wenth Posted September 3, 2020 Share Posted September 3, 2020 yes yes it was....wow I should watch my dupes more closely....I did not know they had a different gun for all these different tasks Link to comment Share on other sites More sharing options...
MF99K Posted September 3, 2020 Share Posted September 3, 2020 (edited) Textures aren't loading so here: Spoiler Multitool_5.fbx @wenth Edited September 3, 2020 by MF99K 5 Link to comment Share on other sites More sharing options...
wenth Posted September 4, 2020 Share Posted September 4, 2020 16 hours ago, MF99K said: NICE! I dont texture mine usually just some color for render before 3D printing. Here is bubbles with my version of the art gun! 6 Link to comment Share on other sites More sharing options...
MF99K Posted September 5, 2020 Share Posted September 5, 2020 16 hours ago, wenth said: NICE! I dont texture mine usually just some color for render before 3D printing. what kind of 3d printer? the extruder on mine broke :/ also dupe-a-day might be best for this 1 Link to comment Share on other sites More sharing options...
Mooagain Posted September 6, 2020 Share Posted September 6, 2020 @watermelen671 Got a big request here, I hope it's not too much to ask. Think you could please get me all the elements of the UI, like the building tabs, digging, sweeping, the clock. I don't need the opened versions of them, just the default stuff. As a second request, I need the Duplicant walking, climbing, and using tools (with empty hands, it doesn't need to hold anything) animations. Link to comment Share on other sites More sharing options...
watermelen671 Posted September 6, 2020 Author Share Posted September 6, 2020 (edited) 3 hours ago, Mooagain said: @watermelen671 Got a big request here, I hope it's not too much to ask. Think you could please get me all the elements of the UI, like the building tabs, digging, sweeping, the clock. I don't need the opened versions of them, just the default stuff. As a second request, I need the Duplicant walking, climbing, and using tools (with empty hands, it doesn't need to hold anything) animations. ...I believe I posted all the UI stuff sometime back, lemme see if I can find the post. Edit: Found it! As for the second request, I'll get on that. Edited September 6, 2020 by watermelen671 1 1 Link to comment Share on other sites More sharing options...
wenth Posted September 10, 2020 Share Posted September 10, 2020 On 9/5/2020 at 12:30 AM, MF99K said: what kind of 3d printer? the extruder on mine broke :/ also dupe-a-day might be best for this Iv got a 3D resin printer. An Elegoo Mars. the makes awesome clean prints. Iv got meep, nisbet and mi-ma perpetually on a manual generator on my desk along with sweepy keeping every thing clean. you could do them on an FDM (assuming thats what you have if its a broken extruder) but they would have to be made much bigger then standard. right now they print about 1-1/2" inch tall but the models wouldn't care of you scaled them up. Iv got plans to make larger bobble head likes ones from them any ways. Link to comment Share on other sites More sharing options...
Totopon_XD Posted November 9, 2020 Share Posted November 9, 2020 Someone has the duplicants voice files? (i love they little voices) and i want to see how they sound is just for curiosity :S (and for sciencie) Link to comment Share on other sites More sharing options...
MF99K Posted November 9, 2020 Share Posted November 9, 2020 8 hours ago, Totopon_XD said: Someone has the duplicants voice files? (i love they little voices) and i want to see how they sound is just for curiosity :S (and for sciencie) you might wanna ask @jambell about that 1 Link to comment Share on other sites More sharing options...
watermelen671 Posted November 23, 2020 Author Share Posted November 23, 2020 On 11/9/2020 at 5:30 AM, Totopon_XD said: Someone has the duplicants voice files? (i love they little voices) and i want to see how they sound is just for curiosity :S (and for sciencie) ...I suppose this video finally met its purpose. 2 4 1 Link to comment Share on other sites More sharing options...
watermelen671 Posted November 23, 2020 Author Share Posted November 23, 2020 Spoiler I just realized this is on page 69...nice. Anyways someone was gracious enough to yeet over the new Alpha asset files, and I've done a bit of rummaging through them. SINCE THIS IS STILL IN ALPHA EVERYTHING IN THIS POST IS AT MAXIMUM SPOILER LEVEL VIEW AT OWN DISCRETION RADIATION Spoiler ROCKET MODULE SWITCHING ARM Spoiler MOD ICONS Spoiler EVENT BG Spoiler I love how all of these BG were from the animated shorts. Spoiler I also love the fact that I'm such a massive nerd that I knew where each BG was from. HIGH ENERGY PARTICLES Spoiler STATUS ITEM Spoiler INCAPACITATED NEEDS HIGH ENERGY PARTICLES PLANT BLIGHTED BIOME ICON Spoiler So it appears that 4 new biomes were added: Radioactive Sandy Desert Swamp Wasteland (Bottom 4 pictures respectfully) I assume the pictures are for the codex, as there's a new codex icon: Spoiler Plus 3 new hats: Spoiler TIER 4 MINING TIER 4 RESEARCH PARTY A new texture for polluted dirt? Spoiler Still looks to be in temp art Some temp art on all plants Spoiler I think this might have something to do with plant blight status I posted earlier... I also noticed that all critter textures were updated...but how they were changed I dunno. And lastly: If I manage to slip my way into the Alpha testing, I'll be sure to dig even deeper and share what I find. 9 4 Link to comment Share on other sites More sharing options...
MF99K Posted November 23, 2020 Share Posted November 23, 2020 2 hours ago, watermelen671 said: If I manage to slip my way into the Alpha testing, I'll be sure to dig even deeper and share what I find. I'd help but I have no idea how to extract files lol. 1 Link to comment Share on other sites More sharing options...
babba Posted November 23, 2020 Share Posted November 23, 2020 (edited) I want it to be 2021, I want to play the full game with all its nice sweeties in it ...I need to build my first final stage rockets !!! The mining hat looks really cool Ork-Style Edited November 23, 2020 by babba Link to comment Share on other sites More sharing options...
sasarivera Posted November 24, 2020 Share Posted November 24, 2020 Hello, Have you find the animations for all stress reactions? I saw a couple in this thread Link to comment Share on other sites More sharing options...
minespatch Posted November 24, 2020 Share Posted November 24, 2020 Loving the look of the new items. Curious how the party hat will fit. Link to comment Share on other sites More sharing options...
minespatch Posted November 24, 2020 Share Posted November 24, 2020 6 hours ago, sasarivera said: Hello, Have you find the animations for all stress reactions? I saw a couple in this thread @watermelen671 Link to comment Share on other sites More sharing options...
Enzium Posted November 24, 2020 Share Posted November 24, 2020 23 hours ago, watermelen671 said: If I manage to slip my way into the Alpha testing, I'll be sure to dig even deeper and share what I find. You are an absolute genius! Can't wait to see more. Keep up the good work! Link to comment Share on other sites More sharing options...
lunazone Posted November 25, 2020 Share Posted November 25, 2020 On 11/23/2020 at 8:05 AM, watermelen671 said: Still looks to be in temp art The new polluted dirt texture looks a lot better in game, it's part of the new swamp biome. 1 Link to comment Share on other sites More sharing options...
watermelen671 Posted November 25, 2020 Author Share Posted November 25, 2020 So! I've gone through the files that someone had graciously sent me, and I'm left wondering if the DLC assets are being stored elsewhere. If someone who's in testing could find out if there's a separate folder or install location of the .asset files, and maybe beam them over to me, that'd be absolutely swell. Link to comment Share on other sites More sharing options...
watermelen671 Posted December 4, 2020 Author Share Posted December 4, 2020 Now that everybody that registered got their mitts on the Alpha, I can go through it proper! New Deaths! Spoiler public class RADIATION { public static LocString NAME = "Irradiated"; public static LocString DESCRIPTION = "{Target} perished from excessive radiation exposure."; } public class HITBYHIGHENERGYPARTICLE { public static LocString NAME = "Struck by HEP"; public static LocString DESCRIPTION = "{Target} was struck by a " + UI.PRE_KEYWORD + "High Energy Particle" + UI.PST_KEYWORD + " and perished."; } } Interesting, looks like the high energy particles can be fatal. More info regarding radiation sickness! Spoiler // STRINGS.DUPLICANTS.DISEASES.RADIATIONSICKNESS public class RADIATIONSICKNESS { public static LocString NAME = UI.FormatAsLink("Radioactive Contaminants", "RADIATIONSICKNESS"); public static LocString DESCRIPTIVE_SYMPTOMS = "Extremely lethal. This Duplicant is not expected to survive."; public static LocString DESCRIPTION = "This Duplicant is leaving a trail of " + UI.PRE_KEYWORD + "Radiation" + UI.PST_KEYWORD + " behind them."; public static LocString LEGEND_HOVERTEXT = "Area Causes Radiation Sickness\n"; } public class RADIATIONVOMITING { public static LocString NAME = "Radiation vomiting"; public static LocString TOOLTIP = "This Duplicant is sick due to Radiation poisoning. Duplicant-related \"spills\" can be cleaned up using the " + UI.PRE_KEYWORD + "Mop Tool" + UI.PST_KEYWORD + " " + UI.FormatAsHotkey("[M]"); public static LocString NOTIFICATION_NAME = "Radiation vomiting"; public static LocString NOTIFICATION_TOOLTIP = "The " + UI.FormatAsTool("Mop Tool", "[M]") + " can clean up Duplicant-related \"spills\"" + UI.HORIZONTAL_BR_RULE + "Radiation sickness caused these Duplicants to throw up:"; } New traits: Spoiler public class DECORUP { public static LocString NAME = "Innately Stylish"; public static LocString DESC = "This Duplicant's radiant self-confidence makes even the rattiest outfits look trendy on them"; } public class DECORDOWN { public static LocString NAME = "Shabby Dresser"; public static LocString DESC = "This Duplicant's clearly never heard of ironing"; } public class THRIVER { public static LocString NAME = "Duress to Impress"; public static LocString DESC = "This Duplicant kicks into hyperdrive when the stress is on"; public static LocString SHORT_DESC = "Attribute bonuses while stressed"; public static LocString SHORT_DESC_TOOLTIP = "More than 60% Stress: <b>+7</b> bonus to all " + UI.FormatAsKeyWord("Attributes"); } public class NIGHTLIGHT { public static LocString NAME = "Nyctophobic"; public static LocString DESC = "This Duplicant will imagine scary shapes in the dark all night if no one leaves a light on"; public static LocString SHORT_DESC = "Requires light to sleep"; public static LocString SHORT_DESC_TOOLTIP = "This Duplicant can't sleep in complete darkness"; } public class GREENTHUMB { public static LocString NAME = "Green Thumb"; public static LocString DESC = "This Duplicant regards every plant as a potential friend"; } public class CONSTRUCTIONUP { public static LocString NAME = "Handy"; public static LocString DESC = "This Duplicant is a swift and skilled builder"; } public class RANCHINGUP { public static LocString NAME = "Animal Lover"; public static LocString DESC = "The fuzzy snoots! The little claws! The chitinous exoskeletons! This Duplicant's never met a critter they didn't like"; } public class CONSTRUCTIONDOWN { public static LocString NAME = "Building Impaired"; public static LocString DESC = "This Duplicant has trouble constructing anything besides meaningful friendships"; } public class RANCHINGDOWN { public static LocString NAME = "Critter Aversion"; public static LocString DESC = "This Duplicant just doesn't trust those beady little eyes"; } public class DIGGINGDOWN { public static LocString NAME = "Undigging"; public static LocString DESC = "This Duplicant couldn't dig themselves out of a paper bag"; } public class MACHINERYDOWN { public static LocString NAME = "Luddite"; public static LocString DESC = "This Duplicant always invites friends over just to make them hook up their electronics"; } public class COOKINGDOWN { public static LocString NAME = "Kitchen Menace"; public static LocString DESC = "This Duplicant could probably figure out a way to burn ice cream"; } public class ARTDOWN { public static LocString NAME = "Unpracticed Artist"; public static LocString DESC = "This Duplicant proudly proclaims they \"can't even draw a stick figure\""; } public class CARINGDOWN { public static LocString NAME = "Unempathetic"; public static LocString DESC = "This Duplicant's lack of bedside manner makes it difficult for them to nurse peers back to health"; } public class BOTANISTDOWN { public static LocString NAME = "Plant Murderer"; public static LocString DESC = "Never ask this Duplicant to watch your ferns when you go on vacation"; } I'm currently going through the files for more stuff as we speak, and I'll post it in chunks as per usual. 2 3 1 Link to comment Share on other sites More sharing options...
HorseyTheYes Posted December 4, 2020 Share Posted December 4, 2020 ngl, I kinda was hoping that radiation could mutate them too lol 1 Link to comment Share on other sites More sharing options...
watermelen671 Posted December 5, 2020 Author Share Posted December 5, 2020 8 hours ago, HorseyTheYes said: ngl, I kinda was hoping that radiation could mutate them too lol Does this count? 1 Link to comment Share on other sites More sharing options...
Sasza22 Posted December 6, 2020 Share Posted December 6, 2020 19 hours ago, watermelen671 said: Does this count? As long as it gives them a super strenght bonus when stressed it`s perfect. Link to comment Share on other sites More sharing options...
watermelen671 Posted December 8, 2020 Author Share Posted December 8, 2020 4 1 1 Link to comment Share on other sites More sharing options...
MF99K Posted December 8, 2020 Share Posted December 8, 2020 4 minutes ago, watermelen671 said: dupe going into radioactive beehive without safety equipment giving me anxiety 3 2 Link to comment Share on other sites More sharing options...
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