium pool, and NOT the breeder because the aquarium pool of water is closer by one tile. To make it a bit clearer here's how it works. Hatched Pacus can only flop in the direction indicated by a green arrow. And under no circumstance in the direction indicated by a red arrow. Here's the sweeper point of interest set up. The arrows point to the sweeper in question. And the sweeper "sees" the points indicated by squares of that colour. The aquarium pool in blue can be reached by all the sweepers. The yellow sweeper cleans up egg shells because it's the only sweeper that can reach those locations where Pacus hatch. It cannot reach neither the egg conveyor loaders nor the feeding stations so it ignores eggs and algae. The green sweeper collects meat, eggs and polluted dirt to the respective loaders. And it delivers the algae dropped by the right chute to the left feeding station. The red sweeper is the same except it delivers algae dropped by the left chute to the right feeding station. Before the overlay spoilers there just one thing to ask: To cool or let cool? If you don't actively cool the setup it'll equalize around 30c which is too hot for gulp fish to breed and lay eggs in. So the general advice is to actively cool it to between 10c and 25c. However, since it will actually equalize to about 30c by itself you can also use it as a low strength base cooler at the cost of a tiny bit more algae as 2% of the Pacus (those that by random chance are gulp fish) will die without producing eggs so you need to make up for that by constantly breeding an extra Pacu once in a while. This is probably the best idea with this set up as it has automated feeding stop so that a reproduction overshoot will even itself out by the population of gulp fishes dying off. Automation overlay Shipping overlay EDIT: Added the conveyor loader timer after some of the pictures was made so it does not appear on all images except the ones where it matters.