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Data Mining, Theorizing, Art Assets, Sprite Sheets, & More! (SPOILERS!)


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@watermelen671 Got a big request here, I hope it's not too much to ask. Think you could please get me all the elements of the UI, like the building tabs, digging, sweeping, the clock. I don't need the opened versions of them, just the default stuff.

As a second request, I need the Duplicant walking, climbing, and using tools (with empty hands, it doesn't need to hold anything) animations.

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3 hours ago, Mooagain said:

@watermelen671 Got a big request here, I hope it's not too much to ask. Think you could please get me all the elements of the UI, like the building tabs, digging, sweeping, the clock. I don't need the opened versions of them, just the default stuff.

As a second request, I need the Duplicant walking, climbing, and using tools (with empty hands, it doesn't need to hold anything) animations.

...I believe I posted all the UI stuff sometime back, lemme see if I can find the post.

Edit: Found it!

As for the second request, I'll get on that. :wilson_goodjob:

Edited by watermelen671
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On 9/5/2020 at 12:30 AM, MF99K said:

what kind of 3d printer? the extruder on mine broke :/

also dupe-a-day might be best for this

Iv got a 3D resin printer. An Elegoo Mars. the makes awesome clean prints. Iv got meep, nisbet and mi-ma perpetually on a manual generator on my desk along with sweepy keeping every thing clean.

you could do them on an FDM (assuming thats what you have if its a broken extruder) but they would have to be made much bigger then standard. right now they print about 1-1/2" inch tall but the models wouldn't care of you scaled them up. Iv got plans to make larger bobble head likes ones from them any ways.

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Spoiler

I just realized this is on page 69...nice. :wilson_ecstatic:

Anyways someone was gracious enough to yeet over the new Alpha asset files, and I've done a bit of rummaging through them.

SINCE THIS IS STILL IN ALPHA EVERYTHING IN THIS POST IS AT MAXIMUM SPOILER LEVEL

VIEW AT OWN DISCRETION

RADIATION

Spoiler

radiation1_front.png.d4e97375bc482181b0bfc765dee487d2.pngradiation1_side.png.f880dc54e165bca7eb3ab0c8cf53577b.pngradiation1_back.png.bfbe524df07144cacd2b5696096fce66.png

radiation2_front.png.257611e434ce97bd4dd8a747abcdaf26.pngradiation2_side.png.5471f25abf4755a127c8e511249f1d87.pngradiation2_back.png.6d17991354f7f745ea4a497695609695.png

radiation3_front.png.9e38b5f76df54117d00227359eec2e05.pngradiation3_side.png.fddd8cacd5b49fbb2a9ddb05271471a6.pngradiation3_back.png.236248d1033ce8d90facf19f0ec776e2.png

radiation4_front.png.70896ad389a81c4681796c51c9707e29.pngradiation4_side.png.655607ad472bc21347260677c11c7df0.pngradiation4_back.png.5adf75e954d47c60c6f570bff3407ddc.png

ROCKET MODULE SWITCHING ARM

Spoiler

MvNjMrV.png

MOD ICONS

Spoiler

mod_agriculture.png.3ca61161d80db22e145ae075a6bc3fba.pngmod_athletics.png.dad056d2a78b0f4a02e5dd1aeff6c9e5.pngmod_bladder.png.75d5d96250717871ebe2226b502a2257.pngmod_breath.png.8946671d37f8ae80a7c16938247111c8.pngmod_calories.png.cb65d89e4f7b93565cd4676c006fe31a.pngmod_construction.png.92d5e904df8176918ac669826d890cdf.pngmod_creativity.png.79bf8dcab1fd31b6dff8ec0b554c6519.pngmod_cuisine.png.30f28a8b601b9fcfb9945067f6353843.pngmod_decor.png.5011074a1cb52e00fc15494a203ae1fc.pngmod_excavation.png.21b181846339f1ce0d4233b5d2671cd6.pngmod_germresistance.png.9085a8cf6889437197eda2b62bd34e92.pngmod_health.png.860dfbac89368b62694b1591910a9548.pngmod_husbandry.png.382237b5264fb0325ba6265d7f77da37.pngmod_machinery.png.42c0800b85cd98bb833bbe636af0ddc0.pngmod_medicine.png.df0bb7190383149ba52cbb20d738150b.pngmod_morale.png.4cb58123c867936115942280617e5511.pngmod_radiation.png.b291631c8b4e5417a9d8125ffa8265f1.pngmod_science.png.4a7638a25e77ce1b6c8945cbee9f1a0b.pngmod_stamina.png.2eb634de0533049167fef3e405c85a86.pngmod_strength.png.131af8dd66acc9005c938decaaf40e0f.png

EVENT BG

Spoiler

event_bg_01.thumb.png.e91748b8cc1d306c662d6ceb3b848f67.pngevent_bg_02.thumb.png.d2a0ae3d1e92724a2d81678d1965fc9f.pngevent_bg_03.thumb.png.e05b6ddb6ff6490be4cad5d3f76274fa.pngevent_bg_04.thumb.png.9d8b85d1a205c1f1554c960aa27d41c9.pngevent_bg_05.thumb.png.97f262905a4a4a87e26e579993540cdc.pngevent_bg_06.thumb.png.427cc7fc7c9923da22e1a164bb046710.pngevent_bg_07.thumb.png.f07eb385c496d967b64bf93fdef69a1f.pngevent_bg_08.thumb.png.5e1d8ffd374e9d746252e447c0926d9d.pngevent_bg_09.thumb.png.eb439b52b221babb70c1608b040e2e21.pngevent_bg_10.thumb.png.1d6f7fa3a042e07ba982e9417349f95b.pngevent_bg_11.thumb.png.3504d03a9c8f77a17b04bd9abdc77fe1.pngevent_bg_12.thumb.png.079899138e0d9d236be3ab743a905b44.png

I love how all of these BG were from the animated shorts. :wilson_nerdy:

Spoiler

image.thumb.png.5822df9d2145a31ff0da551a6efd1e2a.pngimage.thumb.png.5f15f4e167a2cef2ef8066580ad38109.pngimage.thumb.png.b4713a6608f10572d4ded0652b8777e6.pngimage.thumb.png.ae0430404a73488c2230fc61ff01f057.pngimage.thumb.png.ec923b97b83633e4cfda41107c7e65d4.pngimage.thumb.png.b5b89958fb7e3ac446dfa139982fd467.pngimage.thumb.png.25ae9e92d67fb5669d61c95596bdcc53.pngimage.thumb.png.f0015c33ec8b662740344a5414a785a9.pngimage.thumb.png.de4c07cfbbabeaf9d7300f9134d1fc6d.pngimage.thumb.png.242fb2670d6c34299050e1ada3dee7da.pngimage.thumb.png.d39ac4ecb86ee12cd09891ef203ad152.pngimage.thumb.png.c59bcc3f4ee788b2f6eca710c28d34b5.png

I also love the fact that I'm such a massive nerd that I knew where each BG was from. :wilson_ecstatic:

HIGH ENERGY PARTICLES

Spoiler

legend_high_energy_particles_down.png.1aaa844bdd1e5e09d558d86464f8ea82.pnglegend_high_energy_particles_downleft.png.089931ef33412965cc98336ee4fd1a36.pnglegend_high_energy_particles_downright.png.4708ee0c0480d4930188b6377e87ba16.pnglegend_high_energy_particles_input.png.191dc168644bd521542f47b5386ecaa8.pnglegend_high_energy_particles_left.png.ea5c99bb2253b3e31be940f16ab12a51.pnglegend_high_energy_particles_right.png.801c623ab5c63028c72f937e2ab63f0b.pnglegend_high_energy_particles_up.png.440a0727d2f1f9325a338fc47340b634.pnglegend_high_energy_particles_upleft.png.56388e9cbf18053e8673359e622dc7bc.pnglegend_high_energy_particles_upright.png.22667db8fbafabe824d0e9fab27431f9.png

 

STATUS ITEM

Spoiler

INCAPACITATED

status_incapacitated.png.47d2fe018779be0ab9ceb04ecf6e9ffb.png

NEEDS HIGH ENERGY PARTICLES

status_need_high_energy_particles.png.17c8b7e09fe1a3dfaa124957bfb4f744.png

PLANT BLIGHTED

status_plant_blighted.png.78217dd8db5db2f25435378da372b1a6.png

BIOME ICON

Spoiler

biomeIconForest.png.0169e04424fdfecb7561e995ca4aa4b8.pngbiomeIconFrozen.png.df0db398b7ec20eb98a0800a913a9278.pngbiomeIconJungle.png.d2a2f46a3a4124eb312e0d19dd56d2b6.pngbiomeIconMagma.png.829b788f67a124f8d01ca7a116b4aa22.pngbiomeIconMarsh.png.b9fb29737231bfb6022ecdcbff284ce1.pngbiomeIconMetallic.png.f8a59d34b45ef52fd040b9cc20407bfe.pngbiomeIconNiobium.png.5b8a500c5d7fdeb7b175c47ff4a1d995.pngbiomeIconOcean.png.a02677dd92715ac478bd4e3c7ac3cdf1.pngbiomeIconOil.png.5ba5a3d2137f2da053e9575987245919.pngbiomeIconBarren.png.93da6c4e811f9e1c28c6c8ffc9fc4b4c.pngbiomeIconRust.png.1a73240c12c8e859cc28269a03a97c14.pngbiomeIconSandstone.png.c9397e9f398ef9335574c5110d748fd2.pngbiomeIconSpace.png.c0041dfdb3de663f8d814fa25ee91825.pngbiomeIconRadioactive.png.a247e8c241ce221ee27cd1cd2d1d85fb.pngbiomeIconSandyDesert.png.7e05cbdc44ac72630abc0f3af831fa93.pngbiomeIconSwamp.png.0ef513ea215fe7a761010e93491fb4ea.pngbiomeIconWasteland.png.99a3cbc6c24a95b492e7d08e181ea4ba.png

So it appears that 4 new biomes were added:

  1. Radioactive
  2. Sandy Desert
  3. Swamp
  4. Wasteland

(Bottom 4 pictures respectfully)

I assume the pictures are for the codex, as there's a new codex icon:

Spoiler

codexIconBiome.thumb.png.a47522b5c63a3297f8b3d24de9532622.png

Plus 3 new hats:

Spoiler

TIER 4 MINING

hat_role_mining4.png.83a4b6c1e05d6d32fdf42f14ba7a02e7.png

TIER 4 RESEARCH

hat_role_research4.png.07f31ced52dbfc1744c6c379aebe9231.png

PARTY

party_hat_000.png.6d01229595c646f2efaf0ba31564e553.png

A new texture for polluted dirt?

Spoiler

polluted_dirt.thumb.png.bb81c4edc88b124ba66de75ab2b42827.png

Still looks to be in temp art :wilson_curious:

Some temp art on all plants

Spoiler

I think this might have something to do with plant blight status I posted earlier...

waning_000.png.cbd7597f2af247e788c1f537d472cdd8.png

I also noticed that all critter textures were updated...but how they were changed I dunno.

And lastly:

save_migration.thumb.png.f3766409d8f39cacd06e65561d284f8a.png

If I manage to slip my way into the Alpha testing, I'll be sure to dig even deeper and share what I find. :wilson_goodjob:

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So! I've gone through the files that someone had graciously sent me, and I'm left wondering if the DLC assets are being stored elsewhere. :wilson_curious:

If someone who's in testing could find out if there's a separate folder or install location of the .asset files, and maybe beam them over to me, that'd be absolutely swell.

meepgasm.png.6bd4fe9d1010ba0082bf4dbe3cd5fbe4.png

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Now that everybody that registered got their mitts on the Alpha, I can go through it proper! :wilson_nerdy:

New Deaths!

Spoiler

	public class RADIATION
	{
		public static LocString NAME = "Irradiated";

		public static LocString DESCRIPTION = "{Target} perished from excessive radiation exposure.";
	}

	public class HITBYHIGHENERGYPARTICLE
	{
		public static LocString NAME = "Struck by HEP";

		public static LocString DESCRIPTION = "{Target} was struck by a " + UI.PRE_KEYWORD + "High Energy Particle" + UI.PST_KEYWORD + " and perished.";
	}
}

Interesting, looks like the high energy particles can be fatal. :wilson_curious:

More info regarding radiation sickness!

Spoiler

// STRINGS.DUPLICANTS.DISEASES.RADIATIONSICKNESS
public class RADIATIONSICKNESS
{
	public static LocString NAME = UI.FormatAsLink("Radioactive Contaminants", "RADIATIONSICKNESS");

	public static LocString DESCRIPTIVE_SYMPTOMS = "Extremely lethal. This Duplicant is not expected to survive.";

	public static LocString DESCRIPTION = "This Duplicant is leaving a trail of " + UI.PRE_KEYWORD + "Radiation" + UI.PST_KEYWORD + " behind them.";

	public static LocString LEGEND_HOVERTEXT = "Area Causes Radiation Sickness\n";
}

	public class RADIATIONVOMITING
	{
		public static LocString NAME = "Radiation vomiting";

		public static LocString TOOLTIP = "This Duplicant is sick due to Radiation poisoning. Duplicant-related \"spills\" can be cleaned up using the " + UI.PRE_KEYWORD + "Mop Tool" + UI.PST_KEYWORD + " " + UI.FormatAsHotkey("[M]");

		public static LocString NOTIFICATION_NAME = "Radiation vomiting";

		public static LocString NOTIFICATION_TOOLTIP = "The " + UI.FormatAsTool("Mop Tool", "[M]") + " can clean up Duplicant-related \"spills\"" + UI.HORIZONTAL_BR_RULE + "Radiation sickness caused these Duplicants to throw up:";
	}

 

New traits:

Spoiler

	public class DECORUP
	{
		public static LocString NAME = "Innately Stylish";

		public static LocString DESC = "This Duplicant's radiant self-confidence makes even the rattiest outfits look trendy on them";
	}

	public class DECORDOWN
	{
		public static LocString NAME = "Shabby Dresser";

		public static LocString DESC = "This Duplicant's clearly never heard of ironing";
	}

	public class THRIVER
	{
		public static LocString NAME = "Duress to Impress";

		public static LocString DESC = "This Duplicant kicks into hyperdrive when the stress is on";

		public static LocString SHORT_DESC = "Attribute bonuses while stressed";

		public static LocString SHORT_DESC_TOOLTIP = "More than 60% Stress: <b>+7</b> bonus to all " + UI.FormatAsKeyWord("Attributes");
	}

	public class NIGHTLIGHT
	{
		public static LocString NAME = "Nyctophobic";

		public static LocString DESC = "This Duplicant will imagine scary shapes in the dark all night if no one leaves a light on";

		public static LocString SHORT_DESC = "Requires light to sleep";

		public static LocString SHORT_DESC_TOOLTIP = "This Duplicant can't sleep in complete darkness";
	}

	public class GREENTHUMB
	{
		public static LocString NAME = "Green Thumb";

		public static LocString DESC = "This Duplicant regards every plant as a potential friend";
	}

	public class CONSTRUCTIONUP
	{
		public static LocString NAME = "Handy";

		public static LocString DESC = "This Duplicant is a swift and skilled builder";
	}

	public class RANCHINGUP
	{
		public static LocString NAME = "Animal Lover";

		public static LocString DESC = "The fuzzy snoots! The little claws! The chitinous exoskeletons! This Duplicant's never met a critter they didn't like";
	}

	public class CONSTRUCTIONDOWN
	{
		public static LocString NAME = "Building Impaired";

		public static LocString DESC = "This Duplicant has trouble constructing anything besides meaningful friendships";
	}

	public class RANCHINGDOWN
	{
		public static LocString NAME = "Critter Aversion";

		public static LocString DESC = "This Duplicant just doesn't trust those beady little eyes";
	}

	public class DIGGINGDOWN
	{
		public static LocString NAME = "Undigging";

		public static LocString DESC = "This Duplicant couldn't dig themselves out of a paper bag";
	}

	public class MACHINERYDOWN
	{
		public static LocString NAME = "Luddite";

		public static LocString DESC = "This Duplicant always invites friends over just to make them hook up their electronics";
	}

	public class COOKINGDOWN
	{
		public static LocString NAME = "Kitchen Menace";

		public static LocString DESC = "This Duplicant could probably figure out a way to burn ice cream";
	}

	public class ARTDOWN
	{
		public static LocString NAME = "Unpracticed Artist";

		public static LocString DESC = "This Duplicant proudly proclaims they \"can't even draw a stick figure\"";
	}

	public class CARINGDOWN
	{
		public static LocString NAME = "Unempathetic";

		public static LocString DESC = "This Duplicant's lack of bedside manner makes it difficult for them to nurse peers back to health";
	}

	public class BOTANISTDOWN
	{
		public static LocString NAME = "Plant Murderer";

		public static LocString DESC = "Never ask this Duplicant to watch your ferns when you go on vacation";
	}

 

I'm currently going through the files for more stuff as we speak, and I'll post it in chunks as per usual.

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